This is the complete list of members for ConstructionActionData, including all inherited members.
CombineItems(ItemBase target, ItemBase item) | ConstructionActionData | inlineprotected |
ConstructionActionData() | ConstructionActionData | inlineprotected |
GetActionInitiator() | ConstructionActionData | inlineprotected |
GetActualAttachmentToDetach() | ConstructionActionData | inlineprotected |
GetAttachmentsFromSelection(EntityAI target, string selection, out array< EntityAI > attachments) | ConstructionActionData | inlineprotected |
GetAttachmentSlotFromSelection(PlayerBase player, EntityAI target, ItemBase item_to_attach, string selection) | ConstructionActionData | inlineprotected |
GetAttachmentsToDetachCount() | ConstructionActionData | inlineprotected |
GetBuildPartAtIndex(int idx) | ConstructionActionData | inlineprotected |
GetBuildPartNoToolAtIndex(int idx) | ConstructionActionData | inlineprotected |
GetCombinationLock() | ConstructionActionData | inlineprotected |
GetConstructionPartsCount() | ConstructionActionData | inlineprotected |
GetCurrentBuildPart() | ConstructionActionData | inlineprotected |
GetDialNumberText() | ConstructionActionData | inlineprotected |
GetMainPartName() | ConstructionActionData | inlineprotected |
GetMainPartNameNoTool() | ConstructionActionData | inlineprotected |
GetSlotId() | ConstructionActionData | inlineprotected |
GetTarget() | ConstructionActionData | inlineprotected |
GetTargetPart() | ConstructionActionData | inlineprotected |
m_ActionInitiator | ConstructionActionData | private |
m_ActionNoToolVariantManager | ConstructionActionData | protected |
m_ActionVariantManager | ConstructionActionData | protected |
m_Attachments | ConstructionActionData | private |
m_AttachmentsIndex | ConstructionActionData | protected |
m_BuildParts | ConstructionActionData | private |
m_BuildPartsNoTool | ConstructionActionData | private |
m_CombinationLock | ConstructionActionData | private |
m_MainPartName | ConstructionActionData | private |
m_MainPartNameNoTool | ConstructionActionData | private |
m_PartIndex | ConstructionActionData | private |
m_SlotId | ConstructionActionData | private |
m_Target | ConstructionActionData | private |
m_TargetPart | ConstructionActionData | private |
OnUpdateActions(Object item, Object target, int component_index) | ConstructionActionData | inlineprotected |
OnUpdateActionsNoTool(Object item, Object target, int component_index) | ConstructionActionData | inlineprotected |
RefreshAttachmentsToDetach(EntityAI target, string main_part_name) | ConstructionActionData | inlineprotected |
RefreshPartsToBuild(string main_part_name, ItemBase tool, bool use_tool=true) | ConstructionActionData | inlineprotected |
ResetActionIndexes() | ConstructionActionData | inlineprotected |
SetActionInitiator(PlayerBase action_initiator) | ConstructionActionData | inlineprotected |
SetCombinationLock(CombinationLock combination_lock) | ConstructionActionData | inlineprotected |
SetNextAttachmentIndex() | ConstructionActionData | inlineprotected |
SetNextIndex() | ConstructionActionData | inlineprotected |
SetSlotId(int slot_id) | ConstructionActionData | inlineprotected |
SetTarget(Object target) | ConstructionActionData | inlineprotected |
SetTargetPart(ConstructionPart target_part) | ConstructionActionData | inlineprotected |