| B_TARGET | PPERequester_GameplayBase | protected |
| EXPOSURE_MAX | PPERequester_GameplayBase | private |
| FADE_TIME | PPERequester_GameplayBase | protected |
| FadeColourMult(float x, float y, float deltaT) | PPERequester_GameplayBase | inlineprotected |
| FadeColourMult(float x, float y, float deltaT) | PPERequester_GameplayBase | inlineprotected |
| G_TARGET | PPERequester_GameplayBase | protected |
| INTENSITY_MULT | PPERequester_GameplayBase | private |
| m_AccumulatedTime | PPERequester_GameplayBase | protected |
| m_CurrentMode | PPERequester_GameplayBase | protected |
| m_EffectPhase | PPERequester_GameplayBase | private |
| m_Exposure | PPERequester_GameplayBase | protected |
| m_FadeIn | PPERequester_GameplayBase | protected |
| m_FadeOut | PPERequester_GameplayBase | protected |
| m_Frequency | PPERequester_GameplayBase | private |
| m_Gauss | PPERequester_GameplayBase | protected |
| m_Intensity | PPERequester_GameplayBase | protected |
| m_Magnitude | PPERequester_GameplayBase | private |
| m_MaxMagnitude | PPERequester_GameplayBase | private |
| m_MinMagnitude | PPERequester_GameplayBase | private |
| m_OverlayColor | PPERequester_GameplayBase | protected |
| m_OverlayFactor | PPERequester_GameplayBase | protected |
| m_Stamina01 | PPERequester_GameplayBase | private |
| m_StartRGB | PPERequester_GameplayBase | protected |
| m_UGExposureCoef | PPERequester_GameplayBase | protected |
| m_Value | PPERequester_GameplayBase | protected |
| m_VignetteIntensity | PPERequester_GameplayBase | protected |
| NV_DAYTIME_OPTICS | PPERequester_GameplayBase | privatestatic |
| NV_DEFAULT_GLASSES | PPERequester_GameplayBase | privatestatic |
| NV_DEFAULT_OPTICS | PPERequester_GameplayBase | privatestatic |
| NV_NO_BATTERY | PPERequester_GameplayBase | privatestatic |
| NV_PUMPKIN | PPERequester_GameplayBase | privatestatic |
| NV_TRANSITIVE | PPERequester_GameplayBase | privatestatic |
| OnStart(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStart(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStart(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStart(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStart(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStart(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStart(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStart(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStart(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStart(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStart(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStart(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStart(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStart(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStart(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStop(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStop(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStop(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStop(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStop(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnStop(Param par=null) | PPERequester_GameplayBase | inlineprotected |
| OnUpdate(float delta) | PPERequester_GameplayBase | inlineprotected |
| OnUpdate(float delta) | PPERequester_GameplayBase | inlineprotected |
| OnUpdate(float delta) | PPERequester_GameplayBase | inlineprotected |
| OnUpdate(float delta) | PPERequester_GameplayBase | inlineprotected |
| R_TARGET | PPERequester_GameplayBase | protected |
| SetBloodLossLevel(float level) | PPERequester_GameplayBase | inlineprivate |
| SetEyeAccommodation(float value) | PPERequester_GameplayBase | inlineprivate |
| SetFeverIntensity(float intensity) | PPERequester_GameplayBase | inlineprivate |
| SetFlashbangIntensity(float intensity, float daytime_toggle) | PPERequester_GameplayBase | inlineprotected |
| SetHitIntensity(float intensity) | PPERequester_GameplayBase | inlineprivate |
| SetNVMode(int mode) | PPERequester_GameplayBase | inlineprotected |
| SetRadialBlur(float power_x, float power_y, float offset_x, float offset_y, float pixel_scale=0.5) | PPERequester_GameplayBase | inlineprivate |
| SetStamina01(float stamina01) | PPERequester_GameplayBase | inlineprotected |
| SetUndergroundExposureCoef(float coef) | PPERequester_GameplayBase | inlineprotected |
| SetValuesIronsights(out array< float > DOF_array) | PPERequester_GameplayBase | inlineprivate |
| SetValuesOptics(out array< float > mask_array, out array< float > lens_array, float gauss=0.0) | PPERequester_GameplayBase | inlineprivate |
| VAL_FACTOR | PPERequester_GameplayBase | private |