void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Legacy way of using particles in the game.
void SetWiggle(float random_angle, float random_interval)
Makes the particle change direction by random_angle every random_interval seconds.
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
static const int BOLT_CUPID_TAIL
Cupid's bolt.