DayZ 1.24
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PortableGasLampLight.c
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1class PortableGasLampLight extends PointLightBase
2{
3 static float m_TorchRadius = 15;
4 static float m_TorchBrightness = 5.0;
5
7 {
8 SetVisibleDuringDaylight(false);
9 SetRadiusTo(m_TorchRadius);
10 SetBrightnessTo(m_TorchBrightness);
11 SetCastShadow(true);
12 FadeIn(0.5);
13 SetFadeOutTime(0.1);
14 SetDiffuseColor(1.0, 0.7, 0.5);
15 SetAmbientColor(1.0, 0.7, 0.5);
16 SetFlickerAmplitude(0.3);
17 SetFlickerSpeed(0.75);
18 SetDancingShadowsMovementSpeed(0.005);
19 SetDancingShadowsAmplitude(0.003);
20 }
21
22 /*override void OnFrameLightSource(IEntity other, float timeSlice)
23 {
24
25 }*/
26}