| AddProjectionRotation(float addition) | Hologram | inlineprotected |
| AlignProjectionOnTerrain(float timeslice) | Hologram | inlineprotected |
| ANIMATION_INVENTORY | Hologram | protected |
| ANIMATION_PLACING | Hologram | protected |
| CheckPowerSource() | Hologram | inlineprotected |
| CorrectForWatchtower(int contactComponent, vector contactPos, PlayerBase player, Object hitObject) | Hologram | inlineprotected |
| CorrectMaterialPathName() | Hologram | inlineprotected |
| CreateTrigger() | Hologram | inlineprotected |
| DEFAULT_MAX_PLACEMENT_HEIGHT_DIFF | Hologram | protectedstatic |
| DISTANCE_SMALL_PROJECTION | Hologram | protected |
| DoesHaveProjection(ItemBase item) | Hologram | inlineprotectedstatic |
| EvaluateCollision(ItemBase action_item=null) | Hologram | inlineprotected |
| GetCollisionBoxSize(vector min_max[2]) | Hologram | inlineprotected |
| GetDefaultOrientation() | Hologram | inlineprotected |
| GetHiddenSelection(string selection) | Hologram | inlineprotected |
| GetLeftCloseProjectionVector() | Hologram | inlineprotected |
| GetLeftFarProjectionVector() | Hologram | inlineprotected |
| GetParentEntity() | Hologram | inlineprotected |
| GetProjectionCollisionBox(out vector min_max[2]) | Hologram | inlineprotected |
| GetProjectionDiameter() | Hologram | inlineprotected |
| GetProjectionEntity() | Hologram | inlineprotected |
| GetProjectionEntityPosition(PlayerBase player) | Hologram | inlineprotected |
| GetProjectionName(ItemBase item) | Hologram | inlineprotected |
| GetProjectionOrientation() | Hologram | inlineprotected |
| GetProjectionPosition() | Hologram | inlineprotected |
| GetProjectionRadius() | Hologram | inlineprotected |
| GetProjectionRotation() | Hologram | inlineprotected |
| GetRightCloseProjectionVector() | Hologram | inlineprotected |
| GetRightFarProjectionVector() | Hologram | inlineprotected |
| GetUpdatePosition() | Hologram | inlineprotected |
| HeightPlacementCheck() | Hologram | inlineprotected |
| HideWhenClose(vector pos) | Hologram | inlineprotected |
| Hologram(PlayerBase player, vector pos, ItemBase item) | Hologram | inlineprotected |
| IsBaseFlat(vector contact_pos_left_close, vector contact_pos_right_close, vector contact_pos_left_far, vector contact_pos_right_far) | Hologram | inlineprotected |
| IsBaseIntact(Object under_left_close, Object under_right_close, Object under_left_far, Object under_right_far) | Hologram | inlineprotected |
| IsBaseStatic(Object objectToCheck) | Hologram | inlineprotected |
| IsBaseViable() | Hologram | inlineprotected |
| IsBehindObstacle() | Hologram | inlineprotected |
| IsClippingRoof() | Hologram | inlineprotected |
| IsColliding() | Hologram | inlineprotected |
| IsCollidingAngle() | Hologram | inlineprotected |
| IsCollidingBBox(ItemBase action_item=null) | Hologram | inlineprotected |
| IsCollidingGPlot() | Hologram | inlineprotected |
| IsCollidingPlayer() | Hologram | inlineprotected |
| IsCollidingZeroPos() | Hologram | inlineprotected |
| IsFenceOrWatchtowerKit() | Hologram | inlineprotected |
| IsFloating() | Hologram | inlineprotected |
| IsHidden() | Hologram | inlineprotected |
| IsInTerrain() | Hologram | inlineprotected |
| IsObjectStatic(Object obj) | Hologram | inlineprotected |
| IsPlacementPermitted() | Hologram | inlineprotected |
| IsProjectionTrap() | Hologram | inlineprotected |
| IsRestrictedFromAdvancedPlacing() | Hologram | inlineprivate |
| IsSurfaceSea(vector position) | Hologram | inlineprotected |
| IsSurfaceWater(vector position) | Hologram | inlineprotected |
| IsUnderwater() | Hologram | inlineprotected |
| LARGE_PROJECTION_DISTANCE_LIMIT | Hologram | protected |
| LOOKING_TO_SKY | Hologram | protected |
| m_AlignToTerrain | Hologram | protected |
| m_ContactComponent | Hologram | protected |
| m_ContactDir | Hologram | protected |
| m_DefaultOrientation | Hologram | protected |
| m_FromAdjusted | Hologram | protected |
| m_IsColliding | Hologram | protected |
| m_IsCollidingGPlot | Hologram | protected |
| m_IsCollidingPlayer | Hologram | protected |
| m_IsFloating | Hologram | protected |
| m_IsHidden | Hologram | protected |
| m_IsSlope | Hologram | protected |
| m_Parent | Hologram | protected |
| m_Player | Hologram | protected |
| m_Projection | Hologram | protected |
| m_ProjectionTrigger | Hologram | protected |
| m_ProjectionTypename | Hologram | protected |
| m_Rotation | Hologram | protected |
| m_SelectionsToRefresh | Hologram | protected |
| m_SlopeTolerance | Hologram | protected |
| m_UpdatePosition | Hologram | protected |
| m_WatchtowerBlockedComponentNames | Hologram | protectedstatic |
| m_WatchtowerIgnoreComponentNames | Hologram | protectedstatic |
| m_y_p_r_previous | Hologram | protected |
| m_YawPitchRollLimit | Hologram | protected |
| PlaceEntity(EntityAI entity_for_placing) | Hologram | inlineprotected |
| PROJECTION_TRANSITION_MAX | Hologram | protected |
| PROJECTION_TRANSITION_MIN | Hologram | protected |
| ProjectionBasedOnParent() | Hologram | inlineprotected |
| RefreshTrigger() | Hologram | inlineprotected |
| RefreshVisual() | Hologram | inlineprotected |
| SELECTION_INVENTORY | Hologram | protected |
| SELECTION_PLACING | Hologram | protected |
| SetAnimations() | Hologram | inlineprotected |
| SetHologramPosition(vector startPosition, float minProjectionDistance, float maxProjectionDistance, inout vector contactPosition) | Hologram | inlineprotected |
| SetIsColliding(bool is_colliding) | Hologram | inlineprotected |
| SetIsCollidingGPlot(bool is_colliding_gplot) | Hologram | inlineprotected |
| SetIsCollidingPlayer(bool is_colliding) | Hologram | inlineprotected |
| SetIsFloating(bool is_floating) | Hologram | inlineprotected |
| SetIsHidden(bool is_hidden) | Hologram | inlineprotected |
| SetOnGround(vector position) | Hologram | inlineprotected |
| SetProjectionEntity(EntityAI projection) | Hologram | inlineprotected |
| SetProjectionOrientation(vector orientation) | Hologram | inlineprotected |
| SetProjectionPosition(vector position) | Hologram | inlineprotected |
| SetSelectionToRefresh(string selection) | Hologram | inlineprotected |
| SetSelectionToRefresh(array< string > selection) | Hologram | inlineprotected |
| SetUpdatePosition(bool state) | Hologram | inlineprotected |
| SMALL_PROJECTION_GROUND | Hologram | protected |
| SMALL_PROJECTION_RADIUS | Hologram | protected |
| SmoothProjectionMovement(vector y_p_r, float timeslice) | Hologram | inlineprotected |
| SPAWN_FLAGS | Hologram | protected |
| SubtractProjectionRotation(float subtraction) | Hologram | inlineprotected |
| SUFFIX_MATERIAL_DEPLOYABLE | Hologram | protected |
| SUFFIX_MATERIAL_POWERED | Hologram | protected |
| SUFFIX_MATERIAL_UNDEPLOYABLE | Hologram | protected |
| UpdateHologram(float timeslice) | Hologram | inlineprotected |
| UpdateSelections() | Hologram | inlineprotected |
| ~Hologram() | Hologram | inlineprotected |