AddProjectionRotation(float addition) | Hologram | inlineprotected |
AlignProjectionOnTerrain(float timeslice) | Hologram | inlineprotected |
ANIMATION_INVENTORY | Hologram | protected |
ANIMATION_PLACING | Hologram | protected |
CheckPowerSource() | Hologram | inlineprotected |
CorrectForWatchtower(int contactComponent, vector contactPos, PlayerBase player, Object hitObject) | Hologram | inlineprotected |
CorrectMaterialPathName() | Hologram | inlineprotected |
CreateTrigger() | Hologram | inlineprotected |
DEFAULT_MAX_PLACEMENT_HEIGHT_DIFF | Hologram | protectedstatic |
DISTANCE_SMALL_PROJECTION | Hologram | protected |
DoesHaveProjection(ItemBase item) | Hologram | inlineprotectedstatic |
EvaluateCollision(ItemBase action_item=null) | Hologram | inlineprotected |
GetCollisionBoxSize(vector min_max[2]) | Hologram | inlineprotected |
GetDefaultOrientation() | Hologram | inlineprotected |
GetHiddenSelection(string selection) | Hologram | inlineprotected |
GetLeftCloseProjectionVector() | Hologram | inlineprotected |
GetLeftFarProjectionVector() | Hologram | inlineprotected |
GetParentEntity() | Hologram | inlineprotected |
GetProjectionCollisionBox(out vector min_max[2]) | Hologram | inlineprotected |
GetProjectionDiameter() | Hologram | inlineprotected |
GetProjectionEntity() | Hologram | inlineprotected |
GetProjectionEntityPosition(PlayerBase player) | Hologram | inlineprotected |
GetProjectionName(ItemBase item) | Hologram | inlineprotected |
GetProjectionOrientation() | Hologram | inlineprotected |
GetProjectionPosition() | Hologram | inlineprotected |
GetProjectionRadius() | Hologram | inlineprotected |
GetProjectionRotation() | Hologram | inlineprotected |
GetRightCloseProjectionVector() | Hologram | inlineprotected |
GetRightFarProjectionVector() | Hologram | inlineprotected |
GetUpdatePosition() | Hologram | inlineprotected |
HeightPlacementCheck() | Hologram | inlineprotected |
HideWhenClose(vector pos) | Hologram | inlineprotected |
Hologram(PlayerBase player, vector pos, ItemBase item) | Hologram | inlineprotected |
IsBaseFlat(vector contact_pos_left_close, vector contact_pos_right_close, vector contact_pos_left_far, vector contact_pos_right_far) | Hologram | inlineprotected |
IsBaseIntact(Object under_left_close, Object under_right_close, Object under_left_far, Object under_right_far) | Hologram | inlineprotected |
IsBaseStatic(Object objectToCheck) | Hologram | inlineprotected |
IsBaseViable() | Hologram | inlineprotected |
IsBehindObstacle() | Hologram | inlineprotected |
IsClippingRoof() | Hologram | inlineprotected |
IsColliding() | Hologram | inlineprotected |
IsCollidingAngle() | Hologram | inlineprotected |
IsCollidingBBox(ItemBase action_item=null) | Hologram | inlineprotected |
IsCollidingGPlot() | Hologram | inlineprotected |
IsCollidingPlayer() | Hologram | inlineprotected |
IsCollidingZeroPos() | Hologram | inlineprotected |
IsFenceOrWatchtowerKit() | Hologram | inlineprotected |
IsFloating() | Hologram | inlineprotected |
IsHidden() | Hologram | inlineprotected |
IsInTerrain() | Hologram | inlineprotected |
IsObjectStatic(Object obj) | Hologram | inlineprotected |
IsPlacementPermitted() | Hologram | inlineprotected |
IsProjectionTrap() | Hologram | inlineprotected |
IsRestrictedFromAdvancedPlacing() | Hologram | inlineprivate |
IsSurfaceSea(vector position) | Hologram | inlineprotected |
IsSurfaceWater(vector position) | Hologram | inlineprotected |
IsUnderwater() | Hologram | inlineprotected |
LARGE_PROJECTION_DISTANCE_LIMIT | Hologram | protected |
LOOKING_TO_SKY | Hologram | protected |
m_AlignToTerrain | Hologram | protected |
m_ContactComponent | Hologram | protected |
m_ContactDir | Hologram | protected |
m_DefaultOrientation | Hologram | protected |
m_FromAdjusted | Hologram | protected |
m_IsColliding | Hologram | protected |
m_IsCollidingGPlot | Hologram | protected |
m_IsCollidingPlayer | Hologram | protected |
m_IsFloating | Hologram | protected |
m_IsHidden | Hologram | protected |
m_IsSlope | Hologram | protected |
m_Parent | Hologram | protected |
m_Player | Hologram | protected |
m_Projection | Hologram | protected |
m_ProjectionTrigger | Hologram | protected |
m_ProjectionTypename | Hologram | protected |
m_Rotation | Hologram | protected |
m_SelectionsToRefresh | Hologram | protected |
m_SlopeTolerance | Hologram | protected |
m_UpdatePosition | Hologram | protected |
m_WatchtowerBlockedComponentNames | Hologram | protectedstatic |
m_WatchtowerIgnoreComponentNames | Hologram | protectedstatic |
m_y_p_r_previous | Hologram | protected |
m_YawPitchRollLimit | Hologram | protected |
PlaceEntity(EntityAI entity_for_placing) | Hologram | inlineprotected |
PROJECTION_TRANSITION_MAX | Hologram | protected |
PROJECTION_TRANSITION_MIN | Hologram | protected |
ProjectionBasedOnParent() | Hologram | inlineprotected |
RefreshTrigger() | Hologram | inlineprotected |
RefreshVisual() | Hologram | inlineprotected |
SELECTION_INVENTORY | Hologram | protected |
SELECTION_PLACING | Hologram | protected |
SetAnimations() | Hologram | inlineprotected |
SetHologramPosition(vector startPosition, float minProjectionDistance, float maxProjectionDistance, inout vector contactPosition) | Hologram | inlineprotected |
SetIsColliding(bool is_colliding) | Hologram | inlineprotected |
SetIsCollidingGPlot(bool is_colliding_gplot) | Hologram | inlineprotected |
SetIsCollidingPlayer(bool is_colliding) | Hologram | inlineprotected |
SetIsFloating(bool is_floating) | Hologram | inlineprotected |
SetIsHidden(bool is_hidden) | Hologram | inlineprotected |
SetOnGround(vector position) | Hologram | inlineprotected |
SetProjectionEntity(EntityAI projection) | Hologram | inlineprotected |
SetProjectionOrientation(vector orientation) | Hologram | inlineprotected |
SetProjectionPosition(vector position) | Hologram | inlineprotected |
SetSelectionToRefresh(string selection) | Hologram | inlineprotected |
SetSelectionToRefresh(array< string > selection) | Hologram | inlineprotected |
SetUpdatePosition(bool state) | Hologram | inlineprotected |
SMALL_PROJECTION_GROUND | Hologram | protected |
SMALL_PROJECTION_RADIUS | Hologram | protected |
SmoothProjectionMovement(vector y_p_r, float timeslice) | Hologram | inlineprotected |
SPAWN_FLAGS | Hologram | protected |
SubtractProjectionRotation(float subtraction) | Hologram | inlineprotected |
SUFFIX_MATERIAL_DEPLOYABLE | Hologram | protected |
SUFFIX_MATERIAL_POWERED | Hologram | protected |
SUFFIX_MATERIAL_UNDEPLOYABLE | Hologram | protected |
UpdateHologram(float timeslice) | Hologram | inlineprotected |
UpdateSelections() | Hologram | inlineprotected |
~Hologram() | Hologram | inlineprotected |