DayZ 1.24
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Hologram Member List

This is the complete list of members for Hologram, including all inherited members.

AddProjectionRotation(float addition)Holograminlineprotected
AlignProjectionOnTerrain(float timeslice)Holograminlineprotected
ANIMATION_INVENTORYHologramprotected
ANIMATION_PLACINGHologramprotected
CheckPowerSource()Holograminlineprotected
CorrectForWatchtower(int contactComponent, vector contactPos, PlayerBase player, Object hitObject)Holograminlineprotected
CorrectMaterialPathName()Holograminlineprotected
CreateTrigger()Holograminlineprotected
DEFAULT_MAX_PLACEMENT_HEIGHT_DIFFHologramprotectedstatic
DISTANCE_SMALL_PROJECTIONHologramprotected
DoesHaveProjection(ItemBase item)Holograminlineprotectedstatic
EvaluateCollision(ItemBase action_item=null)Holograminlineprotected
GetCollisionBoxSize(vector min_max[2])Holograminlineprotected
GetDefaultOrientation()Holograminlineprotected
GetHiddenSelection(string selection)Holograminlineprotected
GetLeftCloseProjectionVector()Holograminlineprotected
GetLeftFarProjectionVector()Holograminlineprotected
GetParentEntity()Holograminlineprotected
GetProjectionCollisionBox(out vector min_max[2])Holograminlineprotected
GetProjectionDiameter()Holograminlineprotected
GetProjectionEntity()Holograminlineprotected
GetProjectionEntityPosition(PlayerBase player)Holograminlineprotected
GetProjectionName(ItemBase item)Holograminlineprotected
GetProjectionOrientation()Holograminlineprotected
GetProjectionPosition()Holograminlineprotected
GetProjectionRadius()Holograminlineprotected
GetProjectionRotation()Holograminlineprotected
GetRightCloseProjectionVector()Holograminlineprotected
GetRightFarProjectionVector()Holograminlineprotected
GetUpdatePosition()Holograminlineprotected
HeightPlacementCheck()Holograminlineprotected
HideWhenClose(vector pos)Holograminlineprotected
Hologram(PlayerBase player, vector pos, ItemBase item)Holograminlineprotected
IsBaseFlat(vector contact_pos_left_close, vector contact_pos_right_close, vector contact_pos_left_far, vector contact_pos_right_far)Holograminlineprotected
IsBaseIntact(Object under_left_close, Object under_right_close, Object under_left_far, Object under_right_far)Holograminlineprotected
IsBaseStatic(Object objectToCheck)Holograminlineprotected
IsBaseViable()Holograminlineprotected
IsBehindObstacle()Holograminlineprotected
IsClippingRoof()Holograminlineprotected
IsColliding()Holograminlineprotected
IsCollidingAngle()Holograminlineprotected
IsCollidingBBox(ItemBase action_item=null)Holograminlineprotected
IsCollidingGPlot()Holograminlineprotected
IsCollidingPlayer()Holograminlineprotected
IsCollidingZeroPos()Holograminlineprotected
IsFenceOrWatchtowerKit()Holograminlineprotected
IsFloating()Holograminlineprotected
IsHidden()Holograminlineprotected
IsInTerrain()Holograminlineprotected
IsObjectStatic(Object obj)Holograminlineprotected
IsPlacementPermitted()Holograminlineprotected
IsProjectionTrap()Holograminlineprotected
IsRestrictedFromAdvancedPlacing()Holograminlineprivate
IsSurfaceSea(vector position)Holograminlineprotected
IsSurfaceWater(vector position)Holograminlineprotected
IsUnderwater()Holograminlineprotected
LARGE_PROJECTION_DISTANCE_LIMITHologramprotected
LOOKING_TO_SKYHologramprotected
m_AlignToTerrainHologramprotected
m_ContactComponentHologramprotected
m_ContactDirHologramprotected
m_DefaultOrientationHologramprotected
m_FromAdjustedHologramprotected
m_IsCollidingHologramprotected
m_IsCollidingGPlotHologramprotected
m_IsCollidingPlayerHologramprotected
m_IsFloatingHologramprotected
m_IsHiddenHologramprotected
m_IsSlopeHologramprotected
m_ParentHologramprotected
m_PlayerHologramprotected
m_ProjectionHologramprotected
m_ProjectionTriggerHologramprotected
m_ProjectionTypenameHologramprotected
m_RotationHologramprotected
m_SelectionsToRefreshHologramprotected
m_SlopeToleranceHologramprotected
m_UpdatePositionHologramprotected
m_WatchtowerBlockedComponentNamesHologramprotectedstatic
m_WatchtowerIgnoreComponentNamesHologramprotectedstatic
m_y_p_r_previousHologramprotected
m_YawPitchRollLimitHologramprotected
PlaceEntity(EntityAI entity_for_placing)Holograminlineprotected
PROJECTION_TRANSITION_MAXHologramprotected
PROJECTION_TRANSITION_MINHologramprotected
ProjectionBasedOnParent()Holograminlineprotected
RefreshTrigger()Holograminlineprotected
RefreshVisual()Holograminlineprotected
SELECTION_INVENTORYHologramprotected
SELECTION_PLACINGHologramprotected
SetAnimations()Holograminlineprotected
SetHologramPosition(vector startPosition, float minProjectionDistance, float maxProjectionDistance, inout vector contactPosition)Holograminlineprotected
SetIsColliding(bool is_colliding)Holograminlineprotected
SetIsCollidingGPlot(bool is_colliding_gplot)Holograminlineprotected
SetIsCollidingPlayer(bool is_colliding)Holograminlineprotected
SetIsFloating(bool is_floating)Holograminlineprotected
SetIsHidden(bool is_hidden)Holograminlineprotected
SetOnGround(vector position)Holograminlineprotected
SetProjectionEntity(EntityAI projection)Holograminlineprotected
SetProjectionOrientation(vector orientation)Holograminlineprotected
SetProjectionPosition(vector position)Holograminlineprotected
SetSelectionToRefresh(string selection)Holograminlineprotected
SetSelectionToRefresh(array< string > selection)Holograminlineprotected
SetUpdatePosition(bool state)Holograminlineprotected
SMALL_PROJECTION_GROUNDHologramprotected
SMALL_PROJECTION_RADIUSHologramprotected
SmoothProjectionMovement(vector y_p_r, float timeslice)Holograminlineprotected
SPAWN_FLAGSHologramprotected
SubtractProjectionRotation(float subtraction)Holograminlineprotected
SUFFIX_MATERIAL_DEPLOYABLEHologramprotected
SUFFIX_MATERIAL_POWEREDHologramprotected
SUFFIX_MATERIAL_UNDEPLOYABLEHologramprotected
UpdateHologram(float timeslice)Holograminlineprotected
UpdateSelections()Holograminlineprotected
~Hologram()Holograminlineprotected