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Izh18Shotgun.c
Go to the documentation of this file.
1
5
class
Izh18Shotgun_Base
extends
RifleSingleShot_Base
6
{
7
void
Izh18Shotgun_Base
()
8
{
9
}
10
11
override
RecoilBase
SpawnRecoilObject
()
12
{
13
return
new
Izh18ShotgunRecoil
(
this
);
14
}
15
16
//Debug menu Spawn Ground Special
17
override
void
OnDebugSpawn
()
18
{
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super
.OnDebugSpawn();
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SpawnEntityOnGroundPos(
"Ammo_12gaPellets"
,
GetPosition
());
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SpawnEntityOnGroundPos(
"Ammo_12gaSlug"
,
GetPosition
());
23
SpawnEntityOnGroundPos(
"Ammo_12gaRubberSlug"
,
GetPosition
());
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}
25
};
GetPosition
class JsonUndergroundAreaTriggerData GetPosition
Definition
UndergroundAreaLoader.c:9
Izh18Shotgun_Base
Definition
SawedoffIzh18Shotgun.c:6
Izh18ShotgunRecoil
Definition
Izh18ShotgunRecoil.c:2
Param3
Definition
EntityAI.c:95
RecoilBase
Definition
RecoilBase.c:2
RifleSingleShot_Base
Definition
Izh18.c:6
RifleSingleShot_Base::SpawnRecoilObject
override RecoilBase SpawnRecoilObject()
Definition
Izh18Shotgun.c:11
RifleSingleShot_Base::Izh18Shotgun_Base
void Izh18Shotgun_Base()
Definition
Izh18Shotgun.c:7
RifleSingleShot_Base::OnDebugSpawn
override void OnDebugSpawn()
Definition
Izh18Shotgun.c:17
scripts
4_World
Entities
Firearms
Shotgun
Izh18Shotgun.c
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