DayZ 1.24
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InventoryItemSuper Member List

This is the complete list of members for InventoryItemSuper, including all inherited members.

AttachMagazine(int muzzleIndex, Magazine mag)InventoryItemSuperprivate
CanAttachMagazine(int muzzleIndex, Magazine mag)InventoryItemSuperprivate
CanBeIgnitedBy(EntityAI igniter=NULL)InventoryItemSuperinlineprivate
CanChamberFromMag(int muzzleIndex, Magazine mag)InventoryItemSuperprivate
CanDetachAttachment(EntityAI parent)InventoryItemSuperinlineprivate
CanFire(int muzzleIndex)InventoryItemSuperprivate
CanIgniteItem(EntityAI ignite_target=NULL)InventoryItemSuperinlineprivate
CanSpeak()InventoryItemSuperprivate
CreateRound(int muzzleIndex)InventoryItemSuperprivate
DescriptionOverride(out string output)InventoryItemSuperinlineprotected
DisplayNameRuinAttach()InventoryItemSuperinlineprotected
DisplayNameRuinAttach()InventoryItemSuperinlineprivate
DisplayNameRuinAttach()InventoryItemSuperinlineprivate
DryDryFire(int muzzleIndex)InventoryItemSuperprivate
DryFire(int muzzleIndex)InventoryItemSuperprivate
EEHealthLevelChanged(int oldLevel, int newLevel, string zone)InventoryItemSuperinlineprotected
EEHealthLevelChanged(int oldLevel, int newLevel, string zone)InventoryItemSuperinlineprivate
EEKilled(Object killer)InventoryItemSuperinlineprivate
EffectBulletHide(int muzzleIndex)InventoryItemSuperprivate
EffectBulletShow(int muzzleIndex, float dmg, string type)InventoryItemSuperprivate
EjectCasing(int muzzleIndex)InventoryItemSuperprivate
EnableBroadcast(bool state)InventoryItemSuperprivate
EnableReceive(bool state)InventoryItemSuperprivate
EnterOptics()InventoryItemSuperprivate
ExitOptics()InventoryItemSuperprivate
Fire(int muzzleIndex, vector pos, vector dir, vector speed)InventoryItemSuperprivate
FlashlightOff()InventoryItemSuperprivate
FlashlightOn()InventoryItemSuperprivate
GetAttachedLauncher()InventoryItemSuperprivate
GetAttachedOptics()InventoryItemSuperprivate
GetAttachedSuppressor()InventoryItemSuperprivate
GetCameraPoint(int muzzleIndex, out vector pos, out vector dir)InventoryItemSuperprivate
GetCartridgeInfo(int muzzleIndex, out float ammoDamage, out string ammoTypeName)InventoryItemSuperprivate
GetChamberAmmoTypeName(int muzzleIndex)InventoryItemSuperprivate
GetChamberedCartridgeMagazineTypeName(int muzzleIndex)InventoryItemSuperprivate
GetCurrentMode(int muzzleIndex)InventoryItemSuperprivate
GetCurrentModeAutoFire(int muzzleIndex)InventoryItemSuperprivate
GetCurrentModeBurstSize(int muzzleIndex)InventoryItemSuperprivate
GetCurrentModeName(int muzzleIndex)InventoryItemSuperprivate
GetCurrentMuzzle()InventoryItemSuperprivate
GetCurrentZeroing(int muzzleIndex=0)InventoryItemSuperprivate
GetInternalMagazineCartridgeCount(int muzzleIndex)InventoryItemSuperprivate
GetInternalMagazineCartridgeInfo(int muzzleIndex, int cartridgeIndex, out float ammoDamage, out string ammoTypeName)InventoryItemSuperprivate
GetInternalMagazineMaxCartridgeCount(int muzzleIndex)InventoryItemSuperprivate
GetMagazine(int muzzleIndex)InventoryItemSuperprivate
GetMagazineTypeCount(int muzzleIndex)InventoryItemSuperprivate
GetMapStateAnimation()InventoryItemSuperinlineprotected
GetMarkerArray()InventoryItemSuperinlineprotected
GetMaxMagazineTypeName(int muzzleIndex)InventoryItemSuperprivate
GetMeleeTargetType()InventoryItemSuperinlineprotected
GetMeleeTargetType()InventoryItemSuperinlineprivate
GetMuzzleCount()InventoryItemSuperprivate
GetMuzzleModeCount(int muzzleIndex)InventoryItemSuperprivate
GetRadius()InventoryItemSuperprotected
GetRandomChamberableAmmoTypeName(int muzzleIndex)InventoryItemSuperprivate
GetRandomMagazineTypeName(int muzzleIndex)InventoryItemSuperprivate
GetReloadTime(int muzzleIndex)InventoryItemSuperprivate
GetSlotFromMuzzleIndex(int muzzleIndex)InventoryItemSuperprivate
GetStepZeroing(int muzzleIndex=0)InventoryItemSuperprivate
GetStepZoom()InventoryItemSuperprivate
GetTotalCartridgeCount(int muzzleIndex)InventoryItemSuperprivate
GetTotalMaxCartridgeCount(int muzzleIndex)InventoryItemSuperprivate
GetTunedFrequency()InventoryItemSuperprivate
GetTunedFrequencyIndex()InventoryItemSuperprivate
GetWidth()InventoryItemSuperprotected
GetZeroingClamp(int muzzleIndex=0)InventoryItemSuperprivate
GetZeroingDistanceZoomMax(int muzzleIndex)InventoryItemSuperprivate
GetZeroingDistanceZoomMin(int muzzleIndex)InventoryItemSuperprivate
GetZoom()InventoryItemSuperprivate
GetZoomInit(int muzzleIndex)InventoryItemSuperprivate
GetZoomMax(int muzzleIndex)InventoryItemSuperprivate
GetZoomMin(int muzzleIndex)InventoryItemSuperprivate
HasFlammableMaterial()InventoryItemSuperinlineprivate
HasInternalMagazine(int muzzleIndex)InventoryItemSuperprivate
InitMapState()InventoryItemSuperinlineprotected
InsertMarker(vector pos, string text, int color, int idx)InventoryItemSuperinlineprotected
IsActivated()InventoryItemSuperprivate
IsBroadcasting()InventoryItemSuperprivate
IsChamberEjectable(int muzzleIndex)InventoryItemSuperprivate
IsChamberEmpty(int muzzleIndex)InventoryItemSuperprivate
IsChamberFiredOut(int muzzleIndex)InventoryItemSuperprivate
IsChamberFull(int muzzleIndex)InventoryItemSuperprivate
IsChamberFullEx(int muzzleIndex)InventoryItemSuperinlineprivate
IsChamberJammed(int muzzleIndex)InventoryItemSuperprivate
IsFlashlightOn()InventoryItemSuperprivate
IsInOptics()InventoryItemSuperprivate
IsInternalMagazineFull(int muzzleIndex)InventoryItemSuperinlineprivate
IsPinned()InventoryItemSuperprivate
IsReceiving()InventoryItemSuperprivate
IsThisIgnitionSuccessful(EntityAI item_source=NULL)InventoryItemSuperinlineprivate
IsTurnedOn()InventoryItemSuperinlineprivate
IsWeapon()InventoryItemSuperinlineprivate
ItemMap()InventoryItemSuperinlineprotected
m_AttachSoundInventoryItemSuperprotected
m_DescriptionInventoryItemSuperprotected
m_DetachSoundInventoryItemSuperprotected
m_DisplayNameInventoryItemSuperprotected
m_MapMarkerArrayInventoryItemSuperprotected
m_TextureClosedInventoryItemSuperprotected
m_TextureLegendInventoryItemSuperprotected
m_TextureOpenedInventoryItemSuperprotected
NameOverride(out string output)InventoryItemSuperinlineprotected
OnIgnitedTarget(EntityAI ignited_item)InventoryItemSuperinlineprivate
OnIgnitedThis(EntityAI fire_source)InventoryItemSuperinlineprivate
OnInventoryEnter(Man player)InventoryItemSuperinlineprivate
OnInventoryEnter(Man player)InventoryItemSuperinlineprivate
OnInventoryExit(Man player)InventoryItemSuperinlineprivate
OnInventoryExit(Man player)InventoryItemSuperinlineprivate
OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)InventoryItemSuperinlineprotected
OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)InventoryItemSuperinlineprotected
OnStoreLoad(ParamsReadContext ctx, int version)InventoryItemSuperinlineprotected
OnStoreSave(ParamsWriteContext ctx)InventoryItemSuperinlineprotected
OnUseFromInventory(Man owner)InventoryItemSuperinlineprivate
OnWasAttached(EntityAI parent, int slot_id)InventoryItemSuperinlineprivate
OnWasAttached(EntityAI parent, int slot_id)InventoryItemSuperinlineprivate
OnWasAttached(EntityAI parent, int slot_id)InventoryItemSuperinlineprotected
OnWasDetached(EntityAI parent, int slot_id)InventoryItemSuperinlineprivate
OnWasDetached(EntityAI parent, int slot_id)InventoryItemSuperinlineprivate
OnWasDetached(EntityAI parent, int slot_id)InventoryItemSuperinlineprotected
PopCartridgeFromChamber(int muzzleIndex, out float ammoDamage, out string ammoTypeName)InventoryItemSuperprivate
PopCartridgeFromInternalMagazine(int muzzleIndex, out float ammoDamage, out string ammoTypeName)InventoryItemSuperprivate
PushCartridgeToChamber(int muzzleIndex, float ammoDamage, string ammoTypeName)InventoryItemSuperprivate
PushCartridgeToInternalMagazine(int muzzleIndex, float ammoDamage, string ammoTypeName)InventoryItemSuperprivate
SelectionBulletHide()InventoryItemSuperprivate
SelectionBulletShow()InventoryItemSuperprivate
SelectionMagazineHide()InventoryItemSuperprivate
SelectionMagazineShow()InventoryItemSuperprivate
SetActions()InventoryItemSuperinlineprotected
SetActions()InventoryItemSuperinlineprivate
SetActions()InventoryItemSuperinlineprivate
SetActions()InventoryItemSuperinlineprivate
SetCanSpeak(bool onOff)InventoryItemSuperprivate
SetCurrentMode(int muzzleIndex, int mode)InventoryItemSuperprivate
SetCurrentMuzzle(int muzzleIndex)InventoryItemSuperprivate
SetFrequencyByIndex(int index)InventoryItemSuperprivate
SetGroundAnimFrameIndex(int groundAnimFrameIndex)InventoryItemSuperprivate
SetIgnited()InventoryItemSuperprivate
SetMapStateOpen(bool state, PlayerBase player)InventoryItemSuperinlineprotected
SetMuzzleMode(int muzzleIndex, int modeIndex)InventoryItemSuperprivate
SetNextChannel()InventoryItemSuperprivate
SetNextMuzzleMode(int muzzleIndex)InventoryItemSuperprivate
SetPinned()InventoryItemSuperprivate
SetPrevChannel()InventoryItemSuperprivate
SetStepZeroing(int muzzleIndex, int step)InventoryItemSuperprivate
SetStepZoom(int step)InventoryItemSuperprivate
SetUnpinned()InventoryItemSuperprivate
SetZoom(float percent)InventoryItemSuperprivate
ShowZonesHealth()InventoryItemSuperinlineprotected
ShowZonesHealth()InventoryItemSuperinlineprivate
ShowZonesHealth()InventoryItemSuperinlineprivate
StepZeroingDown(int muzzleIndex=0)InventoryItemSuperprivate
StepZeroingDownAllMuzzles()InventoryItemSuperinlineprivate
StepZeroingUp(int muzzleIndex=0)InventoryItemSuperprivate
StepZeroingUpAllMuzzles()InventoryItemSuperinlineprivate
StepZoomIn()InventoryItemSuperprivate
StepZoomOut()InventoryItemSuperprivate
Synchronize()InventoryItemSuperprivate
SyncMapMarkers()InventoryItemSuperinlineprotected
TestAttachMagazine(int muzzleIndex, Magazine mag, bool do_occupancy_test, bool do_script_check)InventoryItemSuperprivate
ZoomIn()InventoryItemSuperprivate
ZoomOut()InventoryItemSuperprivate