| AttachMagazine(int muzzleIndex, Magazine mag) | InventoryItemSuper | private |
| CanAttachMagazine(int muzzleIndex, Magazine mag) | InventoryItemSuper | private |
| CanBeIgnitedBy(EntityAI igniter=NULL) | InventoryItemSuper | inlineprivate |
| CanChamberFromMag(int muzzleIndex, Magazine mag) | InventoryItemSuper | private |
| CanDetachAttachment(EntityAI parent) | InventoryItemSuper | inlineprivate |
| CanFire(int muzzleIndex) | InventoryItemSuper | private |
| CanIgniteItem(EntityAI ignite_target=NULL) | InventoryItemSuper | inlineprivate |
| CanSpeak() | InventoryItemSuper | private |
| CreateRound(int muzzleIndex) | InventoryItemSuper | private |
| DescriptionOverride(out string output) | InventoryItemSuper | inlineprotected |
| DisplayNameRuinAttach() | InventoryItemSuper | inlineprotected |
| DisplayNameRuinAttach() | InventoryItemSuper | inlineprivate |
| DisplayNameRuinAttach() | InventoryItemSuper | inlineprivate |
| DryDryFire(int muzzleIndex) | InventoryItemSuper | private |
| DryFire(int muzzleIndex) | InventoryItemSuper | private |
| EEHealthLevelChanged(int oldLevel, int newLevel, string zone) | InventoryItemSuper | inlineprotected |
| EEHealthLevelChanged(int oldLevel, int newLevel, string zone) | InventoryItemSuper | inlineprivate |
| EEKilled(Object killer) | InventoryItemSuper | inlineprivate |
| EffectBulletHide(int muzzleIndex) | InventoryItemSuper | private |
| EffectBulletShow(int muzzleIndex, float dmg, string type) | InventoryItemSuper | private |
| EjectCasing(int muzzleIndex) | InventoryItemSuper | private |
| EnableBroadcast(bool state) | InventoryItemSuper | private |
| EnableReceive(bool state) | InventoryItemSuper | private |
| EnterOptics() | InventoryItemSuper | private |
| ExitOptics() | InventoryItemSuper | private |
| Fire(int muzzleIndex, vector pos, vector dir, vector speed) | InventoryItemSuper | private |
| FlashlightOff() | InventoryItemSuper | private |
| FlashlightOn() | InventoryItemSuper | private |
| GetAttachedLauncher() | InventoryItemSuper | private |
| GetAttachedOptics() | InventoryItemSuper | private |
| GetAttachedSuppressor() | InventoryItemSuper | private |
| GetCameraPoint(int muzzleIndex, out vector pos, out vector dir) | InventoryItemSuper | private |
| GetCartridgeInfo(int muzzleIndex, out float ammoDamage, out string ammoTypeName) | InventoryItemSuper | private |
| GetChamberAmmoTypeName(int muzzleIndex) | InventoryItemSuper | private |
| GetChamberedCartridgeMagazineTypeName(int muzzleIndex) | InventoryItemSuper | private |
| GetCurrentMode(int muzzleIndex) | InventoryItemSuper | private |
| GetCurrentModeAutoFire(int muzzleIndex) | InventoryItemSuper | private |
| GetCurrentModeBurstSize(int muzzleIndex) | InventoryItemSuper | private |
| GetCurrentModeName(int muzzleIndex) | InventoryItemSuper | private |
| GetCurrentMuzzle() | InventoryItemSuper | private |
| GetCurrentZeroing(int muzzleIndex=0) | InventoryItemSuper | private |
| GetInternalMagazineCartridgeCount(int muzzleIndex) | InventoryItemSuper | private |
| GetInternalMagazineCartridgeInfo(int muzzleIndex, int cartridgeIndex, out float ammoDamage, out string ammoTypeName) | InventoryItemSuper | private |
| GetInternalMagazineMaxCartridgeCount(int muzzleIndex) | InventoryItemSuper | private |
| GetMagazine(int muzzleIndex) | InventoryItemSuper | private |
| GetMagazineTypeCount(int muzzleIndex) | InventoryItemSuper | private |
| GetMapStateAnimation() | InventoryItemSuper | inlineprotected |
| GetMarkerArray() | InventoryItemSuper | inlineprotected |
| GetMaxMagazineTypeName(int muzzleIndex) | InventoryItemSuper | private |
| GetMeleeTargetType() | InventoryItemSuper | inlineprotected |
| GetMeleeTargetType() | InventoryItemSuper | inlineprivate |
| GetMuzzleCount() | InventoryItemSuper | private |
| GetMuzzleModeCount(int muzzleIndex) | InventoryItemSuper | private |
| GetRadius() | InventoryItemSuper | protected |
| GetRandomChamberableAmmoTypeName(int muzzleIndex) | InventoryItemSuper | private |
| GetRandomMagazineTypeName(int muzzleIndex) | InventoryItemSuper | private |
| GetReloadTime(int muzzleIndex) | InventoryItemSuper | private |
| GetSlotFromMuzzleIndex(int muzzleIndex) | InventoryItemSuper | private |
| GetStepZeroing(int muzzleIndex=0) | InventoryItemSuper | private |
| GetStepZoom() | InventoryItemSuper | private |
| GetTotalCartridgeCount(int muzzleIndex) | InventoryItemSuper | private |
| GetTotalMaxCartridgeCount(int muzzleIndex) | InventoryItemSuper | private |
| GetTunedFrequency() | InventoryItemSuper | private |
| GetTunedFrequencyIndex() | InventoryItemSuper | private |
| GetWidth() | InventoryItemSuper | protected |
| GetZeroingClamp(int muzzleIndex=0) | InventoryItemSuper | private |
| GetZeroingDistanceZoomMax(int muzzleIndex) | InventoryItemSuper | private |
| GetZeroingDistanceZoomMin(int muzzleIndex) | InventoryItemSuper | private |
| GetZoom() | InventoryItemSuper | private |
| GetZoomInit(int muzzleIndex) | InventoryItemSuper | private |
| GetZoomMax(int muzzleIndex) | InventoryItemSuper | private |
| GetZoomMin(int muzzleIndex) | InventoryItemSuper | private |
| HasFlammableMaterial() | InventoryItemSuper | inlineprivate |
| HasInternalMagazine(int muzzleIndex) | InventoryItemSuper | private |
| InitMapState() | InventoryItemSuper | inlineprotected |
| InsertMarker(vector pos, string text, int color, int idx) | InventoryItemSuper | inlineprotected |
| IsActivated() | InventoryItemSuper | private |
| IsBroadcasting() | InventoryItemSuper | private |
| IsChamberEjectable(int muzzleIndex) | InventoryItemSuper | private |
| IsChamberEmpty(int muzzleIndex) | InventoryItemSuper | private |
| IsChamberFiredOut(int muzzleIndex) | InventoryItemSuper | private |
| IsChamberFull(int muzzleIndex) | InventoryItemSuper | private |
| IsChamberFullEx(int muzzleIndex) | InventoryItemSuper | inlineprivate |
| IsChamberJammed(int muzzleIndex) | InventoryItemSuper | private |
| IsFlashlightOn() | InventoryItemSuper | private |
| IsInOptics() | InventoryItemSuper | private |
| IsInternalMagazineFull(int muzzleIndex) | InventoryItemSuper | inlineprivate |
| IsPinned() | InventoryItemSuper | private |
| IsReceiving() | InventoryItemSuper | private |
| IsThisIgnitionSuccessful(EntityAI item_source=NULL) | InventoryItemSuper | inlineprivate |
| IsTurnedOn() | InventoryItemSuper | inlineprivate |
| IsWeapon() | InventoryItemSuper | inlineprivate |
| ItemMap() | InventoryItemSuper | inlineprotected |
| m_AttachSound | InventoryItemSuper | protected |
| m_Description | InventoryItemSuper | protected |
| m_DetachSound | InventoryItemSuper | protected |
| m_DisplayName | InventoryItemSuper | protected |
| m_MapMarkerArray | InventoryItemSuper | protected |
| m_TextureClosed | InventoryItemSuper | protected |
| m_TextureLegend | InventoryItemSuper | protected |
| m_TextureOpened | InventoryItemSuper | protected |
| NameOverride(out string output) | InventoryItemSuper | inlineprotected |
| OnIgnitedTarget(EntityAI ignited_item) | InventoryItemSuper | inlineprivate |
| OnIgnitedThis(EntityAI fire_source) | InventoryItemSuper | inlineprivate |
| OnInventoryEnter(Man player) | InventoryItemSuper | inlineprivate |
| OnInventoryEnter(Man player) | InventoryItemSuper | inlineprivate |
| OnInventoryExit(Man player) | InventoryItemSuper | inlineprivate |
| OnInventoryExit(Man player) | InventoryItemSuper | inlineprivate |
| OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner) | InventoryItemSuper | inlineprotected |
| OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) | InventoryItemSuper | inlineprotected |
| OnStoreLoad(ParamsReadContext ctx, int version) | InventoryItemSuper | inlineprotected |
| OnStoreSave(ParamsWriteContext ctx) | InventoryItemSuper | inlineprotected |
| OnUseFromInventory(Man owner) | InventoryItemSuper | inlineprivate |
| OnWasAttached(EntityAI parent, int slot_id) | InventoryItemSuper | inlineprivate |
| OnWasAttached(EntityAI parent, int slot_id) | InventoryItemSuper | inlineprivate |
| OnWasAttached(EntityAI parent, int slot_id) | InventoryItemSuper | inlineprotected |
| OnWasDetached(EntityAI parent, int slot_id) | InventoryItemSuper | inlineprivate |
| OnWasDetached(EntityAI parent, int slot_id) | InventoryItemSuper | inlineprivate |
| OnWasDetached(EntityAI parent, int slot_id) | InventoryItemSuper | inlineprotected |
| PopCartridgeFromChamber(int muzzleIndex, out float ammoDamage, out string ammoTypeName) | InventoryItemSuper | private |
| PopCartridgeFromInternalMagazine(int muzzleIndex, out float ammoDamage, out string ammoTypeName) | InventoryItemSuper | private |
| PushCartridgeToChamber(int muzzleIndex, float ammoDamage, string ammoTypeName) | InventoryItemSuper | private |
| PushCartridgeToInternalMagazine(int muzzleIndex, float ammoDamage, string ammoTypeName) | InventoryItemSuper | private |
| SelectionBulletHide() | InventoryItemSuper | private |
| SelectionBulletShow() | InventoryItemSuper | private |
| SelectionMagazineHide() | InventoryItemSuper | private |
| SelectionMagazineShow() | InventoryItemSuper | private |
| SetActions() | InventoryItemSuper | inlineprotected |
| SetActions() | InventoryItemSuper | inlineprivate |
| SetActions() | InventoryItemSuper | inlineprivate |
| SetActions() | InventoryItemSuper | inlineprivate |
| SetCanSpeak(bool onOff) | InventoryItemSuper | private |
| SetCurrentMode(int muzzleIndex, int mode) | InventoryItemSuper | private |
| SetCurrentMuzzle(int muzzleIndex) | InventoryItemSuper | private |
| SetFrequencyByIndex(int index) | InventoryItemSuper | private |
| SetGroundAnimFrameIndex(int groundAnimFrameIndex) | InventoryItemSuper | private |
| SetIgnited() | InventoryItemSuper | private |
| SetMapStateOpen(bool state, PlayerBase player) | InventoryItemSuper | inlineprotected |
| SetMuzzleMode(int muzzleIndex, int modeIndex) | InventoryItemSuper | private |
| SetNextChannel() | InventoryItemSuper | private |
| SetNextMuzzleMode(int muzzleIndex) | InventoryItemSuper | private |
| SetPinned() | InventoryItemSuper | private |
| SetPrevChannel() | InventoryItemSuper | private |
| SetStepZeroing(int muzzleIndex, int step) | InventoryItemSuper | private |
| SetStepZoom(int step) | InventoryItemSuper | private |
| SetUnpinned() | InventoryItemSuper | private |
| SetZoom(float percent) | InventoryItemSuper | private |
| ShowZonesHealth() | InventoryItemSuper | inlineprotected |
| ShowZonesHealth() | InventoryItemSuper | inlineprivate |
| ShowZonesHealth() | InventoryItemSuper | inlineprivate |
| StepZeroingDown(int muzzleIndex=0) | InventoryItemSuper | private |
| StepZeroingDownAllMuzzles() | InventoryItemSuper | inlineprivate |
| StepZeroingUp(int muzzleIndex=0) | InventoryItemSuper | private |
| StepZeroingUpAllMuzzles() | InventoryItemSuper | inlineprivate |
| StepZoomIn() | InventoryItemSuper | private |
| StepZoomOut() | InventoryItemSuper | private |
| Synchronize() | InventoryItemSuper | private |
| SyncMapMarkers() | InventoryItemSuper | inlineprotected |
| TestAttachMagazine(int muzzleIndex, Magazine mag, bool do_occupancy_test, bool do_script_check) | InventoryItemSuper | private |
| ZoomIn() | InventoryItemSuper | private |
| ZoomOut() | InventoryItemSuper | private |