AttachMagazine(int muzzleIndex, Magazine mag) | InventoryItemSuper | private |
CanAttachMagazine(int muzzleIndex, Magazine mag) | InventoryItemSuper | private |
CanBeIgnitedBy(EntityAI igniter=NULL) | InventoryItemSuper | inlineprivate |
CanChamberFromMag(int muzzleIndex, Magazine mag) | InventoryItemSuper | private |
CanDetachAttachment(EntityAI parent) | InventoryItemSuper | inlineprivate |
CanFire(int muzzleIndex) | InventoryItemSuper | private |
CanIgniteItem(EntityAI ignite_target=NULL) | InventoryItemSuper | inlineprivate |
CanSpeak() | InventoryItemSuper | private |
CreateRound(int muzzleIndex) | InventoryItemSuper | private |
DescriptionOverride(out string output) | InventoryItemSuper | inlineprotected |
DisplayNameRuinAttach() | InventoryItemSuper | inlineprotected |
DisplayNameRuinAttach() | InventoryItemSuper | inlineprivate |
DisplayNameRuinAttach() | InventoryItemSuper | inlineprivate |
DryDryFire(int muzzleIndex) | InventoryItemSuper | private |
DryFire(int muzzleIndex) | InventoryItemSuper | private |
EEHealthLevelChanged(int oldLevel, int newLevel, string zone) | InventoryItemSuper | inlineprotected |
EEHealthLevelChanged(int oldLevel, int newLevel, string zone) | InventoryItemSuper | inlineprivate |
EEKilled(Object killer) | InventoryItemSuper | inlineprivate |
EffectBulletHide(int muzzleIndex) | InventoryItemSuper | private |
EffectBulletShow(int muzzleIndex, float dmg, string type) | InventoryItemSuper | private |
EjectCasing(int muzzleIndex) | InventoryItemSuper | private |
EnableBroadcast(bool state) | InventoryItemSuper | private |
EnableReceive(bool state) | InventoryItemSuper | private |
EnterOptics() | InventoryItemSuper | private |
ExitOptics() | InventoryItemSuper | private |
Fire(int muzzleIndex, vector pos, vector dir, vector speed) | InventoryItemSuper | private |
FlashlightOff() | InventoryItemSuper | private |
FlashlightOn() | InventoryItemSuper | private |
GetAttachedLauncher() | InventoryItemSuper | private |
GetAttachedOptics() | InventoryItemSuper | private |
GetAttachedSuppressor() | InventoryItemSuper | private |
GetCameraPoint(int muzzleIndex, out vector pos, out vector dir) | InventoryItemSuper | private |
GetCartridgeInfo(int muzzleIndex, out float ammoDamage, out string ammoTypeName) | InventoryItemSuper | private |
GetChamberAmmoTypeName(int muzzleIndex) | InventoryItemSuper | private |
GetChamberedCartridgeMagazineTypeName(int muzzleIndex) | InventoryItemSuper | private |
GetCurrentMode(int muzzleIndex) | InventoryItemSuper | private |
GetCurrentModeAutoFire(int muzzleIndex) | InventoryItemSuper | private |
GetCurrentModeBurstSize(int muzzleIndex) | InventoryItemSuper | private |
GetCurrentModeName(int muzzleIndex) | InventoryItemSuper | private |
GetCurrentMuzzle() | InventoryItemSuper | private |
GetCurrentZeroing(int muzzleIndex=0) | InventoryItemSuper | private |
GetInternalMagazineCartridgeCount(int muzzleIndex) | InventoryItemSuper | private |
GetInternalMagazineCartridgeInfo(int muzzleIndex, int cartridgeIndex, out float ammoDamage, out string ammoTypeName) | InventoryItemSuper | private |
GetInternalMagazineMaxCartridgeCount(int muzzleIndex) | InventoryItemSuper | private |
GetMagazine(int muzzleIndex) | InventoryItemSuper | private |
GetMagazineTypeCount(int muzzleIndex) | InventoryItemSuper | private |
GetMapStateAnimation() | InventoryItemSuper | inlineprotected |
GetMarkerArray() | InventoryItemSuper | inlineprotected |
GetMaxMagazineTypeName(int muzzleIndex) | InventoryItemSuper | private |
GetMeleeTargetType() | InventoryItemSuper | inlineprotected |
GetMeleeTargetType() | InventoryItemSuper | inlineprivate |
GetMuzzleCount() | InventoryItemSuper | private |
GetMuzzleModeCount(int muzzleIndex) | InventoryItemSuper | private |
GetRadius() | InventoryItemSuper | protected |
GetRandomChamberableAmmoTypeName(int muzzleIndex) | InventoryItemSuper | private |
GetRandomMagazineTypeName(int muzzleIndex) | InventoryItemSuper | private |
GetReloadTime(int muzzleIndex) | InventoryItemSuper | private |
GetSlotFromMuzzleIndex(int muzzleIndex) | InventoryItemSuper | private |
GetStepZeroing(int muzzleIndex=0) | InventoryItemSuper | private |
GetStepZoom() | InventoryItemSuper | private |
GetTotalCartridgeCount(int muzzleIndex) | InventoryItemSuper | private |
GetTotalMaxCartridgeCount(int muzzleIndex) | InventoryItemSuper | private |
GetTunedFrequency() | InventoryItemSuper | private |
GetTunedFrequencyIndex() | InventoryItemSuper | private |
GetWidth() | InventoryItemSuper | protected |
GetZeroingClamp(int muzzleIndex=0) | InventoryItemSuper | private |
GetZeroingDistanceZoomMax(int muzzleIndex) | InventoryItemSuper | private |
GetZeroingDistanceZoomMin(int muzzleIndex) | InventoryItemSuper | private |
GetZoom() | InventoryItemSuper | private |
GetZoomInit(int muzzleIndex) | InventoryItemSuper | private |
GetZoomMax(int muzzleIndex) | InventoryItemSuper | private |
GetZoomMin(int muzzleIndex) | InventoryItemSuper | private |
HasFlammableMaterial() | InventoryItemSuper | inlineprivate |
HasInternalMagazine(int muzzleIndex) | InventoryItemSuper | private |
InitMapState() | InventoryItemSuper | inlineprotected |
InsertMarker(vector pos, string text, int color, int idx) | InventoryItemSuper | inlineprotected |
IsActivated() | InventoryItemSuper | private |
IsBroadcasting() | InventoryItemSuper | private |
IsChamberEjectable(int muzzleIndex) | InventoryItemSuper | private |
IsChamberEmpty(int muzzleIndex) | InventoryItemSuper | private |
IsChamberFiredOut(int muzzleIndex) | InventoryItemSuper | private |
IsChamberFull(int muzzleIndex) | InventoryItemSuper | private |
IsChamberFullEx(int muzzleIndex) | InventoryItemSuper | inlineprivate |
IsChamberJammed(int muzzleIndex) | InventoryItemSuper | private |
IsFlashlightOn() | InventoryItemSuper | private |
IsInOptics() | InventoryItemSuper | private |
IsInternalMagazineFull(int muzzleIndex) | InventoryItemSuper | inlineprivate |
IsPinned() | InventoryItemSuper | private |
IsReceiving() | InventoryItemSuper | private |
IsThisIgnitionSuccessful(EntityAI item_source=NULL) | InventoryItemSuper | inlineprivate |
IsTurnedOn() | InventoryItemSuper | inlineprivate |
IsWeapon() | InventoryItemSuper | inlineprivate |
ItemMap() | InventoryItemSuper | inlineprotected |
m_AttachSound | InventoryItemSuper | protected |
m_Description | InventoryItemSuper | protected |
m_DetachSound | InventoryItemSuper | protected |
m_DisplayName | InventoryItemSuper | protected |
m_MapMarkerArray | InventoryItemSuper | protected |
m_TextureClosed | InventoryItemSuper | protected |
m_TextureLegend | InventoryItemSuper | protected |
m_TextureOpened | InventoryItemSuper | protected |
NameOverride(out string output) | InventoryItemSuper | inlineprotected |
OnIgnitedTarget(EntityAI ignited_item) | InventoryItemSuper | inlineprivate |
OnIgnitedThis(EntityAI fire_source) | InventoryItemSuper | inlineprivate |
OnInventoryEnter(Man player) | InventoryItemSuper | inlineprivate |
OnInventoryEnter(Man player) | InventoryItemSuper | inlineprivate |
OnInventoryExit(Man player) | InventoryItemSuper | inlineprivate |
OnInventoryExit(Man player) | InventoryItemSuper | inlineprivate |
OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner) | InventoryItemSuper | inlineprotected |
OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) | InventoryItemSuper | inlineprotected |
OnStoreLoad(ParamsReadContext ctx, int version) | InventoryItemSuper | inlineprotected |
OnStoreSave(ParamsWriteContext ctx) | InventoryItemSuper | inlineprotected |
OnUseFromInventory(Man owner) | InventoryItemSuper | inlineprivate |
OnWasAttached(EntityAI parent, int slot_id) | InventoryItemSuper | inlineprivate |
OnWasAttached(EntityAI parent, int slot_id) | InventoryItemSuper | inlineprivate |
OnWasAttached(EntityAI parent, int slot_id) | InventoryItemSuper | inlineprotected |
OnWasDetached(EntityAI parent, int slot_id) | InventoryItemSuper | inlineprivate |
OnWasDetached(EntityAI parent, int slot_id) | InventoryItemSuper | inlineprivate |
OnWasDetached(EntityAI parent, int slot_id) | InventoryItemSuper | inlineprotected |
PopCartridgeFromChamber(int muzzleIndex, out float ammoDamage, out string ammoTypeName) | InventoryItemSuper | private |
PopCartridgeFromInternalMagazine(int muzzleIndex, out float ammoDamage, out string ammoTypeName) | InventoryItemSuper | private |
PushCartridgeToChamber(int muzzleIndex, float ammoDamage, string ammoTypeName) | InventoryItemSuper | private |
PushCartridgeToInternalMagazine(int muzzleIndex, float ammoDamage, string ammoTypeName) | InventoryItemSuper | private |
SelectionBulletHide() | InventoryItemSuper | private |
SelectionBulletShow() | InventoryItemSuper | private |
SelectionMagazineHide() | InventoryItemSuper | private |
SelectionMagazineShow() | InventoryItemSuper | private |
SetActions() | InventoryItemSuper | inlineprotected |
SetActions() | InventoryItemSuper | inlineprivate |
SetActions() | InventoryItemSuper | inlineprivate |
SetActions() | InventoryItemSuper | inlineprivate |
SetCanSpeak(bool onOff) | InventoryItemSuper | private |
SetCurrentMode(int muzzleIndex, int mode) | InventoryItemSuper | private |
SetCurrentMuzzle(int muzzleIndex) | InventoryItemSuper | private |
SetFrequencyByIndex(int index) | InventoryItemSuper | private |
SetGroundAnimFrameIndex(int groundAnimFrameIndex) | InventoryItemSuper | private |
SetIgnited() | InventoryItemSuper | private |
SetMapStateOpen(bool state, PlayerBase player) | InventoryItemSuper | inlineprotected |
SetMuzzleMode(int muzzleIndex, int modeIndex) | InventoryItemSuper | private |
SetNextChannel() | InventoryItemSuper | private |
SetNextMuzzleMode(int muzzleIndex) | InventoryItemSuper | private |
SetPinned() | InventoryItemSuper | private |
SetPrevChannel() | InventoryItemSuper | private |
SetStepZeroing(int muzzleIndex, int step) | InventoryItemSuper | private |
SetStepZoom(int step) | InventoryItemSuper | private |
SetUnpinned() | InventoryItemSuper | private |
SetZoom(float percent) | InventoryItemSuper | private |
ShowZonesHealth() | InventoryItemSuper | inlineprotected |
ShowZonesHealth() | InventoryItemSuper | inlineprivate |
ShowZonesHealth() | InventoryItemSuper | inlineprivate |
StepZeroingDown(int muzzleIndex=0) | InventoryItemSuper | private |
StepZeroingDownAllMuzzles() | InventoryItemSuper | inlineprivate |
StepZeroingUp(int muzzleIndex=0) | InventoryItemSuper | private |
StepZeroingUpAllMuzzles() | InventoryItemSuper | inlineprivate |
StepZoomIn() | InventoryItemSuper | private |
StepZoomOut() | InventoryItemSuper | private |
Synchronize() | InventoryItemSuper | private |
SyncMapMarkers() | InventoryItemSuper | inlineprotected |
TestAttachMagazine(int muzzleIndex, Magazine mag, bool do_occupancy_test, bool do_script_check) | InventoryItemSuper | private |
ZoomIn() | InventoryItemSuper | private |
ZoomOut() | InventoryItemSuper | private |