| AddRefresherTime01(float fraction) | BaseBuildingBase | inlineprotected |
| AfterStoreLoad() | BaseBuildingBase | inlineprotected |
| AfterStoreLoad() | BaseBuildingBase | inlineprotected |
| AfterStoreLoad() | BaseBuildingBase | inlineprivate |
| AnimateFlag(float delta) | BaseBuildingBase | inlineprotected |
| AnimateFlagEx(float delta, PlayerBase player=null) | BaseBuildingBase | inlineprotected |
| ATTACHMENT_BARBED_WIRE | BaseBuildingBase | private |
| ATTACHMENT_CAMONET | BaseBuildingBase | private |
| ATTACHMENT_COMBINATION_LOCK | BaseBuildingBase | private |
| ATTACHMENT_SLOT_COMBINATION_LOCK | BaseBuildingBase | private |
| ATTACHMENT_WOODEN_LOG | BaseBuildingBase | private |
| ATTSLOT_BARBEDWIRE_DOWN | BaseBuildingBase | private |
| ATTSLOT_BARBEDWIRE_UP | BaseBuildingBase | private |
| ATTSLOT_CAMONET | BaseBuildingBase | private |
| BASE_ROOF_NAME | BaseBuildingBase | privatestatic |
| BASE_VIEW_NAME | BaseBuildingBase | privatestatic |
| BASE_WALL_NAME | BaseBuildingBase | privatestatic |
| CanBeRepairedToPristine() | BaseBuildingBase | inlineprotected |
| CanBeRepairedToPristine() | BaseBuildingBase | inlineprivate |
| CanBeRepairedToPristine() | BaseBuildingBase | inlineprotected |
| CanBeRepairedToPristine() | BaseBuildingBase | inlineprivate |
| CanCloseFence() | BaseBuildingBase | inlineprotected |
| CanDisplayAttachmentCategory(string category_name) | BaseBuildingBase | inlineprotected |
| CanDisplayAttachmentCategory(string category_name) | BaseBuildingBase | inlineprotected |
| CanDisplayAttachmentCategory(string category_name) | BaseBuildingBase | inlineprivate |
| CanDisplayAttachmentSlot(int slot_id) | BaseBuildingBase | inlineprotected |
| CanDisplayAttachmentSlot(int slot_id) | BaseBuildingBase | inlineprivate |
| CanOpenFence() | BaseBuildingBase | inlineprotected |
| CanPutIntoHands(EntityAI parent) | BaseBuildingBase | inlineprotected |
| CanPutIntoHands(EntityAI parent) | BaseBuildingBase | inlineprivate |
| CanPutIntoHands(EntityAI parent) | BaseBuildingBase | inlineprotected |
| CanPutIntoHands(EntityAI parent) | BaseBuildingBase | inlineprivate |
| CanReceiveAttachment(EntityAI attachment, int slotId) | BaseBuildingBase | inlineprotected |
| CanReceiveAttachment(EntityAI attachment, int slotId) | BaseBuildingBase | inlineprotected |
| CanReceiveAttachment(EntityAI attachment, int slotId) | BaseBuildingBase | inlineprivate |
| CanUseConstructionBuild() | BaseBuildingBase | inlineprotected |
| CanUseHandConstruction() | BaseBuildingBase | inlineprivate |
| CheckFenceClosed() | BaseBuildingBase | inlineprotected |
| CheckFenceOpened() | BaseBuildingBase | inlineprotected |
| CheckGateState() | BaseBuildingBase | inlineprotected |
| CheckLevelVerticalDistance(float max_dist, string selection, PlayerBase player) | BaseBuildingBase | inlineprivate |
| CheckLoadedVariables(int max_duration) | BaseBuildingBase | inlineprotected |
| CheckMemoryPointVerticalDistance(float max_dist, string selection, PlayerBase player) | BaseBuildingBase | inlineprivate |
| CheckSlotVerticalDistance(int slot_id, PlayerBase player) | BaseBuildingBase | inlineprivate |
| CloseFence() | BaseBuildingBase | inlineprotected |
| CreateAreaDamage(string slot_name, float rotation_angle=0) | BaseBuildingBase | inlineprotected |
| Fence() | BaseBuildingBase | inlineprotected |
| GATE_ROTATION_ANGLE_DEG | BaseBuildingBase | private |
| GATE_ROTATION_TIME_APPROX | BaseBuildingBase | private |
| GATE_STATE_FULL | BaseBuildingBase | private |
| GATE_STATE_NONE | BaseBuildingBase | private |
| GATE_STATE_PARTIAL | BaseBuildingBase | private |
| GateAttachmentConditions(int slotId) | BaseBuildingBase | inlineprotected |
| GateAttachmentsSanityCheck() | BaseBuildingBase | inlineprotected |
| GetBarbedWire1() | BaseBuildingBase | inlineprotected |
| GetBarbedWire2() | BaseBuildingBase | inlineprotected |
| GetCamoNet() | BaseBuildingBase | inlineprotected |
| GetCombinationLock() | BaseBuildingBase | inlineprotected |
| GetConstructionKitType() | BaseBuildingBase | inlineprotected |
| GetConstructionKitType() | BaseBuildingBase | inlineprivate |
| GetConstructionKitType() | BaseBuildingBase | inlineprotected |
| GetConstructionKitType() | BaseBuildingBase | inlineprivate |
| GetGateState() | BaseBuildingBase | inlineprotected |
| GetKitSpawnPosition() | BaseBuildingBase | inlineprotected |
| GetKitSpawnPosition() | BaseBuildingBase | inlineprivate |
| GetKitSpawnPosition() | BaseBuildingBase | inlineprotected |
| GetMeleeTargetType() | BaseBuildingBase | inlineprotected |
| GetMeleeTargetType() | BaseBuildingBase | inlineprivate |
| GetMeleeTargetType() | BaseBuildingBase | inlineprotected |
| GetMeleeTargetType() | BaseBuildingBase | inlineprivate |
| GetRefresherTime01() | BaseBuildingBase | inlineprotected |
| HandleDropAttachment(ItemBase item) | BaseBuildingBase | inlineprotected |
| HandleRefreshers() | BaseBuildingBase | inlineprotected |
| HasFullyConstructedGate() | BaseBuildingBase | inlineprotected |
| HasHinges() | BaseBuildingBase | inlineprotected |
| HasProperDistance(string selection, PlayerBase player) | BaseBuildingBase | inlineprotected |
| HasProperDistance(string selection, PlayerBase player) | BaseBuildingBase | inlineprivate |
| HasProperDistance(string selection, PlayerBase player) | BaseBuildingBase | inlineprotected |
| HasProperDistance(string selection, PlayerBase player) | BaseBuildingBase | inlineprivate |
| InitRefresherData() | BaseBuildingBase | inlineprotected |
| InsertRefresherPosition() | BaseBuildingBase | inlineprotected |
| IsFacingCamera(string selection) | BaseBuildingBase | inlineprotected |
| IsFacingCamera(string selection) | BaseBuildingBase | inlineprivate |
| IsFacingCamera(string selection) | BaseBuildingBase | inlineprotected |
| IsFacingCamera(string selection) | BaseBuildingBase | inlineprivate |
| IsFacingPlayer(PlayerBase player, string selection) | BaseBuildingBase | inlineprotected |
| IsFacingPlayer(PlayerBase player, string selection) | BaseBuildingBase | inlineprotected |
| IsFacingPlayer(PlayerBase player, string selection) | BaseBuildingBase | inlineprivate |
| IsLocked() | BaseBuildingBase | inlineprotected |
| IsOpened() | BaseBuildingBase | inlineprotected |
| IsPlayerInside(PlayerBase player, string selection) | BaseBuildingBase | inlineprotected |
| IsPlayerInside(PlayerBase player, string selection) | BaseBuildingBase | inlineprivate |
| IsPlayerInside(PlayerBase player, string selection) | BaseBuildingBase | inlineprotected |
| IsPlayerInside(PlayerBase player, string selection) | BaseBuildingBase | inlineprivate |
| LogAnimateFlag(float newPhase, notnull PlayerBase player) | BaseBuildingBase | inlineprotected |
| m_FlagRefresherFrequency | BaseBuildingBase | protected |
| m_FlagRefresherMaxDuration | BaseBuildingBase | protected |
| m_GateState | BaseBuildingBase | protected |
| m_IsOpened | BaseBuildingBase | protected |
| m_IsOpenedClient | BaseBuildingBase | protected |
| m_RefresherActive | BaseBuildingBase | private |
| m_RefresherActiveLocal | BaseBuildingBase | private |
| m_RefresherInitialized | BaseBuildingBase | private |
| m_RefresherTimeRemaining | BaseBuildingBase | private |
| m_RefreshTimeCounter | BaseBuildingBase | private |
| m_SoundGate_End | BaseBuildingBase | protected |
| m_SoundGate_Start | BaseBuildingBase | protected |
| m_ToDiscard | BaseBuildingBase | protected |
| MAX_ACTION_DETECTION_ANGLE_RAD | BaseBuildingBase | private |
| MAX_ACTION_DETECTION_DISTANCE | BaseBuildingBase | private |
| MAX_FLOOR_VERTICAL_DISTANCE | BaseBuildingBase | private |
| MAX_WATCHTOWER_FLOORS | BaseBuildingBase | privatestatic |
| MAX_WATCHTOWER_WALLS | BaseBuildingBase | privatestatic |
| MIN_ACTION_DETECTION_ANGLE_RAD | BaseBuildingBase | private |
| MustBeBuiltFromOutside() | BaseBuildingBase | inlineprivate |
| NameOverride(out string output) | BaseBuildingBase | inlineprotected |
| OnCEUpdate() | BaseBuildingBase | inlineprotected |
| OnDebugSpawn() | BaseBuildingBase | inlineprotected |
| OnDebugSpawn() | BaseBuildingBase | inlineprotected |
| OnDebugSpawn() | BaseBuildingBase | inlineprivate |
| OnDebugSpawnBuildExcludes() | BaseBuildingBase | inlineprotected |
| OnDebugSpawnBuildExcludes() | BaseBuildingBase | inlineprivate |
| OnPartBuiltServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | inlineprotected |
| OnPartBuiltServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | inlineprivate |
| OnPartBuiltServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | inlineprotected |
| OnPartBuiltServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | inlineprivate |
| OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false) | BaseBuildingBase | inlineprotected |
| OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false) | BaseBuildingBase | inlineprotected |
| OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false) | BaseBuildingBase | inlineprivate |
| OnPartDismantledServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | inlineprotected |
| OnPartDismantledServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | inlineprotected |
| OnPartDismantledServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | inlineprivate |
| OnStoreLoad(ParamsReadContext ctx, int version) | BaseBuildingBase | inlineprotected |
| OnStoreLoad(ParamsReadContext ctx, int version) | BaseBuildingBase | inlineprotected |
| OnStoreSave(ParamsWriteContext ctx) | BaseBuildingBase | inlineprotected |
| OnStoreSave(ParamsWriteContext ctx) | BaseBuildingBase | inlineprotected |
| OnVariablesSynchronized() | BaseBuildingBase | inlineprotected |
| OnVariablesSynchronized() | BaseBuildingBase | inlineprotected |
| OpenFence() | BaseBuildingBase | inlineprotected |
| PerformRoofCheckForBase(string partName, PlayerBase player, out bool result) | BaseBuildingBase | inlineprivate |
| PostAreaDamageActions() | BaseBuildingBase | inlineprotected |
| RemoveRefresherPosition(int idx=-2) | BaseBuildingBase | inlineprotected |
| SetActions() | BaseBuildingBase | inlineprotected |
| SetActions() | BaseBuildingBase | inlineprivate |
| SetActions() | BaseBuildingBase | inlineprotected |
| SetActions() | BaseBuildingBase | inlineprivate |
| SetGateState(int state) | BaseBuildingBase | inlineprotected |
| SetOpenedState(bool state) | BaseBuildingBase | inlineprotected |
| SetRefresherActive(bool state) | BaseBuildingBase | inlineprotected |
| SetRefreshTimer01(float fraction) | BaseBuildingBase | inlineprotected |
| ShelterSite() | BaseBuildingBase | inlineprivate |
| SOUND_GATE_CLOSE_END | BaseBuildingBase | private |
| SOUND_GATE_CLOSE_START | BaseBuildingBase | private |
| SOUND_GATE_OPEN_START | BaseBuildingBase | private |
| SoundGateCloseEnd() | BaseBuildingBase | inlineprotected |
| SoundGateCloseStart() | BaseBuildingBase | inlineprotected |
| SoundGateOpenStart() | BaseBuildingBase | inlineprotected |
| TerritoryFlag() | BaseBuildingBase | inlineprotected |
| TranslateSlotFromSelection(string selection_name, out int slot_id) | BaseBuildingBase | inlineprotected |
| UpdateBarbedWireAreaDamagePos(float rotation_angle=0, bool to_delete=false) | BaseBuildingBase | inlineprotected |
| UpdateVisuals() | BaseBuildingBase | inlineprivate |
| Watchtower() | BaseBuildingBase | inlineprivate |
| ~TerritoryFlag() | BaseBuildingBase | inlineprotected |