DayZ 1.24
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BaseBuildingBase Member List

This is the complete list of members for BaseBuildingBase, including all inherited members.

AddRefresherTime01(float fraction)BaseBuildingBaseinlineprotected
AfterStoreLoad()BaseBuildingBaseinlineprotected
AfterStoreLoad()BaseBuildingBaseinlineprotected
AfterStoreLoad()BaseBuildingBaseinlineprivate
AnimateFlag(float delta)BaseBuildingBaseinlineprotected
AnimateFlagEx(float delta, PlayerBase player=null)BaseBuildingBaseinlineprotected
ATTACHMENT_BARBED_WIREBaseBuildingBaseprivate
ATTACHMENT_CAMONETBaseBuildingBaseprivate
ATTACHMENT_COMBINATION_LOCKBaseBuildingBaseprivate
ATTACHMENT_SLOT_COMBINATION_LOCKBaseBuildingBaseprivate
ATTACHMENT_WOODEN_LOGBaseBuildingBaseprivate
ATTSLOT_BARBEDWIRE_DOWNBaseBuildingBaseprivate
ATTSLOT_BARBEDWIRE_UPBaseBuildingBaseprivate
ATTSLOT_CAMONETBaseBuildingBaseprivate
BASE_ROOF_NAMEBaseBuildingBaseprivatestatic
BASE_VIEW_NAMEBaseBuildingBaseprivatestatic
BASE_WALL_NAMEBaseBuildingBaseprivatestatic
CanBeRepairedToPristine()BaseBuildingBaseinlineprotected
CanBeRepairedToPristine()BaseBuildingBaseinlineprivate
CanBeRepairedToPristine()BaseBuildingBaseinlineprotected
CanBeRepairedToPristine()BaseBuildingBaseinlineprivate
CanCloseFence()BaseBuildingBaseinlineprotected
CanDisplayAttachmentCategory(string category_name)BaseBuildingBaseinlineprotected
CanDisplayAttachmentCategory(string category_name)BaseBuildingBaseinlineprotected
CanDisplayAttachmentCategory(string category_name)BaseBuildingBaseinlineprivate
CanDisplayAttachmentSlot(int slot_id)BaseBuildingBaseinlineprotected
CanDisplayAttachmentSlot(int slot_id)BaseBuildingBaseinlineprivate
CanOpenFence()BaseBuildingBaseinlineprotected
CanPutIntoHands(EntityAI parent)BaseBuildingBaseinlineprotected
CanPutIntoHands(EntityAI parent)BaseBuildingBaseinlineprivate
CanPutIntoHands(EntityAI parent)BaseBuildingBaseinlineprotected
CanPutIntoHands(EntityAI parent)BaseBuildingBaseinlineprivate
CanReceiveAttachment(EntityAI attachment, int slotId)BaseBuildingBaseinlineprotected
CanReceiveAttachment(EntityAI attachment, int slotId)BaseBuildingBaseinlineprotected
CanReceiveAttachment(EntityAI attachment, int slotId)BaseBuildingBaseinlineprivate
CanUseConstructionBuild()BaseBuildingBaseinlineprotected
CanUseHandConstruction()BaseBuildingBaseinlineprivate
CheckFenceClosed()BaseBuildingBaseinlineprotected
CheckFenceOpened()BaseBuildingBaseinlineprotected
CheckGateState()BaseBuildingBaseinlineprotected
CheckLevelVerticalDistance(float max_dist, string selection, PlayerBase player)BaseBuildingBaseinlineprivate
CheckLoadedVariables(int max_duration)BaseBuildingBaseinlineprotected
CheckMemoryPointVerticalDistance(float max_dist, string selection, PlayerBase player)BaseBuildingBaseinlineprivate
CheckSlotVerticalDistance(int slot_id, PlayerBase player)BaseBuildingBaseinlineprivate
CloseFence()BaseBuildingBaseinlineprotected
CreateAreaDamage(string slot_name, float rotation_angle=0)BaseBuildingBaseinlineprotected
Fence()BaseBuildingBaseinlineprotected
GATE_ROTATION_ANGLE_DEGBaseBuildingBaseprivate
GATE_ROTATION_TIME_APPROXBaseBuildingBaseprivate
GATE_STATE_FULLBaseBuildingBaseprivate
GATE_STATE_NONEBaseBuildingBaseprivate
GATE_STATE_PARTIALBaseBuildingBaseprivate
GateAttachmentConditions(int slotId)BaseBuildingBaseinlineprotected
GateAttachmentsSanityCheck()BaseBuildingBaseinlineprotected
GetBarbedWire1()BaseBuildingBaseinlineprotected
GetBarbedWire2()BaseBuildingBaseinlineprotected
GetCamoNet()BaseBuildingBaseinlineprotected
GetCombinationLock()BaseBuildingBaseinlineprotected
GetConstructionKitType()BaseBuildingBaseinlineprotected
GetConstructionKitType()BaseBuildingBaseinlineprivate
GetConstructionKitType()BaseBuildingBaseinlineprotected
GetConstructionKitType()BaseBuildingBaseinlineprivate
GetGateState()BaseBuildingBaseinlineprotected
GetKitSpawnPosition()BaseBuildingBaseinlineprotected
GetKitSpawnPosition()BaseBuildingBaseinlineprivate
GetKitSpawnPosition()BaseBuildingBaseinlineprotected
GetMeleeTargetType()BaseBuildingBaseinlineprotected
GetMeleeTargetType()BaseBuildingBaseinlineprivate
GetMeleeTargetType()BaseBuildingBaseinlineprotected
GetMeleeTargetType()BaseBuildingBaseinlineprivate
GetRefresherTime01()BaseBuildingBaseinlineprotected
HandleDropAttachment(ItemBase item)BaseBuildingBaseinlineprotected
HandleRefreshers()BaseBuildingBaseinlineprotected
HasFullyConstructedGate()BaseBuildingBaseinlineprotected
HasHinges()BaseBuildingBaseinlineprotected
HasProperDistance(string selection, PlayerBase player)BaseBuildingBaseinlineprotected
HasProperDistance(string selection, PlayerBase player)BaseBuildingBaseinlineprivate
HasProperDistance(string selection, PlayerBase player)BaseBuildingBaseinlineprotected
HasProperDistance(string selection, PlayerBase player)BaseBuildingBaseinlineprivate
InitRefresherData()BaseBuildingBaseinlineprotected
InsertRefresherPosition()BaseBuildingBaseinlineprotected
IsFacingCamera(string selection)BaseBuildingBaseinlineprotected
IsFacingCamera(string selection)BaseBuildingBaseinlineprivate
IsFacingCamera(string selection)BaseBuildingBaseinlineprotected
IsFacingCamera(string selection)BaseBuildingBaseinlineprivate
IsFacingPlayer(PlayerBase player, string selection)BaseBuildingBaseinlineprotected
IsFacingPlayer(PlayerBase player, string selection)BaseBuildingBaseinlineprotected
IsFacingPlayer(PlayerBase player, string selection)BaseBuildingBaseinlineprivate
IsLocked()BaseBuildingBaseinlineprotected
IsOpened()BaseBuildingBaseinlineprotected
IsPlayerInside(PlayerBase player, string selection)BaseBuildingBaseinlineprotected
IsPlayerInside(PlayerBase player, string selection)BaseBuildingBaseinlineprivate
IsPlayerInside(PlayerBase player, string selection)BaseBuildingBaseinlineprotected
IsPlayerInside(PlayerBase player, string selection)BaseBuildingBaseinlineprivate
LogAnimateFlag(float newPhase, notnull PlayerBase player)BaseBuildingBaseinlineprotected
m_FlagRefresherFrequencyBaseBuildingBaseprotected
m_FlagRefresherMaxDurationBaseBuildingBaseprotected
m_GateStateBaseBuildingBaseprotected
m_IsOpenedBaseBuildingBaseprotected
m_IsOpenedClientBaseBuildingBaseprotected
m_RefresherActiveBaseBuildingBaseprivate
m_RefresherActiveLocalBaseBuildingBaseprivate
m_RefresherInitializedBaseBuildingBaseprivate
m_RefresherTimeRemainingBaseBuildingBaseprivate
m_RefreshTimeCounterBaseBuildingBaseprivate
m_SoundGate_EndBaseBuildingBaseprotected
m_SoundGate_StartBaseBuildingBaseprotected
m_ToDiscardBaseBuildingBaseprotected
MAX_ACTION_DETECTION_ANGLE_RADBaseBuildingBaseprivate
MAX_ACTION_DETECTION_DISTANCEBaseBuildingBaseprivate
MAX_FLOOR_VERTICAL_DISTANCEBaseBuildingBaseprivate
MAX_WATCHTOWER_FLOORSBaseBuildingBaseprivatestatic
MAX_WATCHTOWER_WALLSBaseBuildingBaseprivatestatic
MIN_ACTION_DETECTION_ANGLE_RADBaseBuildingBaseprivate
MustBeBuiltFromOutside()BaseBuildingBaseinlineprivate
NameOverride(out string output)BaseBuildingBaseinlineprotected
OnCEUpdate()BaseBuildingBaseinlineprotected
OnDebugSpawn()BaseBuildingBaseinlineprotected
OnDebugSpawn()BaseBuildingBaseinlineprotected
OnDebugSpawn()BaseBuildingBaseinlineprivate
OnDebugSpawnBuildExcludes()BaseBuildingBaseinlineprotected
OnDebugSpawnBuildExcludes()BaseBuildingBaseinlineprivate
OnPartBuiltServer(notnull Man player, string part_name, int action_id)BaseBuildingBaseinlineprotected
OnPartBuiltServer(notnull Man player, string part_name, int action_id)BaseBuildingBaseinlineprivate
OnPartBuiltServer(notnull Man player, string part_name, int action_id)BaseBuildingBaseinlineprotected
OnPartBuiltServer(notnull Man player, string part_name, int action_id)BaseBuildingBaseinlineprivate
OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false)BaseBuildingBaseinlineprotected
OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false)BaseBuildingBaseinlineprotected
OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false)BaseBuildingBaseinlineprivate
OnPartDismantledServer(notnull Man player, string part_name, int action_id)BaseBuildingBaseinlineprotected
OnPartDismantledServer(notnull Man player, string part_name, int action_id)BaseBuildingBaseinlineprotected
OnPartDismantledServer(notnull Man player, string part_name, int action_id)BaseBuildingBaseinlineprivate
OnStoreLoad(ParamsReadContext ctx, int version)BaseBuildingBaseinlineprotected
OnStoreLoad(ParamsReadContext ctx, int version)BaseBuildingBaseinlineprotected
OnStoreSave(ParamsWriteContext ctx)BaseBuildingBaseinlineprotected
OnStoreSave(ParamsWriteContext ctx)BaseBuildingBaseinlineprotected
OnVariablesSynchronized()BaseBuildingBaseinlineprotected
OnVariablesSynchronized()BaseBuildingBaseinlineprotected
OpenFence()BaseBuildingBaseinlineprotected
PerformRoofCheckForBase(string partName, PlayerBase player, out bool result)BaseBuildingBaseinlineprivate
PostAreaDamageActions()BaseBuildingBaseinlineprotected
RemoveRefresherPosition(int idx=-2)BaseBuildingBaseinlineprotected
SetActions()BaseBuildingBaseinlineprotected
SetActions()BaseBuildingBaseinlineprivate
SetActions()BaseBuildingBaseinlineprotected
SetActions()BaseBuildingBaseinlineprivate
SetGateState(int state)BaseBuildingBaseinlineprotected
SetOpenedState(bool state)BaseBuildingBaseinlineprotected
SetRefresherActive(bool state)BaseBuildingBaseinlineprotected
SetRefreshTimer01(float fraction)BaseBuildingBaseinlineprotected
ShelterSite()BaseBuildingBaseinlineprivate
SOUND_GATE_CLOSE_ENDBaseBuildingBaseprivate
SOUND_GATE_CLOSE_STARTBaseBuildingBaseprivate
SOUND_GATE_OPEN_STARTBaseBuildingBaseprivate
SoundGateCloseEnd()BaseBuildingBaseinlineprotected
SoundGateCloseStart()BaseBuildingBaseinlineprotected
SoundGateOpenStart()BaseBuildingBaseinlineprotected
TerritoryFlag()BaseBuildingBaseinlineprotected
TranslateSlotFromSelection(string selection_name, out int slot_id)BaseBuildingBaseinlineprotected
UpdateBarbedWireAreaDamagePos(float rotation_angle=0, bool to_delete=false)BaseBuildingBaseinlineprotected
UpdateVisuals()BaseBuildingBaseinlineprivate
Watchtower()BaseBuildingBaseinlineprivate
~TerritoryFlag()BaseBuildingBaseinlineprotected