AddRefresherTime01(float fraction) | BaseBuildingBase | inlineprotected |
AfterStoreLoad() | BaseBuildingBase | inlineprotected |
AfterStoreLoad() | BaseBuildingBase | inlineprotected |
AfterStoreLoad() | BaseBuildingBase | inlineprivate |
AnimateFlag(float delta) | BaseBuildingBase | inlineprotected |
AnimateFlagEx(float delta, PlayerBase player=null) | BaseBuildingBase | inlineprotected |
ATTACHMENT_BARBED_WIRE | BaseBuildingBase | private |
ATTACHMENT_CAMONET | BaseBuildingBase | private |
ATTACHMENT_COMBINATION_LOCK | BaseBuildingBase | private |
ATTACHMENT_SLOT_COMBINATION_LOCK | BaseBuildingBase | private |
ATTACHMENT_WOODEN_LOG | BaseBuildingBase | private |
ATTSLOT_BARBEDWIRE_DOWN | BaseBuildingBase | private |
ATTSLOT_BARBEDWIRE_UP | BaseBuildingBase | private |
ATTSLOT_CAMONET | BaseBuildingBase | private |
BASE_ROOF_NAME | BaseBuildingBase | privatestatic |
BASE_VIEW_NAME | BaseBuildingBase | privatestatic |
BASE_WALL_NAME | BaseBuildingBase | privatestatic |
CanBeRepairedToPristine() | BaseBuildingBase | inlineprotected |
CanBeRepairedToPristine() | BaseBuildingBase | inlineprivate |
CanBeRepairedToPristine() | BaseBuildingBase | inlineprotected |
CanBeRepairedToPristine() | BaseBuildingBase | inlineprivate |
CanCloseFence() | BaseBuildingBase | inlineprotected |
CanDisplayAttachmentCategory(string category_name) | BaseBuildingBase | inlineprotected |
CanDisplayAttachmentCategory(string category_name) | BaseBuildingBase | inlineprotected |
CanDisplayAttachmentCategory(string category_name) | BaseBuildingBase | inlineprivate |
CanDisplayAttachmentSlot(int slot_id) | BaseBuildingBase | inlineprotected |
CanDisplayAttachmentSlot(int slot_id) | BaseBuildingBase | inlineprivate |
CanOpenFence() | BaseBuildingBase | inlineprotected |
CanPutIntoHands(EntityAI parent) | BaseBuildingBase | inlineprotected |
CanPutIntoHands(EntityAI parent) | BaseBuildingBase | inlineprivate |
CanPutIntoHands(EntityAI parent) | BaseBuildingBase | inlineprotected |
CanPutIntoHands(EntityAI parent) | BaseBuildingBase | inlineprivate |
CanReceiveAttachment(EntityAI attachment, int slotId) | BaseBuildingBase | inlineprotected |
CanReceiveAttachment(EntityAI attachment, int slotId) | BaseBuildingBase | inlineprotected |
CanReceiveAttachment(EntityAI attachment, int slotId) | BaseBuildingBase | inlineprivate |
CanUseConstructionBuild() | BaseBuildingBase | inlineprotected |
CanUseHandConstruction() | BaseBuildingBase | inlineprivate |
CheckFenceClosed() | BaseBuildingBase | inlineprotected |
CheckFenceOpened() | BaseBuildingBase | inlineprotected |
CheckGateState() | BaseBuildingBase | inlineprotected |
CheckLevelVerticalDistance(float max_dist, string selection, PlayerBase player) | BaseBuildingBase | inlineprivate |
CheckLoadedVariables(int max_duration) | BaseBuildingBase | inlineprotected |
CheckMemoryPointVerticalDistance(float max_dist, string selection, PlayerBase player) | BaseBuildingBase | inlineprivate |
CheckSlotVerticalDistance(int slot_id, PlayerBase player) | BaseBuildingBase | inlineprivate |
CloseFence() | BaseBuildingBase | inlineprotected |
CreateAreaDamage(string slot_name, float rotation_angle=0) | BaseBuildingBase | inlineprotected |
Fence() | BaseBuildingBase | inlineprotected |
GATE_ROTATION_ANGLE_DEG | BaseBuildingBase | private |
GATE_ROTATION_TIME_APPROX | BaseBuildingBase | private |
GATE_STATE_FULL | BaseBuildingBase | private |
GATE_STATE_NONE | BaseBuildingBase | private |
GATE_STATE_PARTIAL | BaseBuildingBase | private |
GateAttachmentConditions(int slotId) | BaseBuildingBase | inlineprotected |
GateAttachmentsSanityCheck() | BaseBuildingBase | inlineprotected |
GetBarbedWire1() | BaseBuildingBase | inlineprotected |
GetBarbedWire2() | BaseBuildingBase | inlineprotected |
GetCamoNet() | BaseBuildingBase | inlineprotected |
GetCombinationLock() | BaseBuildingBase | inlineprotected |
GetConstructionKitType() | BaseBuildingBase | inlineprotected |
GetConstructionKitType() | BaseBuildingBase | inlineprivate |
GetConstructionKitType() | BaseBuildingBase | inlineprotected |
GetConstructionKitType() | BaseBuildingBase | inlineprivate |
GetGateState() | BaseBuildingBase | inlineprotected |
GetKitSpawnPosition() | BaseBuildingBase | inlineprotected |
GetKitSpawnPosition() | BaseBuildingBase | inlineprivate |
GetKitSpawnPosition() | BaseBuildingBase | inlineprotected |
GetMeleeTargetType() | BaseBuildingBase | inlineprotected |
GetMeleeTargetType() | BaseBuildingBase | inlineprivate |
GetMeleeTargetType() | BaseBuildingBase | inlineprotected |
GetMeleeTargetType() | BaseBuildingBase | inlineprivate |
GetRefresherTime01() | BaseBuildingBase | inlineprotected |
HandleDropAttachment(ItemBase item) | BaseBuildingBase | inlineprotected |
HandleRefreshers() | BaseBuildingBase | inlineprotected |
HasFullyConstructedGate() | BaseBuildingBase | inlineprotected |
HasHinges() | BaseBuildingBase | inlineprotected |
HasProperDistance(string selection, PlayerBase player) | BaseBuildingBase | inlineprotected |
HasProperDistance(string selection, PlayerBase player) | BaseBuildingBase | inlineprivate |
HasProperDistance(string selection, PlayerBase player) | BaseBuildingBase | inlineprotected |
HasProperDistance(string selection, PlayerBase player) | BaseBuildingBase | inlineprivate |
InitRefresherData() | BaseBuildingBase | inlineprotected |
InsertRefresherPosition() | BaseBuildingBase | inlineprotected |
IsFacingCamera(string selection) | BaseBuildingBase | inlineprotected |
IsFacingCamera(string selection) | BaseBuildingBase | inlineprivate |
IsFacingCamera(string selection) | BaseBuildingBase | inlineprotected |
IsFacingCamera(string selection) | BaseBuildingBase | inlineprivate |
IsFacingPlayer(PlayerBase player, string selection) | BaseBuildingBase | inlineprotected |
IsFacingPlayer(PlayerBase player, string selection) | BaseBuildingBase | inlineprotected |
IsFacingPlayer(PlayerBase player, string selection) | BaseBuildingBase | inlineprivate |
IsLocked() | BaseBuildingBase | inlineprotected |
IsOpened() | BaseBuildingBase | inlineprotected |
IsPlayerInside(PlayerBase player, string selection) | BaseBuildingBase | inlineprotected |
IsPlayerInside(PlayerBase player, string selection) | BaseBuildingBase | inlineprivate |
IsPlayerInside(PlayerBase player, string selection) | BaseBuildingBase | inlineprotected |
IsPlayerInside(PlayerBase player, string selection) | BaseBuildingBase | inlineprivate |
LogAnimateFlag(float newPhase, notnull PlayerBase player) | BaseBuildingBase | inlineprotected |
m_FlagRefresherFrequency | BaseBuildingBase | protected |
m_FlagRefresherMaxDuration | BaseBuildingBase | protected |
m_GateState | BaseBuildingBase | protected |
m_IsOpened | BaseBuildingBase | protected |
m_IsOpenedClient | BaseBuildingBase | protected |
m_RefresherActive | BaseBuildingBase | private |
m_RefresherActiveLocal | BaseBuildingBase | private |
m_RefresherInitialized | BaseBuildingBase | private |
m_RefresherTimeRemaining | BaseBuildingBase | private |
m_RefreshTimeCounter | BaseBuildingBase | private |
m_SoundGate_End | BaseBuildingBase | protected |
m_SoundGate_Start | BaseBuildingBase | protected |
m_ToDiscard | BaseBuildingBase | protected |
MAX_ACTION_DETECTION_ANGLE_RAD | BaseBuildingBase | private |
MAX_ACTION_DETECTION_DISTANCE | BaseBuildingBase | private |
MAX_FLOOR_VERTICAL_DISTANCE | BaseBuildingBase | private |
MAX_WATCHTOWER_FLOORS | BaseBuildingBase | privatestatic |
MAX_WATCHTOWER_WALLS | BaseBuildingBase | privatestatic |
MIN_ACTION_DETECTION_ANGLE_RAD | BaseBuildingBase | private |
MustBeBuiltFromOutside() | BaseBuildingBase | inlineprivate |
NameOverride(out string output) | BaseBuildingBase | inlineprotected |
OnCEUpdate() | BaseBuildingBase | inlineprotected |
OnDebugSpawn() | BaseBuildingBase | inlineprotected |
OnDebugSpawn() | BaseBuildingBase | inlineprotected |
OnDebugSpawn() | BaseBuildingBase | inlineprivate |
OnDebugSpawnBuildExcludes() | BaseBuildingBase | inlineprotected |
OnDebugSpawnBuildExcludes() | BaseBuildingBase | inlineprivate |
OnPartBuiltServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | inlineprotected |
OnPartBuiltServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | inlineprivate |
OnPartBuiltServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | inlineprotected |
OnPartBuiltServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | inlineprivate |
OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false) | BaseBuildingBase | inlineprotected |
OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false) | BaseBuildingBase | inlineprotected |
OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false) | BaseBuildingBase | inlineprivate |
OnPartDismantledServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | inlineprotected |
OnPartDismantledServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | inlineprotected |
OnPartDismantledServer(notnull Man player, string part_name, int action_id) | BaseBuildingBase | inlineprivate |
OnStoreLoad(ParamsReadContext ctx, int version) | BaseBuildingBase | inlineprotected |
OnStoreLoad(ParamsReadContext ctx, int version) | BaseBuildingBase | inlineprotected |
OnStoreSave(ParamsWriteContext ctx) | BaseBuildingBase | inlineprotected |
OnStoreSave(ParamsWriteContext ctx) | BaseBuildingBase | inlineprotected |
OnVariablesSynchronized() | BaseBuildingBase | inlineprotected |
OnVariablesSynchronized() | BaseBuildingBase | inlineprotected |
OpenFence() | BaseBuildingBase | inlineprotected |
PerformRoofCheckForBase(string partName, PlayerBase player, out bool result) | BaseBuildingBase | inlineprivate |
PostAreaDamageActions() | BaseBuildingBase | inlineprotected |
RemoveRefresherPosition(int idx=-2) | BaseBuildingBase | inlineprotected |
SetActions() | BaseBuildingBase | inlineprotected |
SetActions() | BaseBuildingBase | inlineprivate |
SetActions() | BaseBuildingBase | inlineprotected |
SetActions() | BaseBuildingBase | inlineprivate |
SetGateState(int state) | BaseBuildingBase | inlineprotected |
SetOpenedState(bool state) | BaseBuildingBase | inlineprotected |
SetRefresherActive(bool state) | BaseBuildingBase | inlineprotected |
SetRefreshTimer01(float fraction) | BaseBuildingBase | inlineprotected |
ShelterSite() | BaseBuildingBase | inlineprivate |
SOUND_GATE_CLOSE_END | BaseBuildingBase | private |
SOUND_GATE_CLOSE_START | BaseBuildingBase | private |
SOUND_GATE_OPEN_START | BaseBuildingBase | private |
SoundGateCloseEnd() | BaseBuildingBase | inlineprotected |
SoundGateCloseStart() | BaseBuildingBase | inlineprotected |
SoundGateOpenStart() | BaseBuildingBase | inlineprotected |
TerritoryFlag() | BaseBuildingBase | inlineprotected |
TranslateSlotFromSelection(string selection_name, out int slot_id) | BaseBuildingBase | inlineprotected |
UpdateBarbedWireAreaDamagePos(float rotation_angle=0, bool to_delete=false) | BaseBuildingBase | inlineprotected |
UpdateVisuals() | BaseBuildingBase | inlineprivate |
Watchtower() | BaseBuildingBase | inlineprivate |
~TerritoryFlag() | BaseBuildingBase | inlineprotected |