39 inventory.CreateInInventory(
"PistolSuppressor");
41 SpawnAttachedMagazine(
"Mag_CZ61_20Rnd");
basic CZ61 Skorpion submachine gun
override RecoilBase SpawnRecoilObject()
override int GetWeaponSpecificCommand(int weaponAction, int subCommand)
override void OnDebugSpawn()
script counterpart to engine's class Inventory
WeaponActionChamberingTypes