DayZ 1.24
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FAMAS.c
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1class Famas_Base : RifleBoltFree_Base
2{
4 {
5 return new FamasRecoil(this);
6 }
7
8 //Debug menu Spawn Ground Special
9 override void OnDebugSpawn()
10 {
11 SpawnAttachedMagazine("Mag_Famas_25Rnd");
12 }
13
14 /*override int GetWeaponSpecificCommand(int weaponAction ,int subCommand)
15 {
16 if ( weaponAction == WeaponActions.RELOAD)
17 {
18 switch (subCommand)
19 {
20 case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_BULLET:
21 return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_BULLET;
22
23 case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_BULLET:
24 return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_BULLET;
25
26 case WeaponActionReloadTypes.RELOADSRIFLE_MAGAZINE_NOBULLET:
27 return WeaponActionReloadTypes.RELOADRIFLE_MAGAZINE_NOBULLET;
28
29 case WeaponActionReloadTypes.RELOADSRIFLE_NOMAGAZINE_NOBULLET:
30 return WeaponActionReloadTypes.RELOADRIFLE_NOMAGAZINE_NOBULLET;
31
32 default:
33 return subCommand;
34 }
35
36 }
37 return subCommand;
38 }*/
39};
40
41class FAMAS : Famas_Base {};
Definition FAMAS.c:41
override RecoilBase SpawnRecoilObject()
Definition FAMAS.c:3
override void OnDebugSpawn()
Definition FAMAS.c:9