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OffroadHatchbackFrontLight.c
Go to the documentation of this file.
1
class
OffroadHatchbackFrontLight
extends
CarLightBase
2
{
3
void
OffroadHatchbackFrontLight
()
4
{
5
m_SegregatedBrightness = 5;
6
m_SegregatedRadius = 55;
7
m_SegregatedAngle = 110;
8
m_SegregatedColorRGB =
Vector
(1.0, 0.8, 0.6);
9
10
m_AggregatedBrightness = 10;
11
m_AggregatedRadius = 75;
12
m_AggregatedAngle = 120;
13
m_AggregatedColorRGB =
Vector
(1.0, 0.8, 0.6);
14
15
FadeIn(0.3);
16
SetFadeOutTime(0.25);
17
18
SegregateLight();
19
}
3
void
OffroadHatchbackFrontLight
() {
…
}
20
}
CarLightBase
Definition
CarRearLightBase.c:2
CarLightBase::OffroadHatchbackFrontLight
void OffroadHatchbackFrontLight()
Definition
OffroadHatchbackFrontLight.c:3
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
scripts
4_World
Entities
ScriptedLightBase
SpotLightBase
CarLightBase
OffroadHatchbackFrontLight.c
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