DayZ 1.24
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DefaultRecoil.c
Go to the documentation of this file.
2{
3 override void Init()
4 {
5 m_HandsCurvePoints.Insert("0 0 0");//forms a 2 dimensional spline(z is ignored)
6 m_HandsCurvePoints.Insert("0 1 0");
7 m_HandsCurvePoints.Insert("0 0 0");
9
10 m_MouseOffsetRangeMin = 60;//in degrees min
11 m_MouseOffsetRangeMax = 120;//in degrees max
12 m_MouseOffsetDistance = 1;//how far should the mouse travel
13 m_MouseOffsetRelativeTime = 0;//[0..1] a time it takes to move the mouse the required distance relative to the reload time of the weapon(firing mode)
14 }
15}
override void Init()
float m_MouseOffsetDistance
Definition RecoilBase.c:19
float m_MouseOffsetRangeMax
Definition RecoilBase.c:14
float m_MouseOffsetRelativeTime
Definition RecoilBase.c:15
float m_HandsOffsetRelativeTime
Definition RecoilBase.c:16
float m_MouseOffsetRangeMin
Definition RecoilBase.c:13
ref array< vector > m_HandsCurvePoints
Definition RecoilBase.c:27