DayZ 1.24
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IEntity Member List

This is the complete list of members for IEntity, including all inherited members.

AddActiveEffects(array< int > effects)Managedinlineprivate
AddArrow(Object arrow, int componentIndex, vector closeBonePosWS, vector closeBoneRotWS)IEntityinlineprivate
AddChild(notnull IEntity child, int pivot, bool positionOnly=false)IEntityprotected
AddHealth(string zoneName, string healthType, float value)IEntityprivate
AddHealth(float add_health)IEntityinlineprivate
AddHealthLevel(int healthLevelDelta, string zone="")IEntityinlineprivate
AddProxyPhysics(string proxySelectionName)IEntityprivate
AddSuspendRequest(int request_id)Managedinlineprivate
Animate(float speed, int loop)IEntityprotected
AnimateEx(float speed, int loop, out vector lin, out vector ang)IEntityprotected
AreEffectsSuspended()Managedinlineprivate
BleedingIndicator(int source_ID, int severity, GameplayEffectsDataBleeding parent)Managedinlineprivate
BLOOD_THRESHOLD_LOWManagedprivate
CanAffectPathgraph()IEntityprivate
CanBeActionTarget()IEntityinlineprivate
CanBeAutoDeleted()IEntityinlineprivate
CanBeIgnoredByDroppedItem()IEntityinlineprivate
CanBeRepairedToPristine()IEntityinlineprivate
CanBeSkinned()IEntityinlineprivate
CanObstruct()IEntityinlineprivate
CanProxyObstruct()IEntityinlineprivate
CanProxyObstructSelf()IEntityinlineprivate
CanUseConstruction()IEntityinlineprivate
CanUseConstructionBuild()IEntityinlineprivate
CanUseHandConstruction()IEntityinlineprivate
CharacterLoad(int character_id, vector char_pos, vector char_rot)Managedinlineprivate
CharacterUnload()Managedinlineprivate
CheckBlood()Managedinlineprivate
CheckHealth()Managedinlineprivate
CheckValues()Managedinlineprivate
Cleanup()Managedinlineprivatestatic
ClearEventMask(EntityEvent e)IEntityprotected
ClearFlags(EntityFlags flags, bool recursively)IEntityprotected
ClearSuspendRequests()Managedinlineprivate
ClippingInfo(out vector minMax[2])IEntityprivate
ConfigGetBool(string entryName)IEntityinlineprivate
ConfigGetFloat(string entryName)IEntityprivate
ConfigGetFloatArray(string entryName, out TFloatArray values)IEntityprivate
ConfigGetInt(string entryName)IEntityprivate
ConfigGetIntArray(string entryName, out TIntArray values)IEntityprivate
ConfigGetString(string entryName)IEntityprivate
ConfigGetStringRaw(string entryName)IEntityprivate
ConfigGetTextArray(string entryName, out TStringArray values)IEntityprivate
ConfigGetTextArrayRaw(string entryName, out TStringArray values)IEntityprivate
ConfigGetVector(string entryName)IEntityprivate
ConfigIsExisting(string entryName)IEntityprivate
CoordToLocal(vector coord)IEntityprotected
CoordToParent(vector coord)IEntityprotected
CreateDefaultCharacter()Managedinlineprivate
CreateDynamicPhysics(int interactionLayers)IEntityprivate
CreateNewCharacter()Managedinlineprivate
CreateNewCharacterById(int character_id)Managedinlineprivate
CreateNewCharacterByName(string character_name, bool randomize_equip=true)Managedinlineprivate
CreateNewCharacterRandom()Managedinlineprivate
DataInitialized()Managedinlineprivate
DecreaseHealth(string zoneName, string healthType, float value)IEntityprivate
DecreaseHealth(string zoneName, string healthType, float value, bool auto_delete)IEntityinlineprivate
DecreaseHealth(float dec_health, bool auto_delete=true)IEntityinlineprivate
DecreaseHealthCoef(float dec_health_coef, bool auto_delete=true)IEntityinlineprivate
Delete()IEntityinlineprivate
DescriptionOverride(out string output)IEntityinlineprivate
DisableVicinityIcon()IEntityinlineprivate
DisplayNameRuinAttach()IEntityinlineprivate
EEOnDamageCalculated(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)IEntityinlineprivate
EnableDynamicCCD(bool state)IEntityprivate
EOnAnimEvent(IEntity other, AnimEvent extra)IEntityinlineprotected
EOnContact(IEntity other, Contact extra)IEntityinlineprotected
EOnDummy020(IEntity other, int extra)IEntityinlineprotected
EOnDummy021(IEntity other, int extra)IEntityinlineprotected
EOnDummy022(IEntity other, int extra)IEntityinlineprotected
EOnDummy023(IEntity other, int extra)IEntityinlineprotected
EOnDummy024(IEntity other, int extra)IEntityinlineprotected
EOnDummy025(IEntity other, int extra)IEntityinlineprotected
EOnDummy026(IEntity other, int extra)IEntityinlineprotected
EOnDummy027(IEntity other, int extra)IEntityinlineprotected
EOnDummy028(IEntity other, int extra)IEntityinlineprotected
EOnDummy029(IEntity other, int extra)IEntityinlineprotected
EOnDummy030(IEntity other, int extra)IEntityinlineprotected
EOnDummy031(IEntity other, int extra)IEntityinlineprotected
EOnEnter(IEntity other, int extra)IEntityinlineprotected
EOnExtra(IEntity other, int extra)IEntityinlineprotected
EOnFrame(IEntity other, float timeSlice)IEntityinlineprotected
EOnInit(IEntity other, int extra)IEntityinlineprotected
EOnJointBreak(IEntity other, int extra)IEntityinlineprotected
EOnLeave(IEntity other, int extra)IEntityinlineprotected
EOnNotVisible(IEntity other, int extra)IEntityinlineprotected
EOnPhysicsMove(IEntity other, int extra)IEntityinlineprotected
EOnPostFrame(IEntity other, int extra)IEntityinlineprotected
EOnPostSimulate(IEntity other, float timeSlice)IEntityinlineprotected
EOnSimulate(IEntity other, float dt)IEntityinlineprotected
EOnSoundEvent(IEntity other, SoundEvent extra)IEntityinlineprotected
EOnTouch(IEntity other, int extra)IEntityinlineprotected
EOnUser0(IEntity other, int extra)IEntityinlineprotected
EOnUser1(IEntity other, int extra)IEntityinlineprotected
EOnUser4(IEntity other, int extra)IEntityinlineprotected
EOnVisible(IEntity other, int extra)IEntityinlineprotected
EOnWorldProcess(IEntity other, int extra)IEntityinlineprotected
Explode(int damageType, string ammoType="")IEntityinlineprivate
FilterNextTrace()IEntityprotected
ForceStop()Managedprivate
GameplayEffectsData(array< ref Widget > input, int type, int user_override=-1)Managedinlineprivate
GetActionComponentCenter(int level, int componentIndex)IEntityprivate
GetActionComponentCenterOOB(int level, int componentIndex)IEntityprivate
GetActionComponentMinMax(int level, int componentIndex, out vector min, out vector max)IEntityprivate
GetActionComponentName(int componentIndex, string geometry="")IEntityprivate
GetActionComponentNameList(int componentIndex, TStringArray nameList, string geometry="")IEntityprivate
GetActionComponentPosition(int componentIndex, string geometry="")IEntityprivate
GetActionComponentsForSelectionName(int level, string selectionName, TIntArray componentIndices)IEntityprivate
GetActions(typename action_input_type, out array< ActionBase_Basic > actions)IEntityinlineprivate
GetAllowDamage()IEntityprivate
GetAngles()IEntityprotected
GetBlood()Managedinlineprivate
GetBonePivot(int level, int component)IEntityprivate
GetBonePivotsForAnimationSource(int level, string animationSource, out TIntArray pivots)IEntityprivate
GetBonePositionLS(int pivot)IEntityprivate
GetBonePositionMS(int pivot)IEntityprivate
GetBonePositionWS(int pivot)IEntityprivate
GetBoneRotationLS(int pivot, out float quaternion[4])IEntityprivate
GetBoneRotationMS(int pivot, out float quaternion[4])IEntityprivate
GetBoneRotationWS(int pivot, out float quaternion[4])IEntityprivate
GetBoneTransformLS(int pivot, out vector transform[4])IEntityprivate
GetBoneTransformMS(int pivot, out vector transform[4])IEntityprivate
GetBoneTransformWS(int pivot, out vector transform[4])IEntityprivate
GetBoundingCenter()IEntityprivate
GetBounds(out vector mins, out vector maxs)IEntityprotected
GetCanBeDestroyed()IEntityprivate
GetCenter()IEntityinlineprivate
GetCharacterGender()Managedinlineprivate
GetCharacterID()Managedinlineprivate
GetCharacterName()Managedinlineprivate
GetCharacterNameById(int char_id)Managedinlineprivate
GetCharacterObj()Managedinlineprivate
GetCharGenderList()Managedinlineprivate
GetCharList(ECharGender gender)Managedinlineprivate
GetCharPantsList()Managedinlineprivate
GetCharShirtsList()Managedinlineprivate
GetCharShoesList()Managedinlineprivate
GetChildren()IEntityprotected
GetCollisionBox(out vector minMax[2])IEntityprivate
GetCollisionRadius()IEntityprivate
GetDamage()IEntityprivate
GetDamageZoneNameByComponentIndex(int componentIndex)IEntityprivate
GetDamageZonePos(string zoneName)IEntityprivate
GetDamageZones(out TStringArray dmgZones)IEntityprivate
GetDebugName()IEntityinlineprivate
GetDebugName(Object o)IEntityinlineprivatestatic
GetDebugNameNative()IEntityprivate
GetDirection()IEntityprivate
GetDirectionAside()IEntityprivate
GetDirectionUp()IEntityprivate
GetDisplayName()IEntityinlineprivate
GetEndNow()Managedinlineprivate
GetEventMask()IEntityprotected
GetFireGeometryLevel()IEntityprivate
GetFlags()IEntityprotected
GetGeometryLevel()IEntityprivate
GetGlobalPos(vector vPos)IEntityprivate
GetHealth(string zoneName, string healthType)IEntityprivate
GetHealth()IEntityinlineprivate
GetHealth01(string zoneName, string healthType)IEntityprivate
GetHealth01()IEntityinlineprivate
GetHealthLevel(string zone="")IEntityprivate
GetHealthLevelValue(int healthLevel, string zone="")IEntityprivate
GetHiddenSelections()IEntityinlineprivate
GetHiddenSelectionsMaterials()IEntityinlineprivate
GetHiddenSelectionsTextures()IEntityinlineprivate
GetHierarchyPivot()IEntityprotected
GetID()IEntityprotected
GetLastPlayedServer(int characterID, out string address, out string name, out int port)Managedinlineprivate
GetLocalAngles()IEntityprotected
GetLocalPos(vector vPos)IEntityprivate
GetLocalPosition()IEntityprotected
GetLocalTransform(out vector mat[])IEntityprotected
GetLocalYawPitchRoll()IEntityprotected
GetLODByName(string name)IEntityinlineprivate
GetLODName(LOD lod)IEntityprivate
GetLODS(notnull out array< LOD > lods)IEntityprivate
GetMaxHealth(string zoneName, string healthType)IEntityprivate
GetMaxHealth()IEntityinlineprivate
GetMemoryLevel()IEntityprivate
GetMemoryPointIndex(string memoryPointName)IEntityprivate
GetMemoryPointPos(string memoryPointName)IEntityprivate
GetMemoryPointPosByIndex(int pointIndex)IEntityprivate
GetModelName()IEntityinlineprivate
GetModelSpeed()IEntityprivate
GetName()IEntityprotected
GetNetworkID(out int lowBits, out int highBits)IEntityprivate
GetNetworkIDString()IEntityinlineprivate
GetNextCharacterID()Managedinlineprivate
GetNumberOfHealthLevels(string zone="")IEntityprivate
GetOrientation()IEntityprivate
GetOrigin()IEntityprotected
GetParent()IEntityprotected
GetPosition()IEntityprivate
GetPrevCharacterID()Managedinlineprivate
GetRenderTransform(out vector mat[])IEntityprotected
GetRequester(typename type)Managedinlineprivatestatic
GetRequester(int index)Managedinlineprivatestatic
GetRequesterID(typename type)Managedinlineprivatestatic
GetRequesterTypename(int index)Managedinlineprivatestatic
GetScale()IEntityprotected
GetSelectionList(out TStringArray selectionList)IEntityprivate
GetSelectionPositionLS(string name)IEntityinlineprivate
GetSelectionPositionMS(string name)IEntityinlineprivate
GetSelectionPositionOld(string name)IEntityinlineprivate
GetSelectionPositionWS(string name)IEntityinlineprivate
GetSeverity()Managedinlineprivate
GetShapeName()IEntityprivate
GetSibling()IEntityprotected
GetSpeed()IEntityprivate
GetSurfaceNoise()IEntityinlineprivate
GetSurfaceType()IEntityinlineprivate
GetSuspendRequestCount()Managedinlineprivate
GetTightlyPackedCorners(ETransformationAxis axis, out vector corners[4])IEntityprivate
GetTransform(out vector mat[])IEntityprotected
GetTransformAxis(int axis)IEntityprotected
GetType()IEntityinlineprivate
GetViewGeometryLevel()IEntityprivate
GetVObject()IEntityprotected
GetWaterSourceObjectType()IEntityinlineprivate
GetWidgetSet()Managedinlineprivate
GetWidgetSetID()Managedinlineprivate
GetWidgetSetType()Managedinlineprivate
GetWorldBounds(out vector mins, out vector maxs)IEntityprotected
GetWorldPosition()IEntityprivate
GetYawPitchRoll()IEntityprotected
HasAnimation(string anim_name)IEntityinlineprivate
HasDamageSystem()IEntityprivate
HasDefinedHandle()Managedinlineprivate
HasFixedActionTargetCursorPosition()IEntityinlineprivate
HasNetworkID()IEntityinlineprivate
HasProxyParts()IEntityinlineprivate
HasSelection(string selection)IEntityinlineprivate
IncreaseMaskUpdateCount()Managedinlineprivate
Init()Managedinlineprivatestatic
Init()Managedinlineprivate
Init(array< ref Widget > input, int type, Widget layout_root, int user_override=-1)Managedinlineprivate
InitIndicator(vector position)Managedinlineprivate
IntroSceneCharacter()Managedinlineprivate
INVALIDManagedprivatestatic
IsActionComponentPartOfSelection(int componentIndex, string selectionName, string geometry="")IEntityprivate
IsAlive()IEntityinlineprivate
IsAmmoPile()IEntityinlineprivate
IsAnyEffectRunning()Managedinlineprivate
IsAnyInherited(array< typename > typenames)IEntityinlineprivate
IsBeingBackstabbed()IEntityinlineprivate
IsBuilding()IEntityinlineprivate
IsBush()IEntityinlineprivate
IsCharacterFemale()Managedinlineprivate
IsClothing()IEntityinlineprivate
IsContainer()IEntityinlineprivate
IsCorpse()IEntityinlineprivate
IsCuttable()IEntityinlineprivate
IsDamageDestroyed()IEntityprivate
IsDayZCreature()IEntityinlineprivate
IsDefaultCharacter()Managedinlineprivate
IsElectricAppliance()IEntityinlineprivate
IsEntityAI()IEntityinlineprivate
IsFireplace()IEntityinlineprivate
IsFlagSet(EntityFlags flags)IEntityprotected
IsFood()IEntityinlineprivate
IsFruit()IEntityinlineprivate
IsFuelStation()IEntityinlineprivate
IsHealthVisible()IEntityinlineprivate
IsHierarchyPositionOnly()IEntityprotected
IsHologram()IEntityinlineprivate
IsInventoryItem()IEntityinlineprivate
IsItemBase()IEntityinlineprivate
IsItemTent()IEntityinlineprivate
IsKindOf(string type)IEntityinlineprivate
IsMagazine()IEntityinlineprivate
IsMan()IEntityinlineprivate
IsMeat()IEntityinlineprivate
IsMeleeWeapon()IEntityinlineprivate
IsMushroom()IEntityinlineprivate
IsParticle()IEntityinlineprivate
IsPeltBase()IEntityinlineprivate
IsPendingDeletion()IEntityprivate
IsPlainObject()IEntityprivate
IsRock()IEntityinlineprivate
IsRuined()IEntityinlineprivate
IsRunningDrops()Managedinlineprivate
IsScenery()IEntityprivate
IsScriptedLight()IEntityinlineprivate
IsStaticTransmitter()IEntityinlineprivate
IsTransmitter()IEntityinlineprivate
IsTransport()IEntityinlineprivate
IsTree()IEntityinlineprivate
IsWeapon()IEntityinlineprivate
IsWell()IEntityinlineprivate
IsWoodBase()IEntityinlineprivate
KindOf(string tag)IEntityinlineprivate
LoadCharacterData(vector char_pos, vector char_rot, bool default_char=false)Managedinlineprivate
m_ActiveDropsManagedprivate
m_ActiveDropsCountManagedprivate
m_AnimTypeManagedprivate
m_AverageFrequencyManagedprivate
m_BasePositionManagedprivate
m_BloodClientManagedprivate
m_BloodMaxValueManagedprivate
m_CharacterDtaManagedprivate
m_CharacterIdManagedprivate
m_CharacterObjManagedprivate
m_CharacterPosManagedprivate
m_CharacterRotManagedprivate
m_CharactersManagedprivate
m_CharacterTypeManagedprivate
m_CharGenderManagedprivate
m_CharGenderListManagedprivate
m_CharPantsListManagedprivate
m_CharShirtListManagedprivate
m_CharShoesListManagedprivate
m_CleanupQueueManagedprivate
m_CurrentDropProbabilityStepManagedprivate
m_DropProbabilityArrayManagedprivate
m_DropProbabilityRollsCountManagedprivate
m_DropSpawnMaxDelayManagedprivate
m_DropSpawnMinDelayManagedprivate
m_DropSpawnsQueuedManagedprivate
m_EndNowManagedprivate
m_FullbodyManagedprivate
m_HasSourceManagedprivate
m_HealthClientManagedprivate
m_HealthDamageManagedprivate
m_HealthMaxValueManagedprivate
m_HitDirManagedprivate
m_InitializedManagedprivatestatic
m_InitializedManagedprivate
m_InitialSyncSentManagedprivate
m_InstancesManagedprivatestatic
m_IsRunningManagedprivate
m_LastBloodUpdateManagedprivate
m_LastDropSpawnTimeManagedprivate
m_LastHealthUpdateManagedprivate
m_lastIDManagedprivatestatic
m_LayoutRootManagedprivate
m_MaskWidgetUpdateCountManagedprivate
m_ParentMetaDataManagedprivate
m_PlayerManagedprivate
m_RegistrationsManagedprivatestatic
m_SequenceDurationManagedprivate
m_SequenceTickManagedprivate
m_SeverityManagedprivate
m_SourceIDManagedprivate
m_TerminatingManagedprivate
m_TimeElapsedSequenceManagedprivate
m_TimeElapsedTotalManagedprivate
m_TimeSinceLastTickManagedprivate
m_TypeManagedprivate
m_WidgetArrayManagedprivate
m_WidgetSetIdentifierManagedprivate
MemoryPointExists(string memoryPoint)IEntityprivate
ModelToWorld(vector modelPos)IEntityinlineprivate
NameOverride(out string output)IEntityinlineprivate
Object()IEntityprivate
OnEnterTrigger(ScriptedEntity trigger)IEntityinlineprivate
OnExplodeClient()IEntityinlineprivate
OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)IEntityinlineprivate
OnLeaveTrigger(ScriptedEntity trigger)IEntityinlineprivate
OnPlayerRecievedHit()IEntityprivate
OnReceivedHit(ImpactEffectsData hitData)IEntityprivate
OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)IEntityprivate
Managed::OnRPC(ParamsReadContext ctx)Managedinlineprivate
OnScheduledTick(float deltatime)Managedinlineprivate
OnSimulationDisabled()IEntityinlineprivate
OnSimulationEnabled()IEntityinlineprivate
OnTreeCutDown(EntityAI cutting_entity)IEntityprivate
OnVoiceEvent(float breathing_resistance01)Managedinlineprivate
PlaceOnSurface()IEntityprivate
PlaySound(string sound_name, float range, bool create_local=true)IEntityinlineprivate
PlaySoundLoop(string sound_name, float range, bool create_local=true)IEntityinlineprivate
PlaySoundSet(out EffectSound sound, string sound_set, float fade_in, float fade_out, bool loop=false)IEntityinlineprivate
PlaySoundSetAtMemoryPoint(out EffectSound sound, string soundSet, string memoryPoint, bool looped=false, float play_fade_in=0, float stop_fade_out=0)IEntityinlineprivate
PlaySoundSetAtMemoryPointLooped(out EffectSound sound, string soundSet, string memoryPoint, float play_fade_in=0, float stop_fade_out=0)IEntityinlineprivate
PlaySoundSetAtMemoryPointLoopedSafe(out EffectSound sound, string soundSet, string memoryPoint, float play_fade_in=0, float stop_fade_out=0)IEntityinlineprivate
PlaySoundSetLoop(out EffectSound sound, string sound_set, float fade_in, float fade_out)IEntityinlineprivate
PostAreaDamageActions()IEntityprivate
PreAreaDamageActions()IEntityprivate
ProcessDirectDamage(int damageType, EntityAI source, string componentName, string ammoName, vector modelPos, float damageCoef=1.0, int flags=0)IEntityprivate
ProcessMeleeItemDamage(int mode=0)IEntityinlineprivate
ReceiveValue(int value_type, float value)Managedinlineprivate
RegisterData(Param p)Managedinlineprivate
RegisterGameplayEffectData(int id, Param p)Managedinlineprivate
RegisterRequester(typename type)Managedinlineprivatestatic
Release()IEntityinlineprivate
RemoveActiveEffects(array< int > effects)Managedinlineprivate
RemoveChild(notnull IEntity child, bool keepTransform=false)IEntityprotected
RemoveProxyPhysics(string proxySelectionName)IEntityprivate
RemoveSuspendRequest(int request_id)Managedinlineprivate
REQ_BLOODLOSSManagedprivatestatic
REQ_BURLAPSACKManagedprivatestatic
REQ_CAMERAADSManagedprivatestatic
REQ_CAMERANVManagedprivatestatic
REQ_CONTAMINATEDAREAManagedprivatestatic
REQ_CONTROLLERBLURManagedprivatestatic
REQ_CONTROLLERDISCONNECTManagedprivatestatic
REQ_DEATHEFFECTSManagedprivatestatic
REQ_DROWNINGManagedprivatestatic
REQ_FEVEREFFECTSManagedprivatestatic
REQ_FLASHBANGEFFECTSManagedprivatestatic
REQ_GLASSESAVIATORManagedprivatestatic
REQ_GLASSESDESIGNERManagedprivatestatic
REQ_GLASSESSPORTBLACKManagedprivatestatic
REQ_GLASSESSPORTBLUEManagedprivatestatic
REQ_GLASSESSPORTGREENManagedprivatestatic
REQ_GLASSESSPORTORANGEManagedprivatestatic
REQ_GLASSESTACTICALManagedprivatestatic
REQ_GLASSESWELDINGManagedprivatestatic
REQ_HEALTHHITEFFECTSManagedprivatestatic
REQ_INTROCHROMABBManagedprivatestatic
REQ_INVENTORYBLURManagedprivatestatic
REQ_MENUEFFECTSManagedprivatestatic
REQ_MOTOHELMETBLACKManagedprivatestatic
REQ_PAINBLURManagedprivatestatic
REQ_SERVERBROWSEREFFECTSManagedprivatestatic
REQ_SHOCKHITEFFECTSManagedprivatestatic
REQ_SPOOKYAREAManagedprivatestatic
REQ_TUNELVISSIONManagedprivatestatic
REQ_TUTORIALEFFECTSManagedprivatestatic
REQ_UNCONEFFECTSManagedprivatestatic
REQ_UNDERGROUNDManagedprivatestatic
ResetIndicator()Managedinlineprivate
ResetMaskUpdateCount()Managedinlineprivate
ResetSequence()Managedinlineprivate
RPC(int rpc_type, array< ref Param > params, bool guaranteed, PlayerIdentity recipient=NULL)IEntityinlineprivate
RPCSingleParam(int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=NULL)IEntityinlineprivate
SaveCharName(string name)Managedinlineprivate
SaveDefaultCharacter()Managedinlineprivate
SendEvent(notnull IEntity actor, EntityEvent e, void extra)IEntityprotected
SendInitValues()Managedinlineprivate
SendValue(int value_type, float value)Managedinlineprivate
SENSITIVTY_PERCENTAGEManagedprivate
SetAffectPathgraph(bool fromConfig, bool affect)IEntityprivate
SetAllowDamage(bool val)IEntityprivate
SetAngles(vector angles)IEntityprotected
SetAttachment(string type, int slot)Managedinlineprivate
SetBeingBackstabbed(int backstabType)IEntityinlineprivate
SetBreathIntensityStamina(float stamina_cap, float stamina_current)Managedinlineprivate
SetCameraMask(int mask)IEntityprotected
SetCanBeDestroyed(bool val)IEntityprivate
SetCharacterGender(ECharGender gender)Managedinlineprivate
SetCharacterID(int char_id)Managedinlineprivate
SetDestructTime(float time)IEntityprivate
SetDirection(vector vPos)IEntityprivate
SetDynamicPhysicsLifeTime(float lifeTime)IEntityprivate
SetEventMask(EntityEvent e)IEntityprotected
SetFlags(EntityFlags flags, bool recursively)IEntityprotected
SetFullHealth()IEntityprivate
SetGlobalHealth(float health)IEntityinlineprivate
SetHealth(string zoneName, string healthType, float value)IEntityprivate
SetHealth(float health)IEntityinlineprivate
SetHealth01(string zoneName, string healthType, float coef)IEntityinlineprivate
SetHealthLevel(int healthLevel, string zone="")IEntityinlineprivate
SetHealthMax(string zoneName="", string healthType="")IEntityinlineprivate
SetID(int id)IEntityprotected
SetName(string name)IEntityprotected
SetObject(vobject object, string options)IEntityprotected
SetOrientation(vector vOrientation)IEntityprivate
SetOrigin(vector orig)IEntityprotected
SetPosition(vector vPos)IEntityprivate
SetScale(float scale)IEntityprotected
SetToDefaultCharacter()Managedinlineprivate
SetTransform(vector mat[4])IEntityprotected
SetupPlayerName(bool new_name)Managedinlineprivate
SetYawPitchRoll(vector angles)IEntityprotected
ShootsExplosiveAmmo()IEntityinlineprivate
ShowDebugValues(bool show)Managedinlineprivate
ShowZonesHealth()IEntityinlineprivate
SpawnDamageDealtEffect()IEntityprivate
StartRunningDrops()Managedinlineprivate
StopAllEffects()Managedinlineprivate
StopIndicator(bool instant=false)Managedinlineprivate
StopSoundSet(out EffectSound sound)IEntityinlineprivate
SynchExplosion()IEntityinlineprivate
ToDelete()IEntityprivate
TransferValues(PlayerBase player)Managedinlineprivate
TrySpawnNextDrop()Managedinlineprivate
TYPE_BLOODManagedprivate
TYPE_HEALTHManagedprivate
Update()IEntityprotected
Managed::Update(float timeSlice)Managedinlineprivate
Managed::Update(float timeSlice=0, Param p=null, int handle=-1)Managedinlineprivate
UpdateVisibility(bool state)Managedinlineprivate
UpdateWidgets(int type=-1, float timeSlice=0, Param p=null, int handle=-1)Managedinlineprivate
VALUE_CHECK_INTERVALManagedprivate
VectorToLocal(vector vec)IEntityprotected
VectorToParent(vector vec)IEntityprotected
VerifyRequester(PPERequesterBase req)Managedinlineprivatestatic
WorldToModel(vector worldPos)IEntityinlineprivate
~IntroSceneCharacter()Managedinlineprivate
~Object()IEntityprivate