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DayZ 1.24
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This is the complete list of members for IEntity, including all inherited members.
| AddActiveEffects(array< int > effects) | Managed | inlineprivate |
| AddArrow(Object arrow, int componentIndex, vector closeBonePosWS, vector closeBoneRotWS) | IEntity | inlineprivate |
| AddChild(notnull IEntity child, int pivot, bool positionOnly=false) | IEntity | protected |
| AddHealth(string zoneName, string healthType, float value) | IEntity | private |
| AddHealth(float add_health) | IEntity | inlineprivate |
| AddHealthLevel(int healthLevelDelta, string zone="") | IEntity | inlineprivate |
| AddProxyPhysics(string proxySelectionName) | IEntity | private |
| AddSuspendRequest(int request_id) | Managed | inlineprivate |
| Animate(float speed, int loop) | IEntity | protected |
| AnimateEx(float speed, int loop, out vector lin, out vector ang) | IEntity | protected |
| AreEffectsSuspended() | Managed | inlineprivate |
| BleedingIndicator(int source_ID, int severity, GameplayEffectsDataBleeding parent) | Managed | inlineprivate |
| BLOOD_THRESHOLD_LOW | Managed | private |
| CanAffectPathgraph() | IEntity | private |
| CanBeActionTarget() | IEntity | inlineprivate |
| CanBeAutoDeleted() | IEntity | inlineprivate |
| CanBeIgnoredByDroppedItem() | IEntity | inlineprivate |
| CanBeRepairedToPristine() | IEntity | inlineprivate |
| CanBeSkinned() | IEntity | inlineprivate |
| CanObstruct() | IEntity | inlineprivate |
| CanProxyObstruct() | IEntity | inlineprivate |
| CanProxyObstructSelf() | IEntity | inlineprivate |
| CanUseConstruction() | IEntity | inlineprivate |
| CanUseConstructionBuild() | IEntity | inlineprivate |
| CanUseHandConstruction() | IEntity | inlineprivate |
| CharacterLoad(int character_id, vector char_pos, vector char_rot) | Managed | inlineprivate |
| CharacterUnload() | Managed | inlineprivate |
| CheckBlood() | Managed | inlineprivate |
| CheckHealth() | Managed | inlineprivate |
| CheckValues() | Managed | inlineprivate |
| Cleanup() | Managed | inlineprivatestatic |
| ClearEventMask(EntityEvent e) | IEntity | protected |
| ClearFlags(EntityFlags flags, bool recursively) | IEntity | protected |
| ClearSuspendRequests() | Managed | inlineprivate |
| ClippingInfo(out vector minMax[2]) | IEntity | private |
| ConfigGetBool(string entryName) | IEntity | inlineprivate |
| ConfigGetFloat(string entryName) | IEntity | private |
| ConfigGetFloatArray(string entryName, out TFloatArray values) | IEntity | private |
| ConfigGetInt(string entryName) | IEntity | private |
| ConfigGetIntArray(string entryName, out TIntArray values) | IEntity | private |
| ConfigGetString(string entryName) | IEntity | private |
| ConfigGetStringRaw(string entryName) | IEntity | private |
| ConfigGetTextArray(string entryName, out TStringArray values) | IEntity | private |
| ConfigGetTextArrayRaw(string entryName, out TStringArray values) | IEntity | private |
| ConfigGetVector(string entryName) | IEntity | private |
| ConfigIsExisting(string entryName) | IEntity | private |
| CoordToLocal(vector coord) | IEntity | protected |
| CoordToParent(vector coord) | IEntity | protected |
| CreateDefaultCharacter() | Managed | inlineprivate |
| CreateDynamicPhysics(int interactionLayers) | IEntity | private |
| CreateNewCharacter() | Managed | inlineprivate |
| CreateNewCharacterById(int character_id) | Managed | inlineprivate |
| CreateNewCharacterByName(string character_name, bool randomize_equip=true) | Managed | inlineprivate |
| CreateNewCharacterRandom() | Managed | inlineprivate |
| DataInitialized() | Managed | inlineprivate |
| DecreaseHealth(string zoneName, string healthType, float value) | IEntity | private |
| DecreaseHealth(string zoneName, string healthType, float value, bool auto_delete) | IEntity | inlineprivate |
| DecreaseHealth(float dec_health, bool auto_delete=true) | IEntity | inlineprivate |
| DecreaseHealthCoef(float dec_health_coef, bool auto_delete=true) | IEntity | inlineprivate |
| Delete() | IEntity | inlineprivate |
| DescriptionOverride(out string output) | IEntity | inlineprivate |
| DisableVicinityIcon() | IEntity | inlineprivate |
| DisplayNameRuinAttach() | IEntity | inlineprivate |
| EEOnDamageCalculated(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) | IEntity | inlineprivate |
| EnableDynamicCCD(bool state) | IEntity | private |
| EOnAnimEvent(IEntity other, AnimEvent extra) | IEntity | inlineprotected |
| EOnContact(IEntity other, Contact extra) | IEntity | inlineprotected |
| EOnDummy020(IEntity other, int extra) | IEntity | inlineprotected |
| EOnDummy021(IEntity other, int extra) | IEntity | inlineprotected |
| EOnDummy022(IEntity other, int extra) | IEntity | inlineprotected |
| EOnDummy023(IEntity other, int extra) | IEntity | inlineprotected |
| EOnDummy024(IEntity other, int extra) | IEntity | inlineprotected |
| EOnDummy025(IEntity other, int extra) | IEntity | inlineprotected |
| EOnDummy026(IEntity other, int extra) | IEntity | inlineprotected |
| EOnDummy027(IEntity other, int extra) | IEntity | inlineprotected |
| EOnDummy028(IEntity other, int extra) | IEntity | inlineprotected |
| EOnDummy029(IEntity other, int extra) | IEntity | inlineprotected |
| EOnDummy030(IEntity other, int extra) | IEntity | inlineprotected |
| EOnDummy031(IEntity other, int extra) | IEntity | inlineprotected |
| EOnEnter(IEntity other, int extra) | IEntity | inlineprotected |
| EOnExtra(IEntity other, int extra) | IEntity | inlineprotected |
| EOnFrame(IEntity other, float timeSlice) | IEntity | inlineprotected |
| EOnInit(IEntity other, int extra) | IEntity | inlineprotected |
| EOnJointBreak(IEntity other, int extra) | IEntity | inlineprotected |
| EOnLeave(IEntity other, int extra) | IEntity | inlineprotected |
| EOnNotVisible(IEntity other, int extra) | IEntity | inlineprotected |
| EOnPhysicsMove(IEntity other, int extra) | IEntity | inlineprotected |
| EOnPostFrame(IEntity other, int extra) | IEntity | inlineprotected |
| EOnPostSimulate(IEntity other, float timeSlice) | IEntity | inlineprotected |
| EOnSimulate(IEntity other, float dt) | IEntity | inlineprotected |
| EOnSoundEvent(IEntity other, SoundEvent extra) | IEntity | inlineprotected |
| EOnTouch(IEntity other, int extra) | IEntity | inlineprotected |
| EOnUser0(IEntity other, int extra) | IEntity | inlineprotected |
| EOnUser1(IEntity other, int extra) | IEntity | inlineprotected |
| EOnUser4(IEntity other, int extra) | IEntity | inlineprotected |
| EOnVisible(IEntity other, int extra) | IEntity | inlineprotected |
| EOnWorldProcess(IEntity other, int extra) | IEntity | inlineprotected |
| Explode(int damageType, string ammoType="") | IEntity | inlineprivate |
| FilterNextTrace() | IEntity | protected |
| ForceStop() | Managed | private |
| GameplayEffectsData(array< ref Widget > input, int type, int user_override=-1) | Managed | inlineprivate |
| GetActionComponentCenter(int level, int componentIndex) | IEntity | private |
| GetActionComponentCenterOOB(int level, int componentIndex) | IEntity | private |
| GetActionComponentMinMax(int level, int componentIndex, out vector min, out vector max) | IEntity | private |
| GetActionComponentName(int componentIndex, string geometry="") | IEntity | private |
| GetActionComponentNameList(int componentIndex, TStringArray nameList, string geometry="") | IEntity | private |
| GetActionComponentPosition(int componentIndex, string geometry="") | IEntity | private |
| GetActionComponentsForSelectionName(int level, string selectionName, TIntArray componentIndices) | IEntity | private |
| GetActions(typename action_input_type, out array< ActionBase_Basic > actions) | IEntity | inlineprivate |
| GetAllowDamage() | IEntity | private |
| GetAngles() | IEntity | protected |
| GetBlood() | Managed | inlineprivate |
| GetBonePivot(int level, int component) | IEntity | private |
| GetBonePivotsForAnimationSource(int level, string animationSource, out TIntArray pivots) | IEntity | private |
| GetBonePositionLS(int pivot) | IEntity | private |
| GetBonePositionMS(int pivot) | IEntity | private |
| GetBonePositionWS(int pivot) | IEntity | private |
| GetBoneRotationLS(int pivot, out float quaternion[4]) | IEntity | private |
| GetBoneRotationMS(int pivot, out float quaternion[4]) | IEntity | private |
| GetBoneRotationWS(int pivot, out float quaternion[4]) | IEntity | private |
| GetBoneTransformLS(int pivot, out vector transform[4]) | IEntity | private |
| GetBoneTransformMS(int pivot, out vector transform[4]) | IEntity | private |
| GetBoneTransformWS(int pivot, out vector transform[4]) | IEntity | private |
| GetBoundingCenter() | IEntity | private |
| GetBounds(out vector mins, out vector maxs) | IEntity | protected |
| GetCanBeDestroyed() | IEntity | private |
| GetCenter() | IEntity | inlineprivate |
| GetCharacterGender() | Managed | inlineprivate |
| GetCharacterID() | Managed | inlineprivate |
| GetCharacterName() | Managed | inlineprivate |
| GetCharacterNameById(int char_id) | Managed | inlineprivate |
| GetCharacterObj() | Managed | inlineprivate |
| GetCharGenderList() | Managed | inlineprivate |
| GetCharList(ECharGender gender) | Managed | inlineprivate |
| GetCharPantsList() | Managed | inlineprivate |
| GetCharShirtsList() | Managed | inlineprivate |
| GetCharShoesList() | Managed | inlineprivate |
| GetChildren() | IEntity | protected |
| GetCollisionBox(out vector minMax[2]) | IEntity | private |
| GetCollisionRadius() | IEntity | private |
| GetDamage() | IEntity | private |
| GetDamageZoneNameByComponentIndex(int componentIndex) | IEntity | private |
| GetDamageZonePos(string zoneName) | IEntity | private |
| GetDamageZones(out TStringArray dmgZones) | IEntity | private |
| GetDebugName() | IEntity | inlineprivate |
| GetDebugName(Object o) | IEntity | inlineprivatestatic |
| GetDebugNameNative() | IEntity | private |
| GetDirection() | IEntity | private |
| GetDirectionAside() | IEntity | private |
| GetDirectionUp() | IEntity | private |
| GetDisplayName() | IEntity | inlineprivate |
| GetEndNow() | Managed | inlineprivate |
| GetEventMask() | IEntity | protected |
| GetFireGeometryLevel() | IEntity | private |
| GetFlags() | IEntity | protected |
| GetGeometryLevel() | IEntity | private |
| GetGlobalPos(vector vPos) | IEntity | private |
| GetHealth(string zoneName, string healthType) | IEntity | private |
| GetHealth() | IEntity | inlineprivate |
| GetHealth01(string zoneName, string healthType) | IEntity | private |
| GetHealth01() | IEntity | inlineprivate |
| GetHealthLevel(string zone="") | IEntity | private |
| GetHealthLevelValue(int healthLevel, string zone="") | IEntity | private |
| GetHiddenSelections() | IEntity | inlineprivate |
| GetHiddenSelectionsMaterials() | IEntity | inlineprivate |
| GetHiddenSelectionsTextures() | IEntity | inlineprivate |
| GetHierarchyPivot() | IEntity | protected |
| GetID() | IEntity | protected |
| GetLastPlayedServer(int characterID, out string address, out string name, out int port) | Managed | inlineprivate |
| GetLocalAngles() | IEntity | protected |
| GetLocalPos(vector vPos) | IEntity | private |
| GetLocalPosition() | IEntity | protected |
| GetLocalTransform(out vector mat[]) | IEntity | protected |
| GetLocalYawPitchRoll() | IEntity | protected |
| GetLODByName(string name) | IEntity | inlineprivate |
| GetLODName(LOD lod) | IEntity | private |
| GetLODS(notnull out array< LOD > lods) | IEntity | private |
| GetMaxHealth(string zoneName, string healthType) | IEntity | private |
| GetMaxHealth() | IEntity | inlineprivate |
| GetMemoryLevel() | IEntity | private |
| GetMemoryPointIndex(string memoryPointName) | IEntity | private |
| GetMemoryPointPos(string memoryPointName) | IEntity | private |
| GetMemoryPointPosByIndex(int pointIndex) | IEntity | private |
| GetModelName() | IEntity | inlineprivate |
| GetModelSpeed() | IEntity | private |
| GetName() | IEntity | protected |
| GetNetworkID(out int lowBits, out int highBits) | IEntity | private |
| GetNetworkIDString() | IEntity | inlineprivate |
| GetNextCharacterID() | Managed | inlineprivate |
| GetNumberOfHealthLevels(string zone="") | IEntity | private |
| GetOrientation() | IEntity | private |
| GetOrigin() | IEntity | protected |
| GetParent() | IEntity | protected |
| GetPosition() | IEntity | private |
| GetPrevCharacterID() | Managed | inlineprivate |
| GetRenderTransform(out vector mat[]) | IEntity | protected |
| GetRequester(typename type) | Managed | inlineprivatestatic |
| GetRequester(int index) | Managed | inlineprivatestatic |
| GetRequesterID(typename type) | Managed | inlineprivatestatic |
| GetRequesterTypename(int index) | Managed | inlineprivatestatic |
| GetScale() | IEntity | protected |
| GetSelectionList(out TStringArray selectionList) | IEntity | private |
| GetSelectionPositionLS(string name) | IEntity | inlineprivate |
| GetSelectionPositionMS(string name) | IEntity | inlineprivate |
| GetSelectionPositionOld(string name) | IEntity | inlineprivate |
| GetSelectionPositionWS(string name) | IEntity | inlineprivate |
| GetSeverity() | Managed | inlineprivate |
| GetShapeName() | IEntity | private |
| GetSibling() | IEntity | protected |
| GetSpeed() | IEntity | private |
| GetSurfaceNoise() | IEntity | inlineprivate |
| GetSurfaceType() | IEntity | inlineprivate |
| GetSuspendRequestCount() | Managed | inlineprivate |
| GetTightlyPackedCorners(ETransformationAxis axis, out vector corners[4]) | IEntity | private |
| GetTransform(out vector mat[]) | IEntity | protected |
| GetTransformAxis(int axis) | IEntity | protected |
| GetType() | IEntity | inlineprivate |
| GetViewGeometryLevel() | IEntity | private |
| GetVObject() | IEntity | protected |
| GetWaterSourceObjectType() | IEntity | inlineprivate |
| GetWidgetSet() | Managed | inlineprivate |
| GetWidgetSetID() | Managed | inlineprivate |
| GetWidgetSetType() | Managed | inlineprivate |
| GetWorldBounds(out vector mins, out vector maxs) | IEntity | protected |
| GetWorldPosition() | IEntity | private |
| GetYawPitchRoll() | IEntity | protected |
| HasAnimation(string anim_name) | IEntity | inlineprivate |
| HasDamageSystem() | IEntity | private |
| HasDefinedHandle() | Managed | inlineprivate |
| HasFixedActionTargetCursorPosition() | IEntity | inlineprivate |
| HasNetworkID() | IEntity | inlineprivate |
| HasProxyParts() | IEntity | inlineprivate |
| HasSelection(string selection) | IEntity | inlineprivate |
| IncreaseMaskUpdateCount() | Managed | inlineprivate |
| Init() | Managed | inlineprivatestatic |
| Init() | Managed | inlineprivate |
| Init(array< ref Widget > input, int type, Widget layout_root, int user_override=-1) | Managed | inlineprivate |
| InitIndicator(vector position) | Managed | inlineprivate |
| IntroSceneCharacter() | Managed | inlineprivate |
| INVALID | Managed | privatestatic |
| IsActionComponentPartOfSelection(int componentIndex, string selectionName, string geometry="") | IEntity | private |
| IsAlive() | IEntity | inlineprivate |
| IsAmmoPile() | IEntity | inlineprivate |
| IsAnyEffectRunning() | Managed | inlineprivate |
| IsAnyInherited(array< typename > typenames) | IEntity | inlineprivate |
| IsBeingBackstabbed() | IEntity | inlineprivate |
| IsBuilding() | IEntity | inlineprivate |
| IsBush() | IEntity | inlineprivate |
| IsCharacterFemale() | Managed | inlineprivate |
| IsClothing() | IEntity | inlineprivate |
| IsContainer() | IEntity | inlineprivate |
| IsCorpse() | IEntity | inlineprivate |
| IsCuttable() | IEntity | inlineprivate |
| IsDamageDestroyed() | IEntity | private |
| IsDayZCreature() | IEntity | inlineprivate |
| IsDefaultCharacter() | Managed | inlineprivate |
| IsElectricAppliance() | IEntity | inlineprivate |
| IsEntityAI() | IEntity | inlineprivate |
| IsFireplace() | IEntity | inlineprivate |
| IsFlagSet(EntityFlags flags) | IEntity | protected |
| IsFood() | IEntity | inlineprivate |
| IsFruit() | IEntity | inlineprivate |
| IsFuelStation() | IEntity | inlineprivate |
| IsHealthVisible() | IEntity | inlineprivate |
| IsHierarchyPositionOnly() | IEntity | protected |
| IsHologram() | IEntity | inlineprivate |
| IsInventoryItem() | IEntity | inlineprivate |
| IsItemBase() | IEntity | inlineprivate |
| IsItemTent() | IEntity | inlineprivate |
| IsKindOf(string type) | IEntity | inlineprivate |
| IsMagazine() | IEntity | inlineprivate |
| IsMan() | IEntity | inlineprivate |
| IsMeat() | IEntity | inlineprivate |
| IsMeleeWeapon() | IEntity | inlineprivate |
| IsMushroom() | IEntity | inlineprivate |
| IsParticle() | IEntity | inlineprivate |
| IsPeltBase() | IEntity | inlineprivate |
| IsPendingDeletion() | IEntity | private |
| IsPlainObject() | IEntity | private |
| IsRock() | IEntity | inlineprivate |
| IsRuined() | IEntity | inlineprivate |
| IsRunningDrops() | Managed | inlineprivate |
| IsScenery() | IEntity | private |
| IsScriptedLight() | IEntity | inlineprivate |
| IsStaticTransmitter() | IEntity | inlineprivate |
| IsTransmitter() | IEntity | inlineprivate |
| IsTransport() | IEntity | inlineprivate |
| IsTree() | IEntity | inlineprivate |
| IsWeapon() | IEntity | inlineprivate |
| IsWell() | IEntity | inlineprivate |
| IsWoodBase() | IEntity | inlineprivate |
| KindOf(string tag) | IEntity | inlineprivate |
| LoadCharacterData(vector char_pos, vector char_rot, bool default_char=false) | Managed | inlineprivate |
| m_ActiveDrops | Managed | private |
| m_ActiveDropsCount | Managed | private |
| m_AnimType | Managed | private |
| m_AverageFrequency | Managed | private |
| m_BasePosition | Managed | private |
| m_BloodClient | Managed | private |
| m_BloodMaxValue | Managed | private |
| m_CharacterDta | Managed | private |
| m_CharacterId | Managed | private |
| m_CharacterObj | Managed | private |
| m_CharacterPos | Managed | private |
| m_CharacterRot | Managed | private |
| m_Characters | Managed | private |
| m_CharacterType | Managed | private |
| m_CharGender | Managed | private |
| m_CharGenderList | Managed | private |
| m_CharPantsList | Managed | private |
| m_CharShirtList | Managed | private |
| m_CharShoesList | Managed | private |
| m_CleanupQueue | Managed | private |
| m_CurrentDropProbabilityStep | Managed | private |
| m_DropProbabilityArray | Managed | private |
| m_DropProbabilityRollsCount | Managed | private |
| m_DropSpawnMaxDelay | Managed | private |
| m_DropSpawnMinDelay | Managed | private |
| m_DropSpawnsQueued | Managed | private |
| m_EndNow | Managed | private |
| m_Fullbody | Managed | private |
| m_HasSource | Managed | private |
| m_HealthClient | Managed | private |
| m_HealthDamage | Managed | private |
| m_HealthMaxValue | Managed | private |
| m_HitDir | Managed | private |
| m_Initialized | Managed | privatestatic |
| m_Initialized | Managed | private |
| m_InitialSyncSent | Managed | private |
| m_Instances | Managed | privatestatic |
| m_IsRunning | Managed | private |
| m_LastBloodUpdate | Managed | private |
| m_LastDropSpawnTime | Managed | private |
| m_LastHealthUpdate | Managed | private |
| m_lastID | Managed | privatestatic |
| m_LayoutRoot | Managed | private |
| m_MaskWidgetUpdateCount | Managed | private |
| m_ParentMetaData | Managed | private |
| m_Player | Managed | private |
| m_Registrations | Managed | privatestatic |
| m_SequenceDuration | Managed | private |
| m_SequenceTick | Managed | private |
| m_Severity | Managed | private |
| m_SourceID | Managed | private |
| m_Terminating | Managed | private |
| m_TimeElapsedSequence | Managed | private |
| m_TimeElapsedTotal | Managed | private |
| m_TimeSinceLastTick | Managed | private |
| m_Type | Managed | private |
| m_WidgetArray | Managed | private |
| m_WidgetSetIdentifier | Managed | private |
| MemoryPointExists(string memoryPoint) | IEntity | private |
| ModelToWorld(vector modelPos) | IEntity | inlineprivate |
| NameOverride(out string output) | IEntity | inlineprivate |
| Object() | IEntity | private |
| OnEnterTrigger(ScriptedEntity trigger) | IEntity | inlineprivate |
| OnExplodeClient() | IEntity | inlineprivate |
| OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType) | IEntity | inlineprivate |
| OnLeaveTrigger(ScriptedEntity trigger) | IEntity | inlineprivate |
| OnPlayerRecievedHit() | IEntity | private |
| OnReceivedHit(ImpactEffectsData hitData) | IEntity | private |
| OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) | IEntity | private |
| Managed::OnRPC(ParamsReadContext ctx) | Managed | inlineprivate |
| OnScheduledTick(float deltatime) | Managed | inlineprivate |
| OnSimulationDisabled() | IEntity | inlineprivate |
| OnSimulationEnabled() | IEntity | inlineprivate |
| OnTreeCutDown(EntityAI cutting_entity) | IEntity | private |
| OnVoiceEvent(float breathing_resistance01) | Managed | inlineprivate |
| PlaceOnSurface() | IEntity | private |
| PlaySound(string sound_name, float range, bool create_local=true) | IEntity | inlineprivate |
| PlaySoundLoop(string sound_name, float range, bool create_local=true) | IEntity | inlineprivate |
| PlaySoundSet(out EffectSound sound, string sound_set, float fade_in, float fade_out, bool loop=false) | IEntity | inlineprivate |
| PlaySoundSetAtMemoryPoint(out EffectSound sound, string soundSet, string memoryPoint, bool looped=false, float play_fade_in=0, float stop_fade_out=0) | IEntity | inlineprivate |
| PlaySoundSetAtMemoryPointLooped(out EffectSound sound, string soundSet, string memoryPoint, float play_fade_in=0, float stop_fade_out=0) | IEntity | inlineprivate |
| PlaySoundSetAtMemoryPointLoopedSafe(out EffectSound sound, string soundSet, string memoryPoint, float play_fade_in=0, float stop_fade_out=0) | IEntity | inlineprivate |
| PlaySoundSetLoop(out EffectSound sound, string sound_set, float fade_in, float fade_out) | IEntity | inlineprivate |
| PostAreaDamageActions() | IEntity | private |
| PreAreaDamageActions() | IEntity | private |
| ProcessDirectDamage(int damageType, EntityAI source, string componentName, string ammoName, vector modelPos, float damageCoef=1.0, int flags=0) | IEntity | private |
| ProcessMeleeItemDamage(int mode=0) | IEntity | inlineprivate |
| ReceiveValue(int value_type, float value) | Managed | inlineprivate |
| RegisterData(Param p) | Managed | inlineprivate |
| RegisterGameplayEffectData(int id, Param p) | Managed | inlineprivate |
| RegisterRequester(typename type) | Managed | inlineprivatestatic |
| Release() | IEntity | inlineprivate |
| RemoveActiveEffects(array< int > effects) | Managed | inlineprivate |
| RemoveChild(notnull IEntity child, bool keepTransform=false) | IEntity | protected |
| RemoveProxyPhysics(string proxySelectionName) | IEntity | private |
| RemoveSuspendRequest(int request_id) | Managed | inlineprivate |
| REQ_BLOODLOSS | Managed | privatestatic |
| REQ_BURLAPSACK | Managed | privatestatic |
| REQ_CAMERAADS | Managed | privatestatic |
| REQ_CAMERANV | Managed | privatestatic |
| REQ_CONTAMINATEDAREA | Managed | privatestatic |
| REQ_CONTROLLERBLUR | Managed | privatestatic |
| REQ_CONTROLLERDISCONNECT | Managed | privatestatic |
| REQ_DEATHEFFECTS | Managed | privatestatic |
| REQ_DROWNING | Managed | privatestatic |
| REQ_FEVEREFFECTS | Managed | privatestatic |
| REQ_FLASHBANGEFFECTS | Managed | privatestatic |
| REQ_GLASSESAVIATOR | Managed | privatestatic |
| REQ_GLASSESDESIGNER | Managed | privatestatic |
| REQ_GLASSESSPORTBLACK | Managed | privatestatic |
| REQ_GLASSESSPORTBLUE | Managed | privatestatic |
| REQ_GLASSESSPORTGREEN | Managed | privatestatic |
| REQ_GLASSESSPORTORANGE | Managed | privatestatic |
| REQ_GLASSESTACTICAL | Managed | privatestatic |
| REQ_GLASSESWELDING | Managed | privatestatic |
| REQ_HEALTHHITEFFECTS | Managed | privatestatic |
| REQ_INTROCHROMABB | Managed | privatestatic |
| REQ_INVENTORYBLUR | Managed | privatestatic |
| REQ_MENUEFFECTS | Managed | privatestatic |
| REQ_MOTOHELMETBLACK | Managed | privatestatic |
| REQ_PAINBLUR | Managed | privatestatic |
| REQ_SERVERBROWSEREFFECTS | Managed | privatestatic |
| REQ_SHOCKHITEFFECTS | Managed | privatestatic |
| REQ_SPOOKYAREA | Managed | privatestatic |
| REQ_TUNELVISSION | Managed | privatestatic |
| REQ_TUTORIALEFFECTS | Managed | privatestatic |
| REQ_UNCONEFFECTS | Managed | privatestatic |
| REQ_UNDERGROUND | Managed | privatestatic |
| ResetIndicator() | Managed | inlineprivate |
| ResetMaskUpdateCount() | Managed | inlineprivate |
| ResetSequence() | Managed | inlineprivate |
| RPC(int rpc_type, array< ref Param > params, bool guaranteed, PlayerIdentity recipient=NULL) | IEntity | inlineprivate |
| RPCSingleParam(int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=NULL) | IEntity | inlineprivate |
| SaveCharName(string name) | Managed | inlineprivate |
| SaveDefaultCharacter() | Managed | inlineprivate |
| SendEvent(notnull IEntity actor, EntityEvent e, void extra) | IEntity | protected |
| SendInitValues() | Managed | inlineprivate |
| SendValue(int value_type, float value) | Managed | inlineprivate |
| SENSITIVTY_PERCENTAGE | Managed | private |
| SetAffectPathgraph(bool fromConfig, bool affect) | IEntity | private |
| SetAllowDamage(bool val) | IEntity | private |
| SetAngles(vector angles) | IEntity | protected |
| SetAttachment(string type, int slot) | Managed | inlineprivate |
| SetBeingBackstabbed(int backstabType) | IEntity | inlineprivate |
| SetBreathIntensityStamina(float stamina_cap, float stamina_current) | Managed | inlineprivate |
| SetCameraMask(int mask) | IEntity | protected |
| SetCanBeDestroyed(bool val) | IEntity | private |
| SetCharacterGender(ECharGender gender) | Managed | inlineprivate |
| SetCharacterID(int char_id) | Managed | inlineprivate |
| SetDestructTime(float time) | IEntity | private |
| SetDirection(vector vPos) | IEntity | private |
| SetDynamicPhysicsLifeTime(float lifeTime) | IEntity | private |
| SetEventMask(EntityEvent e) | IEntity | protected |
| SetFlags(EntityFlags flags, bool recursively) | IEntity | protected |
| SetFullHealth() | IEntity | private |
| SetGlobalHealth(float health) | IEntity | inlineprivate |
| SetHealth(string zoneName, string healthType, float value) | IEntity | private |
| SetHealth(float health) | IEntity | inlineprivate |
| SetHealth01(string zoneName, string healthType, float coef) | IEntity | inlineprivate |
| SetHealthLevel(int healthLevel, string zone="") | IEntity | inlineprivate |
| SetHealthMax(string zoneName="", string healthType="") | IEntity | inlineprivate |
| SetID(int id) | IEntity | protected |
| SetName(string name) | IEntity | protected |
| SetObject(vobject object, string options) | IEntity | protected |
| SetOrientation(vector vOrientation) | IEntity | private |
| SetOrigin(vector orig) | IEntity | protected |
| SetPosition(vector vPos) | IEntity | private |
| SetScale(float scale) | IEntity | protected |
| SetToDefaultCharacter() | Managed | inlineprivate |
| SetTransform(vector mat[4]) | IEntity | protected |
| SetupPlayerName(bool new_name) | Managed | inlineprivate |
| SetYawPitchRoll(vector angles) | IEntity | protected |
| ShootsExplosiveAmmo() | IEntity | inlineprivate |
| ShowDebugValues(bool show) | Managed | inlineprivate |
| ShowZonesHealth() | IEntity | inlineprivate |
| SpawnDamageDealtEffect() | IEntity | private |
| StartRunningDrops() | Managed | inlineprivate |
| StopAllEffects() | Managed | inlineprivate |
| StopIndicator(bool instant=false) | Managed | inlineprivate |
| StopSoundSet(out EffectSound sound) | IEntity | inlineprivate |
| SynchExplosion() | IEntity | inlineprivate |
| ToDelete() | IEntity | private |
| TransferValues(PlayerBase player) | Managed | inlineprivate |
| TrySpawnNextDrop() | Managed | inlineprivate |
| TYPE_BLOOD | Managed | private |
| TYPE_HEALTH | Managed | private |
| Update() | IEntity | protected |
| Managed::Update(float timeSlice) | Managed | inlineprivate |
| Managed::Update(float timeSlice=0, Param p=null, int handle=-1) | Managed | inlineprivate |
| UpdateVisibility(bool state) | Managed | inlineprivate |
| UpdateWidgets(int type=-1, float timeSlice=0, Param p=null, int handle=-1) | Managed | inlineprivate |
| VALUE_CHECK_INTERVAL | Managed | private |
| VectorToLocal(vector vec) | IEntity | protected |
| VectorToParent(vector vec) | IEntity | protected |
| VerifyRequester(PPERequesterBase req) | Managed | inlineprivatestatic |
| WorldToModel(vector worldPos) | IEntity | inlineprivate |
| ~IntroSceneCharacter() | Managed | inlineprivate |
| ~Object() | IEntity | private |