| AttachMagazine(Magazine mag, ActionBase control_action=NULL) | WeaponManager | inlineprotected |
| CanAttachMagazine(Weapon_Base wpn, Magazine mag, bool reservationCheck=true) | WeaponManager | inlineprotected |
| CanDetachMagazine(Weapon_Base wpn, Magazine mag, bool reservationCheck=true) | WeaponManager | inlineprotected |
| CanEjectBullet(Weapon_Base wpn, bool reservationCheck=true) | WeaponManager | inlineprotected |
| CanEjectBulletVerified() | WeaponManager | inlineprotected |
| CanFire(Weapon_Base wpn) | WeaponManager | inlineprotected |
| CanLoadBullet(Weapon_Base wpn, Magazine mag, bool reservationCheck=true) | WeaponManager | inlineprotected |
| CanSwapMagazine(Weapon_Base wpn, Magazine mag, bool reservationCheck=true) | WeaponManager | inlineprotected |
| CanUnjam(Weapon_Base wpn, bool reservationCheck=true) | WeaponManager | inlineprotected |
| CompareMagazinesSuitability(Magazine mag1, Magazine mag2) | WeaponManager | inlineprivate |
| DelayedRefreshAnimationState(int delay) | WeaponManager | inlineprivate |
| DetachMagazine(InventoryLocation invLoc, ActionBase control_action=NULL) | WeaponManager | inlineprotected |
| EjectBullet(ActionBase control_action=NULL) | WeaponManager | inlineprotected |
| EjectBulletVerified(ActionBase control_action=NULL) | WeaponManager | inlineprotected |
| Fire(Weapon_Base wpn) | WeaponManager | inlineprotected |
| FORCE_EJECT_BULLET_TIMEOUT | WeaponManager | protected |
| GetCurrentModeName() | WeaponManager | inlineprivate |
| GetNextPreparedMagazine(out int startIdx) | WeaponManager | inlineprivate |
| GetPreparedMagazine() | WeaponManager | inlineprivate |
| InventoryReservation(Magazine mag, InventoryLocation invLoc) | WeaponManager | inlineprotected |
| IsRunning() | WeaponManager | inlineprivate |
| LoadBullet(Magazine mag, ActionBase control_action=NULL) | WeaponManager | inlineprotected |
| LoadMultiBullet(Magazine mag, ActionBase control_action=NULL) | WeaponManager | inlineprotected |
| LoadMultiBulletStop() | WeaponManager | inlineprotected |
| m_AnimationRefreshCooldown | WeaponManager | protected |
| m_canEnd | WeaponManager | protected |
| m_ControlAction | WeaponManager | protected |
| m_ForceEjectBulletTimestamp | WeaponManager | protected |
| m_InIronSight | WeaponManager | protected |
| m_InOptic | WeaponManager | protected |
| m_InProgress | WeaponManager | protected |
| m_IsEventSended | WeaponManager | protected |
| m_justStart | WeaponManager | protected |
| m_LastAcknowledgmentID | WeaponManager | protected |
| m_MagazineInHand | WeaponManager | protected |
| m_MagazinePilesInInventory | WeaponManager | protected |
| m_MagazineStorageInInventory | WeaponManager | protected |
| m_NewJamChance | WeaponManager | protected |
| m_PendingInventoryLocation | WeaponManager | protected |
| m_PendingTargetMagazine | WeaponManager | protected |
| m_PendingWeaponAction | WeaponManager | protected |
| m_PendingWeaponActionAcknowledgmentID | WeaponManager | protected |
| m_player | WeaponManager | protected |
| m_PreparedMagazine | WeaponManager | protected |
| m_readyToStart | WeaponManager | protected |
| m_SuitableMagazines | WeaponManager | protected |
| m_TargetInventoryLocation | WeaponManager | protected |
| m_WaitToSyncJamChance | WeaponManager | protected |
| m_WantContinue | WeaponManager | protected |
| m_WeaponInHand | WeaponManager | protected |
| MAX_DROP_MAGAZINE_DISTANCE_SQ | WeaponManager | private |
| OnInputUserDataProcess(int userDataType, ParamsReadContext ctx) | WeaponManager | inlineprivate |
| OnLiftWeapon() | WeaponManager | inlineprivate |
| OnMagazineAttach(Magazine mag) | WeaponManager | inlineprivate |
| OnMagazineDetach(Magazine mag) | WeaponManager | inlineprivate |
| OnMagazineInventoryEnter(Magazine mag) | WeaponManager | inlineprivate |
| OnMagazineInventoryExit(Magazine mag) | WeaponManager | inlineprivate |
| OnSyncJuncture(int pJunctureID, ParamsReadContext pCtx) | WeaponManager | inlineprivate |
| OnWeaponActionEnd() | WeaponManager | inlineprivate |
| PrepareInventoryLocationForMagazineSwap(notnull Weapon_Base wpn, notnull Magazine new_mag, out InventoryLocation new_il) | WeaponManager | inlineprivate |
| Refresh() | WeaponManager | inlineprivate |
| RefreshAnimationState() | WeaponManager | inlineprivate |
| SetEjectBulletTryTimestamp() | WeaponManager | inlineprotected |
| SetNextMuzzleMode() | WeaponManager | inlineprotected |
| SetRunning(bool value) | WeaponManager | inlineprivate |
| SetSutableMagazines() | WeaponManager | inlineprivate |
| SortMagazineAfterLoad() | WeaponManager | inlineprivate |
| StartAction(int action, Magazine mag, InventoryLocation il, ActionBase control_action=NULL) | WeaponManager | inlineprivate |
| StartPendingAction() | WeaponManager | inlineprivate |
| SwapMagazine(Magazine mag, ActionBase control_action=NULL) | WeaponManager | inlineprotected |
| SwapMagazineEx(Magazine mag, InventoryLocation invLoc, ActionBase control_action=NULL) | WeaponManager | inlineprotected |
| Synchronize() | WeaponManager | inlineprivate |
| Unjam(ActionBase control_action=NULL) | WeaponManager | inlineprotected |
| Update(float deltaT) | WeaponManager | inlineprivate |
| WantContinue() | WeaponManager | inlineprivate |
| WeaponManager(PlayerBase player) | WeaponManager | inlineprotected |