DayZ 1.24
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WeaponManager Member List

This is the complete list of members for WeaponManager, including all inherited members.

AttachMagazine(Magazine mag, ActionBase control_action=NULL)WeaponManagerinlineprotected
CanAttachMagazine(Weapon_Base wpn, Magazine mag, bool reservationCheck=true)WeaponManagerinlineprotected
CanDetachMagazine(Weapon_Base wpn, Magazine mag, bool reservationCheck=true)WeaponManagerinlineprotected
CanEjectBullet(Weapon_Base wpn, bool reservationCheck=true)WeaponManagerinlineprotected
CanEjectBulletVerified()WeaponManagerinlineprotected
CanFire(Weapon_Base wpn)WeaponManagerinlineprotected
CanLoadBullet(Weapon_Base wpn, Magazine mag, bool reservationCheck=true)WeaponManagerinlineprotected
CanSwapMagazine(Weapon_Base wpn, Magazine mag, bool reservationCheck=true)WeaponManagerinlineprotected
CanUnjam(Weapon_Base wpn, bool reservationCheck=true)WeaponManagerinlineprotected
CompareMagazinesSuitability(Magazine mag1, Magazine mag2)WeaponManagerinlineprivate
DelayedRefreshAnimationState(int delay)WeaponManagerinlineprivate
DetachMagazine(InventoryLocation invLoc, ActionBase control_action=NULL)WeaponManagerinlineprotected
EjectBullet(ActionBase control_action=NULL)WeaponManagerinlineprotected
EjectBulletVerified(ActionBase control_action=NULL)WeaponManagerinlineprotected
Fire(Weapon_Base wpn)WeaponManagerinlineprotected
FORCE_EJECT_BULLET_TIMEOUTWeaponManagerprotected
GetCurrentModeName()WeaponManagerinlineprivate
GetNextPreparedMagazine(out int startIdx)WeaponManagerinlineprivate
GetPreparedMagazine()WeaponManagerinlineprivate
InventoryReservation(Magazine mag, InventoryLocation invLoc)WeaponManagerinlineprotected
IsRunning()WeaponManagerinlineprivate
LoadBullet(Magazine mag, ActionBase control_action=NULL)WeaponManagerinlineprotected
LoadMultiBullet(Magazine mag, ActionBase control_action=NULL)WeaponManagerinlineprotected
LoadMultiBulletStop()WeaponManagerinlineprotected
m_AnimationRefreshCooldownWeaponManagerprotected
m_canEndWeaponManagerprotected
m_ControlActionWeaponManagerprotected
m_ForceEjectBulletTimestampWeaponManagerprotected
m_InIronSightWeaponManagerprotected
m_InOpticWeaponManagerprotected
m_InProgressWeaponManagerprotected
m_IsEventSendedWeaponManagerprotected
m_justStartWeaponManagerprotected
m_LastAcknowledgmentIDWeaponManagerprotected
m_MagazineInHandWeaponManagerprotected
m_MagazinePilesInInventoryWeaponManagerprotected
m_MagazineStorageInInventoryWeaponManagerprotected
m_NewJamChanceWeaponManagerprotected
m_PendingInventoryLocationWeaponManagerprotected
m_PendingTargetMagazineWeaponManagerprotected
m_PendingWeaponActionWeaponManagerprotected
m_PendingWeaponActionAcknowledgmentIDWeaponManagerprotected
m_playerWeaponManagerprotected
m_PreparedMagazineWeaponManagerprotected
m_readyToStartWeaponManagerprotected
m_SuitableMagazinesWeaponManagerprotected
m_TargetInventoryLocationWeaponManagerprotected
m_WaitToSyncJamChanceWeaponManagerprotected
m_WantContinueWeaponManagerprotected
m_WeaponInHandWeaponManagerprotected
MAX_DROP_MAGAZINE_DISTANCE_SQWeaponManagerprivate
OnInputUserDataProcess(int userDataType, ParamsReadContext ctx)WeaponManagerinlineprivate
OnLiftWeapon()WeaponManagerinlineprivate
OnMagazineAttach(Magazine mag)WeaponManagerinlineprivate
OnMagazineDetach(Magazine mag)WeaponManagerinlineprivate
OnMagazineInventoryEnter(Magazine mag)WeaponManagerinlineprivate
OnMagazineInventoryExit(Magazine mag)WeaponManagerinlineprivate
OnSyncJuncture(int pJunctureID, ParamsReadContext pCtx)WeaponManagerinlineprivate
OnWeaponActionEnd()WeaponManagerinlineprivate
PrepareInventoryLocationForMagazineSwap(notnull Weapon_Base wpn, notnull Magazine new_mag, out InventoryLocation new_il)WeaponManagerinlineprivate
Refresh()WeaponManagerinlineprivate
RefreshAnimationState()WeaponManagerinlineprivate
SetEjectBulletTryTimestamp()WeaponManagerinlineprotected
SetNextMuzzleMode()WeaponManagerinlineprotected
SetRunning(bool value)WeaponManagerinlineprivate
SetSutableMagazines()WeaponManagerinlineprivate
SortMagazineAfterLoad()WeaponManagerinlineprivate
StartAction(int action, Magazine mag, InventoryLocation il, ActionBase control_action=NULL)WeaponManagerinlineprivate
StartPendingAction()WeaponManagerinlineprivate
SwapMagazine(Magazine mag, ActionBase control_action=NULL)WeaponManagerinlineprotected
SwapMagazineEx(Magazine mag, InventoryLocation invLoc, ActionBase control_action=NULL)WeaponManagerinlineprotected
Synchronize()WeaponManagerinlineprivate
Unjam(ActionBase control_action=NULL)WeaponManagerinlineprotected
Update(float deltaT)WeaponManagerinlineprivate
WantContinue()WeaponManagerinlineprivate
WeaponManager(PlayerBase player)WeaponManagerinlineprotected