AttachMagazine(Magazine mag, ActionBase control_action=NULL) | WeaponManager | inlineprotected |
CanAttachMagazine(Weapon_Base wpn, Magazine mag, bool reservationCheck=true) | WeaponManager | inlineprotected |
CanDetachMagazine(Weapon_Base wpn, Magazine mag, bool reservationCheck=true) | WeaponManager | inlineprotected |
CanEjectBullet(Weapon_Base wpn, bool reservationCheck=true) | WeaponManager | inlineprotected |
CanEjectBulletVerified() | WeaponManager | inlineprotected |
CanFire(Weapon_Base wpn) | WeaponManager | inlineprotected |
CanLoadBullet(Weapon_Base wpn, Magazine mag, bool reservationCheck=true) | WeaponManager | inlineprotected |
CanSwapMagazine(Weapon_Base wpn, Magazine mag, bool reservationCheck=true) | WeaponManager | inlineprotected |
CanUnjam(Weapon_Base wpn, bool reservationCheck=true) | WeaponManager | inlineprotected |
CompareMagazinesSuitability(Magazine mag1, Magazine mag2) | WeaponManager | inlineprivate |
DelayedRefreshAnimationState(int delay) | WeaponManager | inlineprivate |
DetachMagazine(InventoryLocation invLoc, ActionBase control_action=NULL) | WeaponManager | inlineprotected |
EjectBullet(ActionBase control_action=NULL) | WeaponManager | inlineprotected |
EjectBulletVerified(ActionBase control_action=NULL) | WeaponManager | inlineprotected |
Fire(Weapon_Base wpn) | WeaponManager | inlineprotected |
FORCE_EJECT_BULLET_TIMEOUT | WeaponManager | protected |
GetCurrentModeName() | WeaponManager | inlineprivate |
GetNextPreparedMagazine(out int startIdx) | WeaponManager | inlineprivate |
GetPreparedMagazine() | WeaponManager | inlineprivate |
InventoryReservation(Magazine mag, InventoryLocation invLoc) | WeaponManager | inlineprotected |
IsRunning() | WeaponManager | inlineprivate |
LoadBullet(Magazine mag, ActionBase control_action=NULL) | WeaponManager | inlineprotected |
LoadMultiBullet(Magazine mag, ActionBase control_action=NULL) | WeaponManager | inlineprotected |
LoadMultiBulletStop() | WeaponManager | inlineprotected |
m_AnimationRefreshCooldown | WeaponManager | protected |
m_canEnd | WeaponManager | protected |
m_ControlAction | WeaponManager | protected |
m_ForceEjectBulletTimestamp | WeaponManager | protected |
m_InIronSight | WeaponManager | protected |
m_InOptic | WeaponManager | protected |
m_InProgress | WeaponManager | protected |
m_IsEventSended | WeaponManager | protected |
m_justStart | WeaponManager | protected |
m_LastAcknowledgmentID | WeaponManager | protected |
m_MagazineInHand | WeaponManager | protected |
m_MagazinePilesInInventory | WeaponManager | protected |
m_MagazineStorageInInventory | WeaponManager | protected |
m_NewJamChance | WeaponManager | protected |
m_PendingInventoryLocation | WeaponManager | protected |
m_PendingTargetMagazine | WeaponManager | protected |
m_PendingWeaponAction | WeaponManager | protected |
m_PendingWeaponActionAcknowledgmentID | WeaponManager | protected |
m_player | WeaponManager | protected |
m_PreparedMagazine | WeaponManager | protected |
m_readyToStart | WeaponManager | protected |
m_SuitableMagazines | WeaponManager | protected |
m_TargetInventoryLocation | WeaponManager | protected |
m_WaitToSyncJamChance | WeaponManager | protected |
m_WantContinue | WeaponManager | protected |
m_WeaponInHand | WeaponManager | protected |
MAX_DROP_MAGAZINE_DISTANCE_SQ | WeaponManager | private |
OnInputUserDataProcess(int userDataType, ParamsReadContext ctx) | WeaponManager | inlineprivate |
OnLiftWeapon() | WeaponManager | inlineprivate |
OnMagazineAttach(Magazine mag) | WeaponManager | inlineprivate |
OnMagazineDetach(Magazine mag) | WeaponManager | inlineprivate |
OnMagazineInventoryEnter(Magazine mag) | WeaponManager | inlineprivate |
OnMagazineInventoryExit(Magazine mag) | WeaponManager | inlineprivate |
OnSyncJuncture(int pJunctureID, ParamsReadContext pCtx) | WeaponManager | inlineprivate |
OnWeaponActionEnd() | WeaponManager | inlineprivate |
PrepareInventoryLocationForMagazineSwap(notnull Weapon_Base wpn, notnull Magazine new_mag, out InventoryLocation new_il) | WeaponManager | inlineprivate |
Refresh() | WeaponManager | inlineprivate |
RefreshAnimationState() | WeaponManager | inlineprivate |
SetEjectBulletTryTimestamp() | WeaponManager | inlineprotected |
SetNextMuzzleMode() | WeaponManager | inlineprotected |
SetRunning(bool value) | WeaponManager | inlineprivate |
SetSutableMagazines() | WeaponManager | inlineprivate |
SortMagazineAfterLoad() | WeaponManager | inlineprivate |
StartAction(int action, Magazine mag, InventoryLocation il, ActionBase control_action=NULL) | WeaponManager | inlineprivate |
StartPendingAction() | WeaponManager | inlineprivate |
SwapMagazine(Magazine mag, ActionBase control_action=NULL) | WeaponManager | inlineprotected |
SwapMagazineEx(Magazine mag, InventoryLocation invLoc, ActionBase control_action=NULL) | WeaponManager | inlineprotected |
Synchronize() | WeaponManager | inlineprivate |
Unjam(ActionBase control_action=NULL) | WeaponManager | inlineprotected |
Update(float deltaT) | WeaponManager | inlineprivate |
WantContinue() | WeaponManager | inlineprivate |
WeaponManager(PlayerBase player) | WeaponManager | inlineprotected |