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    DayZ 1.24
    
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This is the complete list of members for WeaponInventory, including all inherited members.
| AddEntityToInventory(notnull EntityAI item) | GameInventory | inlineprivate | 
| AddInventoryReservation(EntityAI item, InventoryLocation dst, int timeout_ms) | GameInventory | privatestatic | 
| AddInventoryReservationEx(EntityAI item, InventoryLocation dst, int timeout_ms) | GameInventory | inlineprivate | 
| AttachmentCount() | GameInventory | private | 
| c_InventoryReservationTimeoutMS | GameInventory | private | 
| c_InventoryReservationTimeoutShortMS | GameInventory | private | 
| c_MaxItemDistanceRadius | GameInventory | private | 
| CanAddAttachment(notnull EntityAI e) | GameInventory | private | 
| CanAddAttachmentEx(notnull EntityAI e, int slot) | GameInventory | private | 
| CanAddEntityInCargo(notnull EntityAI e, bool flip) | GameInventory | private | 
| CanAddEntityInCargoEx(notnull EntityAI e, int idx, int row, int col, bool flip) | GameInventory | private | 
| CanAddEntityInCargoExLoc(InventoryLocation loc) | GameInventory | private | 
| CanAddEntityInto(notnull EntityAI item, FindInventoryLocationType flags=FindInventoryLocationType.ANY) | GameInventory | inlineprivate | 
| CanAddEntityIntoHands(notnull EntityAI item) | GameInventory | inlineprivate | 
| CanAddEntityIntoInventory(notnull EntityAI item) | GameInventory | inlineprivate | 
| CanAddEntityToInventory(notnull EntityAI item, int flag=FindInventoryLocationType.ANY) | GameInventory | inlineprivate | 
| CanAddSwappedEntity(notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2) | GameInventory | private | 
| CanForceSwapEntities(notnull EntityAI item1, InventoryLocation item1_dst, notnull EntityAI item2, out InventoryLocation item2_dst) | GameInventory | privatestatic | 
| CanForceSwapEntitiesEx(notnull EntityAI item1, InventoryLocation item1_dst, notnull EntityAI item2, out InventoryLocation item2_dst) | GameInventory | inlineprivatestatic | 
| CanLockInventoryWithKey(notnull EntityAI key) | GameInventory | private | 
| CanRemoveAttachment(EntityAI attachment) | GameInventory | private | 
| CanRemoveAttachmentEx(EntityAI attachment, int slot) | GameInventory | private | 
| CanRemoveEntity() | GameInventory | inlineprivate | 
| CanRemoveEntityInCargo(notnull EntityAI e) | GameInventory | private | 
| CanRemoveEntityInCargoEx(notnull EntityAI e, int idx, int row, int col) | GameInventory | private | 
| CanSwapEntities(notnull EntityAI item1, notnull EntityAI item2) | GameInventory | privatestatic | 
| CanSwapEntitiesEx(notnull EntityAI item1, notnull EntityAI item2) | GameInventory | inlineprivatestatic | 
| CanUnlockInventoryWithKey(notnull EntityAI key) | GameInventory | private | 
| CheckDropRequest(notnull Man requestingPlayer, notnull InventoryLocation src, float radius) | GameInventory | privatestatic | 
| CheckManipulatedObjectsDistances(notnull EntityAI e0, notnull EntityAI e1, float radius) | GameInventory | privatestatic | 
| CheckMoveToDstRequest(notnull Man requestingPlayer, notnull InventoryLocation src, notnull InventoryLocation dst, float radius) | GameInventory | privatestatic | 
| CheckRequestSrc(notnull Man requestingPlayer, notnull InventoryLocation src, float radius) | GameInventory | privatestatic | 
| CheckSwapItemsRequest(notnull Man requestingPlayer, notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, float radius) | GameInventory | privatestatic | 
| CheckTakeItemRequest(notnull Man requestingPlayer, notnull InventoryLocation src, notnull InventoryLocation dst, float radius) | GameInventory | privatestatic | 
| ClearInventoryReservation(EntityAI item, InventoryLocation dst) | GameInventory | privatestatic | 
| ClearInventoryReservationEx(EntityAI item, InventoryLocation dst) | GameInventory | inlineprivate | 
| CountInventory() | GameInventory | private | 
| CreateAttachment(string typeName) | GameInventory | private | 
| CreateAttachmentEx(string typeName, int slotId) | GameInventory | private | 
| CreateEntityInCargo(string typeName) | GameInventory | private | 
| CreateEntityInCargoEx(string typeName, int idx, int row, int col, bool flip) | GameInventory | private | 
| CreateInInventory(string type) | GameInventory | inlineprivate | 
| DropEntity(InventoryMode mode, EntityAI owner, notnull EntityAI item) | GameInventory | inlineprivate | 
| DropEntityInBounds(InventoryMode mode, EntityAI owner, notnull EntityAI item, vector halfExtents, float angle, float cosAngle, float sinAngle) | GameInventory | inlineprivate | 
| DropEntityWithTransform(InventoryMode mode, EntityAI owner, notnull EntityAI item, vector transform[4]) | GameInventory | inlineprivate | 
| EEDelete(EntityAI parent) | GameInventory | inlineprivate | 
| EEInit() | GameInventory | inlineprivate | 
| EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items) | GameInventory | private | 
| ExtendInventoryReservation(EntityAI item, InventoryLocation dst, int timeout_ms) | GameInventory | privatestatic | 
| ExtendInventoryReservationEx(EntityAI item, InventoryLocation dst, int timeout_ms) | GameInventory | inlineprivate | 
| FindAttachment(int slot) | GameInventory | private | 
| FindAttachmentByName(string slotName) | GameInventory | private | 
| FindFirstFreeLocationForNewEntity(string item_type, FindInventoryLocationType flags, out notnull InventoryLocation loc) | GameInventory | private | 
| FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc) | GameInventory | private | 
| FindFreeLocationForEx(notnull EntityAI item, FindInventoryLocationType flags, notnull InventoryLocation exclude, out notnull InventoryLocation loc) | GameInventory | private | 
| FindFreeLocationsFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull array< ref InventoryLocation > locs) | GameInventory | private | 
| FindPlaceholderForSlot(int slot) | GameInventory | private | 
| FlipCargo() | GameInventory | private | 
| ForceSwapEntities(InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) | GameInventory | inlineprivate | 
| GetAnyInventoryReservationCount() | GameInventory | private | 
| GetAttachmentFromIndex(int index) | GameInventory | private | 
| GetAttachmentSlotId(int index) | GameInventory | private | 
| GetAttachmentSlotsCount() | GameInventory | private | 
| GetCargo() | GameInventory | private | 
| GetCargoFromIndex(int index) | GameInventory | private | 
| GetCurrentAttachmentSlotInfo(out int slot_id, out string slot_name) | GameInventory | inlineprivate | 
| GetCurrentInventoryLocation(out notnull InventoryLocation loc) | GameInventory | private | 
| GetFlipCargo() | GameInventory | private | 
| GetInventoryCheckContext() | GameInventory | inlineprivatestatic | 
| GetInventoryOwner() | GameInventory | private | 
| GetInventoryReservationCount(EntityAI item, InventoryLocation dst) | GameInventory | privatestatic | 
| GetScriptLockCount() | GameInventory | private | 
| GetSlotId(int index) | GameInventory | private | 
| GetSlotIdCount() | GameInventory | private | 
| GetSlotLock(int slot) | GameInventory | private | 
| HasAttachment(notnull EntityAI e) | GameInventory | private | 
| HasAttachmentEx(notnull EntityAI e, int slot) | GameInventory | private | 
| HasAttachmentSlot(int slotId) | GameInventory | inlineprivate | 
| HasEntityInCargo(notnull EntityAI e) | GameInventory | private | 
| HasEntityInCargoEx(notnull EntityAI e, int idx, int row, int col) | GameInventory | private | 
| HasEntityInInventory(notnull EntityAI item) | GameInventory | private | 
| HasInventoryReservation(EntityAI item, InventoryLocation dst) | GameInventory | privatestatic | 
| HasInventoryReservationCanAdd(EntityAI item, InventoryLocation dst) | GameInventory | privatestatic | 
| HasInventoryReservationEx(EntityAI item, InventoryLocation dst, FindInventoryReservationMode itemMode, FindInventoryReservationMode parentMode) | GameInventory | privatestatic | 
| HasInventorySlot(int slotId) | GameInventory | private | 
| HasKeys() | GameInventory | private | 
| Init() | GameInventory | inlineprivate | 
| IsAttachment() | GameInventory | inlineprivate | 
| IsCargoInHiearchy() | GameInventory | inlineprivate | 
| IsInCargo() | GameInventory | inlineprivate | 
| IsInventoryLocked() | GameInventory | private | 
| IsInventoryLockedForLockType(int lockType) | GameInventory | private | 
| IsInventoryUnlocked() | GameInventory | private | 
| IsPlaceholderEntity(notnull Object e) | GameInventory | private | 
| LocalDestroyEntity(notnull EntityAI item) | GameInventory | inlineprivate | 
| LocationAddEntity(notnull InventoryLocation inv_loc) | GameInventory | privatestatic | 
| LocationCanAddEntity(notnull InventoryLocation inv_loc) | GameInventory | privatestatic | 
| LocationCanAddEntityEx(notnull InventoryLocation inv_loc) | GameInventory | inlineprivatestatic | 
| LocationCanMoveEntity(notnull InventoryLocation src, notnull InventoryLocation dst) | GameInventory | privatestatic | 
| LocationCanMoveEntitySyncCheck(notnull InventoryLocation src, notnull InventoryLocation dst) | GameInventory | inlineprivatestatic | 
| LocationCanRemoveEntity(notnull InventoryLocation inv_loc) | GameInventory | privatestatic | 
| LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation) | GameInventory | privatestatic | 
| LocationCreateLocalEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation) | GameInventory | privatestatic | 
| LocationGetEntity(notnull InventoryLocation inv_loc) | GameInventory | privatestatic | 
| LocationMoveEntity(notnull InventoryLocation src_loc, notnull InventoryLocation dst_loc) | GameInventory | privatestatic | 
| LocationRemoveEntity(notnull InventoryLocation inv_loc) | GameInventory | privatestatic | 
| LocationSwap(notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2) | GameInventory | privatestatic | 
| LocationSyncMoveEntity(notnull InventoryLocation src_loc, notnull InventoryLocation dst_loc) | GameInventory | privatestatic | 
| LocationTestAddEntity(notnull InventoryLocation inv_loc, bool do_resevation_check, bool do_item_check, bool do_lock_check, bool do_occupancy_test, bool do_script_check, bool do_script_load_check) | GameInventory | privatestatic | 
| LockInventory(int lockType) | GameInventory | private | 
| LockInventoryWithKey(notnull EntityAI key) | GameInventory | private | 
| m_inventory_check_context | GameInventory | privatestatic | 
| MakeDstForSwap(notnull InventoryLocation src1, notnull InventoryLocation src2, out InventoryLocation dst1, out InventoryLocation dst2) | GameInventory | inlineprivatestatic | 
| MakeSrcAndDstForForceSwap(notnull EntityAI item1, notnull EntityAI item2, out InventoryLocation src1, out InventoryLocation src2, out InventoryLocation dst1, notnull InventoryLocation dst2) | GameInventory | inlineprivatestatic | 
| MakeSrcAndDstForSwap(notnull EntityAI item1, notnull EntityAI item2, out InventoryLocation src1, out InventoryLocation src2, out InventoryLocation dst1, out InventoryLocation dst2) | GameInventory | inlineprivatestatic | 
| OnAfterStoreLoad() | GameInventory | private | 
| OnInputUserDataProcess(ParamsReadContext ctx) | GameInventory | private | 
| OnInventoryFailure(InventoryCommandType type, InventoryValidationReason reason, InventoryLocation src, InventoryLocation dst) | GameInventory | private | 
| OnInventoryJunctureFailureFromServer(ParamsReadContext ctx) | GameInventory | private | 
| OnInventoryJunctureFromServer(ParamsReadContext ctx) | GameInventory | private | 
| OnInventoryJunctureRepairFromServer(ParamsReadContext ctx) | GameInventory | private | 
| OnServerInventoryCommand(ParamsReadContext ctx) | GameInventory | private | 
| OnServerInventoryCommandStatic(ParamsReadContext ctx) | GameInventory | inlineprivatestatic | 
| OnStoreLoad(ParamsReadContext ctx, int version) | GameInventory | inlineprivate | 
| OnStoreSave(ParamsWriteContext ctx) | GameInventory | private | 
| PrepareDropEntityPos(EntityAI owner, notnull EntityAI item, out vector mat[4], bool useValuesInMatrix=false, int conflictCheckDepth=-1) | GameInventory | privatestatic | 
| ReplaceItemWithNew(InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) | GameInventory | inlineprivate | 
| ResetFlipCargo() | GameInventory | private | 
| ServerHandEvent(notnull Man player, notnull EntityAI item, ParamsWriteContext ctx) | GameInventory | privatestatic | 
| ServerLocationMoveEntity(notnull EntityAI item, ParamsWriteContext ctx) | GameInventory | privatestatic | 
| ServerLocationSwap(notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, ParamsWriteContext ctx) | GameInventory | privatestatic | 
| ServerLocationSyncMoveEntity(Man player, notnull EntityAI item, ParamsWriteContext ctx) | GameInventory | privatestatic | 
| SetFlipCargo(bool flip) | GameInventory | private | 
| SetGroundPosByOwner(EntityAI owner, notnull EntityAI item, out InventoryLocation ground) | GameInventory | inlineprivatestatic | 
| SetGroundPosByOwnerBounds(EntityAI owner, notnull EntityAI item, out InventoryLocation ground, vector halfExtents, float angle, float cosAngle, float sinAngle) | GameInventory | inlineprivatestatic | 
| SetGroundPosByTransform(EntityAI owner, notnull EntityAI item, out InventoryLocation ground, vector transform[4]) | GameInventory | inlineprivatestatic | 
| SetSlotLock(int slot, bool locked) | GameInventory | private | 
| SwapEntities(InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2) | GameInventory | inlineprivate | 
| TakeEntityAsAttachment(InventoryMode mode, notnull EntityAI item) | GameInventory | inlineprivate | 
| TakeEntityAsAttachmentEx(InventoryMode mode, notnull EntityAI item, int slot) | GameInventory | inlineprivate | 
| TakeEntityAsTargetAttachment(InventoryMode mode, notnull EntityAI target, notnull EntityAI item) | GameInventory | inlineprivate | 
| TakeEntityAsTargetAttachmentEx(InventoryMode mode, notnull EntityAI target, notnull EntityAI item, int slot) | GameInventory | inlineprivate | 
| TakeEntityToCargo(InventoryMode mode, notnull EntityAI item) | GameInventory | inlineprivate | 
| TakeEntityToCargoEx(InventoryMode mode, notnull EntityAI item, int idx, int row, int col) | GameInventory | inlineprivate | 
| TakeEntityToInventory(InventoryMode mode, FindInventoryLocationType flags, notnull EntityAI item) | GameInventory | inlineprivate | 
| TakeEntityToTargetCargo(InventoryMode mode, notnull EntityAI target, notnull EntityAI item) | GameInventory | inlineprivate | 
| TakeEntityToTargetCargoEx(InventoryMode mode, notnull CargoBase cargo, notnull EntityAI item, int row, int col) | GameInventory | inlineprivate | 
| TakeEntityToTargetInventory(InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) | GameInventory | inlineprivate | 
| TakeToDst(InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst) | GameInventory | inlineprivate | 
| TestAddEntityInCargoEx(notnull EntityAI e, int idx, int row, int col, bool flip, bool do_resevation_check, bool do_item_check, bool do_lock_check, bool do_occupancy_test, bool do_script_check, bool do_script_load_check) | GameInventory | private | 
| TestAddEntityInCargoExLoc(notnull InventoryLocation loc, bool do_resevation_check, bool do_item_check, bool do_lock_check, bool do_occupancy_test, bool do_script_check, bool do_script_load_check) | GameInventory | private | 
| TestDropEntityPos(EntityAI owner, notnull EntityAI item, out vector mat[4], bool useValuesInMatrix=false, int conflictCheckDepth=-1) | GameInventory | privatestatic | 
| UnlockInventory(int lockType) | GameInventory | private | 
| UnlockInventoryWithKey(notnull EntityAI key) | GameInventory | private |