| AddAsChild(Object obj, vector local_pos, vector local_ori, bool force_rotation_to_world) | EffectParticle | inlineprivate | 
  | AttachTo(Object obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_rotation_to_world=false) | EffectParticle | inlineprivate | 
  | BloodSplatGround(vector start_pos, vector speed_vector, float decay_coef) | Hit_MeatBones | inlineprivate | 
  | BloodSplatWall() | Hit_MeatBones | inlineprivate | 
  | CalculateStoppingForce(float in_speedf, float out_speedf, string ammoType, float weight) | Hit_MeatBones | inlineprivate | 
  | CheckLifeSpan() | EffectParticle | inlineprivate | 
  | DEFAULT_PROJECTILE_WEIGHT | EffBulletImpactBase | privatestatic | 
  | EffBulletImpactBase() | EffBulletImpactBase | inlineprivate | 
  | EffectParticle() | EffectParticle | inlineprivate | 
  | EvaluateEffect(Object directHit, int componentIndex, vector pos, int impact_type, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, string ammoType) | EffBulletImpactBase | inlineprivate | 
  | Event_OnPlayStart() | EffectParticle | inlineprivate | 
  | Event_OnPlayStarted() | EffectParticle | inlineprivate | 
  | Event_OnStarted() | Hit_MeatBones | inlineprivate | 
  | ForceParticleRotationRelativeToWorld(bool state) | EffectParticle | inlineprivate | 
  | GetCurrentLocalPosition() | EffectParticle | inlineprivate | 
  | GetCurrentOrientation() | EffectParticle | inlineprivate | 
  | GetCurrentParent() | EffectParticle | inlineprivate | 
  | GetCurrentParticleID() | EffectParticle | inlineprivate | 
  | GetCurrentPosition() | EffectParticle | inlineprivate | 
  | GetDebugName() | EffectParticle | inlineprivate | 
  | GetEffectType() | EffectParticle | inlineprivate | 
  | GetOrientation() | EffectParticle | inlineprivate | 
  | GetParticle() | EffectParticle | inlineprivate | 
  | GetParticleID() | EffectParticle | inlineprivate | 
  | Hit_MeatBones() | Hit_MeatBones | inlineprivate | 
  | Hit_MeatBones_MeleePipeWrench() | Hit_MeatBones_MeleePipeWrench | inlineprivate | 
  | INFECTED_HEAD | EffBulletImpactBase | privatestatic | 
  | InitEffect() | EffectParticle | inlineprivate | 
  | INVALID | EffBulletImpactBase | privatestatic | 
  | IsParticle() | EffectParticle | inlineprivate | 
  | IsParticleCurrentRotationRelativeToWorld() | EffectParticle | inlineprivate | 
  | IsParticleRotationRelativeToWorld() | EffectParticle | inlineprivate | 
  | m_AmmoType | EffBulletImpactBase | private | 
  | m_AngledEnter | EffBulletImpactBase | private | 
  | m_ComponentIndex | EffBulletImpactBase | private | 
  | m_DirectHit | EffBulletImpactBase | private | 
  | m_EnterAngledSplashCoef | EffBulletImpactBase | private | 
  | m_EnterSplashCoef | EffBulletImpactBase | private | 
  | m_ExitPos | EffBulletImpactBase | private | 
  | m_ExitSplashCoef | EffBulletImpactBase | private | 
  | m_ForceRotationRelativeToWorld | EffectParticle | private | 
  | m_ImpactType | EffBulletImpactBase | private | 
  | m_InSpeed | EffBulletImpactBase | private | 
  | m_Object | EffectParticle | private | 
  | m_Orientation | EffectParticle | private | 
  | m_OutSpeed | EffBulletImpactBase | private | 
  | m_ParticleEnter | EffBulletImpactBase | private | 
  | m_ParticleExit | EffBulletImpactBase | private | 
  | m_ParticleID | EffectParticle | private | 
  | m_ParticleObj | EffectParticle | private | 
  | m_ParticleOrientation | EffectParticle | private | 
  | m_ParticleRicochet | EffBulletImpactBase | private | 
  | m_Pos | EffBulletImpactBase | private | 
  | m_RicochetSplashCoef | EffBulletImpactBase | private | 
  | m_ScalingByDistance | Hit_MeatBones | private | 
  | m_StoppingForce | EffBulletImpactBase | private | 
  | m_SurfNormal | EffBulletImpactBase | private | 
  | m_Weight | EffBulletImpactBase | private | 
  | MIN_SCALING_PARAM | EffBulletImpactBase | private | 
  | OnCheckUpdate() | EffBulletImpactBase | inlineprivate | 
  | OnEnterAngledCalculations(Particle p) | EffBulletImpactBase | inlineprivate | 
  | OnEnterCalculations(Particle p) | Hit_MeatBones | inlineprivate | 
  | OnExitCalculations(Particle p, float outSpeedf) | Hit_MeatBones | inlineprivate | 
  | OnRicochetCalculations(Particle p, float outspeedf) | EffBulletImpactBase | inlineprivate | 
  | ReAttach() | EffectParticle | inlineprivate | 
  | SetAngledEnterValue(float f) | EffBulletImpactBase | inlineprivate | 
  | SetCurrentLocalPosition(vector pos, bool updateCached=true) | EffectParticle | inlineprivate | 
  | SetCurrentOrientation(vector ori, bool updateCached=true) | EffectParticle | inlineprivate | 
  | SetCurrentParent(Object parent_obj, bool updateCached=true) | EffectParticle | inlineprivate | 
  | SetCurrentParticleID(int id) | EffectParticle | inlineprivate | 
  | SetCurrentPosition(vector pos, bool updateCached=true) | EffectParticle | inlineprivate | 
  | SetDecalOwner(Object o) | EffectParticle | inlineprivate | 
  | SetEnterParticle(int id) | EffBulletImpactBase | inlineprivate | 
  | SetExitParticle(int id) | EffBulletImpactBase | inlineprivate | 
  | SetOrientation(vector ori) | EffectParticle | inlineprivate | 
  | SetParticle(Particle p) | EffectParticle | inlineprivate | 
  | SetParticleID(int id) | EffectParticle | inlineprivate | 
  | SetRicochetParticle(int id) | EffBulletImpactBase | inlineprivate | 
  | SetSingleParticle(int id) | EffBulletImpactBase | inlineprivate | 
  | Start() | EffectParticle | inlineprivate | 
  | Stop() | EffectParticle | inlineprivate | 
  | SURVIVOR_HEAD | EffBulletImpactBase | privatestatic | 
  | ValidateStart() | EffectParticle | inlineprivate | 
  | ~EffectParticle() | EffectParticle | inlineprivate |