AddAsChild(Object obj, vector local_pos, vector local_ori, bool force_rotation_to_world) | EffectParticle | inlineprivate |
AttachTo(Object obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_rotation_to_world=false) | EffectParticle | inlineprivate |
CalculateStoppingForce(float in_speedf, float out_speedf, string ammoType, float weight) | Hit_Foliage | inlineprivate |
CheckLifeSpan() | EffectParticle | inlineprivate |
DEFAULT_PROJECTILE_WEIGHT | EffBulletImpactBase | privatestatic |
EffBulletImpactBase() | EffBulletImpactBase | inlineprivate |
EffectParticle() | EffectParticle | inlineprivate |
EvaluateEffect(Object directHit, int componentIndex, vector pos, int impact_type, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, string ammoType) | EffBulletImpactBase | inlineprivate |
Event_OnPlayStart() | EffectParticle | inlineprivate |
Event_OnPlayStarted() | EffectParticle | inlineprivate |
Event_OnStarted() | EffBulletImpactBase | inlineprivate |
ForceParticleRotationRelativeToWorld(bool state) | EffectParticle | inlineprivate |
GetCurrentLocalPosition() | EffectParticle | inlineprivate |
GetCurrentOrientation() | EffectParticle | inlineprivate |
GetCurrentParent() | EffectParticle | inlineprivate |
GetCurrentParticleID() | EffectParticle | inlineprivate |
GetCurrentPosition() | EffectParticle | inlineprivate |
GetDebugName() | EffectParticle | inlineprivate |
GetEffectType() | EffectParticle | inlineprivate |
GetOrientation() | EffectParticle | inlineprivate |
GetParticle() | EffectParticle | inlineprivate |
GetParticleID() | EffectParticle | inlineprivate |
Hit_Foliage() | Hit_Foliage | inlineprivate |
INFECTED_HEAD | EffBulletImpactBase | privatestatic |
InitEffect() | EffectParticle | inlineprivate |
INVALID | EffBulletImpactBase | privatestatic |
IsParticle() | EffectParticle | inlineprivate |
IsParticleCurrentRotationRelativeToWorld() | EffectParticle | inlineprivate |
IsParticleRotationRelativeToWorld() | EffectParticle | inlineprivate |
m_AmmoType | EffBulletImpactBase | private |
m_AngledEnter | EffBulletImpactBase | private |
m_ComponentIndex | EffBulletImpactBase | private |
m_DirectHit | EffBulletImpactBase | private |
m_EnterAngledSplashCoef | EffBulletImpactBase | private |
m_EnterSplashCoef | EffBulletImpactBase | private |
m_ExitPos | EffBulletImpactBase | private |
m_ExitSplashCoef | EffBulletImpactBase | private |
m_ForceRotationRelativeToWorld | EffectParticle | private |
m_ImpactType | EffBulletImpactBase | private |
m_InSpeed | EffBulletImpactBase | private |
m_Object | EffectParticle | private |
m_Orientation | EffectParticle | private |
m_OutSpeed | EffBulletImpactBase | private |
m_ParticleEnter | EffBulletImpactBase | private |
m_ParticleExit | EffBulletImpactBase | private |
m_ParticleID | EffectParticle | private |
m_ParticleObj | EffectParticle | private |
m_ParticleOrientation | EffectParticle | private |
m_ParticleRicochet | EffBulletImpactBase | private |
m_Pos | EffBulletImpactBase | private |
m_RicochetSplashCoef | EffBulletImpactBase | private |
m_StoppingForce | EffBulletImpactBase | private |
m_SurfNormal | EffBulletImpactBase | private |
m_Weight | EffBulletImpactBase | private |
MIN_SCALING_PARAM | EffBulletImpactBase | private |
OnCheckUpdate() | EffBulletImpactBase | inlineprivate |
OnEnterAngledCalculations(Particle p) | EffBulletImpactBase | inlineprivate |
OnEnterCalculations(Particle p) | EffBulletImpactBase | inlineprivate |
OnExitCalculations(Particle p, float outSpeedf) | EffBulletImpactBase | inlineprivate |
OnRicochetCalculations(Particle p, float outspeedf) | EffBulletImpactBase | inlineprivate |
ReAttach() | EffectParticle | inlineprivate |
SetAngledEnterValue(float f) | EffBulletImpactBase | inlineprivate |
SetCurrentLocalPosition(vector pos, bool updateCached=true) | EffectParticle | inlineprivate |
SetCurrentOrientation(vector ori, bool updateCached=true) | EffectParticle | inlineprivate |
SetCurrentParent(Object parent_obj, bool updateCached=true) | EffectParticle | inlineprivate |
SetCurrentParticleID(int id) | EffectParticle | inlineprivate |
SetCurrentPosition(vector pos, bool updateCached=true) | EffectParticle | inlineprivate |
SetDecalOwner(Object o) | EffectParticle | inlineprivate |
SetEnterParticle(int id) | EffBulletImpactBase | inlineprivate |
SetExitParticle(int id) | EffBulletImpactBase | inlineprivate |
SetOrientation(vector ori) | EffectParticle | inlineprivate |
SetParticle(Particle p) | EffectParticle | inlineprivate |
SetParticleID(int id) | EffectParticle | inlineprivate |
SetRicochetParticle(int id) | EffBulletImpactBase | inlineprivate |
SetSingleParticle(int id) | EffBulletImpactBase | inlineprivate |
Start() | EffectParticle | inlineprivate |
Stop() | EffectParticle | inlineprivate |
SURVIVOR_HEAD | EffBulletImpactBase | privatestatic |
ValidateStart() | EffectParticle | inlineprivate |
~EffectParticle() | EffectParticle | inlineprivate |