19#ifdef INV_DEBUG_SPAM_FREQ
33class HandFSM extends HFSMBase<HandStateBase, HandEventBase, HandActionBase, HandGuardBase>
void hndDebugSpam(string s)
void hndDebugSpamALot(string s)
void hndDebugPrint(string s)
FSMTransition< HandStateBase, HandEventBase, HandActionBase, HandGuardBase > HandTransition
bool SyncStateFromID(int id)
load from database - reverse lookup for state from saved id
void OnStoreSave(ParamsWriteContext ctx)
save state of fsm
bool OnStoreLoad(ParamsReadContext ctx, int version)
load state of fsm
void NetSyncCurrentStateID(int id)
Engine callback - network synchronization of FSM's state. not intended to direct use.
base class for hierarchic finite state machine
Hand finite state machine.
Serialization general interface. Serializer API works with:
proto void PrintToRPT(void var)
Prints content of variable to RPT file (performance warning - each write means fflush!...