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CrookedNose.c
Go to the documentation of this file.
1
class
CrookedNose
extends
Mask_Base
2
{
3
override
protected
void
InitGlobalExclusionValues
()
4
{
5
super
.InitGlobalExclusionValues();
6
7
AddSingleExclusionValueGlobal(
EAttExclusions
.EXCLUSION_MASK_0);
8
AddSingleExclusionValueGlobal(
EAttExclusions
.EXCLUSION_MASK_1);
9
AddSingleExclusionValueGlobal(
EAttExclusions
.EXCLUSION_MASK_2);
10
11
AddSingleExclusionValueGlobal(
EAttExclusions
.EXCLUSION_HEADGEAR_HELMET_0);
12
}
13
14
override
protected
set<int>
GetAttachmentExclusionInitSlotValue
(
int
slotId
)
15
{
16
set<int>
ret
=
super
.GetAttachmentExclusionInitSlotValue(
slotId
);
17
18
//allows shaving
19
ret
.RemoveItem(
EAttExclusions
.SHAVING_MASK_ATT_0);
20
return
ret
;
21
}
22
}
Mask_Base
gas mask base
Definition
Balaclava3Holes_ColorBase.c:2
Mask_Base::GetAttachmentExclusionInitSlotValue
set< int > GetAttachmentExclusionInitSlotValue(int slotId)
Definition
CrookedNose.c:14
Mask_Base::InitGlobalExclusionValues
void InitGlobalExclusionValues()
Definition
CrookedNose.c:3
Param3
Definition
EntityAI.c:95
scripts
4_World
Entities
ItemBase
Clothing
CrookedNose.c
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1.10.0