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Hit_Glass_Thin.c
Go to the documentation of this file.
1
class
Hit_Glass_Thin
:
EffBulletImpactBase
2
{
3
void
Hit_Glass_Thin
()
4
{
5
SetEnterParticle
(
ParticleList
.
IMPACT_GLASS_ENTER
);
6
SetExitParticle
(
ParticleList
.
IMPACT_GLASS_EXIT
);
7
SetRicochetParticle
(
ParticleList
.
IMPACT_GLASS_RICOCHET
);
8
}
9
}
EffBulletImpactBase
Definition
BulletImpactBase.c:2
EffBulletImpactBase::SetExitParticle
void SetExitParticle(int id)
Definition
BulletImpactBase.c:50
EffBulletImpactBase::SetEnterParticle
void SetEnterParticle(int id)
Definition
BulletImpactBase.c:45
EffBulletImpactBase::SetRicochetParticle
void SetRicochetParticle(int id)
Definition
BulletImpactBase.c:55
Hit_Glass_Thin
Definition
Hit_Glass_Thin.c:2
Hit_Glass_Thin::Hit_Glass_Thin
void Hit_Glass_Thin()
Definition
Hit_Glass_Thin.c:3
ParticleList
Definition
ParticleList.c:12
ParticleList::IMPACT_GLASS_EXIT
static const int IMPACT_GLASS_EXIT
Definition
ParticleList.c:234
ParticleList::IMPACT_GLASS_ENTER
static const int IMPACT_GLASS_ENTER
Definition
ParticleList.c:232
ParticleList::IMPACT_GLASS_RICOCHET
static const int IMPACT_GLASS_RICOCHET
Definition
ParticleList.c:233
scripts
3_Game
Effects
EffectParticle
BulletImpactBase
Hit_Glass_Thin.c
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