DayZ 1.24
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TorchLight.c
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1class TorchLight extends PointLightBase
2{
3 static float m_TorchRadius = 30;
4 static float m_TorchBrightness = 5.0;
5
6 void TorchLight()
7 {
8 SetVisibleDuringDaylight(false);
9 SetRadiusTo(m_TorchRadius);
10 SetBrightnessTo(m_TorchBrightness);
11 SetCastShadow(true);
12 SetFadeOutTime(1);
13 SetDiffuseColor(1.3, 0.35, 0.15);
14 SetAmbientColor(1.3, 0.35, 0.15);
15 SetFlareVisible(false);
16 SetFlickerAmplitude(0.55);
17 SetFlickerSpeed(0.75);
18 SetDancingShadowsMovementSpeed(0.1);
19 SetDancingShadowsAmplitude(0.03);
20 EnableHeatHaze(true);
21 SetHeatHazeRadius(0.08);
22 SetHeatHazePower(0.015);
23 }
24
26 {
27
28 }
29}
override void OnFrameLightSource(IEntity other, float timeSlice)
Definition TorchLight.c:25
void TorchLight()
Definition TorchLight.c:6