DayZ 1.24
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DayZPhysics Member List

This is the complete list of members for DayZPhysics, including all inherited members.

BoxOverlapBullet(vector transform[4], vector extents, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback)DayZPhysicsprivatestatic
CapsuleOverlapBullet(vector transform[4], float radius, float height, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback)DayZPhysicsprivatestatic
CylinderOverlapBullet(vector transform[4], vector extents, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback)DayZPhysicsprivatestatic
DayZPhysics()DayZPhysicsinlineprivate
EntityOverlapBullet(vector transform[4], IEntity entity, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback)DayZPhysicsprivatestatic
EntityOverlapSingleBullet(vector transform[4], IEntity entity, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback)DayZPhysicsprivatestatic
GeometryOverlapBullet(vector transform[4], dGeom geometry, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback)DayZPhysicsprivatestatic
GetHitSurface(Object other, vector begPos, vector endPos, string surface)DayZPhysicsprivatestatic
GetHitSurfaceAndLiquid(Object other, vector begPos, vector endPos, string surface, out int liquidType)DayZPhysicsprivatestatic
RayCastBullet(vector begPos, vector endPos, PhxInteractionLayers layerMask, Object ignoreObj, out Object hitObject, out vector hitPosition, out vector hitNormal, out float hitFraction)DayZPhysicsprivatestatic
RaycastRV(vector begPos, vector endPos, out vector contactPos, out vector contactDir, out int contactComponent, set< Object > results=NULL, Object with=NULL, Object ignore=NULL, bool sorted=false, bool ground_only=false, int iType=ObjIntersectView, float radius=0.0, CollisionFlags flags=CollisionFlags.NEARESTCONTACT)DayZPhysicsprivatestatic
RaycastRVProxy(notnull RaycastRVParams in, out notnull array< ref RaycastRVResult > results, array< Object > excluded=null)DayZPhysicsprivatestatic
SphereCastBullet(vector begPos, vector endPos, float radius, PhxInteractionLayers layerMask, Object ignoreObj, out Object hitObject, out vector hitPosition, out vector hitNormal, out float hitFraction)DayZPhysicsprivatestatic
SphereOverlapBullet(vector position, float radius, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback)DayZPhysicsprivatestatic
~DayZPhysics()DayZPhysicsinlineprivate