DayZ 1.24
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This is the complete list of members for DayZPhysics, including all inherited members.
BoxOverlapBullet(vector transform[4], vector extents, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback) | DayZPhysics | privatestatic |
CapsuleOverlapBullet(vector transform[4], float radius, float height, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback) | DayZPhysics | privatestatic |
CylinderOverlapBullet(vector transform[4], vector extents, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback) | DayZPhysics | privatestatic |
DayZPhysics() | DayZPhysics | inlineprivate |
EntityOverlapBullet(vector transform[4], IEntity entity, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback) | DayZPhysics | privatestatic |
EntityOverlapSingleBullet(vector transform[4], IEntity entity, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback) | DayZPhysics | privatestatic |
GeometryOverlapBullet(vector transform[4], dGeom geometry, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback) | DayZPhysics | privatestatic |
GetHitSurface(Object other, vector begPos, vector endPos, string surface) | DayZPhysics | privatestatic |
GetHitSurfaceAndLiquid(Object other, vector begPos, vector endPos, string surface, out int liquidType) | DayZPhysics | privatestatic |
RayCastBullet(vector begPos, vector endPos, PhxInteractionLayers layerMask, Object ignoreObj, out Object hitObject, out vector hitPosition, out vector hitNormal, out float hitFraction) | DayZPhysics | privatestatic |
RaycastRV(vector begPos, vector endPos, out vector contactPos, out vector contactDir, out int contactComponent, set< Object > results=NULL, Object with=NULL, Object ignore=NULL, bool sorted=false, bool ground_only=false, int iType=ObjIntersectView, float radius=0.0, CollisionFlags flags=CollisionFlags.NEARESTCONTACT) | DayZPhysics | privatestatic |
RaycastRVProxy(notnull RaycastRVParams in, out notnull array< ref RaycastRVResult > results, array< Object > excluded=null) | DayZPhysics | privatestatic |
SphereCastBullet(vector begPos, vector endPos, float radius, PhxInteractionLayers layerMask, Object ignoreObj, out Object hitObject, out vector hitPosition, out vector hitNormal, out float hitFraction) | DayZPhysics | privatestatic |
SphereOverlapBullet(vector position, float radius, PhxInteractionLayers layerMask, notnull CollisionOverlapCallback callback) | DayZPhysics | privatestatic |
~DayZPhysics() | DayZPhysics | inlineprivate |