AddAction(typename actionName) | InventoryItem | inlineprotected |
AddDebugActionsMask(int mask) | InventoryItem | inlineprotectedstatic |
AddLightSourceItem(ItemBase lightsource) | InventoryItem | inlineprotected |
AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false) | InventoryItem | inlineprotected |
AddTemperature(float value) | InventoryItem | inlineprotected |
AddWet(float value) | InventoryItem | inlineprotected |
AfterStoreLoad() | InventoryItem | inlineprotected |
AllowFoodConsumption() | InventoryItem | inlineprotected |
can_this_be_combined | InventoryItem | private |
CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false) | InventoryItem | inlineprotected |
CanBeCooked() | InventoryItem | inlineprotected |
CanBeCookedOnStick() | InventoryItem | inlineprotected |
CanBeDigged() | InventoryItem | inlineprotected |
CanBeDisinfected() | InventoryItem | inlineprotected |
CanBeMovedOverride() | InventoryItem | inlineprotected |
CanBeRepairedByCrafting() | InventoryItem | inlineprotected |
CanBeSplit() | InventoryItem | inlineprotected |
CanBeUsedForSuicide() | InventoryItem | inlineprotected |
CanDecay() | InventoryItem | inlineprotected |
CanDisplayCargo() | InventoryItem | inlineprotected |
CanEat() | InventoryItem | inlineprotected |
CanExplodeInFire() | InventoryItem | inlineprotected |
CanHaveTemperature() | InventoryItem | inlineprotected |
CanHaveWetness() | InventoryItem | inlineprotected |
CanMakeGardenplot() | InventoryItem | inlineprotected |
CanObstruct() | InventoryItem | inlineprotected |
CanPlayDeployLoopSound() | InventoryItem | inlineprotected |
CanProcessDecay() | InventoryItem | inlineprotected |
CanPutAsAttachment(EntityAI parent) | InventoryItem | inlineprotected |
CanPutInCargo(EntityAI parent) | InventoryItem | inlineprotected |
CanReceiveAttachment(EntityAI attachment, int slotId) | InventoryItem | inlineprotected |
CanReceiveItemIntoCargo(EntityAI item) | InventoryItem | inlineprotected |
CanRepair(ItemBase item_repair_kit) | InventoryItem | inlineprotected |
ChangeIntoOnAttach(string slot) | InventoryItem | inlineprotected |
ChangeIntoOnDetach() | InventoryItem | inlineprotected |
CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="") | InventoryItem | inlineprotected |
ClearInventory() | InventoryItem | inlineprotected |
Close() | InventoryItem | protected |
CombineItems(ItemBase other_item, bool use_stack_max=true) | InventoryItem | inlineprotected |
CombineItemsClient(EntityAI entity2, bool use_stack_max=true) | InventoryItem | inlineprotected |
ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true) | InventoryItem | inlineprotected |
ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true) | InventoryItem | inlineprotected |
ContainsAgent(int agent_id) | InventoryItem | inlineprotected |
ConvertEnergyToQuantity() | InventoryItem | inlineprotected |
CopyScriptPropertiesFrom(EntityAI oldItem) | InventoryItem | inlineprotected |
DamageItemAttachments(float damage) | InventoryItem | inlineprotected |
DamageItemInCargo(float damage) | InventoryItem | inlineprotected |
DeSerializeNumericalVars(array< float > floats) | InventoryItem | inlineprotected |
DoAmmoExplosion() | InventoryItem | inlineprotected |
EEDelete(EntityAI parent) | InventoryItem | inlineprotected |
EEHealthLevelChanged(int oldLevel, int newLevel, string zone) | InventoryItem | inlineprotected |
EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) | InventoryItem | inlineprotected |
EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) | InventoryItem | inlineprotected |
EEKilled(Object killer) | InventoryItem | inlineprotected |
EEOnAfterLoad() | InventoryItem | inlineprotected |
EEOnCECreate() | InventoryItem | inlineprotected |
EOnContact(IEntity other, Contact extra) | InventoryItem | inlineprotected |
ExplodeAmmo() | InventoryItem | inlineprotected |
GetActions(typename action_input_type, out array< ActionBase_Basic > actions) | InventoryItem | inlineprotected |
GetActionWidgetOverride(out typename name) | InventoryItem | inlineprotected |
GetAgents() | InventoryItem | inlineprotected |
GetAttachmentSoundType() | InventoryItem | inlineprotected |
GetBandagingEffectivity() | InventoryItem | inlineprotected |
GetColor(out int r, out int g, out int b, out int a) | InventoryItem | inlineprotected |
GetColorString() | InventoryItem | inlineprotected |
GetDamageSystemVersionChange() | InventoryItem | inlineprotected |
GetDebugActions(out TSelectableActionInfoArrayEx outputList) | InventoryItem | inlineprotected |
GetDebugActionsMask() | InventoryItem | inlineprotectedstatic |
GetDeployFinishSoundset() | InventoryItem | protected |
GetDeploySoundset() | InventoryItem | protected |
GetDeployTime() | InventoryItem | inlineprotected |
GetDisinfectQuantity(int system=0, Param param1=null) | InventoryItem | inlineprotected |
GetDryingIncrement(string pIncrementName) | InventoryItem | inlineprotected |
GetEnergy() | InventoryItem | inlineprotected |
GetExplosiveTriggerSlotName() | InventoryItem | inlineprotected |
GetFilterDamageRatio() | InventoryItem | inlineprotected |
GetHeadHidingSelection() | InventoryItem | inlineprotected |
GetHeatIsolation() | InventoryItem | inlineprotected |
GetHeatIsolationInit() | InventoryItem | inlineprotected |
GetInfectionChance(int system=0, Param param=null) | InventoryItem | inlineprotected |
GetItemAttachOffset() | InventoryItem | inlineprotected |
GetItemModelLength() | InventoryItem | inlineprotected |
GetItemSize() | InventoryItem | inlineprotected |
GetLight() | InventoryItem | protected |
GetLightSourceItem() | InventoryItem | inlineprotected |
GetLiquidType() | InventoryItem | inlineprotected |
GetLiquidTypeInit() | InventoryItem | inlineprotected |
GetLockSoundSet() | InventoryItem | inlineprotected |
GetLockType() | InventoryItem | inlineprotected |
GetLoopDeploySoundset() | InventoryItem | protected |
GetMuzzleID() | InventoryItem | inlineprotected |
GetNumberOfItems() | InventoryItem | inlineprotected |
GetOverheatingCoef() | InventoryItem | inlineprotected |
GetOverheatingValue() | InventoryItem | inlineprotected |
GetPlaceSoundset() | InventoryItem | protected |
GetProtectionLevel(int type, bool consider_filter=false, int system=0) | InventoryItem | inlineprotected |
GetQuantity() | InventoryItem | inlineprotected |
GetQuantityInit() | InventoryItem | inlineprotected |
GetQuantityMax() | InventoryItem | inlineprotected |
GetQuantityMin() | InventoryItem | inlineprotected |
GetQuantityNormalized() | InventoryItem | inlineprotected |
GetQuickBarBonus() | InventoryItem | inlineprotected |
GetRecipesActions(Man player, out TSelectableActionInfoArray outputList) | InventoryItem | inlineprotected |
GetSingleInventoryItemWeight() | InventoryItem | inlineprotected |
GetSingleInventoryItemWeightEx() | InventoryItem | inlineprotected |
GetSoakingIncrement(string pIncrementName) | InventoryItem | inlineprotected |
GetTargetQuantityMax(int attSlotID=-1) | InventoryItem | inlineprotected |
GetTemperature() | InventoryItem | inlineprotected |
GetTemperatureInit() | InventoryItem | inlineprotected |
GetTemperatureMax() | InventoryItem | inlineprotected |
GetTemperatureMin() | InventoryItem | inlineprotected |
GetUnitWeight(bool include_wetness=true) | InventoryItem | inlineprotected |
GetValidFinishers() | InventoryItem | inlineprotected |
GetVariablesFloat() | InventoryItem | inlineprotected |
GetWeightSpecialized(bool forceRecalc=false) | InventoryItem | inlineprotected |
GetWet() | InventoryItem | inlineprotected |
GetWetInit() | InventoryItem | inlineprotected |
GetWetLevel() | InventoryItem | inlineprotected |
GetWetMax() | InventoryItem | inlineprotected |
GetWetMin() | InventoryItem | inlineprotected |
GetWrittenNoteData() | InventoryItem | inlineprotected |
HasDebugActionsMask(int mask) | InventoryItem | inlineprotectedstatic |
HasFoodStage() | InventoryItem | inlineprotected |
HasMuzzle() | InventoryItem | inlineprotected |
HasQuantity() | InventoryItem | inlineprotected |
HidesSelectionBySlot() | InventoryItem | inlineprotected |
HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB) | InventoryItem | inlineprotected |
IDToName(int id) | InventoryItem | inlineprotected |
IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) | InventoryItem | inlineprotected |
InitializeActions() | InventoryItem | inlineprotected |
InitItemVariables() | InventoryItem | inlineprotected |
InsertAgent(int agent, float count=1) | InventoryItem | inlineprotected |
IsBeingPlaced() | InventoryItem | inlineprotected |
IsBloodContainer() | InventoryItem | inlineprotected |
IsCargoException4x3(EntityAI item) | InventoryItem | inlineprotected |
IsColorSet() | InventoryItem | inlineprotected |
IsCombineAll(ItemBase other_item, bool use_stack_max=false) | InventoryItem | inlineprotected |
IsCoverFaceForShave(string slot_name) | InventoryItem | inlineprotected |
IsDeployable() | InventoryItem | inlineprotected |
IsDeploySound() | InventoryItem | inlineprotected |
IsExplosive() | InventoryItem | inlineprotected |
IsFacingPlayer(PlayerBase player, string selection) | InventoryItem | inlineprotected |
IsFullQuantity() | InventoryItem | inlineprotected |
IsHeavyBehaviour() | InventoryItem | inlineprotected |
IsHologram() | InventoryItem | inlineprotected |
IsIgnoredByConstruction() | InventoryItem | inlineprotected |
IsItemBase() | InventoryItem | inlineprotected |
IsLightSource() | InventoryItem | inlineprotected |
IsLiquidContainer() | InventoryItem | inlineprotected |
IsLiquidPresent() | InventoryItem | inlineprotected |
IsNVG() | InventoryItem | inlineprotected |
IsOneHandedBehaviour() | InventoryItem | inlineprotected |
IsOpen() | InventoryItem | inlineprotected |
IsOverheatingEffectActive() | InventoryItem | inlineprotected |
IsPlaceSound() | InventoryItem | inlineprotected |
IsPlayerInside(PlayerBase player, string selection) | InventoryItem | inlineprotected |
IsResultOfSplit() | InventoryItem | inlineprotected |
IsServerCheck(bool allow_client) | InventoryItem | inlineprotected |
IsSoundSynchRemote() | InventoryItem | inlineprotected |
IsTakeable() | InventoryItem | inlineprotected |
IsTwoHandedBehaviour() | InventoryItem | inlineprotected |
IsVariableSet(int variable) | InventoryItem | inlineprotected |
ItemBase() | InventoryItem | inlineprotected |
KillAllOverheatingParticles() | InventoryItem | inlineprotected |
KindOf(string tag) | InventoryItem | inlineprotected |
LoadAgents(ParamsReadContext ctx, int version) | InventoryItem | inlineprotected |
LoadParticleConfigOnFire(int id) | InventoryItem | inlineprotected |
LoadParticleConfigOnOverheating(int id) | InventoryItem | inlineprotected |
LoadVariables(ParamsReadContext ctx, int version=-1) | InventoryItem | inlineprotected |
LockToParent() | InventoryItem | inlineprotected |
m_ActionsInitialize | InventoryItem | private |
m_AdminLog | InventoryItem | protected |
m_AttachedAgents | InventoryItem | private |
m_CanBeDigged | InventoryItem | protected |
m_CanBeMovedOverride | InventoryItem | private |
m_CanPlayImpactSound | InventoryItem | private |
m_CanShowQuantity | InventoryItem | private |
m_CanThisBeSplit | InventoryItem | private |
m_CheckOverheating | InventoryItem | private |
m_Cleanness | InventoryItem | private |
m_CleannessInit | InventoryItem | private |
m_CleannessMax | InventoryItem | private |
m_CleannessMin | InventoryItem | private |
m_ColorComponentA | InventoryItem | protected |
m_ColorComponentB | InventoryItem | protected |
m_ColorComponentG | InventoryItem | protected |
m_ColorComponentR | InventoryItem | protected |
m_CompatibleLocks | InventoryItem | protected |
m_ContinuousActions | InventoryItem | protected |
m_Count | InventoryItem | private |
m_DebugActionsMask | InventoryItem | privatestatic |
m_DeployLoopSoundEx | InventoryItem | protected |
m_FixDamageSystemInit | InventoryItem | private |
m_HasQuantityBar | InventoryItem | private |
m_HeadHidingSelections | InventoryItem | protected |
m_HeatIsolation | InventoryItem | private |
m_HideSelectionsBySlot | InventoryItem | protected |
m_ImpactSoundSurfaceHash | InventoryItem | private |
m_ImpactSpeed | InventoryItem | private |
m_InputActionMap | InventoryItem | private |
m_InteractActions | InventoryItem | protected |
m_IsBeingPlaced | InventoryItem | private |
m_IsDeploySound | InventoryItem | private |
m_IsHologram | InventoryItem | private |
m_IsOverheatingEffectActive | InventoryItem | private |
m_IsPlaceSound | InventoryItem | private |
m_IsSoundSynchRemote | InventoryItem | private |
m_IsStoreLoad | InventoryItem | private |
m_IsTakeable | InventoryItem | private |
m_ItemAttachOffset | InventoryItem | private |
m_ItemBehaviour | InventoryItem | private |
m_ItemBeingDroppedPhys | InventoryItem | private |
m_ItemModelLength | InventoryItem | private |
m_ItemTypeActionsMap | InventoryItem | privatestatic |
m_LastRegisteredWeaponID | InventoryItem | privatestatic |
m_LightSourceItem | InventoryItem | protected |
m_LockingSound | InventoryItem | protected |
m_LockSoundSet | InventoryItem | protected |
m_LockType | InventoryItem | protected |
m_MaxOverheatingValue | InventoryItem | private |
m_OnBulletCasingEjectEffect | InventoryItem | privatestatic |
m_OnFireEffect | InventoryItem | privatestatic |
m_OnOverheatingEffect | InventoryItem | private |
m_OverheatingDecayInterval | InventoryItem | private |
m_OverheatingParticles | InventoryItem | private |
m_OverheatingShots | InventoryItem | private |
m_PhysDropTimer | InventoryItem | protected |
m_QuickBarBonus | InventoryItem | private |
m_RecipesInitialized | InventoryItem | private |
m_ShotsToStartOverheating | InventoryItem | private |
m_SingleUseActions | InventoryItem | protected |
m_SoundAttType | InventoryItem | protected |
m_SoundDeploy | InventoryItem | protected |
m_SoundDeployFinish | InventoryItem | protected |
m_SoundPlace | InventoryItem | protected |
m_StoreLoadedQuantity | InventoryItem | private |
m_ThrowItemOnDrop | InventoryItem | private |
m_VariablesMask | InventoryItem | private |
m_VarLiquidType | InventoryItem | private |
m_VarQuantity | InventoryItem | private |
m_VarQuantityInit | InventoryItem | private |
m_VarQuantityMax | InventoryItem | private |
m_VarQuantityMin | InventoryItem | private |
m_VarQuantityPrev | InventoryItem | private |
m_VarStackMax | InventoryItem | private |
m_VarTemperature | InventoryItem | private |
m_VarTemperatureInit | InventoryItem | private |
m_VarTemperatureMax | InventoryItem | private |
m_VarTemperatureMin | InventoryItem | private |
m_VarWet | InventoryItem | private |
m_VarWetInit | InventoryItem | private |
m_VarWetMax | InventoryItem | private |
m_VarWetMin | InventoryItem | private |
m_VarWetPrev | InventoryItem | private |
m_WantPlayImpactSound | InventoryItem | private |
m_WeaponTypeToID | InventoryItem | privatestatic |
MessageToOwnerAction(string text) | InventoryItem | inlineprotected |
MessageToOwnerFriendly(string text) | InventoryItem | inlineprotected |
MessageToOwnerImportant(string text) | InventoryItem | inlineprotected |
MessageToOwnerStatus(string text) | InventoryItem | inlineprotected |
NameToID(string name) | InventoryItem | inlineprotected |
OnAction(int action_id, Man player, ParamsReadContext ctx) | InventoryItem | inlineprotected |
OnActivatedByItem(notnull ItemBase item) | InventoryItem | protected |
OnActivatedByTripWire() | InventoryItem | protected |
OnApply(PlayerBase player) | InventoryItem | protected |
OnAttachmentQuantityChanged(ItemBase item) | InventoryItem | inlineprotected |
OnAttachmentQuantityChangedEx(ItemBase item, float delta) | InventoryItem | inlineprotected |
OnCEUpdate() | InventoryItem | inlineprotected |
OnCombine(ItemBase other_item) | InventoryItem | inlineprotected |
OnCreatePhysics() | InventoryItem | inlineprotected |
OnEndPlacement() | InventoryItem | inlineprotected |
OnEnergyAdded() | InventoryItem | inlineprotected |
OnEnergyConsumed() | InventoryItem | inlineprotected |
OnInventoryEnter(Man player) | InventoryItem | inlineprotected |
OnInventoryExit(Man player) | InventoryItem | inlineprotected |
OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) | InventoryItem | inlineprotected |
OnItemInHandsPlayerSwimStart(PlayerBase player) | InventoryItem | protected |
OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner) | InventoryItem | inlineprotected |
OnMovedInsideCargo(EntityAI container) | InventoryItem | inlineprotected |
OnOverheatingDecay() | InventoryItem | inlineprotected |
OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0") | InventoryItem | inlineprotected |
OnPlacementStarted(Man player) | InventoryItem | inlineprotected |
OnQuantityChanged(float delta) | InventoryItem | inlineprotected |
OnRightClick() | InventoryItem | inlineprotected |
OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) | InventoryItem | inlineprotected |
OnStoreLoad(ParamsReadContext ctx, int version) | InventoryItem | inlineprotected |
OnStoreSave(ParamsWriteContext ctx) | InventoryItem | inlineprotected |
OnSyncVariables(ParamsReadContext ctx) | InventoryItem | inlineprotected |
OnVariablesSynchronized() | InventoryItem | inlineprotected |
OnWasAttached(EntityAI parent, int slot_id) | InventoryItem | inlineprotected |
OnWasDetached(EntityAI parent, int slot_id) | InventoryItem | inlineprotected |
OnWetChanged(float newVal, float oldVal) | InventoryItem | inlineprotected |
OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel) | InventoryItem | inlineprotected |
Open() | InventoryItem | protected |
PairWithDevice(notnull ItemBase otherDevice) | InventoryItem | inlineprotected |
PerformDamageSystemReinit() | InventoryItem | inlineprotected |
PlayAttachSound(string slot_type) | InventoryItem | inlineprotected |
PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) | InventoryItem | inlineprotectedstatic |
PlayDeployFinishSound() | InventoryItem | inlineprotected |
PlayDeployLoopSoundEx() | InventoryItem | inlineprotected |
PlayDeploySound() | InventoryItem | inlineprotected |
PlayDetachSound(string slot_type) | InventoryItem | inlineprotected |
PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) | InventoryItem | inlineprotectedstatic |
PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) | InventoryItem | inlineprotectedstatic |
PlayPlaceSound() | InventoryItem | inlineprotected |
PreLoadSoundAttachmentType() | InventoryItem | inlineprotected |
ProcessDecay(float delta, bool hasRootAsPlayer) | InventoryItem | inlineprotected |
ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB) | InventoryItem | inlineprotected |
ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB) | InventoryItem | inlineprotected |
ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB) | InventoryItem | inlineprotected |
ReadVarsFromCTX(ParamsReadContext ctx, int version=-1) | InventoryItem | inlineprotected |
RefreshPhysics() | InventoryItem | protected |
RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori) | InventoryItem | inlineprotected |
RemoveAction(typename actionName) | InventoryItem | inlineprotected |
RemoveAgent(int agent_id) | InventoryItem | inlineprotected |
RemoveAllAgents() | InventoryItem | inlineprotected |
RemoveAllAgentsExcept(int agents_to_keep_mask) | InventoryItem | inlineprotected |
RemoveDebugActionsMask(int mask) | InventoryItem | inlineprotectedstatic |
RemoveItemVariable(int variable) | InventoryItem | inlineprotected |
RemoveLightSourceItem() | InventoryItem | inlineprotected |
Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight) | InventoryItem | inlineprotected |
SaveAgents(ParamsWriteContext ctx) | InventoryItem | inlineprotected |
SaveVariables(ParamsWriteContext ctx) | InventoryItem | inlineprotected |
SerializeNumericalVars(array< float > floats_out) | InventoryItem | inlineprotected |
SetActions() | InventoryItem | inlineprotected |
SetCanBeMovedOverride(bool setting) | InventoryItem | inlineprotected |
SetCEBasedQuantity() | InventoryItem | inlineprotected |
SetCleanness(int value, bool allow_client=false) | InventoryItem | inlineprotected |
SetColor(int r, int g, int b, int a) | InventoryItem | inlineprotected |
SetDebugActionsMask(int mask) | InventoryItem | inlineprotectedstatic |
SetIsBeingPlaced(bool is_being_placed) | InventoryItem | inlineprotected |
SetIsDeploySound(bool is_deploy_sound) | InventoryItem | inlineprotected |
SetIsHologram(bool is_hologram) | InventoryItem | inlineprotected |
SetIsPlaceSound(bool is_place_sound) | InventoryItem | inlineprotected |
SetLiquidType(int value, bool allow_client=false) | InventoryItem | inlineprotected |
SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true) | InventoryItem | inlineprotected |
SetQuantityMax() | InventoryItem | inlineprotected |
SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false) | InventoryItem | inlineprotected |
SetQuantityToMinimum() | InventoryItem | inlineprotected |
SetResultOfSplit(bool value) | InventoryItem | inlineprotected |
SetTakeable(bool pState) | InventoryItem | inlineprotected |
SetTemperature(float value, bool allow_client=false) | InventoryItem | inlineprotected |
SetTemperatureMax() | InventoryItem | inlineprotected |
SetVariableMask(int variable) | InventoryItem | inlineprotected |
SetWet(float value, bool allow_client=false) | InventoryItem | inlineprotected |
SetWetMax() | InventoryItem | inlineprotected |
SetZoneDamageCEInit() | InventoryItem | inlineprotected |
SoundSynchRemote() | InventoryItem | inlineprotected |
SoundSynchRemoteReset() | InventoryItem | inlineprotected |
SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player) | InventoryItem | inlineprotected |
SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col) | InventoryItem | inlineprotected |
SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col) | InventoryItem | inlineprotected |
SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id) | InventoryItem | inlineprotected |
SplitIntoStackMaxHands(PlayerBase player) | InventoryItem | inlineprotected |
SplitIntoStackMaxHandsClient(PlayerBase player) | InventoryItem | inlineprotected |
SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst) | InventoryItem | inlineprotected |
SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst) | InventoryItem | inlineprotected |
SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst) | InventoryItem | inlineprotected |
SplitItem(PlayerBase player) | InventoryItem | inlineprotected |
SplitItemToInventoryLocation(notnull InventoryLocation dst) | InventoryItem | inlineprotected |
StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="") | InventoryItem | inlineprotected |
StopDeployLoopSoundEx() | InventoryItem | inlineprotected |
StopItemDynamicPhysics() | InventoryItem | inlineprotected |
StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="") | InventoryItem | inlineprotected |
StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) | InventoryItem | inlineprotectedstatic |
ToggleDebugActionsMask(int mask) | InventoryItem | inlineprotectedstatic |
TransferAgents(int agents) | InventoryItem | inlineprotected |
TransferModifiers(PlayerBase reciever) | InventoryItem | private |
TransferVariablesFloat(array< float > float_vars) | InventoryItem | inlineprotected |
UnlockFromParent() | InventoryItem | inlineprotected |
UpdateAllOverheatingParticles() | InventoryItem | inlineprotected |
UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="") | InventoryItem | inlineprotected |
UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) | InventoryItem | inlineprotectedstatic |
UsesGlobalDeploy() | InventoryItem | inlineprotected |
WriteVarsToCTX(ParamsWriteContext ctx) | InventoryItem | inlineprotected |
~ItemBase() | InventoryItem | inlineprotected |