| AddAction(typename actionName) | InventoryItem | inlineprotected |
| AddDebugActionsMask(int mask) | InventoryItem | inlineprotectedstatic |
| AddLightSourceItem(ItemBase lightsource) | InventoryItem | inlineprotected |
| AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false) | InventoryItem | inlineprotected |
| AddTemperature(float value) | InventoryItem | inlineprotected |
| AddWet(float value) | InventoryItem | inlineprotected |
| AfterStoreLoad() | InventoryItem | inlineprotected |
| AllowFoodConsumption() | InventoryItem | inlineprotected |
| can_this_be_combined | InventoryItem | private |
| CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false) | InventoryItem | inlineprotected |
| CanBeCooked() | InventoryItem | inlineprotected |
| CanBeCookedOnStick() | InventoryItem | inlineprotected |
| CanBeDigged() | InventoryItem | inlineprotected |
| CanBeDisinfected() | InventoryItem | inlineprotected |
| CanBeMovedOverride() | InventoryItem | inlineprotected |
| CanBeRepairedByCrafting() | InventoryItem | inlineprotected |
| CanBeSplit() | InventoryItem | inlineprotected |
| CanBeUsedForSuicide() | InventoryItem | inlineprotected |
| CanDecay() | InventoryItem | inlineprotected |
| CanDisplayCargo() | InventoryItem | inlineprotected |
| CanEat() | InventoryItem | inlineprotected |
| CanExplodeInFire() | InventoryItem | inlineprotected |
| CanHaveTemperature() | InventoryItem | inlineprotected |
| CanHaveWetness() | InventoryItem | inlineprotected |
| CanMakeGardenplot() | InventoryItem | inlineprotected |
| CanObstruct() | InventoryItem | inlineprotected |
| CanPlayDeployLoopSound() | InventoryItem | inlineprotected |
| CanProcessDecay() | InventoryItem | inlineprotected |
| CanPutAsAttachment(EntityAI parent) | InventoryItem | inlineprotected |
| CanPutInCargo(EntityAI parent) | InventoryItem | inlineprotected |
| CanReceiveAttachment(EntityAI attachment, int slotId) | InventoryItem | inlineprotected |
| CanReceiveItemIntoCargo(EntityAI item) | InventoryItem | inlineprotected |
| CanRepair(ItemBase item_repair_kit) | InventoryItem | inlineprotected |
| ChangeIntoOnAttach(string slot) | InventoryItem | inlineprotected |
| ChangeIntoOnDetach() | InventoryItem | inlineprotected |
| CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="") | InventoryItem | inlineprotected |
| ClearInventory() | InventoryItem | inlineprotected |
| Close() | InventoryItem | protected |
| CombineItems(ItemBase other_item, bool use_stack_max=true) | InventoryItem | inlineprotected |
| CombineItemsClient(EntityAI entity2, bool use_stack_max=true) | InventoryItem | inlineprotected |
| ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true) | InventoryItem | inlineprotected |
| ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true) | InventoryItem | inlineprotected |
| ContainsAgent(int agent_id) | InventoryItem | inlineprotected |
| ConvertEnergyToQuantity() | InventoryItem | inlineprotected |
| CopyScriptPropertiesFrom(EntityAI oldItem) | InventoryItem | inlineprotected |
| DamageItemAttachments(float damage) | InventoryItem | inlineprotected |
| DamageItemInCargo(float damage) | InventoryItem | inlineprotected |
| DeSerializeNumericalVars(array< float > floats) | InventoryItem | inlineprotected |
| DoAmmoExplosion() | InventoryItem | inlineprotected |
| EEDelete(EntityAI parent) | InventoryItem | inlineprotected |
| EEHealthLevelChanged(int oldLevel, int newLevel, string zone) | InventoryItem | inlineprotected |
| EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) | InventoryItem | inlineprotected |
| EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) | InventoryItem | inlineprotected |
| EEKilled(Object killer) | InventoryItem | inlineprotected |
| EEOnAfterLoad() | InventoryItem | inlineprotected |
| EEOnCECreate() | InventoryItem | inlineprotected |
| EOnContact(IEntity other, Contact extra) | InventoryItem | inlineprotected |
| ExplodeAmmo() | InventoryItem | inlineprotected |
| GetActions(typename action_input_type, out array< ActionBase_Basic > actions) | InventoryItem | inlineprotected |
| GetActionWidgetOverride(out typename name) | InventoryItem | inlineprotected |
| GetAgents() | InventoryItem | inlineprotected |
| GetAttachmentSoundType() | InventoryItem | inlineprotected |
| GetBandagingEffectivity() | InventoryItem | inlineprotected |
| GetColor(out int r, out int g, out int b, out int a) | InventoryItem | inlineprotected |
| GetColorString() | InventoryItem | inlineprotected |
| GetDamageSystemVersionChange() | InventoryItem | inlineprotected |
| GetDebugActions(out TSelectableActionInfoArrayEx outputList) | InventoryItem | inlineprotected |
| GetDebugActionsMask() | InventoryItem | inlineprotectedstatic |
| GetDeployFinishSoundset() | InventoryItem | protected |
| GetDeploySoundset() | InventoryItem | protected |
| GetDeployTime() | InventoryItem | inlineprotected |
| GetDisinfectQuantity(int system=0, Param param1=null) | InventoryItem | inlineprotected |
| GetDryingIncrement(string pIncrementName) | InventoryItem | inlineprotected |
| GetEnergy() | InventoryItem | inlineprotected |
| GetExplosiveTriggerSlotName() | InventoryItem | inlineprotected |
| GetFilterDamageRatio() | InventoryItem | inlineprotected |
| GetHeadHidingSelection() | InventoryItem | inlineprotected |
| GetHeatIsolation() | InventoryItem | inlineprotected |
| GetHeatIsolationInit() | InventoryItem | inlineprotected |
| GetInfectionChance(int system=0, Param param=null) | InventoryItem | inlineprotected |
| GetItemAttachOffset() | InventoryItem | inlineprotected |
| GetItemModelLength() | InventoryItem | inlineprotected |
| GetItemSize() | InventoryItem | inlineprotected |
| GetLight() | InventoryItem | protected |
| GetLightSourceItem() | InventoryItem | inlineprotected |
| GetLiquidType() | InventoryItem | inlineprotected |
| GetLiquidTypeInit() | InventoryItem | inlineprotected |
| GetLockSoundSet() | InventoryItem | inlineprotected |
| GetLockType() | InventoryItem | inlineprotected |
| GetLoopDeploySoundset() | InventoryItem | protected |
| GetMuzzleID() | InventoryItem | inlineprotected |
| GetNumberOfItems() | InventoryItem | inlineprotected |
| GetOverheatingCoef() | InventoryItem | inlineprotected |
| GetOverheatingValue() | InventoryItem | inlineprotected |
| GetPlaceSoundset() | InventoryItem | protected |
| GetProtectionLevel(int type, bool consider_filter=false, int system=0) | InventoryItem | inlineprotected |
| GetQuantity() | InventoryItem | inlineprotected |
| GetQuantityInit() | InventoryItem | inlineprotected |
| GetQuantityMax() | InventoryItem | inlineprotected |
| GetQuantityMin() | InventoryItem | inlineprotected |
| GetQuantityNormalized() | InventoryItem | inlineprotected |
| GetQuickBarBonus() | InventoryItem | inlineprotected |
| GetRecipesActions(Man player, out TSelectableActionInfoArray outputList) | InventoryItem | inlineprotected |
| GetSingleInventoryItemWeight() | InventoryItem | inlineprotected |
| GetSingleInventoryItemWeightEx() | InventoryItem | inlineprotected |
| GetSoakingIncrement(string pIncrementName) | InventoryItem | inlineprotected |
| GetTargetQuantityMax(int attSlotID=-1) | InventoryItem | inlineprotected |
| GetTemperature() | InventoryItem | inlineprotected |
| GetTemperatureInit() | InventoryItem | inlineprotected |
| GetTemperatureMax() | InventoryItem | inlineprotected |
| GetTemperatureMin() | InventoryItem | inlineprotected |
| GetUnitWeight(bool include_wetness=true) | InventoryItem | inlineprotected |
| GetValidFinishers() | InventoryItem | inlineprotected |
| GetVariablesFloat() | InventoryItem | inlineprotected |
| GetWeightSpecialized(bool forceRecalc=false) | InventoryItem | inlineprotected |
| GetWet() | InventoryItem | inlineprotected |
| GetWetInit() | InventoryItem | inlineprotected |
| GetWetLevel() | InventoryItem | inlineprotected |
| GetWetMax() | InventoryItem | inlineprotected |
| GetWetMin() | InventoryItem | inlineprotected |
| GetWrittenNoteData() | InventoryItem | inlineprotected |
| HasDebugActionsMask(int mask) | InventoryItem | inlineprotectedstatic |
| HasFoodStage() | InventoryItem | inlineprotected |
| HasMuzzle() | InventoryItem | inlineprotected |
| HasQuantity() | InventoryItem | inlineprotected |
| HidesSelectionBySlot() | InventoryItem | inlineprotected |
| HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB) | InventoryItem | inlineprotected |
| IDToName(int id) | InventoryItem | inlineprotected |
| IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) | InventoryItem | inlineprotected |
| InitializeActions() | InventoryItem | inlineprotected |
| InitItemVariables() | InventoryItem | inlineprotected |
| InsertAgent(int agent, float count=1) | InventoryItem | inlineprotected |
| IsBeingPlaced() | InventoryItem | inlineprotected |
| IsBloodContainer() | InventoryItem | inlineprotected |
| IsCargoException4x3(EntityAI item) | InventoryItem | inlineprotected |
| IsColorSet() | InventoryItem | inlineprotected |
| IsCombineAll(ItemBase other_item, bool use_stack_max=false) | InventoryItem | inlineprotected |
| IsCoverFaceForShave(string slot_name) | InventoryItem | inlineprotected |
| IsDeployable() | InventoryItem | inlineprotected |
| IsDeploySound() | InventoryItem | inlineprotected |
| IsExplosive() | InventoryItem | inlineprotected |
| IsFacingPlayer(PlayerBase player, string selection) | InventoryItem | inlineprotected |
| IsFullQuantity() | InventoryItem | inlineprotected |
| IsHeavyBehaviour() | InventoryItem | inlineprotected |
| IsHologram() | InventoryItem | inlineprotected |
| IsIgnoredByConstruction() | InventoryItem | inlineprotected |
| IsItemBase() | InventoryItem | inlineprotected |
| IsLightSource() | InventoryItem | inlineprotected |
| IsLiquidContainer() | InventoryItem | inlineprotected |
| IsLiquidPresent() | InventoryItem | inlineprotected |
| IsNVG() | InventoryItem | inlineprotected |
| IsOneHandedBehaviour() | InventoryItem | inlineprotected |
| IsOpen() | InventoryItem | inlineprotected |
| IsOverheatingEffectActive() | InventoryItem | inlineprotected |
| IsPlaceSound() | InventoryItem | inlineprotected |
| IsPlayerInside(PlayerBase player, string selection) | InventoryItem | inlineprotected |
| IsResultOfSplit() | InventoryItem | inlineprotected |
| IsServerCheck(bool allow_client) | InventoryItem | inlineprotected |
| IsSoundSynchRemote() | InventoryItem | inlineprotected |
| IsTakeable() | InventoryItem | inlineprotected |
| IsTwoHandedBehaviour() | InventoryItem | inlineprotected |
| IsVariableSet(int variable) | InventoryItem | inlineprotected |
| ItemBase() | InventoryItem | inlineprotected |
| KillAllOverheatingParticles() | InventoryItem | inlineprotected |
| KindOf(string tag) | InventoryItem | inlineprotected |
| LoadAgents(ParamsReadContext ctx, int version) | InventoryItem | inlineprotected |
| LoadParticleConfigOnFire(int id) | InventoryItem | inlineprotected |
| LoadParticleConfigOnOverheating(int id) | InventoryItem | inlineprotected |
| LoadVariables(ParamsReadContext ctx, int version=-1) | InventoryItem | inlineprotected |
| LockToParent() | InventoryItem | inlineprotected |
| m_ActionsInitialize | InventoryItem | private |
| m_AdminLog | InventoryItem | protected |
| m_AttachedAgents | InventoryItem | private |
| m_CanBeDigged | InventoryItem | protected |
| m_CanBeMovedOverride | InventoryItem | private |
| m_CanPlayImpactSound | InventoryItem | private |
| m_CanShowQuantity | InventoryItem | private |
| m_CanThisBeSplit | InventoryItem | private |
| m_CheckOverheating | InventoryItem | private |
| m_Cleanness | InventoryItem | private |
| m_CleannessInit | InventoryItem | private |
| m_CleannessMax | InventoryItem | private |
| m_CleannessMin | InventoryItem | private |
| m_ColorComponentA | InventoryItem | protected |
| m_ColorComponentB | InventoryItem | protected |
| m_ColorComponentG | InventoryItem | protected |
| m_ColorComponentR | InventoryItem | protected |
| m_CompatibleLocks | InventoryItem | protected |
| m_ContinuousActions | InventoryItem | protected |
| m_Count | InventoryItem | private |
| m_DebugActionsMask | InventoryItem | privatestatic |
| m_DeployLoopSoundEx | InventoryItem | protected |
| m_FixDamageSystemInit | InventoryItem | private |
| m_HasQuantityBar | InventoryItem | private |
| m_HeadHidingSelections | InventoryItem | protected |
| m_HeatIsolation | InventoryItem | private |
| m_HideSelectionsBySlot | InventoryItem | protected |
| m_ImpactSoundSurfaceHash | InventoryItem | private |
| m_ImpactSpeed | InventoryItem | private |
| m_InputActionMap | InventoryItem | private |
| m_InteractActions | InventoryItem | protected |
| m_IsBeingPlaced | InventoryItem | private |
| m_IsDeploySound | InventoryItem | private |
| m_IsHologram | InventoryItem | private |
| m_IsOverheatingEffectActive | InventoryItem | private |
| m_IsPlaceSound | InventoryItem | private |
| m_IsSoundSynchRemote | InventoryItem | private |
| m_IsStoreLoad | InventoryItem | private |
| m_IsTakeable | InventoryItem | private |
| m_ItemAttachOffset | InventoryItem | private |
| m_ItemBehaviour | InventoryItem | private |
| m_ItemBeingDroppedPhys | InventoryItem | private |
| m_ItemModelLength | InventoryItem | private |
| m_ItemTypeActionsMap | InventoryItem | privatestatic |
| m_LastRegisteredWeaponID | InventoryItem | privatestatic |
| m_LightSourceItem | InventoryItem | protected |
| m_LockingSound | InventoryItem | protected |
| m_LockSoundSet | InventoryItem | protected |
| m_LockType | InventoryItem | protected |
| m_MaxOverheatingValue | InventoryItem | private |
| m_OnBulletCasingEjectEffect | InventoryItem | privatestatic |
| m_OnFireEffect | InventoryItem | privatestatic |
| m_OnOverheatingEffect | InventoryItem | private |
| m_OverheatingDecayInterval | InventoryItem | private |
| m_OverheatingParticles | InventoryItem | private |
| m_OverheatingShots | InventoryItem | private |
| m_PhysDropTimer | InventoryItem | protected |
| m_QuickBarBonus | InventoryItem | private |
| m_RecipesInitialized | InventoryItem | private |
| m_ShotsToStartOverheating | InventoryItem | private |
| m_SingleUseActions | InventoryItem | protected |
| m_SoundAttType | InventoryItem | protected |
| m_SoundDeploy | InventoryItem | protected |
| m_SoundDeployFinish | InventoryItem | protected |
| m_SoundPlace | InventoryItem | protected |
| m_StoreLoadedQuantity | InventoryItem | private |
| m_ThrowItemOnDrop | InventoryItem | private |
| m_VariablesMask | InventoryItem | private |
| m_VarLiquidType | InventoryItem | private |
| m_VarQuantity | InventoryItem | private |
| m_VarQuantityInit | InventoryItem | private |
| m_VarQuantityMax | InventoryItem | private |
| m_VarQuantityMin | InventoryItem | private |
| m_VarQuantityPrev | InventoryItem | private |
| m_VarStackMax | InventoryItem | private |
| m_VarTemperature | InventoryItem | private |
| m_VarTemperatureInit | InventoryItem | private |
| m_VarTemperatureMax | InventoryItem | private |
| m_VarTemperatureMin | InventoryItem | private |
| m_VarWet | InventoryItem | private |
| m_VarWetInit | InventoryItem | private |
| m_VarWetMax | InventoryItem | private |
| m_VarWetMin | InventoryItem | private |
| m_VarWetPrev | InventoryItem | private |
| m_WantPlayImpactSound | InventoryItem | private |
| m_WeaponTypeToID | InventoryItem | privatestatic |
| MessageToOwnerAction(string text) | InventoryItem | inlineprotected |
| MessageToOwnerFriendly(string text) | InventoryItem | inlineprotected |
| MessageToOwnerImportant(string text) | InventoryItem | inlineprotected |
| MessageToOwnerStatus(string text) | InventoryItem | inlineprotected |
| NameToID(string name) | InventoryItem | inlineprotected |
| OnAction(int action_id, Man player, ParamsReadContext ctx) | InventoryItem | inlineprotected |
| OnActivatedByItem(notnull ItemBase item) | InventoryItem | protected |
| OnActivatedByTripWire() | InventoryItem | protected |
| OnApply(PlayerBase player) | InventoryItem | protected |
| OnAttachmentQuantityChanged(ItemBase item) | InventoryItem | inlineprotected |
| OnAttachmentQuantityChangedEx(ItemBase item, float delta) | InventoryItem | inlineprotected |
| OnCEUpdate() | InventoryItem | inlineprotected |
| OnCombine(ItemBase other_item) | InventoryItem | inlineprotected |
| OnCreatePhysics() | InventoryItem | inlineprotected |
| OnEndPlacement() | InventoryItem | inlineprotected |
| OnEnergyAdded() | InventoryItem | inlineprotected |
| OnEnergyConsumed() | InventoryItem | inlineprotected |
| OnInventoryEnter(Man player) | InventoryItem | inlineprotected |
| OnInventoryExit(Man player) | InventoryItem | inlineprotected |
| OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) | InventoryItem | inlineprotected |
| OnItemInHandsPlayerSwimStart(PlayerBase player) | InventoryItem | protected |
| OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner) | InventoryItem | inlineprotected |
| OnMovedInsideCargo(EntityAI container) | InventoryItem | inlineprotected |
| OnOverheatingDecay() | InventoryItem | inlineprotected |
| OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0") | InventoryItem | inlineprotected |
| OnPlacementStarted(Man player) | InventoryItem | inlineprotected |
| OnQuantityChanged(float delta) | InventoryItem | inlineprotected |
| OnRightClick() | InventoryItem | inlineprotected |
| OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) | InventoryItem | inlineprotected |
| OnStoreLoad(ParamsReadContext ctx, int version) | InventoryItem | inlineprotected |
| OnStoreSave(ParamsWriteContext ctx) | InventoryItem | inlineprotected |
| OnSyncVariables(ParamsReadContext ctx) | InventoryItem | inlineprotected |
| OnVariablesSynchronized() | InventoryItem | inlineprotected |
| OnWasAttached(EntityAI parent, int slot_id) | InventoryItem | inlineprotected |
| OnWasDetached(EntityAI parent, int slot_id) | InventoryItem | inlineprotected |
| OnWetChanged(float newVal, float oldVal) | InventoryItem | inlineprotected |
| OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel) | InventoryItem | inlineprotected |
| Open() | InventoryItem | protected |
| PairWithDevice(notnull ItemBase otherDevice) | InventoryItem | inlineprotected |
| PerformDamageSystemReinit() | InventoryItem | inlineprotected |
| PlayAttachSound(string slot_type) | InventoryItem | inlineprotected |
| PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) | InventoryItem | inlineprotectedstatic |
| PlayDeployFinishSound() | InventoryItem | inlineprotected |
| PlayDeployLoopSoundEx() | InventoryItem | inlineprotected |
| PlayDeploySound() | InventoryItem | inlineprotected |
| PlayDetachSound(string slot_type) | InventoryItem | inlineprotected |
| PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) | InventoryItem | inlineprotectedstatic |
| PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) | InventoryItem | inlineprotectedstatic |
| PlayPlaceSound() | InventoryItem | inlineprotected |
| PreLoadSoundAttachmentType() | InventoryItem | inlineprotected |
| ProcessDecay(float delta, bool hasRootAsPlayer) | InventoryItem | inlineprotected |
| ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB) | InventoryItem | inlineprotected |
| ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB) | InventoryItem | inlineprotected |
| ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB) | InventoryItem | inlineprotected |
| ReadVarsFromCTX(ParamsReadContext ctx, int version=-1) | InventoryItem | inlineprotected |
| RefreshPhysics() | InventoryItem | protected |
| RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori) | InventoryItem | inlineprotected |
| RemoveAction(typename actionName) | InventoryItem | inlineprotected |
| RemoveAgent(int agent_id) | InventoryItem | inlineprotected |
| RemoveAllAgents() | InventoryItem | inlineprotected |
| RemoveAllAgentsExcept(int agents_to_keep_mask) | InventoryItem | inlineprotected |
| RemoveDebugActionsMask(int mask) | InventoryItem | inlineprotectedstatic |
| RemoveItemVariable(int variable) | InventoryItem | inlineprotected |
| RemoveLightSourceItem() | InventoryItem | inlineprotected |
| Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight) | InventoryItem | inlineprotected |
| SaveAgents(ParamsWriteContext ctx) | InventoryItem | inlineprotected |
| SaveVariables(ParamsWriteContext ctx) | InventoryItem | inlineprotected |
| SerializeNumericalVars(array< float > floats_out) | InventoryItem | inlineprotected |
| SetActions() | InventoryItem | inlineprotected |
| SetCanBeMovedOverride(bool setting) | InventoryItem | inlineprotected |
| SetCEBasedQuantity() | InventoryItem | inlineprotected |
| SetCleanness(int value, bool allow_client=false) | InventoryItem | inlineprotected |
| SetColor(int r, int g, int b, int a) | InventoryItem | inlineprotected |
| SetDebugActionsMask(int mask) | InventoryItem | inlineprotectedstatic |
| SetIsBeingPlaced(bool is_being_placed) | InventoryItem | inlineprotected |
| SetIsDeploySound(bool is_deploy_sound) | InventoryItem | inlineprotected |
| SetIsHologram(bool is_hologram) | InventoryItem | inlineprotected |
| SetIsPlaceSound(bool is_place_sound) | InventoryItem | inlineprotected |
| SetLiquidType(int value, bool allow_client=false) | InventoryItem | inlineprotected |
| SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true) | InventoryItem | inlineprotected |
| SetQuantityMax() | InventoryItem | inlineprotected |
| SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false) | InventoryItem | inlineprotected |
| SetQuantityToMinimum() | InventoryItem | inlineprotected |
| SetResultOfSplit(bool value) | InventoryItem | inlineprotected |
| SetTakeable(bool pState) | InventoryItem | inlineprotected |
| SetTemperature(float value, bool allow_client=false) | InventoryItem | inlineprotected |
| SetTemperatureMax() | InventoryItem | inlineprotected |
| SetVariableMask(int variable) | InventoryItem | inlineprotected |
| SetWet(float value, bool allow_client=false) | InventoryItem | inlineprotected |
| SetWetMax() | InventoryItem | inlineprotected |
| SetZoneDamageCEInit() | InventoryItem | inlineprotected |
| SoundSynchRemote() | InventoryItem | inlineprotected |
| SoundSynchRemoteReset() | InventoryItem | inlineprotected |
| SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player) | InventoryItem | inlineprotected |
| SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col) | InventoryItem | inlineprotected |
| SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col) | InventoryItem | inlineprotected |
| SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id) | InventoryItem | inlineprotected |
| SplitIntoStackMaxHands(PlayerBase player) | InventoryItem | inlineprotected |
| SplitIntoStackMaxHandsClient(PlayerBase player) | InventoryItem | inlineprotected |
| SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst) | InventoryItem | inlineprotected |
| SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst) | InventoryItem | inlineprotected |
| SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst) | InventoryItem | inlineprotected |
| SplitItem(PlayerBase player) | InventoryItem | inlineprotected |
| SplitItemToInventoryLocation(notnull InventoryLocation dst) | InventoryItem | inlineprotected |
| StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="") | InventoryItem | inlineprotected |
| StopDeployLoopSoundEx() | InventoryItem | inlineprotected |
| StopItemDynamicPhysics() | InventoryItem | inlineprotected |
| StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="") | InventoryItem | inlineprotected |
| StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) | InventoryItem | inlineprotectedstatic |
| ToggleDebugActionsMask(int mask) | InventoryItem | inlineprotectedstatic |
| TransferAgents(int agents) | InventoryItem | inlineprotected |
| TransferModifiers(PlayerBase reciever) | InventoryItem | private |
| TransferVariablesFloat(array< float > float_vars) | InventoryItem | inlineprotected |
| UnlockFromParent() | InventoryItem | inlineprotected |
| UpdateAllOverheatingParticles() | InventoryItem | inlineprotected |
| UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="") | InventoryItem | inlineprotected |
| UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search) | InventoryItem | inlineprotectedstatic |
| UsesGlobalDeploy() | InventoryItem | inlineprotected |
| WriteVarsToCTX(ParamsWriteContext ctx) | InventoryItem | inlineprotected |
| ~ItemBase() | InventoryItem | inlineprotected |