DayZ 1.24
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InventoryItem Member List

This is the complete list of members for InventoryItem, including all inherited members.

AddAction(typename actionName)InventoryIteminlineprotected
AddDebugActionsMask(int mask)InventoryIteminlineprotectedstatic
AddLightSourceItem(ItemBase lightsource)InventoryIteminlineprotected
AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)InventoryIteminlineprotected
AddTemperature(float value)InventoryIteminlineprotected
AddWet(float value)InventoryIteminlineprotected
AfterStoreLoad()InventoryIteminlineprotected
AllowFoodConsumption()InventoryIteminlineprotected
can_this_be_combinedInventoryItemprivate
CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)InventoryIteminlineprotected
CanBeCooked()InventoryIteminlineprotected
CanBeCookedOnStick()InventoryIteminlineprotected
CanBeDigged()InventoryIteminlineprotected
CanBeDisinfected()InventoryIteminlineprotected
CanBeMovedOverride()InventoryIteminlineprotected
CanBeRepairedByCrafting()InventoryIteminlineprotected
CanBeSplit()InventoryIteminlineprotected
CanBeUsedForSuicide()InventoryIteminlineprotected
CanDecay()InventoryIteminlineprotected
CanDisplayCargo()InventoryIteminlineprotected
CanEat()InventoryIteminlineprotected
CanExplodeInFire()InventoryIteminlineprotected
CanHaveTemperature()InventoryIteminlineprotected
CanHaveWetness()InventoryIteminlineprotected
CanMakeGardenplot()InventoryIteminlineprotected
CanObstruct()InventoryIteminlineprotected
CanPlayDeployLoopSound()InventoryIteminlineprotected
CanProcessDecay()InventoryIteminlineprotected
CanPutAsAttachment(EntityAI parent)InventoryIteminlineprotected
CanPutInCargo(EntityAI parent)InventoryIteminlineprotected
CanReceiveAttachment(EntityAI attachment, int slotId)InventoryIteminlineprotected
CanReceiveItemIntoCargo(EntityAI item)InventoryIteminlineprotected
CanRepair(ItemBase item_repair_kit)InventoryIteminlineprotected
ChangeIntoOnAttach(string slot)InventoryIteminlineprotected
ChangeIntoOnDetach()InventoryIteminlineprotected
CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")InventoryIteminlineprotected
ClearInventory()InventoryIteminlineprotected
Close()InventoryItemprotected
CombineItems(ItemBase other_item, bool use_stack_max=true)InventoryIteminlineprotected
CombineItemsClient(EntityAI entity2, bool use_stack_max=true)InventoryIteminlineprotected
ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)InventoryIteminlineprotected
ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)InventoryIteminlineprotected
ContainsAgent(int agent_id)InventoryIteminlineprotected
ConvertEnergyToQuantity()InventoryIteminlineprotected
CopyScriptPropertiesFrom(EntityAI oldItem)InventoryIteminlineprotected
DamageItemAttachments(float damage)InventoryIteminlineprotected
DamageItemInCargo(float damage)InventoryIteminlineprotected
DeSerializeNumericalVars(array< float > floats)InventoryIteminlineprotected
DoAmmoExplosion()InventoryIteminlineprotected
EEDelete(EntityAI parent)InventoryIteminlineprotected
EEHealthLevelChanged(int oldLevel, int newLevel, string zone)InventoryIteminlineprotected
EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)InventoryIteminlineprotected
EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)InventoryIteminlineprotected
EEKilled(Object killer)InventoryIteminlineprotected
EEOnAfterLoad()InventoryIteminlineprotected
EEOnCECreate()InventoryIteminlineprotected
EOnContact(IEntity other, Contact extra)InventoryIteminlineprotected
ExplodeAmmo()InventoryIteminlineprotected
GetActions(typename action_input_type, out array< ActionBase_Basic > actions)InventoryIteminlineprotected
GetActionWidgetOverride(out typename name)InventoryIteminlineprotected
GetAgents()InventoryIteminlineprotected
GetAttachmentSoundType()InventoryIteminlineprotected
GetBandagingEffectivity()InventoryIteminlineprotected
GetColor(out int r, out int g, out int b, out int a)InventoryIteminlineprotected
GetColorString()InventoryIteminlineprotected
GetDamageSystemVersionChange()InventoryIteminlineprotected
GetDebugActions(out TSelectableActionInfoArrayEx outputList)InventoryIteminlineprotected
GetDebugActionsMask()InventoryIteminlineprotectedstatic
GetDeployFinishSoundset()InventoryItemprotected
GetDeploySoundset()InventoryItemprotected
GetDeployTime()InventoryIteminlineprotected
GetDisinfectQuantity(int system=0, Param param1=null)InventoryIteminlineprotected
GetDryingIncrement(string pIncrementName)InventoryIteminlineprotected
GetEnergy()InventoryIteminlineprotected
GetExplosiveTriggerSlotName()InventoryIteminlineprotected
GetFilterDamageRatio()InventoryIteminlineprotected
GetHeadHidingSelection()InventoryIteminlineprotected
GetHeatIsolation()InventoryIteminlineprotected
GetHeatIsolationInit()InventoryIteminlineprotected
GetInfectionChance(int system=0, Param param=null)InventoryIteminlineprotected
GetItemAttachOffset()InventoryIteminlineprotected
GetItemModelLength()InventoryIteminlineprotected
GetItemSize()InventoryIteminlineprotected
GetLight()InventoryItemprotected
GetLightSourceItem()InventoryIteminlineprotected
GetLiquidType()InventoryIteminlineprotected
GetLiquidTypeInit()InventoryIteminlineprotected
GetLockSoundSet()InventoryIteminlineprotected
GetLockType()InventoryIteminlineprotected
GetLoopDeploySoundset()InventoryItemprotected
GetMuzzleID()InventoryIteminlineprotected
GetNumberOfItems()InventoryIteminlineprotected
GetOverheatingCoef()InventoryIteminlineprotected
GetOverheatingValue()InventoryIteminlineprotected
GetPlaceSoundset()InventoryItemprotected
GetProtectionLevel(int type, bool consider_filter=false, int system=0)InventoryIteminlineprotected
GetQuantity()InventoryIteminlineprotected
GetQuantityInit()InventoryIteminlineprotected
GetQuantityMax()InventoryIteminlineprotected
GetQuantityMin()InventoryIteminlineprotected
GetQuantityNormalized()InventoryIteminlineprotected
GetQuickBarBonus()InventoryIteminlineprotected
GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)InventoryIteminlineprotected
GetSingleInventoryItemWeight()InventoryIteminlineprotected
GetSingleInventoryItemWeightEx()InventoryIteminlineprotected
GetSoakingIncrement(string pIncrementName)InventoryIteminlineprotected
GetTargetQuantityMax(int attSlotID=-1)InventoryIteminlineprotected
GetTemperature()InventoryIteminlineprotected
GetTemperatureInit()InventoryIteminlineprotected
GetTemperatureMax()InventoryIteminlineprotected
GetTemperatureMin()InventoryIteminlineprotected
GetUnitWeight(bool include_wetness=true)InventoryIteminlineprotected
GetValidFinishers()InventoryIteminlineprotected
GetVariablesFloat()InventoryIteminlineprotected
GetWeightSpecialized(bool forceRecalc=false)InventoryIteminlineprotected
GetWet()InventoryIteminlineprotected
GetWetInit()InventoryIteminlineprotected
GetWetLevel()InventoryIteminlineprotected
GetWetMax()InventoryIteminlineprotected
GetWetMin()InventoryIteminlineprotected
GetWrittenNoteData()InventoryIteminlineprotected
HasDebugActionsMask(int mask)InventoryIteminlineprotectedstatic
HasFoodStage()InventoryIteminlineprotected
HasMuzzle()InventoryIteminlineprotected
HasQuantity()InventoryIteminlineprotected
HidesSelectionBySlot()InventoryIteminlineprotected
HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)InventoryIteminlineprotected
IDToName(int id)InventoryIteminlineprotected
IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)InventoryIteminlineprotected
InitializeActions()InventoryIteminlineprotected
InitItemVariables()InventoryIteminlineprotected
InsertAgent(int agent, float count=1)InventoryIteminlineprotected
IsBeingPlaced()InventoryIteminlineprotected
IsBloodContainer()InventoryIteminlineprotected
IsCargoException4x3(EntityAI item)InventoryIteminlineprotected
IsColorSet()InventoryIteminlineprotected
IsCombineAll(ItemBase other_item, bool use_stack_max=false)InventoryIteminlineprotected
IsCoverFaceForShave(string slot_name)InventoryIteminlineprotected
IsDeployable()InventoryIteminlineprotected
IsDeploySound()InventoryIteminlineprotected
IsExplosive()InventoryIteminlineprotected
IsFacingPlayer(PlayerBase player, string selection)InventoryIteminlineprotected
IsFullQuantity()InventoryIteminlineprotected
IsHeavyBehaviour()InventoryIteminlineprotected
IsHologram()InventoryIteminlineprotected
IsIgnoredByConstruction()InventoryIteminlineprotected
IsItemBase()InventoryIteminlineprotected
IsLightSource()InventoryIteminlineprotected
IsLiquidContainer()InventoryIteminlineprotected
IsLiquidPresent()InventoryIteminlineprotected
IsNVG()InventoryIteminlineprotected
IsOneHandedBehaviour()InventoryIteminlineprotected
IsOpen()InventoryIteminlineprotected
IsOverheatingEffectActive()InventoryIteminlineprotected
IsPlaceSound()InventoryIteminlineprotected
IsPlayerInside(PlayerBase player, string selection)InventoryIteminlineprotected
IsResultOfSplit()InventoryIteminlineprotected
IsServerCheck(bool allow_client)InventoryIteminlineprotected
IsSoundSynchRemote()InventoryIteminlineprotected
IsTakeable()InventoryIteminlineprotected
IsTwoHandedBehaviour()InventoryIteminlineprotected
IsVariableSet(int variable)InventoryIteminlineprotected
ItemBase()InventoryIteminlineprotected
KillAllOverheatingParticles()InventoryIteminlineprotected
KindOf(string tag)InventoryIteminlineprotected
LoadAgents(ParamsReadContext ctx, int version)InventoryIteminlineprotected
LoadParticleConfigOnFire(int id)InventoryIteminlineprotected
LoadParticleConfigOnOverheating(int id)InventoryIteminlineprotected
LoadVariables(ParamsReadContext ctx, int version=-1)InventoryIteminlineprotected
LockToParent()InventoryIteminlineprotected
m_ActionsInitializeInventoryItemprivate
m_AdminLogInventoryItemprotected
m_AttachedAgentsInventoryItemprivate
m_CanBeDiggedInventoryItemprotected
m_CanBeMovedOverrideInventoryItemprivate
m_CanPlayImpactSoundInventoryItemprivate
m_CanShowQuantityInventoryItemprivate
m_CanThisBeSplitInventoryItemprivate
m_CheckOverheatingInventoryItemprivate
m_CleannessInventoryItemprivate
m_CleannessInitInventoryItemprivate
m_CleannessMaxInventoryItemprivate
m_CleannessMinInventoryItemprivate
m_ColorComponentAInventoryItemprotected
m_ColorComponentBInventoryItemprotected
m_ColorComponentGInventoryItemprotected
m_ColorComponentRInventoryItemprotected
m_CompatibleLocksInventoryItemprotected
m_ContinuousActionsInventoryItemprotected
m_CountInventoryItemprivate
m_DebugActionsMaskInventoryItemprivatestatic
m_DeployLoopSoundExInventoryItemprotected
m_FixDamageSystemInitInventoryItemprivate
m_HasQuantityBarInventoryItemprivate
m_HeadHidingSelectionsInventoryItemprotected
m_HeatIsolationInventoryItemprivate
m_HideSelectionsBySlotInventoryItemprotected
m_ImpactSoundSurfaceHashInventoryItemprivate
m_ImpactSpeedInventoryItemprivate
m_InputActionMapInventoryItemprivate
m_InteractActionsInventoryItemprotected
m_IsBeingPlacedInventoryItemprivate
m_IsDeploySoundInventoryItemprivate
m_IsHologramInventoryItemprivate
m_IsOverheatingEffectActiveInventoryItemprivate
m_IsPlaceSoundInventoryItemprivate
m_IsSoundSynchRemoteInventoryItemprivate
m_IsStoreLoadInventoryItemprivate
m_IsTakeableInventoryItemprivate
m_ItemAttachOffsetInventoryItemprivate
m_ItemBehaviourInventoryItemprivate
m_ItemBeingDroppedPhysInventoryItemprivate
m_ItemModelLengthInventoryItemprivate
m_ItemTypeActionsMapInventoryItemprivatestatic
m_LastRegisteredWeaponIDInventoryItemprivatestatic
m_LightSourceItemInventoryItemprotected
m_LockingSoundInventoryItemprotected
m_LockSoundSetInventoryItemprotected
m_LockTypeInventoryItemprotected
m_MaxOverheatingValueInventoryItemprivate
m_OnBulletCasingEjectEffectInventoryItemprivatestatic
m_OnFireEffectInventoryItemprivatestatic
m_OnOverheatingEffectInventoryItemprivate
m_OverheatingDecayIntervalInventoryItemprivate
m_OverheatingParticlesInventoryItemprivate
m_OverheatingShotsInventoryItemprivate
m_PhysDropTimerInventoryItemprotected
m_QuickBarBonusInventoryItemprivate
m_RecipesInitializedInventoryItemprivate
m_ShotsToStartOverheatingInventoryItemprivate
m_SingleUseActionsInventoryItemprotected
m_SoundAttTypeInventoryItemprotected
m_SoundDeployInventoryItemprotected
m_SoundDeployFinishInventoryItemprotected
m_SoundPlaceInventoryItemprotected
m_StoreLoadedQuantityInventoryItemprivate
m_ThrowItemOnDropInventoryItemprivate
m_VariablesMaskInventoryItemprivate
m_VarLiquidTypeInventoryItemprivate
m_VarQuantityInventoryItemprivate
m_VarQuantityInitInventoryItemprivate
m_VarQuantityMaxInventoryItemprivate
m_VarQuantityMinInventoryItemprivate
m_VarQuantityPrevInventoryItemprivate
m_VarStackMaxInventoryItemprivate
m_VarTemperatureInventoryItemprivate
m_VarTemperatureInitInventoryItemprivate
m_VarTemperatureMaxInventoryItemprivate
m_VarTemperatureMinInventoryItemprivate
m_VarWetInventoryItemprivate
m_VarWetInitInventoryItemprivate
m_VarWetMaxInventoryItemprivate
m_VarWetMinInventoryItemprivate
m_VarWetPrevInventoryItemprivate
m_WantPlayImpactSoundInventoryItemprivate
m_WeaponTypeToIDInventoryItemprivatestatic
MessageToOwnerAction(string text)InventoryIteminlineprotected
MessageToOwnerFriendly(string text)InventoryIteminlineprotected
MessageToOwnerImportant(string text)InventoryIteminlineprotected
MessageToOwnerStatus(string text)InventoryIteminlineprotected
NameToID(string name)InventoryIteminlineprotected
OnAction(int action_id, Man player, ParamsReadContext ctx)InventoryIteminlineprotected
OnActivatedByItem(notnull ItemBase item)InventoryItemprotected
OnActivatedByTripWire()InventoryItemprotected
OnApply(PlayerBase player)InventoryItemprotected
OnAttachmentQuantityChanged(ItemBase item)InventoryIteminlineprotected
OnAttachmentQuantityChangedEx(ItemBase item, float delta)InventoryIteminlineprotected
OnCEUpdate()InventoryIteminlineprotected
OnCombine(ItemBase other_item)InventoryIteminlineprotected
OnCreatePhysics()InventoryIteminlineprotected
OnEndPlacement()InventoryIteminlineprotected
OnEnergyAdded()InventoryIteminlineprotected
OnEnergyConsumed()InventoryIteminlineprotected
OnInventoryEnter(Man player)InventoryIteminlineprotected
OnInventoryExit(Man player)InventoryIteminlineprotected
OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)InventoryIteminlineprotected
OnItemInHandsPlayerSwimStart(PlayerBase player)InventoryItemprotected
OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)InventoryIteminlineprotected
OnMovedInsideCargo(EntityAI container)InventoryIteminlineprotected
OnOverheatingDecay()InventoryIteminlineprotected
OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")InventoryIteminlineprotected
OnPlacementStarted(Man player)InventoryIteminlineprotected
OnQuantityChanged(float delta)InventoryIteminlineprotected
OnRightClick()InventoryIteminlineprotected
OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)InventoryIteminlineprotected
OnStoreLoad(ParamsReadContext ctx, int version)InventoryIteminlineprotected
OnStoreSave(ParamsWriteContext ctx)InventoryIteminlineprotected
OnSyncVariables(ParamsReadContext ctx)InventoryIteminlineprotected
OnVariablesSynchronized()InventoryIteminlineprotected
OnWasAttached(EntityAI parent, int slot_id)InventoryIteminlineprotected
OnWasDetached(EntityAI parent, int slot_id)InventoryIteminlineprotected
OnWetChanged(float newVal, float oldVal)InventoryIteminlineprotected
OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)InventoryIteminlineprotected
Open()InventoryItemprotected
PairWithDevice(notnull ItemBase otherDevice)InventoryIteminlineprotected
PerformDamageSystemReinit()InventoryIteminlineprotected
PlayAttachSound(string slot_type)InventoryIteminlineprotected
PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)InventoryIteminlineprotectedstatic
PlayDeployFinishSound()InventoryIteminlineprotected
PlayDeployLoopSoundEx()InventoryIteminlineprotected
PlayDeploySound()InventoryIteminlineprotected
PlayDetachSound(string slot_type)InventoryIteminlineprotected
PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)InventoryIteminlineprotectedstatic
PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)InventoryIteminlineprotectedstatic
PlayPlaceSound()InventoryIteminlineprotected
PreLoadSoundAttachmentType()InventoryIteminlineprotected
ProcessDecay(float delta, bool hasRootAsPlayer)InventoryIteminlineprotected
ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)InventoryIteminlineprotected
ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)InventoryIteminlineprotected
ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)InventoryIteminlineprotected
ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)InventoryIteminlineprotected
RefreshPhysics()InventoryItemprotected
RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)InventoryIteminlineprotected
RemoveAction(typename actionName)InventoryIteminlineprotected
RemoveAgent(int agent_id)InventoryIteminlineprotected
RemoveAllAgents()InventoryIteminlineprotected
RemoveAllAgentsExcept(int agents_to_keep_mask)InventoryIteminlineprotected
RemoveDebugActionsMask(int mask)InventoryIteminlineprotectedstatic
RemoveItemVariable(int variable)InventoryIteminlineprotected
RemoveLightSourceItem()InventoryIteminlineprotected
Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)InventoryIteminlineprotected
SaveAgents(ParamsWriteContext ctx)InventoryIteminlineprotected
SaveVariables(ParamsWriteContext ctx)InventoryIteminlineprotected
SerializeNumericalVars(array< float > floats_out)InventoryIteminlineprotected
SetActions()InventoryIteminlineprotected
SetCanBeMovedOverride(bool setting)InventoryIteminlineprotected
SetCEBasedQuantity()InventoryIteminlineprotected
SetCleanness(int value, bool allow_client=false)InventoryIteminlineprotected
SetColor(int r, int g, int b, int a)InventoryIteminlineprotected
SetDebugActionsMask(int mask)InventoryIteminlineprotectedstatic
SetIsBeingPlaced(bool is_being_placed)InventoryIteminlineprotected
SetIsDeploySound(bool is_deploy_sound)InventoryIteminlineprotected
SetIsHologram(bool is_hologram)InventoryIteminlineprotected
SetIsPlaceSound(bool is_place_sound)InventoryIteminlineprotected
SetLiquidType(int value, bool allow_client=false)InventoryIteminlineprotected
SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)InventoryIteminlineprotected
SetQuantityMax()InventoryIteminlineprotected
SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)InventoryIteminlineprotected
SetQuantityToMinimum()InventoryIteminlineprotected
SetResultOfSplit(bool value)InventoryIteminlineprotected
SetTakeable(bool pState)InventoryIteminlineprotected
SetTemperature(float value, bool allow_client=false)InventoryIteminlineprotected
SetTemperatureMax()InventoryIteminlineprotected
SetVariableMask(int variable)InventoryIteminlineprotected
SetWet(float value, bool allow_client=false)InventoryIteminlineprotected
SetWetMax()InventoryIteminlineprotected
SetZoneDamageCEInit()InventoryIteminlineprotected
SoundSynchRemote()InventoryIteminlineprotected
SoundSynchRemoteReset()InventoryIteminlineprotected
SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)InventoryIteminlineprotected
SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)InventoryIteminlineprotected
SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)InventoryIteminlineprotected
SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)InventoryIteminlineprotected
SplitIntoStackMaxHands(PlayerBase player)InventoryIteminlineprotected
SplitIntoStackMaxHandsClient(PlayerBase player)InventoryIteminlineprotected
SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)InventoryIteminlineprotected
SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)InventoryIteminlineprotected
SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)InventoryIteminlineprotected
SplitItem(PlayerBase player)InventoryIteminlineprotected
SplitItemToInventoryLocation(notnull InventoryLocation dst)InventoryIteminlineprotected
StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")InventoryIteminlineprotected
StopDeployLoopSoundEx()InventoryIteminlineprotected
StopItemDynamicPhysics()InventoryIteminlineprotected
StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")InventoryIteminlineprotected
StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)InventoryIteminlineprotectedstatic
ToggleDebugActionsMask(int mask)InventoryIteminlineprotectedstatic
TransferAgents(int agents)InventoryIteminlineprotected
TransferModifiers(PlayerBase reciever)InventoryItemprivate
TransferVariablesFloat(array< float > float_vars)InventoryIteminlineprotected
UnlockFromParent()InventoryIteminlineprotected
UpdateAllOverheatingParticles()InventoryIteminlineprotected
UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")InventoryIteminlineprotected
UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)InventoryIteminlineprotectedstatic
UsesGlobalDeploy()InventoryIteminlineprotected
WriteVarsToCTX(ParamsWriteContext ctx)InventoryIteminlineprotected
~ItemBase()InventoryIteminlineprotected