DayZ 1.24
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GreatHelm.c
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1class GreatHelm extends HelmetBase
2{
4 {
5 return {EffectWidgetsTypes.HELMET_OCCLUDER/*,EffectWidgetsTypes.HELMET_BREATH*/};
6 }
7
8 override bool IsObstructingVoice()
9 {
10 return true;
11 }
12
13 override int GetVoiceEffect()
14 {
16 }
17
19 {
20 set<int> ret = super.GetAttachmentExclusionInitSlotValue(slotId);
21 if (slotId == InventorySlots.HEADGEAR)
22 {
23 ret.Insert(EAttExclusions.EXCLUSION_HEADGEAR_HELMET_0);
24
25 ret.Insert(EAttExclusions.EXCLUSION_MASK_0);
26 ret.Insert(EAttExclusions.EXCLUSION_MASK_1);
27 ret.Insert(EAttExclusions.EXCLUSION_MASK_2);
28 ret.Insert(EAttExclusions.EXCLUSION_HEADSTRAP_0);
29
30 ret.Insert(EAttExclusions.SHAVING_HEADGEAR_ATT_0);
31 }
32 return ret;
33 }
34}
set< int > GetAttachmentExclusionInitSlotValue(int slotId)
Definition GreatHelm.c:18
override bool IsObstructingVoice()
Definition GreatHelm.c:8
override int GetVoiceEffect()
Definition GreatHelm.c:13
override array< int > GetEffectWidgetTypes()
Definition GreatHelm.c:3
provides access to slot configuration