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DayZ 1.24
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This is the complete list of members for DayZInfected, including all inherited members.
| AddArrow(Object arrow, int componentIndex, vector closeBonePosWS, vector closeBoneRotWS) | DayZInfected | inlineprotected |
| CanBeBackstabbed() | DayZInfected | inlineprotected |
| CanBeSkinned() | DayZInfected | inlineprotected |
| CanReceiveAttachment(EntityAI attachment, int slotId) | DayZInfected | inlineprotected |
| ChaseAttackLogic(int pCurrentCommandID, DayZInfectedInputController pInputController, float pDt) | DayZInfected | inlineprotected |
| CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) | DayZInfected | inlineprotected |
| CommandHandlerDebug(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) | DayZInfected | inlineprotected |
| ComputeHitDirectionAngle(EntityAI pSource) | DayZInfected | inlineprotected |
| ComputeHitDirectionAngleEx(EntityAI pSource, int invertHitDir=0) | DayZInfected | inlineprotected |
| DebugSound(string s) | DayZInfected | inlineprotected |
| EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef) | DayZInfected | inlineprotected |
| EEHitByRemote(int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos) | DayZInfected | inlineprotected |
| EOnContact(IEntity other, Contact extra) | DayZInfected | inlineprotected |
| EOnInit(IEntity other, int extra) | DayZInfected | inlineprotected |
| EvaluateCrawlTransitionAnimation(EntityAI pSource, string pComponent, string pAmmoType, out int pAnimType) | DayZInfected | inlineprotected |
| EvaluateDamageHitAnimation(EntityAI pSource, string pComponent, string pAmmoType, out bool pHeavyHit, out int pAnimType, out float pAnimHitDir) | DayZInfected | inlineprotected |
| EvaluateDeathAnimation(EntityAI pSource, string pComponent, string pAmmoType, out int pAnimType, out float pAnimHitDir) | DayZInfected | inlineprotected |
| EvaluateDeathAnimationEx(EntityAI pSource, ZombieHitData data, out int pAnimType, out float pAnimHitDir) | DayZInfected | inlineprotected |
| FightAttackLogic(int pCurrentCommandID, DayZInfectedInputController pInputController, float pDt) | DayZInfected | inlineprotected |
| FightLogic(int pCurrentCommandID, DayZInfectedInputController pInputController, float pDt) | DayZInfected | inlineprotected |
| GetArrowManager() | DayZInfected | inlineprotected |
| GetAttackPitch(EntityAI target) | DayZInfected | inlineprotected |
| GetBootsType() | DayZInfected | inlineprotected |
| GetCenter() | DayZInfected | inlineprotected |
| GetDefaultHitComponent() | DayZInfected | inlineprotected |
| GetDefaultHitPosition() | DayZInfected | inlineprotected |
| GetHitComponentForAI() | DayZInfected | inlineprotected |
| GetMindStateSynced() | DayZInfected | inlineprotected |
| GetOrientationSynced() | DayZInfected | inlineprotected |
| GetSuitableFinisherHitComponents() | DayZInfected | inlineprotected |
| GetVaultType(float height) | DayZInfected | inlineprotected |
| HandleCrawlTransition(int pCurrentCommandID) | DayZInfected | inlineprotected |
| HandleDamageHit(int pCurrentCommandID) | DayZInfected | inlineprotected |
| HandleDeath(int pCurrentCommandID) | DayZInfected | inlineprotected |
| HandleMindStateChange(int pCurrentCommandID, DayZInfectedInputController pInputController, float pDt) | DayZInfected | inlineprotected |
| HandleMove(int pCurrentCommandID) | DayZInfected | inlineprotected |
| HandleOrientation(float pDt, int pCurrentCommandID) | DayZInfected | inlineprotected |
| HandleSoundEvents() | DayZInfected | inlineprotected |
| HandleVault(int pCurrentCommandID, DayZInfectedInputController pInputController, float pDt) | DayZInfected | inlineprotected |
| HIT_INTERVAL_MIN | DayZInfected | protected |
| Init() | DayZInfected | inlineprotected |
| IsBeingBackstabbed() | DayZInfected | inlineprotected |
| IsCrawling() | DayZInfected | inlineprotected |
| IsDanger() | DayZInfected | inlineprotected |
| IsHealthVisible() | DayZInfected | inlineprotected |
| IsMale() | DayZInfected | inlineprotected |
| IsManagingArrows() | DayZInfected | inlineprotected |
| IsRefresherSignalingViable() | DayZInfected | inlineprotected |
| IsZombie() | DayZInfected | inlineprotected |
| IsZombieMilitary() | DayZInfected | inlineprotected |
| m_ActiveVaultType | DayZInfected | protected |
| m_ActualAttackType | DayZInfected | protected |
| m_ActualTarget | DayZInfected | protected |
| m_AllTargetObjects | DayZInfected | protected |
| m_ArrowManager | DayZInfected | protected |
| m_AttackCooldownTime | DayZInfected | protected |
| m_CrawlTransition | DayZInfected | protected |
| m_DamageHitDirection | DayZInfected | protected |
| m_DamageHitHeavy | DayZInfected | protected |
| m_DamageHitToProcess | DayZInfected | protected |
| m_DamageHitType | DayZInfected | protected |
| m_DeathType | DayZInfected | protected |
| m_DefaultHitPosition | DayZInfected | protected |
| m_DeltaTime | DayZInfected | protected |
| m_FinisherInProgress | DayZInfected | protected |
| m_HitElapsedTime | DayZInfected | protected |
| m_InfectedSoundEventHandler | DayZInfected | protected |
| m_IsCrawling | DayZInfected | protected |
| m_KnuckleLand | DayZInfected | protected |
| m_KnuckleOutTimer | DayZInfected | protected |
| m_LastMindState | DayZInfected | protected |
| m_LastMovementSpeed | DayZInfected | protected |
| m_LastSoundVoiceAW | DayZInfected | protected |
| m_MindState | DayZInfected | protected |
| m_MovementSpeed | DayZInfected | protected |
| m_OrientationLocal | DayZInfected | protected |
| m_OrientationSynced | DayZInfected | protected |
| m_OrientationTimer | DayZInfected | protected |
| m_ShockDamage | DayZInfected | protected |
| m_StanceVariation | DayZInfected | protected |
| m_TargetableObjects | DayZInfected | protected |
| OnRecoverFromDeath() | DayZInfected | inlineprotected |
| OnSoundVoiceEvent(int event_id, string event_user_string) | DayZInfected | inlineprotected |
| OnVariablesSynchronized() | DayZInfected | inlineprotected |
| ORIENTATION_SYNC_THRESHOLD | DayZInfected | private |
| ProcessSoundVoiceEvent(AnimSoundVoiceEvent sound_event, out AbstractWave aw) | DayZInfected | inlineprotected |
| ProcessVoiceFX(string pSoundSetName) | DayZInfected | inlineprotected |
| SetBeingBackstabbed(int backstabType) | DayZInfected | inlineprotected |
| SetDefaultHitPosition(string pSelection) | DayZInfected | inlineprotected |
| SHOCK_TO_STUN_MULTIPLIER | DayZInfected | private |
| TARGET_CONE_ANGLE_CHASE | DayZInfected | private |
| TARGET_CONE_ANGLE_FIGHT | DayZInfected | private |
| ZombieBase() | DayZInfected | inlineprotected |