DayZ
1.24
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PistolOptic Member List
This is the complete list of members for
PistolOptic
, including all inherited members.
AllowsDOF
()
ItemOptics
inline
private
CanPutAsAttachment
(EntityAI parent)
ItemOptics
inline
private
CanPutAsAttachment
(EntityAI parent)
ItemOptics
inline
private
CanPutAsAttachment
(EntityAI parent)
ItemOptics
inline
private
EnterOptics
()
ItemOptics
private
ExitOptics
()
ItemOptics
private
GetCameraPoint
(out vector pos, out vector dir)
ItemOptics
private
GetCurrentNVType
()
ItemOptics
inline
private
GetCurrentOpticMode
()
ItemOptics
inline
private
GetCurrentStepFOV
()
ItemOptics
private
GetNearPlaneValue
()
ItemOptics
inline
private
GetOpticsDOF
()
ItemOptics
inline
private
GetOpticsPPBlur
()
ItemOptics
inline
private
GetOpticsPPLens
()
ItemOptics
inline
private
GetOpticsPPMask
()
ItemOptics
inline
private
GetPlayer
()
ItemOptics
inline
private
GetStepFOVCount
()
ItemOptics
private
GetStepFOVIndex
()
ItemOptics
private
GetStepZeroing
()
ItemOptics
private
GetZeroingDistanceZoomMax
()
ItemOptics
private
GetZeroingDistanceZoomMin
()
ItemOptics
private
GetZoomInit
()
ItemOptics
private
GetZoomMax
()
ItemOptics
private
GetZoomMin
()
ItemOptics
private
HasWeaponIronsightsOverride
()
ItemOptics
private
HideSelection
(string selection_name)
ItemOptics
inline
private
HuntingOptic
()
ItemOptics
inline
private
Init2DPreloadType
()
ItemOptics
inline
private
InitCameraOverrideProperties
()
ItemOptics
inline
private
InitDOFAvailability
()
ItemOptics
inline
private
InitOpticMode
()
ItemOptics
inline
private
InitOpticsDOFProperties
(out array< float > temp_array)
ItemOptics
inline
private
InitOpticsPP
(out array< float > mask_array, out array< float > lens_array, out float blur_float)
ItemOptics
inline
private
InitOpticsPPInfo
()
ItemOptics
inline
private
InitReddotData
()
ItemOptics
inline
private
IsInOptics
()
ItemOptics
private
IsNVOptic
()
ItemOptics
inline
private
IsUsingWeaponIronsightsOverride
()
ItemOptics
private
IsWorking
()
ItemOptics
inline
private
ItemOptics
()
ItemOptics
inline
private
m_2D_preload_type
ItemOptics
private
m_allowsDOF
ItemOptics
private
m_blur_float
ItemOptics
private
m_CurrentOpticMode
ItemOptics
private
m_CurrentOpticModeLocal
ItemOptics
private
m_data_set
ItemOptics
private
m_isNVOptic
ItemOptics
private
m_lens_array
ItemOptics
private
m_mask_array
ItemOptics
private
m_nearplane_override
ItemOptics
private
m_optic_sight_material
ItemOptics
private
m_optic_sight_texture
ItemOptics
private
m_OpticsDOFProperties
ItemOptics
private
m_Parent
ItemOptics
private
m_Player
ItemOptics
private
m_reddot_index
ItemOptics
private
OnDebugSpawn
()
ItemOptics
inline
private
OnInventoryExit
(Man player)
ItemOptics
inline
private
OnOpticEnter
()
ItemOptics
inline
private
OnOpticExit
()
ItemOptics
inline
private
OnOpticModeChange
()
ItemOptics
inline
private
OnStoreLoad
(ParamsReadContext ctx, int version)
ItemOptics
inline
private
OnStoreSave
(ParamsWriteContext ctx)
ItemOptics
inline
private
OnVariablesSynchronized
()
ItemOptics
inline
private
OnWasAttached
(EntityAI parent, int slot_id)
ItemOptics
inline
private
OnWasAttached
(EntityAI parent, int slot_id)
ItemOptics
inline
private
OnWasDetached
(EntityAI parent, int slot_id)
ItemOptics
inline
private
OnWasDetached
(EntityAI parent, int slot_id)
ItemOptics
inline
private
OnWorkStart
()
ItemOptics
inline
private
OnWorkStop
()
ItemOptics
inline
private
ParentUsesWinchesterTypeMount
()
ItemOptics
inline
private
SetActions
()
ItemOptics
inline
private
SetCurrentOpticMode
(int mode)
ItemOptics
inline
private
SetPlayer
(PlayerBase player)
ItemOptics
inline
private
SetStepFOVIndex
(int step)
ItemOptics
private
SetStepZeroing
(int step)
ItemOptics
private
SetZeroingClampDist
(float dist)
ItemOptics
private
ShowReddot
(bool state)
ItemOptics
inline
private
ShowSelection
(string selection_name)
ItemOptics
inline
private
StepFOVDown
()
ItemOptics
private
StepFOVUp
()
ItemOptics
private
StepZeroingDown
()
ItemOptics
private
StepZeroingUp
()
ItemOptics
private
UpdateOpticsReddotVisibility
()
ItemOptics
inline
private
UpdateSelectionVisibility
()
ItemOptics
inline
private
UseWeaponIronsightsOverride
(bool state)
ItemOptics
private
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