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Offroad_02FrontLight.c
Go to the documentation of this file.
1
class
Offroad_02FrontLight
extends
CarLightBase
2
{
3
void
Offroad_02FrontLight
()
4
{
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m_SegregatedBrightness = 5;
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m_SegregatedRadius = 75;
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m_SegregatedAngle = 90;
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m_SegregatedColorRGB =
Vector
(0.85, 0.85, 0.58);
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m_AggregatedBrightness = 10;
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m_AggregatedRadius = 100;
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m_AggregatedAngle = 120;
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m_AggregatedColorRGB =
Vector
(0.85, 0.85, 0.58);
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FadeIn(0.1);
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SetFadeOutTime(0.05);
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SegregateLight();
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}
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};
CarLightBase
Definition
CarRearLightBase.c:2
CarLightBase::Offroad_02FrontLight
void Offroad_02FrontLight()
Definition
Offroad_02FrontLight.c:3
Vector
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
scripts
4_World
Entities
ScriptedLightBase
SpotLightBase
CarLightBase
Offroad_02FrontLight.c
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1.10.0