39 return super.CanEnterIronsights();
47 inventory.CreateInInventory(
"AK_WoodBttstck");
48 inventory.CreateInInventory(
"AK_RailHndgrd");
49 inventory.CreateInInventory(
"AK_Bayonet");
50 inventory.CreateInInventory(
"UniversalLight");
51 inventory.CreateInInventory(
"KobraOptic");
56 SpawnAttachedMagazine(
"Mag_AKM_Drum75Rnd");
override void OnDebugSpawn()
override RecoilBase SpawnRecoilObject()
override bool CanEnterIronsights()
script counterpart to engine's class Inventory