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DamageData.c
Go to the documentation of this file.
1
class
DamageData
2
{
3
float
m_ValueGlobal
;
4
float
m_ValueBlood
;
5
float
m_ValueShock
;
6
7
void
DamageData
(
float
value_global
,
float
value_blood
,
float
value_shock
)
8
{
9
m_ValueGlobal
=
value_global
;
10
m_ValueBlood
=
value_blood
;
11
m_ValueShock
=
value_shock
;
12
}
13
14
float
GetValueGlobal
()
15
{
16
return
m_ValueGlobal
;
17
}
18
19
float
GetValueShock
()
20
{
21
return
m_ValueShock
;
22
}
23
24
float
GetValueBlood
()
25
{
26
return
m_ValueBlood
;
27
}
28
29
30
}
DamageData
Definition
DamageData.c:2
DamageData::m_ValueGlobal
float m_ValueGlobal
Definition
DamageData.c:3
DamageData::GetValueShock
float GetValueShock()
Definition
DamageData.c:19
DamageData::GetValueBlood
float GetValueBlood()
Definition
DamageData.c:24
DamageData::m_ValueShock
float m_ValueShock
Definition
DamageData.c:5
DamageData::GetValueGlobal
float GetValueGlobal()
Definition
DamageData.c:14
DamageData::m_ValueBlood
float m_ValueBlood
Definition
DamageData.c:4
DamageData::DamageData
void DamageData(float value_global, float value_blood, float value_shock)
Definition
DamageData.c:7
Param3
Definition
EntityAI.c:95
scripts
4_World
Classes
RemotePlayerDebug
DamageData.c
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