AddActiveEffects(array< int > effects) | GameplayEffectWidgets_base | inlineprotected |
AddSuspendRequest(int request_id) | GameplayEffectWidgets_base | inlineprotected |
BREATH_COLOR_MULT_MAX | GameplayEffectWidgets_base | protected |
BREATH_COLOR_MULT_MIN | GameplayEffectWidgets_base | protected |
BREATH_HDR_MAX | GameplayEffectWidgets_base | protected |
BREATH_HDR_MIN | GameplayEffectWidgets_base | protected |
CalculateBreathEffect(float timeSlice=0, int type=-1, Param p=null) | GameplayEffectWidgets_base | inlineprotected |
CalculateFlashbangEffect(int type, float timeSlice, Param p, int handle) | GameplayEffectWidgets_base | inlineprotected |
CalculateOccluderEffect(int type, float timeSlice, Param p, int handle) | GameplayEffectWidgets_base | inlineprotected |
CalculateValues(int type=-1, float timeSlice=0, Param p=null, int handle=-1) | GameplayEffectWidgets_base | inlineprotected |
ClearSuspendRequests() | GameplayEffectWidgets_base | inlineprotected |
CompileEffectListing() | GameplayEffectWidgets_base | inlineprotected |
CreateHandledClass(typename handled_type, array< ref Widget > input, int type, int user_override) | GameplayEffectWidgets_base | inlineprotected |
GameplayEffectWidgets() | GameplayEffectWidgets_base | inlineprotected |
GetSuspendRequestCount() | GameplayEffectWidgets_base | inlineprotected |
HandleWidgetRoot(float timeSlice=0, Param p=null, int handle=-1) | GameplayEffectWidgets_base | inlineprotected |
InitWidgetSet(int type, bool updating=false, int user_id_override=-1) | GameplayEffectWidgets_base | inlineprotected |
IsAnyEffectRunning() | GameplayEffectWidgets_base | inlineprotected |
m_BreathAlphaVal | GameplayEffectWidgets_base | protected |
m_BreathColor | GameplayEffectWidgets_base | protected |
m_BreathMultStamina | GameplayEffectWidgets_base | protected |
m_BreathResidue | GameplayEffectWidgets_base | protected |
m_FlashbangCoverAlphaVal | GameplayEffectWidgets_base | protected |
m_IDToTypeMap | GameplayEffectWidgets_base | protected |
m_Layouts | GameplayEffectWidgets_base | protected |
m_Root | GameplayEffectWidgets_base | protected |
m_RunningEffects | GameplayEffectWidgets_base | protected |
m_RunningEffectsPrevious | GameplayEffectWidgets_base | protected |
m_SuspendRequests | GameplayEffectWidgets_base | protected |
m_TimeProgBreath | GameplayEffectWidgets_base | protected |
m_UniqueLayouts | GameplayEffectWidgets_base | protected |
m_UpdatedWidgetsCheck | GameplayEffectWidgets_base | protected |
m_UpdatedWidgetSetsCheck | GameplayEffectWidgets_base | protected |
m_UpdatingEffects | GameplayEffectWidgets_base | protected |
m_WidgetDataMap | GameplayEffectWidgets_base | protected |
OnVoiceEvent(float breathing_resistance01) | GameplayEffectWidgets_base | inlineprotected |
PairIDToTypes() | GameplayEffectWidgets_base | inlineprotected |
ProcessWidgetUpdate(Widget w, int type, float timeSlice=0, Param p=null, int handle=-1) | GameplayEffectWidgets_base | inlineprotected |
RegisterGameplayEffectData(int id, Param p) | GameplayEffectWidgets_base | inlineprotected |
RegisterLayouts(string path, array< int > types) | GameplayEffectWidgets_base | inlineprotected |
RemoveActiveEffects(array< int > effects) | GameplayEffectWidgets_base | inlineprotected |
RemoveSuspendRequest(int request_id) | GameplayEffectWidgets_base | inlineprotected |
StopAllEffects() | GameplayEffectWidgets_base | inlineprotected |
TranslateIDToType(int typeID) | GameplayEffectWidgets_base | inlineprotected |
Update(float timeSlice) | GameplayEffectWidgets_base | inlineprotected |
UpdateBreathEffect(ImageWidget w) | GameplayEffectWidgets_base | inlineprotected |
UpdateFlashbangEffect(ImageWidget w) | GameplayEffectWidgets_base | inlineprotected |
UpdateOccluderEffect(ImageWidget w, int type, float timeSlice, Param p, int handle) | GameplayEffectWidgets_base | inlineprotected |
UpdateVisibility() | GameplayEffectWidgets_base | inlineprotected |
UpdateWidgets(int type=-1, float timeSlice=0, Param p=null, int handle=-1) | GameplayEffectWidgets_base | inlineprotected |
WIDGETSET_BREATH | GameplayEffectWidgets_base | protected |
~GameplayEffectWidgets() | GameplayEffectWidgets_base | inlineprotected |