| AddActiveEffects(array< int > effects) | GameplayEffectWidgets_base | inlineprotected |
| AddSuspendRequest(int request_id) | GameplayEffectWidgets_base | inlineprotected |
| BREATH_COLOR_MULT_MAX | GameplayEffectWidgets_base | protected |
| BREATH_COLOR_MULT_MIN | GameplayEffectWidgets_base | protected |
| BREATH_HDR_MAX | GameplayEffectWidgets_base | protected |
| BREATH_HDR_MIN | GameplayEffectWidgets_base | protected |
| CalculateBreathEffect(float timeSlice=0, int type=-1, Param p=null) | GameplayEffectWidgets_base | inlineprotected |
| CalculateFlashbangEffect(int type, float timeSlice, Param p, int handle) | GameplayEffectWidgets_base | inlineprotected |
| CalculateOccluderEffect(int type, float timeSlice, Param p, int handle) | GameplayEffectWidgets_base | inlineprotected |
| CalculateValues(int type=-1, float timeSlice=0, Param p=null, int handle=-1) | GameplayEffectWidgets_base | inlineprotected |
| ClearSuspendRequests() | GameplayEffectWidgets_base | inlineprotected |
| CompileEffectListing() | GameplayEffectWidgets_base | inlineprotected |
| CreateHandledClass(typename handled_type, array< ref Widget > input, int type, int user_override) | GameplayEffectWidgets_base | inlineprotected |
| GameplayEffectWidgets() | GameplayEffectWidgets_base | inlineprotected |
| GetSuspendRequestCount() | GameplayEffectWidgets_base | inlineprotected |
| HandleWidgetRoot(float timeSlice=0, Param p=null, int handle=-1) | GameplayEffectWidgets_base | inlineprotected |
| InitWidgetSet(int type, bool updating=false, int user_id_override=-1) | GameplayEffectWidgets_base | inlineprotected |
| IsAnyEffectRunning() | GameplayEffectWidgets_base | inlineprotected |
| m_BreathAlphaVal | GameplayEffectWidgets_base | protected |
| m_BreathColor | GameplayEffectWidgets_base | protected |
| m_BreathMultStamina | GameplayEffectWidgets_base | protected |
| m_BreathResidue | GameplayEffectWidgets_base | protected |
| m_FlashbangCoverAlphaVal | GameplayEffectWidgets_base | protected |
| m_IDToTypeMap | GameplayEffectWidgets_base | protected |
| m_Layouts | GameplayEffectWidgets_base | protected |
| m_Root | GameplayEffectWidgets_base | protected |
| m_RunningEffects | GameplayEffectWidgets_base | protected |
| m_RunningEffectsPrevious | GameplayEffectWidgets_base | protected |
| m_SuspendRequests | GameplayEffectWidgets_base | protected |
| m_TimeProgBreath | GameplayEffectWidgets_base | protected |
| m_UniqueLayouts | GameplayEffectWidgets_base | protected |
| m_UpdatedWidgetsCheck | GameplayEffectWidgets_base | protected |
| m_UpdatedWidgetSetsCheck | GameplayEffectWidgets_base | protected |
| m_UpdatingEffects | GameplayEffectWidgets_base | protected |
| m_WidgetDataMap | GameplayEffectWidgets_base | protected |
| OnVoiceEvent(float breathing_resistance01) | GameplayEffectWidgets_base | inlineprotected |
| PairIDToTypes() | GameplayEffectWidgets_base | inlineprotected |
| ProcessWidgetUpdate(Widget w, int type, float timeSlice=0, Param p=null, int handle=-1) | GameplayEffectWidgets_base | inlineprotected |
| RegisterGameplayEffectData(int id, Param p) | GameplayEffectWidgets_base | inlineprotected |
| RegisterLayouts(string path, array< int > types) | GameplayEffectWidgets_base | inlineprotected |
| RemoveActiveEffects(array< int > effects) | GameplayEffectWidgets_base | inlineprotected |
| RemoveSuspendRequest(int request_id) | GameplayEffectWidgets_base | inlineprotected |
| StopAllEffects() | GameplayEffectWidgets_base | inlineprotected |
| TranslateIDToType(int typeID) | GameplayEffectWidgets_base | inlineprotected |
| Update(float timeSlice) | GameplayEffectWidgets_base | inlineprotected |
| UpdateBreathEffect(ImageWidget w) | GameplayEffectWidgets_base | inlineprotected |
| UpdateFlashbangEffect(ImageWidget w) | GameplayEffectWidgets_base | inlineprotected |
| UpdateOccluderEffect(ImageWidget w, int type, float timeSlice, Param p, int handle) | GameplayEffectWidgets_base | inlineprotected |
| UpdateVisibility() | GameplayEffectWidgets_base | inlineprotected |
| UpdateWidgets(int type=-1, float timeSlice=0, Param p=null, int handle=-1) | GameplayEffectWidgets_base | inlineprotected |
| WIDGETSET_BREATH | GameplayEffectWidgets_base | protected |
| ~GameplayEffectWidgets() | GameplayEffectWidgets_base | inlineprotected |