AddExponentialPrecise(float specialty_weight) | SoftSkillsManager | inlineprotected |
AddExponentialRough(float specialty_weight) | SoftSkillsManager | inlineprotected |
AddLinearPrecise(float specialty_weight) | SoftSkillsManager | inlineprotected |
AddLinearRough(float specialty_weight) | SoftSkillsManager | inlineprotected |
AddSpecialty(float specialty_weight) | SoftSkillsManager | inlineprotected |
AddSpecialtyBonus(float base_value, float specialty_weight, bool is_cacomponent=false, float limit_efficiency=2) | SoftSkillsManager | inlineprotected |
AdjustCraftingTime(float base_time, float specialty_weight, float limit_efficiency=2) | SoftSkillsManager | inlineprotected |
COOLDOWN_TIMER | SoftSkillsManager | protectedstatic |
CreateDebugWindow(bool create) | SoftSkillsManager | inlineprotected |
DEFAULT_EFFICIENCY | SoftSkillsManager | protectedstatic |
GetComponentBonusAfter() | SoftSkillsManager | inlineprotected |
GetComponentBonusBefore() | SoftSkillsManager | inlineprotected |
GetCoolDownValue() | SoftSkillsManager | inlineprotected |
GetGeneralBonusAfter() | SoftSkillsManager | inlineprotected |
GetGeneralBonusBefore() | SoftSkillsManager | inlineprotected |
GetLastUAValue() | SoftSkillsManager | inlineprotected |
GetPreciseRoughLevels() | SoftSkillsManager | inlineprotected |
GetSoftSkillsPlayer() | SoftSkillsManager | inlineprotected |
GetSoftSkillsState() | SoftSkillsManager | inlineprotected |
GetSpecialtyLevel() | SoftSkillsManager | inlineprotected |
InitSpecialty(float specialty_level) | SoftSkillsManager | inlineprotected |
IsCoolDown() | SoftSkillsManager | inlineprotected |
IsDebug() | SoftSkillsManager | inlineprotected |
IsLinear() | SoftSkillsManager | inlineprotected |
m_ComponentBonusAfter | SoftSkillsManager | protected |
m_ComponentBonusBefore | SoftSkillsManager | protected |
m_CoolDownTimer | SoftSkillsManager | protected |
m_CoolDownValue | SoftSkillsManager | protected |
m_DebugWindow | SoftSkillsManager | protected |
m_GeneralBonusAfter | SoftSkillsManager | protected |
m_GeneralBonusBefore | SoftSkillsManager | protected |
m_IsActive | SoftSkillsManager | protected |
m_IsCoolDown | SoftSkillsManager | protected |
m_IsDebugMode | SoftSkillsManager | protected |
m_IsLinear | SoftSkillsManager | protected |
m_LastUAValue | SoftSkillsManager | protected |
m_Player | SoftSkillsManager | protected |
m_PreciseLevel | SoftSkillsManager | protected |
m_RoughLevel | SoftSkillsManager | protected |
m_SpecialtyLevel | SoftSkillsManager | protected |
m_SynchTimer | SoftSkillsManager | protected |
m_UserActionsCounter | SoftSkillsManager | protected |
PRECISE_WEIGHT_LIMIT | SoftSkillsManager | protectedstatic |
ResetDebugWindow() | SoftSkillsManager | inlineprotected |
ROUGH_WEIGHT_LIMIT | SoftSkillsManager | protectedstatic |
SetBonusAfter(bool is_cacomponent, float adjusted_value) | SoftSkillsManager | inlineprotected |
SetBonusBefore(bool is_cacomponent, float base_value) | SoftSkillsManager | inlineprotected |
SetComponentBonusAfter(float component_bonus_after) | SoftSkillsManager | inlineprotected |
SetComponentBonusBefore(float component_bonus_before) | SoftSkillsManager | inlineprotected |
SetCoolDown(bool cool_down) | SoftSkillsManager | inlineprotected |
SetCoolDownValue(float cooldown_value) | SoftSkillsManager | inlineprotected |
SetGeneralBonusAfter(float general_bonus_after) | SoftSkillsManager | inlineprotected |
SetGeneralBonusBefore(float general_bonus_before) | SoftSkillsManager | inlineprotected |
SetIsDebug(bool is_debug) | SoftSkillsManager | inlineprotected |
SetLastUAValue(float last_ua_value) | SoftSkillsManager | inlineprotected |
SetLinearState(bool model) | SoftSkillsManager | inlineprotected |
SetSoftSkillsState(bool state) | SoftSkillsManager | inlineprotected |
SetSpecialtyLevel(float specialty_level) | SoftSkillsManager | inlineprotected |
SoftSkillsManager(PlayerBase player) | SoftSkillsManager | inlineprotected |
StartCoolDownTimer(float cooldown_value) | SoftSkillsManager | inlineprotected |
StartSynchTimer() | SoftSkillsManager | inlineprotected |
StopSynchTimer() | SoftSkillsManager | inlineprotected |
SubtractSpecialtyBonus(float base_value, float specialty_weight, bool is_cacomponent=false, float limit_efficiency=2) | SoftSkillsManager | inlineprotected |
SynchDebugStats() | SoftSkillsManager | inlineprotected |
SynchSpecialtyLevel() | SoftSkillsManager | inlineprotected |
~SoftSkillsManager() | SoftSkillsManager | inlineprotected |