| AddExponentialPrecise(float specialty_weight) | SoftSkillsManager | inlineprotected |
| AddExponentialRough(float specialty_weight) | SoftSkillsManager | inlineprotected |
| AddLinearPrecise(float specialty_weight) | SoftSkillsManager | inlineprotected |
| AddLinearRough(float specialty_weight) | SoftSkillsManager | inlineprotected |
| AddSpecialty(float specialty_weight) | SoftSkillsManager | inlineprotected |
| AddSpecialtyBonus(float base_value, float specialty_weight, bool is_cacomponent=false, float limit_efficiency=2) | SoftSkillsManager | inlineprotected |
| AdjustCraftingTime(float base_time, float specialty_weight, float limit_efficiency=2) | SoftSkillsManager | inlineprotected |
| COOLDOWN_TIMER | SoftSkillsManager | protectedstatic |
| CreateDebugWindow(bool create) | SoftSkillsManager | inlineprotected |
| DEFAULT_EFFICIENCY | SoftSkillsManager | protectedstatic |
| GetComponentBonusAfter() | SoftSkillsManager | inlineprotected |
| GetComponentBonusBefore() | SoftSkillsManager | inlineprotected |
| GetCoolDownValue() | SoftSkillsManager | inlineprotected |
| GetGeneralBonusAfter() | SoftSkillsManager | inlineprotected |
| GetGeneralBonusBefore() | SoftSkillsManager | inlineprotected |
| GetLastUAValue() | SoftSkillsManager | inlineprotected |
| GetPreciseRoughLevels() | SoftSkillsManager | inlineprotected |
| GetSoftSkillsPlayer() | SoftSkillsManager | inlineprotected |
| GetSoftSkillsState() | SoftSkillsManager | inlineprotected |
| GetSpecialtyLevel() | SoftSkillsManager | inlineprotected |
| InitSpecialty(float specialty_level) | SoftSkillsManager | inlineprotected |
| IsCoolDown() | SoftSkillsManager | inlineprotected |
| IsDebug() | SoftSkillsManager | inlineprotected |
| IsLinear() | SoftSkillsManager | inlineprotected |
| m_ComponentBonusAfter | SoftSkillsManager | protected |
| m_ComponentBonusBefore | SoftSkillsManager | protected |
| m_CoolDownTimer | SoftSkillsManager | protected |
| m_CoolDownValue | SoftSkillsManager | protected |
| m_DebugWindow | SoftSkillsManager | protected |
| m_GeneralBonusAfter | SoftSkillsManager | protected |
| m_GeneralBonusBefore | SoftSkillsManager | protected |
| m_IsActive | SoftSkillsManager | protected |
| m_IsCoolDown | SoftSkillsManager | protected |
| m_IsDebugMode | SoftSkillsManager | protected |
| m_IsLinear | SoftSkillsManager | protected |
| m_LastUAValue | SoftSkillsManager | protected |
| m_Player | SoftSkillsManager | protected |
| m_PreciseLevel | SoftSkillsManager | protected |
| m_RoughLevel | SoftSkillsManager | protected |
| m_SpecialtyLevel | SoftSkillsManager | protected |
| m_SynchTimer | SoftSkillsManager | protected |
| m_UserActionsCounter | SoftSkillsManager | protected |
| PRECISE_WEIGHT_LIMIT | SoftSkillsManager | protectedstatic |
| ResetDebugWindow() | SoftSkillsManager | inlineprotected |
| ROUGH_WEIGHT_LIMIT | SoftSkillsManager | protectedstatic |
| SetBonusAfter(bool is_cacomponent, float adjusted_value) | SoftSkillsManager | inlineprotected |
| SetBonusBefore(bool is_cacomponent, float base_value) | SoftSkillsManager | inlineprotected |
| SetComponentBonusAfter(float component_bonus_after) | SoftSkillsManager | inlineprotected |
| SetComponentBonusBefore(float component_bonus_before) | SoftSkillsManager | inlineprotected |
| SetCoolDown(bool cool_down) | SoftSkillsManager | inlineprotected |
| SetCoolDownValue(float cooldown_value) | SoftSkillsManager | inlineprotected |
| SetGeneralBonusAfter(float general_bonus_after) | SoftSkillsManager | inlineprotected |
| SetGeneralBonusBefore(float general_bonus_before) | SoftSkillsManager | inlineprotected |
| SetIsDebug(bool is_debug) | SoftSkillsManager | inlineprotected |
| SetLastUAValue(float last_ua_value) | SoftSkillsManager | inlineprotected |
| SetLinearState(bool model) | SoftSkillsManager | inlineprotected |
| SetSoftSkillsState(bool state) | SoftSkillsManager | inlineprotected |
| SetSpecialtyLevel(float specialty_level) | SoftSkillsManager | inlineprotected |
| SoftSkillsManager(PlayerBase player) | SoftSkillsManager | inlineprotected |
| StartCoolDownTimer(float cooldown_value) | SoftSkillsManager | inlineprotected |
| StartSynchTimer() | SoftSkillsManager | inlineprotected |
| StopSynchTimer() | SoftSkillsManager | inlineprotected |
| SubtractSpecialtyBonus(float base_value, float specialty_weight, bool is_cacomponent=false, float limit_efficiency=2) | SoftSkillsManager | inlineprotected |
| SynchDebugStats() | SoftSkillsManager | inlineprotected |
| SynchSpecialtyLevel() | SoftSkillsManager | inlineprotected |
| ~SoftSkillsManager() | SoftSkillsManager | inlineprotected |