DayZ 1.24
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SoftSkillsManager Member List

This is the complete list of members for SoftSkillsManager, including all inherited members.

AddExponentialPrecise(float specialty_weight)SoftSkillsManagerinlineprotected
AddExponentialRough(float specialty_weight)SoftSkillsManagerinlineprotected
AddLinearPrecise(float specialty_weight)SoftSkillsManagerinlineprotected
AddLinearRough(float specialty_weight)SoftSkillsManagerinlineprotected
AddSpecialty(float specialty_weight)SoftSkillsManagerinlineprotected
AddSpecialtyBonus(float base_value, float specialty_weight, bool is_cacomponent=false, float limit_efficiency=2)SoftSkillsManagerinlineprotected
AdjustCraftingTime(float base_time, float specialty_weight, float limit_efficiency=2)SoftSkillsManagerinlineprotected
COOLDOWN_TIMERSoftSkillsManagerprotectedstatic
CreateDebugWindow(bool create)SoftSkillsManagerinlineprotected
DEFAULT_EFFICIENCYSoftSkillsManagerprotectedstatic
GetComponentBonusAfter()SoftSkillsManagerinlineprotected
GetComponentBonusBefore()SoftSkillsManagerinlineprotected
GetCoolDownValue()SoftSkillsManagerinlineprotected
GetGeneralBonusAfter()SoftSkillsManagerinlineprotected
GetGeneralBonusBefore()SoftSkillsManagerinlineprotected
GetLastUAValue()SoftSkillsManagerinlineprotected
GetPreciseRoughLevels()SoftSkillsManagerinlineprotected
GetSoftSkillsPlayer()SoftSkillsManagerinlineprotected
GetSoftSkillsState()SoftSkillsManagerinlineprotected
GetSpecialtyLevel()SoftSkillsManagerinlineprotected
InitSpecialty(float specialty_level)SoftSkillsManagerinlineprotected
IsCoolDown()SoftSkillsManagerinlineprotected
IsDebug()SoftSkillsManagerinlineprotected
IsLinear()SoftSkillsManagerinlineprotected
m_ComponentBonusAfterSoftSkillsManagerprotected
m_ComponentBonusBeforeSoftSkillsManagerprotected
m_CoolDownTimerSoftSkillsManagerprotected
m_CoolDownValueSoftSkillsManagerprotected
m_DebugWindowSoftSkillsManagerprotected
m_GeneralBonusAfterSoftSkillsManagerprotected
m_GeneralBonusBeforeSoftSkillsManagerprotected
m_IsActiveSoftSkillsManagerprotected
m_IsCoolDownSoftSkillsManagerprotected
m_IsDebugModeSoftSkillsManagerprotected
m_IsLinearSoftSkillsManagerprotected
m_LastUAValueSoftSkillsManagerprotected
m_PlayerSoftSkillsManagerprotected
m_PreciseLevelSoftSkillsManagerprotected
m_RoughLevelSoftSkillsManagerprotected
m_SpecialtyLevelSoftSkillsManagerprotected
m_SynchTimerSoftSkillsManagerprotected
m_UserActionsCounterSoftSkillsManagerprotected
PRECISE_WEIGHT_LIMITSoftSkillsManagerprotectedstatic
ResetDebugWindow()SoftSkillsManagerinlineprotected
ROUGH_WEIGHT_LIMITSoftSkillsManagerprotectedstatic
SetBonusAfter(bool is_cacomponent, float adjusted_value)SoftSkillsManagerinlineprotected
SetBonusBefore(bool is_cacomponent, float base_value)SoftSkillsManagerinlineprotected
SetComponentBonusAfter(float component_bonus_after)SoftSkillsManagerinlineprotected
SetComponentBonusBefore(float component_bonus_before)SoftSkillsManagerinlineprotected
SetCoolDown(bool cool_down)SoftSkillsManagerinlineprotected
SetCoolDownValue(float cooldown_value)SoftSkillsManagerinlineprotected
SetGeneralBonusAfter(float general_bonus_after)SoftSkillsManagerinlineprotected
SetGeneralBonusBefore(float general_bonus_before)SoftSkillsManagerinlineprotected
SetIsDebug(bool is_debug)SoftSkillsManagerinlineprotected
SetLastUAValue(float last_ua_value)SoftSkillsManagerinlineprotected
SetLinearState(bool model)SoftSkillsManagerinlineprotected
SetSoftSkillsState(bool state)SoftSkillsManagerinlineprotected
SetSpecialtyLevel(float specialty_level)SoftSkillsManagerinlineprotected
SoftSkillsManager(PlayerBase player)SoftSkillsManagerinlineprotected
StartCoolDownTimer(float cooldown_value)SoftSkillsManagerinlineprotected
StartSynchTimer()SoftSkillsManagerinlineprotected
StopSynchTimer()SoftSkillsManagerinlineprotected
SubtractSpecialtyBonus(float base_value, float specialty_weight, bool is_cacomponent=false, float limit_efficiency=2)SoftSkillsManagerinlineprotected
SynchDebugStats()SoftSkillsManagerinlineprotected
SynchSpecialtyLevel()SoftSkillsManagerinlineprotected
~SoftSkillsManager()SoftSkillsManagerinlineprotected