| AddExponentialPrecise(float specialty_weight) | SoftSkillsManager | inlineprotected | 
  | AddExponentialRough(float specialty_weight) | SoftSkillsManager | inlineprotected | 
  | AddLinearPrecise(float specialty_weight) | SoftSkillsManager | inlineprotected | 
  | AddLinearRough(float specialty_weight) | SoftSkillsManager | inlineprotected | 
  | AddSpecialty(float specialty_weight) | SoftSkillsManager | inlineprotected | 
  | AddSpecialtyBonus(float base_value, float specialty_weight, bool is_cacomponent=false, float limit_efficiency=2) | SoftSkillsManager | inlineprotected | 
  | AdjustCraftingTime(float base_time, float specialty_weight, float limit_efficiency=2) | SoftSkillsManager | inlineprotected | 
  | COOLDOWN_TIMER | SoftSkillsManager | protectedstatic | 
  | CreateDebugWindow(bool create) | SoftSkillsManager | inlineprotected | 
  | DEFAULT_EFFICIENCY | SoftSkillsManager | protectedstatic | 
  | GetComponentBonusAfter() | SoftSkillsManager | inlineprotected | 
  | GetComponentBonusBefore() | SoftSkillsManager | inlineprotected | 
  | GetCoolDownValue() | SoftSkillsManager | inlineprotected | 
  | GetGeneralBonusAfter() | SoftSkillsManager | inlineprotected | 
  | GetGeneralBonusBefore() | SoftSkillsManager | inlineprotected | 
  | GetLastUAValue() | SoftSkillsManager | inlineprotected | 
  | GetPreciseRoughLevels() | SoftSkillsManager | inlineprotected | 
  | GetSoftSkillsPlayer() | SoftSkillsManager | inlineprotected | 
  | GetSoftSkillsState() | SoftSkillsManager | inlineprotected | 
  | GetSpecialtyLevel() | SoftSkillsManager | inlineprotected | 
  | InitSpecialty(float specialty_level) | SoftSkillsManager | inlineprotected | 
  | IsCoolDown() | SoftSkillsManager | inlineprotected | 
  | IsDebug() | SoftSkillsManager | inlineprotected | 
  | IsLinear() | SoftSkillsManager | inlineprotected | 
  | m_ComponentBonusAfter | SoftSkillsManager | protected | 
  | m_ComponentBonusBefore | SoftSkillsManager | protected | 
  | m_CoolDownTimer | SoftSkillsManager | protected | 
  | m_CoolDownValue | SoftSkillsManager | protected | 
  | m_DebugWindow | SoftSkillsManager | protected | 
  | m_GeneralBonusAfter | SoftSkillsManager | protected | 
  | m_GeneralBonusBefore | SoftSkillsManager | protected | 
  | m_IsActive | SoftSkillsManager | protected | 
  | m_IsCoolDown | SoftSkillsManager | protected | 
  | m_IsDebugMode | SoftSkillsManager | protected | 
  | m_IsLinear | SoftSkillsManager | protected | 
  | m_LastUAValue | SoftSkillsManager | protected | 
  | m_Player | SoftSkillsManager | protected | 
  | m_PreciseLevel | SoftSkillsManager | protected | 
  | m_RoughLevel | SoftSkillsManager | protected | 
  | m_SpecialtyLevel | SoftSkillsManager | protected | 
  | m_SynchTimer | SoftSkillsManager | protected | 
  | m_UserActionsCounter | SoftSkillsManager | protected | 
  | PRECISE_WEIGHT_LIMIT | SoftSkillsManager | protectedstatic | 
  | ResetDebugWindow() | SoftSkillsManager | inlineprotected | 
  | ROUGH_WEIGHT_LIMIT | SoftSkillsManager | protectedstatic | 
  | SetBonusAfter(bool is_cacomponent, float adjusted_value) | SoftSkillsManager | inlineprotected | 
  | SetBonusBefore(bool is_cacomponent, float base_value) | SoftSkillsManager | inlineprotected | 
  | SetComponentBonusAfter(float component_bonus_after) | SoftSkillsManager | inlineprotected | 
  | SetComponentBonusBefore(float component_bonus_before) | SoftSkillsManager | inlineprotected | 
  | SetCoolDown(bool cool_down) | SoftSkillsManager | inlineprotected | 
  | SetCoolDownValue(float cooldown_value) | SoftSkillsManager | inlineprotected | 
  | SetGeneralBonusAfter(float general_bonus_after) | SoftSkillsManager | inlineprotected | 
  | SetGeneralBonusBefore(float general_bonus_before) | SoftSkillsManager | inlineprotected | 
  | SetIsDebug(bool is_debug) | SoftSkillsManager | inlineprotected | 
  | SetLastUAValue(float last_ua_value) | SoftSkillsManager | inlineprotected | 
  | SetLinearState(bool model) | SoftSkillsManager | inlineprotected | 
  | SetSoftSkillsState(bool state) | SoftSkillsManager | inlineprotected | 
  | SetSpecialtyLevel(float specialty_level) | SoftSkillsManager | inlineprotected | 
  | SoftSkillsManager(PlayerBase player) | SoftSkillsManager | inlineprotected | 
  | StartCoolDownTimer(float cooldown_value) | SoftSkillsManager | inlineprotected | 
  | StartSynchTimer() | SoftSkillsManager | inlineprotected | 
  | StopSynchTimer() | SoftSkillsManager | inlineprotected | 
  | SubtractSpecialtyBonus(float base_value, float specialty_weight, bool is_cacomponent=false, float limit_efficiency=2) | SoftSkillsManager | inlineprotected | 
  | SynchDebugStats() | SoftSkillsManager | inlineprotected | 
  | SynchSpecialtyLevel() | SoftSkillsManager | inlineprotected | 
  | ~SoftSkillsManager() | SoftSkillsManager | inlineprotected |