This is the complete list of members for EffectParticle, including all inherited members.
AddAsChild(Object obj, vector local_pos, vector local_ori, bool force_rotation_to_world) | EffectParticle | inlineprotected |
AttachTo(Object obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_rotation_to_world=false) | EffectParticle | inlineprotected |
CheckLifeSpan() | EffectParticle | inlineprotected |
EffectParticle() | EffectParticle | inlineprotected |
Event_OnPlayStart() | EffectParticle | inlineprotected |
Event_OnPlayStarted() | EffectParticle | inlineprotected |
ForceParticleRotationRelativeToWorld(bool state) | EffectParticle | inlineprotected |
GetCurrentLocalPosition() | EffectParticle | inlineprotected |
GetCurrentOrientation() | EffectParticle | inlineprotected |
GetCurrentParent() | EffectParticle | inlineprotected |
GetCurrentParticleID() | EffectParticle | inlineprotected |
GetCurrentPosition() | EffectParticle | inlineprotected |
GetDebugName() | EffectParticle | inlineprotected |
GetEffectType() | EffectParticle | inlineprotected |
GetOrientation() | EffectParticle | inlineprotected |
GetParticle() | EffectParticle | inlineprotected |
GetParticleID() | EffectParticle | inlineprotected |
InitEffect() | EffectParticle | inlineprotected |
IsParticle() | EffectParticle | inlineprotected |
IsParticleCurrentRotationRelativeToWorld() | EffectParticle | inlineprotected |
IsParticleRotationRelativeToWorld() | EffectParticle | inlineprotected |
m_ForceRotationRelativeToWorld | EffectParticle | protected |
m_Object | EffectParticle | protected |
m_Orientation | EffectParticle | protected |
m_ParticleID | EffectParticle | protected |
m_ParticleObj | EffectParticle | protected |
m_ParticleOrientation | EffectParticle | protected |
ReAttach() | EffectParticle | inlineprotected |
SetCurrentLocalPosition(vector pos, bool updateCached=true) | EffectParticle | inlineprotected |
SetCurrentOrientation(vector ori, bool updateCached=true) | EffectParticle | inlineprotected |
SetCurrentParent(Object parent_obj, bool updateCached=true) | EffectParticle | inlineprotected |
SetCurrentParticleID(int id) | EffectParticle | inlineprotected |
SetCurrentPosition(vector pos, bool updateCached=true) | EffectParticle | inlineprotected |
SetDecalOwner(Object o) | EffectParticle | inlineprotected |
SetOrientation(vector ori) | EffectParticle | inlineprotected |
SetParticle(Particle p) | EffectParticle | inlineprotected |
SetParticleID(int id) | EffectParticle | inlineprotected |
Start() | EffectParticle | inlineprotected |
Stop() | EffectParticle | inlineprotected |
ValidateStart() | EffectParticle | inlineprotected |
~EffectParticle() | EffectParticle | inlineprotected |