DayZ 1.24
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EffectParticle Member List

This is the complete list of members for EffectParticle, including all inherited members.

AddAsChild(Object obj, vector local_pos, vector local_ori, bool force_rotation_to_world)EffectParticleinlineprotected
AttachTo(Object obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_rotation_to_world=false)EffectParticleinlineprotected
CheckLifeSpan()EffectParticleinlineprotected
EffectParticle()EffectParticleinlineprotected
Event_OnPlayStart()EffectParticleinlineprotected
Event_OnPlayStarted()EffectParticleinlineprotected
ForceParticleRotationRelativeToWorld(bool state)EffectParticleinlineprotected
GetCurrentLocalPosition()EffectParticleinlineprotected
GetCurrentOrientation()EffectParticleinlineprotected
GetCurrentParent()EffectParticleinlineprotected
GetCurrentParticleID()EffectParticleinlineprotected
GetCurrentPosition()EffectParticleinlineprotected
GetDebugName()EffectParticleinlineprotected
GetEffectType()EffectParticleinlineprotected
GetOrientation()EffectParticleinlineprotected
GetParticle()EffectParticleinlineprotected
GetParticleID()EffectParticleinlineprotected
InitEffect()EffectParticleinlineprotected
IsParticle()EffectParticleinlineprotected
IsParticleCurrentRotationRelativeToWorld()EffectParticleinlineprotected
IsParticleRotationRelativeToWorld()EffectParticleinlineprotected
m_ForceRotationRelativeToWorldEffectParticleprotected
m_ObjectEffectParticleprotected
m_OrientationEffectParticleprotected
m_ParticleIDEffectParticleprotected
m_ParticleObjEffectParticleprotected
m_ParticleOrientationEffectParticleprotected
ReAttach()EffectParticleinlineprotected
SetCurrentLocalPosition(vector pos, bool updateCached=true)EffectParticleinlineprotected
SetCurrentOrientation(vector ori, bool updateCached=true)EffectParticleinlineprotected
SetCurrentParent(Object parent_obj, bool updateCached=true)EffectParticleinlineprotected
SetCurrentParticleID(int id)EffectParticleinlineprotected
SetCurrentPosition(vector pos, bool updateCached=true)EffectParticleinlineprotected
SetDecalOwner(Object o)EffectParticleinlineprotected
SetOrientation(vector ori)EffectParticleinlineprotected
SetParticle(Particle p)EffectParticleinlineprotected
SetParticleID(int id)EffectParticleinlineprotected
Start()EffectParticleinlineprotected
Stop()EffectParticleinlineprotected
ValidateStart()EffectParticleinlineprotected
~EffectParticle()EffectParticleinlineprotected