ApplyBreathingPattern(out float x_axis, out float y_axis, float pAmplitude, float pTotalTime, float weight) | DayZPlayerImplementAiming | inlineprotected |
ApplyHorizontalNoise(out float x_axis, out float y_axis, float smooth_time, float max_velocity_low, float max_velocity_high, float velocity_modifier, float max_distance, float weight, float pDt) | DayZPlayerImplementAiming | inlineprotected |
ApplyShakes(out float x_axis, out float y_axis, int level) | DayZPlayerImplementAiming | inlineprotected |
CalculateSpeedMultiplier(float stamina) | DayZPlayerImplementAiming | inlineprotected |
CalculateSwayMultiplier() | DayZPlayerImplementAiming | inlineprotected |
CalculateWeight(int stance_index, float current_stamina, float camera_sway_modifier, bool holding_breath) | DayZPlayerImplementAiming | inlineprotected |
DayZPlayerImplementAiming(DayZPlayerImplement player) | DayZPlayerImplementAiming | inlineprotected |
DbgPrintAimingImplement(string val) | DayZPlayerImplementAiming | inlineprotected |
GetCurrentSwayState() | DayZPlayerImplementAiming | inlineprotected |
GetSwayWeight() | DayZPlayerImplementAiming | inlineprotected |
IsAimNoiseAllowed() | DayZPlayerImplementAiming | inlineprotected |
IsProceduralRecoilEnabled() | DayZPlayerImplementAiming | inlineprotected |
m_AimNoiseAllowed | DayZPlayerImplementAiming | protected |
m_AimXClampRanges | DayZPlayerImplementAiming | protectedstatic |
m_BreathingXAxisOffset | DayZPlayerImplementAiming | protected |
m_BreathingYAxisOffset | DayZPlayerImplementAiming | protected |
m_CamShakeX | DayZPlayerImplementAiming | protected |
m_CamShakeY | DayZPlayerImplementAiming | protected |
m_CurrentRecoil | DayZPlayerImplementAiming | protected |
m_FilterVelocityStealthAimY | DayZPlayerImplementAiming | protected |
m_HoldingBreathSet | DayZPlayerImplementAiming | protected |
m_HorizontalNoise | DayZPlayerImplementAiming | protected |
m_HorizontalNoiseVelocity | DayZPlayerImplementAiming | protected |
m_HorizontalNoiseXAxisOffset | DayZPlayerImplementAiming | protected |
m_HorizontalTargetValue | DayZPlayerImplementAiming | protected |
m_KuruShake | DayZPlayerImplementAiming | protected |
m_LastSwayMultiplier | DayZPlayerImplementAiming | protected |
m_MaxVelocity | DayZPlayerImplementAiming | protected |
m_PlayerDpi | DayZPlayerImplementAiming | protected |
m_PlayerPb | DayZPlayerImplementAiming | protected |
m_ProceduralRecoilEnabled | DayZPlayerImplementAiming | protected |
m_ReferenceTime | DayZPlayerImplementAiming | protected |
m_ShakeCount | DayZPlayerImplementAiming | protected |
m_StateStartSwayMultiplier | DayZPlayerImplementAiming | protected |
m_StealthAimY_Last | DayZPlayerImplementAiming | protected |
m_SwayModifier | DayZPlayerImplementAiming | protected |
m_SwayState | DayZPlayerImplementAiming | protected |
m_SwayStateStartTime | DayZPlayerImplementAiming | protected |
m_SwayWeight | DayZPlayerImplementAiming | protected |
m_TotalTime | DayZPlayerImplementAiming | protected |
OnFinisherBegin(float currentAimY) | DayZPlayerImplementAiming | inlineprotected |
OnRaiseBegin(DayZPlayerImplement player) | DayZPlayerImplementAiming | inlineprotected |
OnSwayStateChange(int state) | DayZPlayerImplementAiming | inlineprotected |
ProcessAimFilters(float pDt, SDayZPlayerAimingModel pModel, int stance_index) | DayZPlayerImplementAiming | inlineprotected |
ProcessStealthFilters(float pDt, SDayZPlayerAimingModel pModel) | DayZPlayerImplementAiming | inlineprotected |
RequestKuruShake(float amount) | DayZPlayerImplementAiming | inlineprotected |
SetAimNoiseAllowed(bool state) | DayZPlayerImplementAiming | inlineprotected |
SetCamShakeValues(float x_axis, float y_axis) | DayZPlayerImplementAiming | inlineprotected |
SetProceduralRecoilEnabled(bool state) | DayZPlayerImplementAiming | inlineprotected |
SetRecoil(Weapon_Base weapon) | DayZPlayerImplementAiming | inlineprotected |
SWAY_WEIGHT_SCALER | DayZPlayerImplementAiming | protected |
UpdateSwayState(int state) | DayZPlayerImplementAiming | inlineprotected |