| ApplyBreathingPattern(out float x_axis, out float y_axis, float pAmplitude, float pTotalTime, float weight) | DayZPlayerImplementAiming | inlineprotected |
| ApplyHorizontalNoise(out float x_axis, out float y_axis, float smooth_time, float max_velocity_low, float max_velocity_high, float velocity_modifier, float max_distance, float weight, float pDt) | DayZPlayerImplementAiming | inlineprotected |
| ApplyShakes(out float x_axis, out float y_axis, int level) | DayZPlayerImplementAiming | inlineprotected |
| CalculateSpeedMultiplier(float stamina) | DayZPlayerImplementAiming | inlineprotected |
| CalculateSwayMultiplier() | DayZPlayerImplementAiming | inlineprotected |
| CalculateWeight(int stance_index, float current_stamina, float camera_sway_modifier, bool holding_breath) | DayZPlayerImplementAiming | inlineprotected |
| DayZPlayerImplementAiming(DayZPlayerImplement player) | DayZPlayerImplementAiming | inlineprotected |
| DbgPrintAimingImplement(string val) | DayZPlayerImplementAiming | inlineprotected |
| GetCurrentSwayState() | DayZPlayerImplementAiming | inlineprotected |
| GetSwayWeight() | DayZPlayerImplementAiming | inlineprotected |
| IsAimNoiseAllowed() | DayZPlayerImplementAiming | inlineprotected |
| IsProceduralRecoilEnabled() | DayZPlayerImplementAiming | inlineprotected |
| m_AimNoiseAllowed | DayZPlayerImplementAiming | protected |
| m_AimXClampRanges | DayZPlayerImplementAiming | protectedstatic |
| m_BreathingXAxisOffset | DayZPlayerImplementAiming | protected |
| m_BreathingYAxisOffset | DayZPlayerImplementAiming | protected |
| m_CamShakeX | DayZPlayerImplementAiming | protected |
| m_CamShakeY | DayZPlayerImplementAiming | protected |
| m_CurrentRecoil | DayZPlayerImplementAiming | protected |
| m_FilterVelocityStealthAimY | DayZPlayerImplementAiming | protected |
| m_HoldingBreathSet | DayZPlayerImplementAiming | protected |
| m_HorizontalNoise | DayZPlayerImplementAiming | protected |
| m_HorizontalNoiseVelocity | DayZPlayerImplementAiming | protected |
| m_HorizontalNoiseXAxisOffset | DayZPlayerImplementAiming | protected |
| m_HorizontalTargetValue | DayZPlayerImplementAiming | protected |
| m_KuruShake | DayZPlayerImplementAiming | protected |
| m_LastSwayMultiplier | DayZPlayerImplementAiming | protected |
| m_MaxVelocity | DayZPlayerImplementAiming | protected |
| m_PlayerDpi | DayZPlayerImplementAiming | protected |
| m_PlayerPb | DayZPlayerImplementAiming | protected |
| m_ProceduralRecoilEnabled | DayZPlayerImplementAiming | protected |
| m_ReferenceTime | DayZPlayerImplementAiming | protected |
| m_ShakeCount | DayZPlayerImplementAiming | protected |
| m_StateStartSwayMultiplier | DayZPlayerImplementAiming | protected |
| m_StealthAimY_Last | DayZPlayerImplementAiming | protected |
| m_SwayModifier | DayZPlayerImplementAiming | protected |
| m_SwayState | DayZPlayerImplementAiming | protected |
| m_SwayStateStartTime | DayZPlayerImplementAiming | protected |
| m_SwayWeight | DayZPlayerImplementAiming | protected |
| m_TotalTime | DayZPlayerImplementAiming | protected |
| OnFinisherBegin(float currentAimY) | DayZPlayerImplementAiming | inlineprotected |
| OnRaiseBegin(DayZPlayerImplement player) | DayZPlayerImplementAiming | inlineprotected |
| OnSwayStateChange(int state) | DayZPlayerImplementAiming | inlineprotected |
| ProcessAimFilters(float pDt, SDayZPlayerAimingModel pModel, int stance_index) | DayZPlayerImplementAiming | inlineprotected |
| ProcessStealthFilters(float pDt, SDayZPlayerAimingModel pModel) | DayZPlayerImplementAiming | inlineprotected |
| RequestKuruShake(float amount) | DayZPlayerImplementAiming | inlineprotected |
| SetAimNoiseAllowed(bool state) | DayZPlayerImplementAiming | inlineprotected |
| SetCamShakeValues(float x_axis, float y_axis) | DayZPlayerImplementAiming | inlineprotected |
| SetProceduralRecoilEnabled(bool state) | DayZPlayerImplementAiming | inlineprotected |
| SetRecoil(Weapon_Base weapon) | DayZPlayerImplementAiming | inlineprotected |
| SWAY_WEIGHT_SCALER | DayZPlayerImplementAiming | protected |
| UpdateSwayState(int state) | DayZPlayerImplementAiming | inlineprotected |