| AddActiveEffects(array< int > effects) | Managed | inlineprivate | 
  | AddSuspendRequest(int request_id) | Managed | inlineprivate | 
  | AreEffectsSuspended() | Managed | inlineprivate | 
  | BleedingIndicator(int source_ID, int severity, GameplayEffectsDataBleeding parent) | Managed | inlineprivate | 
  | BLOOD_THRESHOLD_LOW | Managed | private | 
  | CharacterLoad(int character_id, vector char_pos, vector char_rot) | Managed | inlineprivate | 
  | CharacterUnload() | Managed | inlineprivate | 
  | CheckBlood() | Managed | inlineprivate | 
  | CheckHealth() | Managed | inlineprivate | 
  | CheckValues() | Managed | inlineprivate | 
  | Cleanup() | Managed | inlineprivatestatic | 
  | ClearSuspendRequests() | Managed | inlineprivate | 
  | CreateDefaultCharacter() | Managed | inlineprivate | 
  | CreateNewCharacter() | Managed | inlineprivate | 
  | CreateNewCharacterById(int character_id) | Managed | inlineprivate | 
  | CreateNewCharacterByName(string character_name, bool randomize_equip=true) | Managed | inlineprivate | 
  | CreateNewCharacterRandom() | Managed | inlineprivate | 
  | DataInitialized() | Managed | inlineprivate | 
  | ForceStop() | Managed | private | 
  | GameplayEffectsData(array< ref Widget > input, int type, int user_override=-1) | Managed | inlineprivate | 
  | GetBlood() | Managed | inlineprivate | 
  | GetCharacterGender() | Managed | inlineprivate | 
  | GetCharacterID() | Managed | inlineprivate | 
  | GetCharacterName() | Managed | inlineprivate | 
  | GetCharacterNameById(int char_id) | Managed | inlineprivate | 
  | GetCharacterObj() | Managed | inlineprivate | 
  | GetCharGenderList() | Managed | inlineprivate | 
  | GetCharList(ECharGender gender) | Managed | inlineprivate | 
  | GetCharPantsList() | Managed | inlineprivate | 
  | GetCharShirtsList() | Managed | inlineprivate | 
  | GetCharShoesList() | Managed | inlineprivate | 
  | GetEndNow() | Managed | inlineprivate | 
  | GetHealth() | Managed | inlineprivate | 
  | GetLastPlayedServer(int characterID, out string address, out string name, out int port) | Managed | inlineprivate | 
  | GetNextCharacterID() | Managed | inlineprivate | 
  | GetPosition() | Managed | inlineprivate | 
  | GetPrevCharacterID() | Managed | inlineprivate | 
  | GetRequester(typename type) | Managed | inlineprivatestatic | 
  | GetRequester(int index) | Managed | inlineprivatestatic | 
  | GetRequesterID(typename type) | Managed | inlineprivatestatic | 
  | GetRequesterTypename(int index) | Managed | inlineprivatestatic | 
  | GetSeverity() | Managed | inlineprivate | 
  | GetSuspendRequestCount() | Managed | inlineprivate | 
  | GetWidgetSet() | Managed | inlineprivate | 
  | GetWidgetSetID() | Managed | inlineprivate | 
  | GetWidgetSetType() | Managed | inlineprivate | 
  | HasDefinedHandle() | Managed | inlineprivate | 
  | IncreaseMaskUpdateCount() | Managed | inlineprivate | 
  | Init() | Managed | inlineprivatestatic | 
  | Init() | Managed | inlineprivate | 
  | Init(array< ref Widget > input, int type, Widget layout_root, int user_override=-1) | Managed | inlineprivate | 
  | InitIndicator(vector position) | Managed | inlineprivate | 
  | IntroSceneCharacter() | Managed | inlineprivate | 
  | INVALID | Managed | privatestatic | 
  | IsAnyEffectRunning() | Managed | inlineprivate | 
  | IsCharacterFemale() | Managed | inlineprivate | 
  | IsDefaultCharacter() | Managed | inlineprivate | 
  | IsRunningDrops() | Managed | inlineprivate | 
  | LoadCharacterData(vector char_pos, vector char_rot, bool default_char=false) | Managed | inlineprivate | 
  | m_ActiveDrops | Managed | private | 
  | m_ActiveDropsCount | Managed | private | 
  | m_AnimType | Managed | private | 
  | m_AverageFrequency | Managed | private | 
  | m_BasePosition | Managed | private | 
  | m_BloodClient | Managed | private | 
  | m_BloodMaxValue | Managed | private | 
  | m_CharacterDta | Managed | private | 
  | m_CharacterId | Managed | private | 
  | m_CharacterObj | Managed | private | 
  | m_CharacterPos | Managed | private | 
  | m_CharacterRot | Managed | private | 
  | m_Characters | Managed | private | 
  | m_CharacterType | Managed | private | 
  | m_CharGender | Managed | private | 
  | m_CharGenderList | Managed | private | 
  | m_CharPantsList | Managed | private | 
  | m_CharShirtList | Managed | private | 
  | m_CharShoesList | Managed | private | 
  | m_CleanupQueue | Managed | private | 
  | m_CurrentDropProbabilityStep | Managed | private | 
  | m_DropProbabilityArray | Managed | private | 
  | m_DropProbabilityRollsCount | Managed | private | 
  | m_DropSpawnMaxDelay | Managed | private | 
  | m_DropSpawnMinDelay | Managed | private | 
  | m_DropSpawnsQueued | Managed | private | 
  | m_EndNow | Managed | private | 
  | m_Fullbody | Managed | private | 
  | m_HasSource | Managed | private | 
  | m_HealthClient | Managed | private | 
  | m_HealthDamage | Managed | private | 
  | m_HealthMaxValue | Managed | private | 
  | m_HitDir | Managed | private | 
  | m_Initialized | Managed | privatestatic | 
  | m_Initialized | Managed | private | 
  | m_InitialSyncSent | Managed | private | 
  | m_Instances | Managed | privatestatic | 
  | m_IsRunning | Managed | private | 
  | m_LastBloodUpdate | Managed | private | 
  | m_LastDropSpawnTime | Managed | private | 
  | m_LastHealthUpdate | Managed | private | 
  | m_lastID | Managed | privatestatic | 
  | m_LayoutRoot | Managed | private | 
  | m_MaskWidgetUpdateCount | Managed | private | 
  | m_ParentMetaData | Managed | private | 
  | m_Player | Managed | private | 
  | m_Registrations | Managed | privatestatic | 
  | m_SequenceDuration | Managed | private | 
  | m_SequenceTick | Managed | private | 
  | m_Severity | Managed | private | 
  | m_SourceID | Managed | private | 
  | m_Terminating | Managed | private | 
  | m_TimeElapsedSequence | Managed | private | 
  | m_TimeElapsedTotal | Managed | private | 
  | m_TimeSinceLastTick | Managed | private | 
  | m_Type | Managed | private | 
  | m_WidgetArray | Managed | private | 
  | m_WidgetSetIdentifier | Managed | private | 
  | OnContact(IEntity other, Contact contact) | CollisionOverlapCallback | inlineprivate | 
  | OnRPC(ParamsReadContext ctx) | Managed | inlineprivate | 
  | OnScheduledTick(float deltatime) | Managed | inlineprivate | 
  | OnVoiceEvent(float breathing_resistance01) | Managed | inlineprivate | 
  | ReceiveValue(int value_type, float value) | Managed | inlineprivate | 
  | RegisterData(Param p) | Managed | inlineprivate | 
  | RegisterGameplayEffectData(int id, Param p) | Managed | inlineprivate | 
  | RegisterRequester(typename type) | Managed | inlineprivatestatic | 
  | RemoveActiveEffects(array< int > effects) | Managed | inlineprivate | 
  | RemoveSuspendRequest(int request_id) | Managed | inlineprivate | 
  | REQ_BLOODLOSS | Managed | privatestatic | 
  | REQ_BURLAPSACK | Managed | privatestatic | 
  | REQ_CAMERAADS | Managed | privatestatic | 
  | REQ_CAMERANV | Managed | privatestatic | 
  | REQ_CONTAMINATEDAREA | Managed | privatestatic | 
  | REQ_CONTROLLERBLUR | Managed | privatestatic | 
  | REQ_CONTROLLERDISCONNECT | Managed | privatestatic | 
  | REQ_DEATHEFFECTS | Managed | privatestatic | 
  | REQ_DROWNING | Managed | privatestatic | 
  | REQ_FEVEREFFECTS | Managed | privatestatic | 
  | REQ_FLASHBANGEFFECTS | Managed | privatestatic | 
  | REQ_GLASSESAVIATOR | Managed | privatestatic | 
  | REQ_GLASSESDESIGNER | Managed | privatestatic | 
  | REQ_GLASSESSPORTBLACK | Managed | privatestatic | 
  | REQ_GLASSESSPORTBLUE | Managed | privatestatic | 
  | REQ_GLASSESSPORTGREEN | Managed | privatestatic | 
  | REQ_GLASSESSPORTORANGE | Managed | privatestatic | 
  | REQ_GLASSESTACTICAL | Managed | privatestatic | 
  | REQ_GLASSESWELDING | Managed | privatestatic | 
  | REQ_HEALTHHITEFFECTS | Managed | privatestatic | 
  | REQ_INTROCHROMABB | Managed | privatestatic | 
  | REQ_INVENTORYBLUR | Managed | privatestatic | 
  | REQ_MENUEFFECTS | Managed | privatestatic | 
  | REQ_MOTOHELMETBLACK | Managed | privatestatic | 
  | REQ_PAINBLUR | Managed | privatestatic | 
  | REQ_SERVERBROWSEREFFECTS | Managed | privatestatic | 
  | REQ_SHOCKHITEFFECTS | Managed | privatestatic | 
  | REQ_SPOOKYAREA | Managed | privatestatic | 
  | REQ_TUNELVISSION | Managed | privatestatic | 
  | REQ_TUTORIALEFFECTS | Managed | privatestatic | 
  | REQ_UNCONEFFECTS | Managed | privatestatic | 
  | REQ_UNDERGROUND | Managed | privatestatic | 
  | ResetIndicator() | Managed | inlineprivate | 
  | ResetMaskUpdateCount() | Managed | inlineprivate | 
  | ResetSequence() | Managed | inlineprivate | 
  | SaveCharName(string name) | Managed | inlineprivate | 
  | SaveDefaultCharacter() | Managed | inlineprivate | 
  | SendInitValues() | Managed | inlineprivate | 
  | SendValue(int value_type, float value) | Managed | inlineprivate | 
  | SENSITIVTY_PERCENTAGE | Managed | private | 
  | SetAttachment(string type, int slot) | Managed | inlineprivate | 
  | SetBreathIntensityStamina(float stamina_cap, float stamina_current) | Managed | inlineprivate | 
  | SetCharacterGender(ECharGender gender) | Managed | inlineprivate | 
  | SetCharacterID(int char_id) | Managed | inlineprivate | 
  | SetToDefaultCharacter() | Managed | inlineprivate | 
  | SetupPlayerName(bool new_name) | Managed | inlineprivate | 
  | ShowDebugValues(bool show) | Managed | inlineprivate | 
  | StartRunningDrops() | Managed | inlineprivate | 
  | StopAllEffects() | Managed | inlineprivate | 
  | StopIndicator(bool instant=false) | Managed | inlineprivate | 
  | TransferValues(PlayerBase player) | Managed | inlineprivate | 
  | TrySpawnNextDrop() | Managed | inlineprivate | 
  | TYPE_BLOOD | Managed | private | 
  | TYPE_HEALTH | Managed | private | 
  | Update(float timeSlice) | Managed | inlineprivate | 
  | Update(float timeSlice) | Managed | inlineprivate | 
  | Update(float timeSlice=0, Param p=null, int handle=-1) | Managed | inlineprivate | 
  | UpdateVisibility(bool state) | Managed | inlineprivate | 
  | UpdateWidgets(int type=-1, float timeSlice=0, Param p=null, int handle=-1) | Managed | inlineprivate | 
  | VALUE_CHECK_INTERVAL | Managed | private | 
  | VerifyRequester(PPERequesterBase req) | Managed | inlineprivatestatic | 
  | ~IntroSceneCharacter() | Managed | inlineprivate |