DayZ 1.24
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PlayerSpawnPresetItemSetBase Member List

This is the complete list of members for PlayerSpawnPresetItemSetBase, including all inherited members.

AddActiveEffects(array< int > effects)Managedinlineprivate
AddSuspendRequest(int request_id)Managedinlineprivate
AreEffectsSuspended()Managedinlineprivate
attributesPlayerSpawnPresetItemSetBaseprivate
BleedingIndicator(int source_ID, int severity, GameplayEffectsDataBleeding parent)Managedinlineprivate
BLOOD_THRESHOLD_LOWManagedprivate
CharacterLoad(int character_id, vector char_pos, vector char_rot)Managedinlineprivate
CharacterUnload()Managedinlineprivate
CheckBlood()Managedinlineprivate
CheckHealth()Managedinlineprivate
CheckValues()Managedinlineprivate
Cleanup()Managedinlineprivatestatic
ClearSuspendRequests()Managedinlineprivate
complexChildrenTypesPlayerSpawnPresetItemSetBaseprivate
CreateDefaultCharacter()Managedinlineprivate
CreateNewCharacter()Managedinlineprivate
CreateNewCharacterById(int character_id)Managedinlineprivate
CreateNewCharacterByName(string character_name, bool randomize_equip=true)Managedinlineprivate
CreateNewCharacterRandom()Managedinlineprivate
DataInitialized()Managedinlineprivate
ForceStop()Managedprivate
GameplayEffectsData(array< ref Widget > input, int type, int user_override=-1)Managedinlineprivate
GetBlood()Managedinlineprivate
GetCharacterGender()Managedinlineprivate
GetCharacterID()Managedinlineprivate
GetCharacterName()Managedinlineprivate
GetCharacterNameById(int char_id)Managedinlineprivate
GetCharacterObj()Managedinlineprivate
GetCharGenderList()Managedinlineprivate
GetCharList(ECharGender gender)Managedinlineprivate
GetCharPantsList()Managedinlineprivate
GetCharShirtsList()Managedinlineprivate
GetCharShoesList()Managedinlineprivate
GetEndNow()Managedinlineprivate
GetHealth()Managedinlineprivate
GetLastPlayedServer(int characterID, out string address, out string name, out int port)Managedinlineprivate
GetNextCharacterID()Managedinlineprivate
GetPosition()Managedinlineprivate
GetPrevCharacterID()Managedinlineprivate
GetQuickbarIdx()PlayerSpawnPresetItemSetBaseinlineprivate
GetRequester(typename type)Managedinlineprivatestatic
GetRequester(int index)Managedinlineprivatestatic
GetRequesterID(typename type)Managedinlineprivatestatic
GetRequesterTypename(int index)Managedinlineprivatestatic
GetSeverity()Managedinlineprivate
GetSuspendRequestCount()Managedinlineprivate
GetWidgetSet()Managedinlineprivate
GetWidgetSetID()Managedinlineprivate
GetWidgetSetType()Managedinlineprivate
HasDefinedHandle()Managedinlineprivate
IncreaseMaskUpdateCount()Managedinlineprivate
Init()Managedinlineprivatestatic
Init()Managedinlineprivate
Init(array< ref Widget > input, int type, Widget layout_root, int user_override=-1)Managedinlineprivate
InitIndicator(vector position)Managedinlineprivate
IntroSceneCharacter()Managedinlineprivate
INVALIDManagedprivatestatic
IsAnyEffectRunning()Managedinlineprivate
IsCharacterFemale()Managedinlineprivate
IsDefaultCharacter()Managedinlineprivate
IsRunningDrops()Managedinlineprivate
IsValid()PlayerSpawnJsonDataBaseinlineprivate
LoadCharacterData(vector char_pos, vector char_rot, bool default_char=false)Managedinlineprivate
m_ActiveDropsManagedprivate
m_ActiveDropsCountManagedprivate
m_AnimTypeManagedprivate
m_AverageFrequencyManagedprivate
m_BasePositionManagedprivate
m_BloodClientManagedprivate
m_BloodMaxValueManagedprivate
m_CharacterDtaManagedprivate
m_CharacterIdManagedprivate
m_CharacterObjManagedprivate
m_CharacterPosManagedprivate
m_CharacterRotManagedprivate
m_CharactersManagedprivate
m_CharacterTypeManagedprivate
m_CharGenderManagedprivate
m_CharGenderListManagedprivate
m_CharPantsListManagedprivate
m_CharShirtListManagedprivate
m_CharShoesListManagedprivate
m_CleanupQueueManagedprivate
m_CurrentDropProbabilityStepManagedprivate
m_DropProbabilityArrayManagedprivate
m_DropProbabilityRollsCountManagedprivate
m_DropSpawnMaxDelayManagedprivate
m_DropSpawnMinDelayManagedprivate
m_DropSpawnsQueuedManagedprivate
m_EndNowManagedprivate
m_FullbodyManagedprivate
m_HasSourceManagedprivate
m_HealthClientManagedprivate
m_HealthDamageManagedprivate
m_HealthMaxValueManagedprivate
m_HitDirManagedprivate
m_InitializedManagedprivatestatic
m_InitializedManagedprivate
m_InitialSyncSentManagedprivate
m_InstancesManagedprivatestatic
m_IsRunningManagedprivate
m_LastBloodUpdateManagedprivate
m_LastDropSpawnTimeManagedprivate
m_LastHealthUpdateManagedprivate
m_lastIDManagedprivatestatic
m_LayoutRootManagedprivate
m_MaskWidgetUpdateCountManagedprivate
m_ParentMetaDataManagedprivate
m_PlayerManagedprivate
m_RegistrationsManagedprivatestatic
m_SequenceDurationManagedprivate
m_SequenceTickManagedprivate
m_SeverityManagedprivate
m_SourceIDManagedprivate
m_TerminatingManagedprivate
m_TimeElapsedSequenceManagedprivate
m_TimeElapsedTotalManagedprivate
m_TimeSinceLastTickManagedprivate
m_TypeManagedprivate
m_WidgetArrayManagedprivate
m_WidgetSetIdentifierManagedprivate
OnRPC(ParamsReadContext ctx)Managedinlineprivate
OnScheduledTick(float deltatime)Managedinlineprivate
OnVoiceEvent(float breathing_resistance01)Managedinlineprivate
ReceiveValue(int value_type, float value)Managedinlineprivate
RegisterData(Param p)Managedinlineprivate
RegisterGameplayEffectData(int id, Param p)Managedinlineprivate
RegisterRequester(typename type)Managedinlineprivatestatic
RemoveActiveEffects(array< int > effects)Managedinlineprivate
RemoveSuspendRequest(int request_id)Managedinlineprivate
REQ_BLOODLOSSManagedprivatestatic
REQ_BURLAPSACKManagedprivatestatic
REQ_CAMERAADSManagedprivatestatic
REQ_CAMERANVManagedprivatestatic
REQ_CONTAMINATEDAREAManagedprivatestatic
REQ_CONTROLLERBLURManagedprivatestatic
REQ_CONTROLLERDISCONNECTManagedprivatestatic
REQ_DEATHEFFECTSManagedprivatestatic
REQ_DROWNINGManagedprivatestatic
REQ_FEVEREFFECTSManagedprivatestatic
REQ_FLASHBANGEFFECTSManagedprivatestatic
REQ_GLASSESAVIATORManagedprivatestatic
REQ_GLASSESDESIGNERManagedprivatestatic
REQ_GLASSESSPORTBLACKManagedprivatestatic
REQ_GLASSESSPORTBLUEManagedprivatestatic
REQ_GLASSESSPORTGREENManagedprivatestatic
REQ_GLASSESSPORTORANGEManagedprivatestatic
REQ_GLASSESTACTICALManagedprivatestatic
REQ_GLASSESWELDINGManagedprivatestatic
REQ_HEALTHHITEFFECTSManagedprivatestatic
REQ_INTROCHROMABBManagedprivatestatic
REQ_INVENTORYBLURManagedprivatestatic
REQ_MENUEFFECTSManagedprivatestatic
REQ_MOTOHELMETBLACKManagedprivatestatic
REQ_PAINBLURManagedprivatestatic
REQ_SERVERBROWSEREFFECTSManagedprivatestatic
REQ_SHOCKHITEFFECTSManagedprivatestatic
REQ_SPOOKYAREAManagedprivatestatic
REQ_TUNELVISSIONManagedprivatestatic
REQ_TUTORIALEFFECTSManagedprivatestatic
REQ_UNCONEFFECTSManagedprivatestatic
REQ_UNDERGROUNDManagedprivatestatic
ResetIndicator()Managedinlineprivate
ResetMaskUpdateCount()Managedinlineprivate
ResetSequence()Managedinlineprivate
SaveCharName(string name)Managedinlineprivate
SaveDefaultCharacter()Managedinlineprivate
SendInitValues()Managedinlineprivate
SendValue(int value_type, float value)Managedinlineprivate
SENSITIVTY_PERCENTAGEManagedprivate
SetAttachment(string type, int slot)Managedinlineprivate
SetBreathIntensityStamina(float stamina_cap, float stamina_current)Managedinlineprivate
SetCharacterGender(ECharGender gender)Managedinlineprivate
SetCharacterID(int char_id)Managedinlineprivate
SetToDefaultCharacter()Managedinlineprivate
SetupPlayerName(bool new_name)Managedinlineprivate
ShowDebugValues(bool show)Managedinlineprivate
simpleChildrenTypesPlayerSpawnPresetItemSetBaseprivate
simpleChildrenUseDefaultAttributesPlayerSpawnPresetItemSetBaseprivate
StartRunningDrops()Managedinlineprivate
StopAllEffects()Managedinlineprivate
StopIndicator(bool instant=false)Managedinlineprivate
TransferValues(PlayerBase player)Managedinlineprivate
TrySpawnNextDrop()Managedinlineprivate
TYPE_BLOODManagedprivate
TYPE_HEALTHManagedprivate
Update(float timeSlice)Managedinlineprivate
Update(float timeSlice)Managedinlineprivate
Update(float timeSlice=0, Param p=null, int handle=-1)Managedinlineprivate
UpdateVisibility(bool state)Managedinlineprivate
UpdateWidgets(int type=-1, float timeSlice=0, Param p=null, int handle=-1)Managedinlineprivate
VALUE_CHECK_INTERVALManagedprivate
VerifyRequester(PPERequesterBase req)Managedinlineprivatestatic
~IntroSceneCharacter()Managedinlineprivate