DayZ 1.24
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BleedingSourcesManagerBase Member List

This is the complete list of members for BleedingSourcesManagerBase, including all inherited members.

ActivateAllBS()BleedingSourcesManagerBaseinlineprotected
AddBleedingSource(int bit)BleedingSourcesManagerBaseinlineprotected
AddBleedingSource(int bit)BleedingSourcesManagerBaseinlineprotected
AddBleedingSource(int bit)BleedingSourcesManagerBaseinlineprotected
AddBleedingSourceEx(int bit, eBleedingSourceType type=eBleedingSourceType.NORMAL, int context=0)BleedingSourcesManagerBaseinlineprotected
AttemptAddBleedingSource(int component)BleedingSourcesManagerBaseinlineprotected
AttemptAddBleedingSourceBySelection(string selection_name)BleedingSourcesManagerBaseinlineprotected
AttemptAddBleedingSourceDirectly(int bit, eBleedingSourceType type=eBleedingSourceType.NORMAL, int context=0)BleedingSourcesManagerBaseinlineprotected
BleedingSourcesManagerBase(PlayerBase player)BleedingSourcesManagerBaseinlineprotected
CanAddBleedingSource(int bit)BleedingSourcesManagerBaseinlineprotected
CleanDebug()BleedingSourcesManagerBaseinlineprotected
CleanVisualDebug()BleedingSourcesManagerBaseinlineprotected
DebugActivateBleedingSource(int source)BleedingSourcesManagerBaseinlineprotected
DisplayDebug()BleedingSourcesManagerBaseinlineprotected
DisplayVisualDebug()BleedingSourcesManagerBaseinlineprotected
GetBitFromSelectionID(int id)BleedingSourcesManagerBaseinlineprotected
GetBitFromSelectionName(string name)BleedingSourcesManagerBaseinlineprotected
GetBleedingSourceActiveTime(int bit)BleedingSourcesManagerBaseinlineprotected
GetBleedingSourceBitsByInvLocation(int inv_location)BleedingSourcesManagerBaseinlineprotected
GetBleedingSourceCountRemote()BleedingSourcesManagerBaseinlineprotected
GetBleedingSourceMeta(int bit)BleedingSourcesManagerBaseinlineprotected
GetBleedingSourcesCount()BleedingSourcesManagerBaseinlineprotected
GetBleedingSourcesLocations()BleedingSourcesManagerBaseinlineprotected
GetBleedingSourceType(int bit)BleedingSourcesManagerBaseinlineprotected
GetBleedingSourceZone(int bit)BleedingSourcesManagerBaseinlineprotected
GetFreeBleedingSourceBitsByInvLocation(int inv_location)BleedingSourcesManagerBaseinlineprotected
GetMostSignificantBleedingSource()BleedingSourcesManagerBaseinlineprotected
GetRegisteredSourcesCount()BleedingSourcesManagerBaseinlineprotected
GetSelectionNameFromBit(int bit)BleedingSourcesManagerBaseinlineprotected
GetStorageVersion()BleedingSourcesManagerBaseinlineprotected
Init()BleedingSourcesManagerBaseinlineprotected
Init()BleedingSourcesManagerBaseinlineprotected
IsBleedingSourceActive(string name)BleedingSourcesManagerBaseinlineprotected
m_BitBleedingSourcesManagerBaseprotected
m_BitOffsetBleedingSourcesManagerBaseprotected
m_BitToFireGeomBleedingSourcesManagerBaseprivate
m_BleedingBitsBleedingSourcesManagerBaseprivate
m_BleedingSourcesBleedingSourcesManagerBaseprivate
m_BleedingSourcesByLocationBleedingSourcesManagerBaseprivate
m_BleedingSourcesLocationsListBleedingSourcesManagerBaseprivatestatic
m_BleedingSourcesZonesMaskByLocationBleedingSourcesManagerBaseprivatestatic
m_BleedingSourceZoneBleedingSourcesManagerBaseprivate
m_DeleteListBleedingSourcesManagerBaseprivate
m_DisableBloodLossBleedingSourcesManagerBaseprivate
m_EnableHitIndicationBleedingSourcesManagerBaseprivate
m_ItemBleedingSourcesManagerBaseprivate
m_PlayerBleedingSourcesManagerBaseprivate
m_PointBleedingSourcesManagerBaseprivate
m_ShowDiagBleedingSourcesManagerBaseprivate
m_ShowingDiagBleedingSourcesManagerBaseprivate
m_ShowingDiagDrawBleedingSourcesManagerBaseprivate
m_TickBleedingSourcesManagerBaseprivate
OnBleedingBitsUpdate(int old_mask, int new_mask)BleedingSourcesManagerBaseinlineprotected
OnStoreLoad(ParamsReadContext ctx, int version)BleedingSourcesManagerBaseinlineprotected
OnStoreSave(ParamsWriteContext ctx)BleedingSourcesManagerBaseinlineprotected
OnTick(float delta_time)BleedingSourcesManagerBaseinlineprotected
OnUpdate()BleedingSourcesManagerBaseinlineprotected
OnVariablesSynchronized(int current_bits)BleedingSourcesManagerBaseinlineprotected
ProcessHit(float damage, EntityAI source, int component, string zone, string ammo, vector modelPos)BleedingSourcesManagerBaseinlineprotected
RegisterBleedingZone(string name, int max_time, string bone="", vector orientation="0 0 0", vector offset="0 0 0", float flow_modifier=1, string particle_name="BleedingSourceEffect")BleedingSourcesManagerBaseinlineprotected
RegisterBleedingZoneEx(string name, int max_time, string bone="", vector orientation="0 0 0", vector offset="0 0 0", float flow_modifier=1, string particle_name="BleedingSourceEffect", int inv_location=0)BleedingSourcesManagerBaseinlineprotected
RegisterBleedingZoneEx(string name, int max_time, string bone="", vector orientation="0 0 0", vector offset="0 0 0", float flow_modifier=1, string particle_name="BleedingSourceEffect", int inv_location=0)BleedingSourcesManagerBaseinlineprotected
Reload()BleedingSourcesManagerBaseinlineprotected
RemoveAllSources()BleedingSourcesManagerBaseinlineprotected
RemoveAnyBleedingSource()BleedingSourcesManagerBaseinlineprotected
RemoveBleedingSource(int bit)BleedingSourcesManagerBaseinlineprotected
RemoveBleedingSource(int bit)BleedingSourcesManagerBaseinlineprotected
RemoveBleedingSource(int bit)BleedingSourcesManagerBaseinlineprotected
RemoveMostSignificantBleedingSource()BleedingSourcesManagerBaseinlineprotected
RemoveMostSignificantBleedingSourceEx(ItemBase item)BleedingSourcesManagerBaseinlineprotected
RequestDeletion(int bit)BleedingSourcesManagerBaseinlineprotected
SetBleedingSourceActiveTime(int bit, int time)BleedingSourcesManagerBaseinlineprotected
SetBleedingSourceType(int bit, eBleedingSourceType type)BleedingSourcesManagerBaseinlineprotected
SetBloodLoss(bool status)BleedingSourcesManagerBaseinlineprotected
SetDiag(bool value)BleedingSourcesManagerBaseinlineprotected
SetItem(ItemBase item)BleedingSourcesManagerBaseinlineprotected
STORAGE_VERSIONBleedingSourcesManagerBaseprivate
TICK_INTERVAL_SECBleedingSourcesManagerBaseprivate
~BleedingSourcesManagerServer()BleedingSourcesManagerBaseinlineprotected