DayZ 1.24
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EntityLightSource Member List

This is the complete list of members for EntityLightSource, including all inherited members.

AddLifetime(float life_in_s)EntityLightSourceinlineprivate
AttachOnMemoryPoint(Object parent, string memory_point_start, string memory_point_target="")EntityLightSourceinlineprivate
AttachOnObject(Object parent, vector local_pos="0 0 0", vector local_ori="0 0 0")EntityLightSourceinlineprivate
CheckFadeOut(int current_time)EntityLightSourceinlineprivate
CheckIfParentIsInCargo()EntityLightSourceinlineprivate
CheckLifetime(int current_time)EntityLightSourceinlineprivate
CorrectLightPulseDuringDaylight()EntityLightSourceinlineprivate
CreateLight(typename name, vector global_pos="0 0 0", float fade_in_time_in_s=0)EntityLightSourceinlineprivatestatic
CreateLightAtObjMemoryPoint(typename name, notnull Object target, string memory_point_start, string memory_point_target="", vector global_pos="0 0 0", float fade_in_time_in_s=0)EntityLightSourceinlineprivatestatic
DeleteLightNow()EntityLightSourceinlineprivate
DeleteLightWithDelay()EntityLightSourceinlineprivate
Destroy()EntityLightSourceinlineprivate
DetachFromParent()EntityLightSourceinlineprivate
EnableDebug(bool state)EntityLightSourceinlineprivate
EOnFrame(IEntity other, float timeSlice)EntityLightSourceinlineprivate
EOnInit(IEntity other, int extra)EntityLightSourceinlineprivate
FadeBrightnessTo(float value, float time_in_s)EntityLightSourceinlineprivate
FadeIn(float time_in_s)EntityLightSourceinlineprivate
FadeOut(float time_in_s=-1)EntityLightSourceinlineprivate
FadeRadiusTo(float value, float time_in_s)EntityLightSourceinlineprivate
GetAttachmentParent()EntityLightSourceinlineprivate
GetBlinkingSpeed()EntityLightSourceinlineprivate
GetDancingShadowsAmplitude()EntityLightSourceinlineprivate
GetDancingShadowsMovementSpeed()EntityLightSourceinlineprivate
GetDisableShadowsWithinRadius()EntityLightSourceinlineprivate
GetFlickerAmplitudeCoefMax()EntityLightSourceinlineprivate
GetFlickerAmplitudeCoefMin()EntityLightSourceinlineprivate
GetFlickerSpeed()EntityLightSourceinlineprivate
HandleBlinking(float time)EntityLightSourceinlineprivate
HandleBrightnessFadeing(float timeSlice)EntityLightSourceinlineprivate
HandleDancingShadows(float time, float timeSlice)EntityLightSourceinlineprivate
HandleFlickering(float time, float timeSlice)EntityLightSourceinlineprivate
HandleRadiusFadeing(float timeSlice)EntityLightSourceinlineprivate
IsScriptedLight()EntityLightSourceinlineprivate
m_BlinkingSpeedEntityLightSourceprivate
m_BrightnessEntityLightSourceprivate
m_BrightnessPulseEntityLightSourceprivate
m_BrightnessPulseAmplitudeMaxEntityLightSourceprivate
m_BrightnessPulseAmplitudeMinEntityLightSourceprivate
m_BrightnessPulseSpeedEntityLightSourceprivate
m_BrightnessSpeedOfChangeEntityLightSourceprivate
m_BrightnessTargetEntityLightSourceprivate
m_DancingShadowsAmplitudeEntityLightSourceprivate
m_DancingShadowsLocalPosEntityLightSourceprivate
m_DancingShadowsSpeedEntityLightSourceprivate
m_DeleteTimerEntityLightSourceprivate
m_FadeInTimeEntityLightSourceprivate
m_FadeOutTimeEntityLightSourceprivate
m_IsDebugEnabledEntityLightSourceprivate
m_LifetimeEndEntityLightSourceprivate
m_LifetimeStartEntityLightSourceprivate
m_LocalOriEntityLightSourceprivate
m_LocalPosEntityLightSourceprivate
m_NightTimeOnlyLightsEntityLightSourceprivatestatic
m_OptimizeShadowsRadiusEntityLightSourceprivate
m_ParentEntityLightSourceprivate
m_RadiusEntityLightSourceprivate
m_RadiusSpeedOfChangeEntityLightSourceprivate
m_RadiusTargetEntityLightSourceprivate
OnFrameLightSource(IEntity other, float timeSlice)EntityLightSourceinlineprivate
ScriptedLightBase()EntityLightSourceinlineprivate
SetBlinkingSpeed(float _speed)EntityLightSourceinlineprivate
SetBrightnessTo(float value)EntityLightSourceinlineprivate
SetDancingShadowsAmplitude(float max_deviation_in_meters)EntityLightSourceinlineprivate
SetDancingShadowsMovementSpeed(float speed_in_meters_per_frame)EntityLightSourceinlineprivate
SetDisableShadowsWithinRadius(float radius_in_m)EntityLightSourceinlineprivate
SetFadeOutTime(float time_in_s)EntityLightSourceinlineprivate
SetFlickerAmplitude(float coef)EntityLightSourceinlineprivate
SetFlickerAmplitudeMax(float coef)EntityLightSourceinlineprivate
SetFlickerAmplitudeMin(float coef)EntityLightSourceinlineprivate
SetFlickerSpeed(float speed)EntityLightSourceinlineprivate
SetLifetime(float life_in_s)EntityLightSourceinlineprivate
SetRadiusTo(float value)EntityLightSourceinlineprivate
TryShadowOptimization()EntityLightSourceinlineprivate
UpdateLightMode(string slotName)EntityLightSourceprivate
UpdateMode()EntityLightSourceinlineprivate
~ScriptedLightBase()EntityLightSourceinlineprivate