| AddLifetime(float life_in_s) | EntityLightSource | inlineprivate |
| AttachOnMemoryPoint(Object parent, string memory_point_start, string memory_point_target="") | EntityLightSource | inlineprivate |
| AttachOnObject(Object parent, vector local_pos="0 0 0", vector local_ori="0 0 0") | EntityLightSource | inlineprivate |
| CheckFadeOut(int current_time) | EntityLightSource | inlineprivate |
| CheckIfParentIsInCargo() | EntityLightSource | inlineprivate |
| CheckLifetime(int current_time) | EntityLightSource | inlineprivate |
| CorrectLightPulseDuringDaylight() | EntityLightSource | inlineprivate |
| CreateLight(typename name, vector global_pos="0 0 0", float fade_in_time_in_s=0) | EntityLightSource | inlineprivatestatic |
| CreateLightAtObjMemoryPoint(typename name, notnull Object target, string memory_point_start, string memory_point_target="", vector global_pos="0 0 0", float fade_in_time_in_s=0) | EntityLightSource | inlineprivatestatic |
| DeleteLightNow() | EntityLightSource | inlineprivate |
| DeleteLightWithDelay() | EntityLightSource | inlineprivate |
| Destroy() | EntityLightSource | inlineprivate |
| DetachFromParent() | EntityLightSource | inlineprivate |
| EnableDebug(bool state) | EntityLightSource | inlineprivate |
| EOnFrame(IEntity other, float timeSlice) | EntityLightSource | inlineprivate |
| EOnInit(IEntity other, int extra) | EntityLightSource | inlineprivate |
| FadeBrightnessTo(float value, float time_in_s) | EntityLightSource | inlineprivate |
| FadeIn(float time_in_s) | EntityLightSource | inlineprivate |
| FadeOut(float time_in_s=-1) | EntityLightSource | inlineprivate |
| FadeRadiusTo(float value, float time_in_s) | EntityLightSource | inlineprivate |
| GetAttachmentParent() | EntityLightSource | inlineprivate |
| GetBlinkingSpeed() | EntityLightSource | inlineprivate |
| GetDancingShadowsAmplitude() | EntityLightSource | inlineprivate |
| GetDancingShadowsMovementSpeed() | EntityLightSource | inlineprivate |
| GetDisableShadowsWithinRadius() | EntityLightSource | inlineprivate |
| GetFlickerAmplitudeCoefMax() | EntityLightSource | inlineprivate |
| GetFlickerAmplitudeCoefMin() | EntityLightSource | inlineprivate |
| GetFlickerSpeed() | EntityLightSource | inlineprivate |
| HandleBlinking(float time) | EntityLightSource | inlineprivate |
| HandleBrightnessFadeing(float timeSlice) | EntityLightSource | inlineprivate |
| HandleDancingShadows(float time, float timeSlice) | EntityLightSource | inlineprivate |
| HandleFlickering(float time, float timeSlice) | EntityLightSource | inlineprivate |
| HandleRadiusFadeing(float timeSlice) | EntityLightSource | inlineprivate |
| IsScriptedLight() | EntityLightSource | inlineprivate |
| m_BlinkingSpeed | EntityLightSource | private |
| m_Brightness | EntityLightSource | private |
| m_BrightnessPulse | EntityLightSource | private |
| m_BrightnessPulseAmplitudeMax | EntityLightSource | private |
| m_BrightnessPulseAmplitudeMin | EntityLightSource | private |
| m_BrightnessPulseSpeed | EntityLightSource | private |
| m_BrightnessSpeedOfChange | EntityLightSource | private |
| m_BrightnessTarget | EntityLightSource | private |
| m_DancingShadowsAmplitude | EntityLightSource | private |
| m_DancingShadowsLocalPos | EntityLightSource | private |
| m_DancingShadowsSpeed | EntityLightSource | private |
| m_DeleteTimer | EntityLightSource | private |
| m_FadeInTime | EntityLightSource | private |
| m_FadeOutTime | EntityLightSource | private |
| m_IsDebugEnabled | EntityLightSource | private |
| m_LifetimeEnd | EntityLightSource | private |
| m_LifetimeStart | EntityLightSource | private |
| m_LocalOri | EntityLightSource | private |
| m_LocalPos | EntityLightSource | private |
| m_NightTimeOnlyLights | EntityLightSource | privatestatic |
| m_OptimizeShadowsRadius | EntityLightSource | private |
| m_Parent | EntityLightSource | private |
| m_Radius | EntityLightSource | private |
| m_RadiusSpeedOfChange | EntityLightSource | private |
| m_RadiusTarget | EntityLightSource | private |
| OnFrameLightSource(IEntity other, float timeSlice) | EntityLightSource | inlineprivate |
| ScriptedLightBase() | EntityLightSource | inlineprivate |
| SetBlinkingSpeed(float _speed) | EntityLightSource | inlineprivate |
| SetBrightnessTo(float value) | EntityLightSource | inlineprivate |
| SetDancingShadowsAmplitude(float max_deviation_in_meters) | EntityLightSource | inlineprivate |
| SetDancingShadowsMovementSpeed(float speed_in_meters_per_frame) | EntityLightSource | inlineprivate |
| SetDisableShadowsWithinRadius(float radius_in_m) | EntityLightSource | inlineprivate |
| SetFadeOutTime(float time_in_s) | EntityLightSource | inlineprivate |
| SetFlickerAmplitude(float coef) | EntityLightSource | inlineprivate |
| SetFlickerAmplitudeMax(float coef) | EntityLightSource | inlineprivate |
| SetFlickerAmplitudeMin(float coef) | EntityLightSource | inlineprivate |
| SetFlickerSpeed(float speed) | EntityLightSource | inlineprivate |
| SetLifetime(float life_in_s) | EntityLightSource | inlineprivate |
| SetRadiusTo(float value) | EntityLightSource | inlineprivate |
| TryShadowOptimization() | EntityLightSource | inlineprivate |
| UpdateLightMode(string slotName) | EntityLightSource | private |
| UpdateMode() | EntityLightSource | inlineprivate |
| ~ScriptedLightBase() | EntityLightSource | inlineprivate |