AddLifetime(float life_in_s) | EntityLightSource | inlineprivate |
AttachOnMemoryPoint(Object parent, string memory_point_start, string memory_point_target="") | EntityLightSource | inlineprivate |
AttachOnObject(Object parent, vector local_pos="0 0 0", vector local_ori="0 0 0") | EntityLightSource | inlineprivate |
CheckFadeOut(int current_time) | EntityLightSource | inlineprivate |
CheckIfParentIsInCargo() | EntityLightSource | inlineprivate |
CheckLifetime(int current_time) | EntityLightSource | inlineprivate |
CorrectLightPulseDuringDaylight() | EntityLightSource | inlineprivate |
CreateLight(typename name, vector global_pos="0 0 0", float fade_in_time_in_s=0) | EntityLightSource | inlineprivatestatic |
CreateLightAtObjMemoryPoint(typename name, notnull Object target, string memory_point_start, string memory_point_target="", vector global_pos="0 0 0", float fade_in_time_in_s=0) | EntityLightSource | inlineprivatestatic |
DeleteLightNow() | EntityLightSource | inlineprivate |
DeleteLightWithDelay() | EntityLightSource | inlineprivate |
Destroy() | EntityLightSource | inlineprivate |
DetachFromParent() | EntityLightSource | inlineprivate |
EnableDebug(bool state) | EntityLightSource | inlineprivate |
EOnFrame(IEntity other, float timeSlice) | EntityLightSource | inlineprivate |
EOnInit(IEntity other, int extra) | EntityLightSource | inlineprivate |
FadeBrightnessTo(float value, float time_in_s) | EntityLightSource | inlineprivate |
FadeIn(float time_in_s) | EntityLightSource | inlineprivate |
FadeOut(float time_in_s=-1) | EntityLightSource | inlineprivate |
FadeRadiusTo(float value, float time_in_s) | EntityLightSource | inlineprivate |
GetAttachmentParent() | EntityLightSource | inlineprivate |
GetBlinkingSpeed() | EntityLightSource | inlineprivate |
GetDancingShadowsAmplitude() | EntityLightSource | inlineprivate |
GetDancingShadowsMovementSpeed() | EntityLightSource | inlineprivate |
GetDisableShadowsWithinRadius() | EntityLightSource | inlineprivate |
GetFlickerAmplitudeCoefMax() | EntityLightSource | inlineprivate |
GetFlickerAmplitudeCoefMin() | EntityLightSource | inlineprivate |
GetFlickerSpeed() | EntityLightSource | inlineprivate |
HandleBlinking(float time) | EntityLightSource | inlineprivate |
HandleBrightnessFadeing(float timeSlice) | EntityLightSource | inlineprivate |
HandleDancingShadows(float time, float timeSlice) | EntityLightSource | inlineprivate |
HandleFlickering(float time, float timeSlice) | EntityLightSource | inlineprivate |
HandleRadiusFadeing(float timeSlice) | EntityLightSource | inlineprivate |
IsScriptedLight() | EntityLightSource | inlineprivate |
m_BlinkingSpeed | EntityLightSource | private |
m_Brightness | EntityLightSource | private |
m_BrightnessPulse | EntityLightSource | private |
m_BrightnessPulseAmplitudeMax | EntityLightSource | private |
m_BrightnessPulseAmplitudeMin | EntityLightSource | private |
m_BrightnessPulseSpeed | EntityLightSource | private |
m_BrightnessSpeedOfChange | EntityLightSource | private |
m_BrightnessTarget | EntityLightSource | private |
m_DancingShadowsAmplitude | EntityLightSource | private |
m_DancingShadowsLocalPos | EntityLightSource | private |
m_DancingShadowsSpeed | EntityLightSource | private |
m_DeleteTimer | EntityLightSource | private |
m_FadeInTime | EntityLightSource | private |
m_FadeOutTime | EntityLightSource | private |
m_IsDebugEnabled | EntityLightSource | private |
m_LifetimeEnd | EntityLightSource | private |
m_LifetimeStart | EntityLightSource | private |
m_LocalOri | EntityLightSource | private |
m_LocalPos | EntityLightSource | private |
m_NightTimeOnlyLights | EntityLightSource | privatestatic |
m_OptimizeShadowsRadius | EntityLightSource | private |
m_Parent | EntityLightSource | private |
m_Radius | EntityLightSource | private |
m_RadiusSpeedOfChange | EntityLightSource | private |
m_RadiusTarget | EntityLightSource | private |
OnFrameLightSource(IEntity other, float timeSlice) | EntityLightSource | inlineprivate |
ScriptedLightBase() | EntityLightSource | inlineprivate |
SetBlinkingSpeed(float _speed) | EntityLightSource | inlineprivate |
SetBrightnessTo(float value) | EntityLightSource | inlineprivate |
SetDancingShadowsAmplitude(float max_deviation_in_meters) | EntityLightSource | inlineprivate |
SetDancingShadowsMovementSpeed(float speed_in_meters_per_frame) | EntityLightSource | inlineprivate |
SetDisableShadowsWithinRadius(float radius_in_m) | EntityLightSource | inlineprivate |
SetFadeOutTime(float time_in_s) | EntityLightSource | inlineprivate |
SetFlickerAmplitude(float coef) | EntityLightSource | inlineprivate |
SetFlickerAmplitudeMax(float coef) | EntityLightSource | inlineprivate |
SetFlickerAmplitudeMin(float coef) | EntityLightSource | inlineprivate |
SetFlickerSpeed(float speed) | EntityLightSource | inlineprivate |
SetLifetime(float life_in_s) | EntityLightSource | inlineprivate |
SetRadiusTo(float value) | EntityLightSource | inlineprivate |
TryShadowOptimization() | EntityLightSource | inlineprivate |
UpdateLightMode(string slotName) | EntityLightSource | private |
UpdateMode() | EntityLightSource | inlineprivate |
~ScriptedLightBase() | EntityLightSource | inlineprivate |