AddActiveEffects(array< int > effects) | Managed | inlineprivate |
AddAgent(notnull AIAgent agent) | AIGroup | private |
AddSuspendRequest(int request_id) | Managed | inlineprivate |
AIGroup() | AIGroup | private |
AreEffectsSuspended() | Managed | inlineprivate |
BleedingIndicator(int source_ID, int severity, GameplayEffectsDataBleeding parent) | Managed | inlineprivate |
BLOOD_THRESHOLD_LOW | Managed | private |
CharacterLoad(int character_id, vector char_pos, vector char_rot) | Managed | inlineprivate |
CharacterUnload() | Managed | inlineprivate |
CheckBlood() | Managed | inlineprivate |
CheckHealth() | Managed | inlineprivate |
CheckValues() | Managed | inlineprivate |
Cleanup() | Managed | inlineprivatestatic |
ClearSuspendRequests() | Managed | inlineprivate |
CreateDefaultCharacter() | Managed | inlineprivate |
CreateNewCharacter() | Managed | inlineprivate |
CreateNewCharacterById(int character_id) | Managed | inlineprivate |
CreateNewCharacterByName(string character_name, bool randomize_equip=true) | Managed | inlineprivate |
CreateNewCharacterRandom() | Managed | inlineprivate |
DataInitialized() | Managed | inlineprivate |
ForceStop() | Managed | private |
GameplayEffectsData(array< ref Widget > input, int type, int user_override=-1) | Managed | inlineprivate |
GetBehaviour() | AIGroup | private |
GetBlood() | Managed | inlineprivate |
GetCharacterGender() | Managed | inlineprivate |
GetCharacterID() | Managed | inlineprivate |
GetCharacterName() | Managed | inlineprivate |
GetCharacterNameById(int char_id) | Managed | inlineprivate |
GetCharacterObj() | Managed | inlineprivate |
GetCharGenderList() | Managed | inlineprivate |
GetCharList(ECharGender gender) | Managed | inlineprivate |
GetCharPantsList() | Managed | inlineprivate |
GetCharShirtsList() | Managed | inlineprivate |
GetCharShoesList() | Managed | inlineprivate |
GetEndNow() | Managed | inlineprivate |
GetHealth() | Managed | inlineprivate |
GetLastPlayedServer(int characterID, out string address, out string name, out int port) | Managed | inlineprivate |
GetNextCharacterID() | Managed | inlineprivate |
GetPosition() | Managed | inlineprivate |
GetPrevCharacterID() | Managed | inlineprivate |
GetRequester(typename type) | Managed | inlineprivatestatic |
GetRequester(int index) | Managed | inlineprivatestatic |
GetRequesterID(typename type) | Managed | inlineprivatestatic |
GetRequesterTypename(int index) | Managed | inlineprivatestatic |
GetSeverity() | Managed | inlineprivate |
GetSuspendRequestCount() | Managed | inlineprivate |
GetWidgetSet() | Managed | inlineprivate |
GetWidgetSetID() | Managed | inlineprivate |
GetWidgetSetType() | Managed | inlineprivate |
HasDefinedHandle() | Managed | inlineprivate |
IncreaseMaskUpdateCount() | Managed | inlineprivate |
Init() | Managed | inlineprivatestatic |
Init() | Managed | inlineprivate |
Init(array< ref Widget > input, int type, Widget layout_root, int user_override=-1) | Managed | inlineprivate |
InitIndicator(vector position) | Managed | inlineprivate |
IntroSceneCharacter() | Managed | inlineprivate |
INVALID | Managed | privatestatic |
IsAnyEffectRunning() | Managed | inlineprivate |
IsCharacterFemale() | Managed | inlineprivate |
IsDefaultCharacter() | Managed | inlineprivate |
IsRunningDrops() | Managed | inlineprivate |
LoadCharacterData(vector char_pos, vector char_rot, bool default_char=false) | Managed | inlineprivate |
m_ActiveDrops | Managed | private |
m_ActiveDropsCount | Managed | private |
m_AnimType | Managed | private |
m_AverageFrequency | Managed | private |
m_BasePosition | Managed | private |
m_BloodClient | Managed | private |
m_BloodMaxValue | Managed | private |
m_CharacterDta | Managed | private |
m_CharacterId | Managed | private |
m_CharacterObj | Managed | private |
m_CharacterPos | Managed | private |
m_CharacterRot | Managed | private |
m_Characters | Managed | private |
m_CharacterType | Managed | private |
m_CharGender | Managed | private |
m_CharGenderList | Managed | private |
m_CharPantsList | Managed | private |
m_CharShirtList | Managed | private |
m_CharShoesList | Managed | private |
m_CleanupQueue | Managed | private |
m_CurrentDropProbabilityStep | Managed | private |
m_DropProbabilityArray | Managed | private |
m_DropProbabilityRollsCount | Managed | private |
m_DropSpawnMaxDelay | Managed | private |
m_DropSpawnMinDelay | Managed | private |
m_DropSpawnsQueued | Managed | private |
m_EndNow | Managed | private |
m_Fullbody | Managed | private |
m_HasSource | Managed | private |
m_HealthClient | Managed | private |
m_HealthDamage | Managed | private |
m_HealthMaxValue | Managed | private |
m_HitDir | Managed | private |
m_Initialized | Managed | privatestatic |
m_Initialized | Managed | private |
m_InitialSyncSent | Managed | private |
m_Instances | Managed | privatestatic |
m_IsRunning | Managed | private |
m_LastBloodUpdate | Managed | private |
m_LastDropSpawnTime | Managed | private |
m_LastHealthUpdate | Managed | private |
m_lastID | Managed | privatestatic |
m_LayoutRoot | Managed | private |
m_MaskWidgetUpdateCount | Managed | private |
m_ParentMetaData | Managed | private |
m_Player | Managed | private |
m_Registrations | Managed | privatestatic |
m_SequenceDuration | Managed | private |
m_SequenceTick | Managed | private |
m_Severity | Managed | private |
m_SourceID | Managed | private |
m_Terminating | Managed | private |
m_TimeElapsedSequence | Managed | private |
m_TimeElapsedTotal | Managed | private |
m_TimeSinceLastTick | Managed | private |
m_Type | Managed | private |
m_WidgetArray | Managed | private |
m_WidgetSetIdentifier | Managed | private |
OnRPC(ParamsReadContext ctx) | Managed | inlineprivate |
OnScheduledTick(float deltatime) | Managed | inlineprivate |
OnVoiceEvent(float breathing_resistance01) | Managed | inlineprivate |
ReceiveValue(int value_type, float value) | Managed | inlineprivate |
RegisterData(Param p) | Managed | inlineprivate |
RegisterGameplayEffectData(int id, Param p) | Managed | inlineprivate |
RegisterRequester(typename type) | Managed | inlineprivatestatic |
RemoveActiveEffects(array< int > effects) | Managed | inlineprivate |
RemoveAgent(notnull AIAgent agent) | AIGroup | private |
RemoveSuspendRequest(int request_id) | Managed | inlineprivate |
REQ_BLOODLOSS | Managed | privatestatic |
REQ_BURLAPSACK | Managed | privatestatic |
REQ_CAMERAADS | Managed | privatestatic |
REQ_CAMERANV | Managed | privatestatic |
REQ_CONTAMINATEDAREA | Managed | privatestatic |
REQ_CONTROLLERBLUR | Managed | privatestatic |
REQ_CONTROLLERDISCONNECT | Managed | privatestatic |
REQ_DEATHEFFECTS | Managed | privatestatic |
REQ_DROWNING | Managed | privatestatic |
REQ_FEVEREFFECTS | Managed | privatestatic |
REQ_FLASHBANGEFFECTS | Managed | privatestatic |
REQ_GLASSESAVIATOR | Managed | privatestatic |
REQ_GLASSESDESIGNER | Managed | privatestatic |
REQ_GLASSESSPORTBLACK | Managed | privatestatic |
REQ_GLASSESSPORTBLUE | Managed | privatestatic |
REQ_GLASSESSPORTGREEN | Managed | privatestatic |
REQ_GLASSESSPORTORANGE | Managed | privatestatic |
REQ_GLASSESTACTICAL | Managed | privatestatic |
REQ_GLASSESWELDING | Managed | privatestatic |
REQ_HEALTHHITEFFECTS | Managed | privatestatic |
REQ_INTROCHROMABB | Managed | privatestatic |
REQ_INVENTORYBLUR | Managed | privatestatic |
REQ_MENUEFFECTS | Managed | privatestatic |
REQ_MOTOHELMETBLACK | Managed | privatestatic |
REQ_PAINBLUR | Managed | privatestatic |
REQ_SERVERBROWSEREFFECTS | Managed | privatestatic |
REQ_SHOCKHITEFFECTS | Managed | privatestatic |
REQ_SPOOKYAREA | Managed | privatestatic |
REQ_TUNELVISSION | Managed | privatestatic |
REQ_TUTORIALEFFECTS | Managed | privatestatic |
REQ_UNCONEFFECTS | Managed | privatestatic |
REQ_UNDERGROUND | Managed | privatestatic |
ResetIndicator() | Managed | inlineprivate |
ResetMaskUpdateCount() | Managed | inlineprivate |
ResetSequence() | Managed | inlineprivate |
SaveCharName(string name) | Managed | inlineprivate |
SaveDefaultCharacter() | Managed | inlineprivate |
SendInitValues() | Managed | inlineprivate |
SendValue(int value_type, float value) | Managed | inlineprivate |
SENSITIVTY_PERCENTAGE | Managed | private |
SetAttachment(string type, int slot) | Managed | inlineprivate |
SetBreathIntensityStamina(float stamina_cap, float stamina_current) | Managed | inlineprivate |
SetCharacterGender(ECharGender gender) | Managed | inlineprivate |
SetCharacterID(int char_id) | Managed | inlineprivate |
SetToDefaultCharacter() | Managed | inlineprivate |
SetupPlayerName(bool new_name) | Managed | inlineprivate |
ShowDebugValues(bool show) | Managed | inlineprivate |
StartRunningDrops() | Managed | inlineprivate |
StopAllEffects() | Managed | inlineprivate |
StopIndicator(bool instant=false) | Managed | inlineprivate |
TransferValues(PlayerBase player) | Managed | inlineprivate |
TrySpawnNextDrop() | Managed | inlineprivate |
TYPE_BLOOD | Managed | private |
TYPE_HEALTH | Managed | private |
Update(float timeSlice) | Managed | inlineprivate |
Update(float timeSlice) | Managed | inlineprivate |
Update(float timeSlice=0, Param p=null, int handle=-1) | Managed | inlineprivate |
UpdateVisibility(bool state) | Managed | inlineprivate |
UpdateWidgets(int type=-1, float timeSlice=0, Param p=null, int handle=-1) | Managed | inlineprivate |
VALUE_CHECK_INTERVAL | Managed | private |
VerifyRequester(PPERequesterBase req) | Managed | inlineprivatestatic |
~AIGroup() | AIGroup | private |
~IntroSceneCharacter() | Managed | inlineprivate |