DayZ 1.24
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Debug.c
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1void wpnPrint(string s)
2{
3#ifdef WPN_DEBUG
4 PrintToRPT("" + s); // comment/uncomment to hide/see at least important info
5#else
6 //Print("" + s); // comment/uncomment to hide/see at least important info
7#endif
8}
9void wpnDebugPrint(string s)
10{
11#ifdef WPN_DEBUG
12 PrintToRPT("" + s); // comment/uncomment to hide/see debug logs
13#else
14 //Print("" + s); // comment/uncomment to hide/see debug logs
15#endif
16}
17void wpnDebugSpam(string s)
18{
19#ifdef WPN_DEBUG_SPAM
20 PrintToRPT("" + s); // comment/uncomment to hide/see debug logs
21#else
22 //Print("" + s); // comment/uncomment to hide/see debug logs
23#endif
24}
25void wpnDebugSpamALot(string s)
26{
27#ifdef WPN_DEBUG_SPAM_FREQ
28 PrintToRPT("" + s); // comment/uncomment to hide/see debug logs
29#else
30 //Print("" + s); // comment/uncomment to hide/see debug logs
31#endif
32}
33
34// @NOTE: to see output from FSM transitions, go to:
35// 4_World/Entities/HFSMBase.c
36// @see fsmDebugPrint @see fsmDebugSpam
37
void wpnPrint(string s)
Definition Debug.c:1
void wpnDebugSpamALot(string s)
Definition Debug.c:25
void wpnDebugSpam(string s)
Definition Debug.c:17
void wpnDebugPrint(string s)
Definition Debug.c:9
proto void PrintToRPT(void var)
Prints content of variable to RPT file (performance warning - each write means fflush!...