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DayZ 1.24
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This is the complete list of members for TransportInventory, including all inherited members.
| AddEntityToInventory(notnull EntityAI item) | GameInventory | inlineprivate |
| AddInventoryReservation(EntityAI item, InventoryLocation dst, int timeout_ms) | GameInventory | privatestatic |
| AddInventoryReservationEx(EntityAI item, InventoryLocation dst, int timeout_ms) | GameInventory | inlineprivate |
| AttachmentCount() | GameInventory | private |
| c_InventoryReservationTimeoutMS | GameInventory | private |
| c_InventoryReservationTimeoutShortMS | GameInventory | private |
| c_MaxItemDistanceRadius | GameInventory | private |
| CanAddAttachment(notnull EntityAI e) | GameInventory | private |
| CanAddAttachmentEx(notnull EntityAI e, int slot) | GameInventory | private |
| CanAddEntityInCargo(notnull EntityAI e, bool flip) | GameInventory | private |
| CanAddEntityInCargoEx(notnull EntityAI e, int idx, int row, int col, bool flip) | GameInventory | private |
| CanAddEntityInCargoExLoc(InventoryLocation loc) | GameInventory | private |
| CanAddEntityInto(notnull EntityAI item, FindInventoryLocationType flags=FindInventoryLocationType.ANY) | GameInventory | inlineprivate |
| CanAddEntityIntoHands(notnull EntityAI item) | GameInventory | inlineprivate |
| CanAddEntityIntoInventory(notnull EntityAI item) | GameInventory | inlineprivate |
| CanAddEntityToInventory(notnull EntityAI item, int flag=FindInventoryLocationType.ANY) | GameInventory | inlineprivate |
| CanAddSwappedEntity(notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2) | GameInventory | private |
| CanForceSwapEntities(notnull EntityAI item1, InventoryLocation item1_dst, notnull EntityAI item2, out InventoryLocation item2_dst) | GameInventory | privatestatic |
| CanForceSwapEntitiesEx(notnull EntityAI item1, InventoryLocation item1_dst, notnull EntityAI item2, out InventoryLocation item2_dst) | GameInventory | inlineprivatestatic |
| CanLockInventoryWithKey(notnull EntityAI key) | GameInventory | private |
| CanRemoveAttachment(EntityAI attachment) | GameInventory | private |
| CanRemoveAttachmentEx(EntityAI attachment, int slot) | GameInventory | private |
| CanRemoveEntity() | GameInventory | inlineprivate |
| CanRemoveEntityInCargo(notnull EntityAI e) | GameInventory | private |
| CanRemoveEntityInCargoEx(notnull EntityAI e, int idx, int row, int col) | GameInventory | private |
| CanSwapEntities(notnull EntityAI item1, notnull EntityAI item2) | GameInventory | privatestatic |
| CanSwapEntitiesEx(notnull EntityAI item1, notnull EntityAI item2) | GameInventory | inlineprivatestatic |
| CanUnlockInventoryWithKey(notnull EntityAI key) | GameInventory | private |
| CheckDropRequest(notnull Man requestingPlayer, notnull InventoryLocation src, float radius) | GameInventory | privatestatic |
| CheckManipulatedObjectsDistances(notnull EntityAI e0, notnull EntityAI e1, float radius) | GameInventory | privatestatic |
| CheckMoveToDstRequest(notnull Man requestingPlayer, notnull InventoryLocation src, notnull InventoryLocation dst, float radius) | GameInventory | privatestatic |
| CheckRequestSrc(notnull Man requestingPlayer, notnull InventoryLocation src, float radius) | GameInventory | privatestatic |
| CheckSwapItemsRequest(notnull Man requestingPlayer, notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, float radius) | GameInventory | privatestatic |
| CheckTakeItemRequest(notnull Man requestingPlayer, notnull InventoryLocation src, notnull InventoryLocation dst, float radius) | GameInventory | privatestatic |
| ClearInventoryReservation(EntityAI item, InventoryLocation dst) | GameInventory | privatestatic |
| ClearInventoryReservationEx(EntityAI item, InventoryLocation dst) | GameInventory | inlineprivate |
| CountInventory() | GameInventory | private |
| CreateAttachment(string typeName) | GameInventory | private |
| CreateAttachmentEx(string typeName, int slotId) | GameInventory | private |
| CreateEntityInCargo(string typeName) | GameInventory | private |
| CreateEntityInCargoEx(string typeName, int idx, int row, int col, bool flip) | GameInventory | private |
| CreateInInventory(string type) | GameInventory | inlineprivate |
| DropEntity(InventoryMode mode, EntityAI owner, notnull EntityAI item) | GameInventory | inlineprivate |
| DropEntityInBounds(InventoryMode mode, EntityAI owner, notnull EntityAI item, vector halfExtents, float angle, float cosAngle, float sinAngle) | GameInventory | inlineprivate |
| DropEntityWithTransform(InventoryMode mode, EntityAI owner, notnull EntityAI item, vector transform[4]) | GameInventory | inlineprivate |
| EEDelete(EntityAI parent) | GameInventory | inlineprivate |
| EEInit() | GameInventory | inlineprivate |
| EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items) | GameInventory | private |
| ExtendInventoryReservation(EntityAI item, InventoryLocation dst, int timeout_ms) | GameInventory | privatestatic |
| ExtendInventoryReservationEx(EntityAI item, InventoryLocation dst, int timeout_ms) | GameInventory | inlineprivate |
| FindAttachment(int slot) | GameInventory | private |
| FindAttachmentByName(string slotName) | GameInventory | private |
| FindFirstFreeLocationForNewEntity(string item_type, FindInventoryLocationType flags, out notnull InventoryLocation loc) | GameInventory | private |
| FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc) | GameInventory | private |
| FindFreeLocationForEx(notnull EntityAI item, FindInventoryLocationType flags, notnull InventoryLocation exclude, out notnull InventoryLocation loc) | GameInventory | private |
| FindFreeLocationsFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull array< ref InventoryLocation > locs) | GameInventory | private |
| FindPlaceholderForSlot(int slot) | GameInventory | private |
| FlipCargo() | GameInventory | private |
| ForceSwapEntities(InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst) | GameInventory | inlineprivate |
| GetAnyInventoryReservationCount() | GameInventory | private |
| GetAttachmentFromIndex(int index) | GameInventory | private |
| GetAttachmentSlotId(int index) | GameInventory | private |
| GetAttachmentSlotsCount() | GameInventory | private |
| GetCargo() | GameInventory | private |
| GetCargoFromIndex(int index) | GameInventory | private |
| GetCurrentAttachmentSlotInfo(out int slot_id, out string slot_name) | GameInventory | inlineprivate |
| GetCurrentInventoryLocation(out notnull InventoryLocation loc) | GameInventory | private |
| GetFlipCargo() | GameInventory | private |
| GetInventoryCheckContext() | GameInventory | inlineprivatestatic |
| GetInventoryOwner() | GameInventory | private |
| GetInventoryReservationCount(EntityAI item, InventoryLocation dst) | GameInventory | privatestatic |
| GetScriptLockCount() | GameInventory | private |
| GetSlotId(int index) | GameInventory | private |
| GetSlotIdCount() | GameInventory | private |
| GetSlotLock(int slot) | GameInventory | private |
| HasAttachment(notnull EntityAI e) | GameInventory | private |
| HasAttachmentEx(notnull EntityAI e, int slot) | GameInventory | private |
| HasAttachmentSlot(int slotId) | GameInventory | inlineprivate |
| HasEntityInCargo(notnull EntityAI e) | GameInventory | private |
| HasEntityInCargoEx(notnull EntityAI e, int idx, int row, int col) | GameInventory | private |
| HasEntityInInventory(notnull EntityAI item) | GameInventory | private |
| HasInventoryReservation(EntityAI item, InventoryLocation dst) | GameInventory | privatestatic |
| HasInventoryReservationCanAdd(EntityAI item, InventoryLocation dst) | GameInventory | privatestatic |
| HasInventoryReservationEx(EntityAI item, InventoryLocation dst, FindInventoryReservationMode itemMode, FindInventoryReservationMode parentMode) | GameInventory | privatestatic |
| HasInventorySlot(int slotId) | GameInventory | private |
| HasKeys() | GameInventory | private |
| Init() | GameInventory | inlineprivate |
| IsAttachment() | GameInventory | inlineprivate |
| IsCargoInHiearchy() | GameInventory | inlineprivate |
| IsInCargo() | GameInventory | inlineprivate |
| IsInventoryLocked() | GameInventory | private |
| IsInventoryLockedForLockType(int lockType) | GameInventory | private |
| IsInventoryUnlocked() | GameInventory | private |
| IsPlaceholderEntity(notnull Object e) | GameInventory | private |
| LocalDestroyEntity(notnull EntityAI item) | GameInventory | inlineprivate |
| LocationAddEntity(notnull InventoryLocation inv_loc) | GameInventory | privatestatic |
| LocationCanAddEntity(notnull InventoryLocation inv_loc) | GameInventory | privatestatic |
| LocationCanAddEntityEx(notnull InventoryLocation inv_loc) | GameInventory | inlineprivatestatic |
| LocationCanMoveEntity(notnull InventoryLocation src, notnull InventoryLocation dst) | GameInventory | privatestatic |
| LocationCanMoveEntitySyncCheck(notnull InventoryLocation src, notnull InventoryLocation dst) | GameInventory | inlineprivatestatic |
| LocationCanRemoveEntity(notnull InventoryLocation inv_loc) | GameInventory | privatestatic |
| LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation) | GameInventory | privatestatic |
| LocationCreateLocalEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation) | GameInventory | privatestatic |
| LocationGetEntity(notnull InventoryLocation inv_loc) | GameInventory | privatestatic |
| LocationMoveEntity(notnull InventoryLocation src_loc, notnull InventoryLocation dst_loc) | GameInventory | privatestatic |
| LocationRemoveEntity(notnull InventoryLocation inv_loc) | GameInventory | privatestatic |
| LocationSwap(notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2) | GameInventory | privatestatic |
| LocationSyncMoveEntity(notnull InventoryLocation src_loc, notnull InventoryLocation dst_loc) | GameInventory | privatestatic |
| LocationTestAddEntity(notnull InventoryLocation inv_loc, bool do_resevation_check, bool do_item_check, bool do_lock_check, bool do_occupancy_test, bool do_script_check, bool do_script_load_check) | GameInventory | privatestatic |
| LockInventory(int lockType) | GameInventory | private |
| LockInventoryWithKey(notnull EntityAI key) | GameInventory | private |
| m_inventory_check_context | GameInventory | privatestatic |
| MakeDstForSwap(notnull InventoryLocation src1, notnull InventoryLocation src2, out InventoryLocation dst1, out InventoryLocation dst2) | GameInventory | inlineprivatestatic |
| MakeSrcAndDstForForceSwap(notnull EntityAI item1, notnull EntityAI item2, out InventoryLocation src1, out InventoryLocation src2, out InventoryLocation dst1, notnull InventoryLocation dst2) | GameInventory | inlineprivatestatic |
| MakeSrcAndDstForSwap(notnull EntityAI item1, notnull EntityAI item2, out InventoryLocation src1, out InventoryLocation src2, out InventoryLocation dst1, out InventoryLocation dst2) | GameInventory | inlineprivatestatic |
| OnAfterStoreLoad() | GameInventory | private |
| OnInputUserDataProcess(ParamsReadContext ctx) | GameInventory | private |
| OnInventoryFailure(InventoryCommandType type, InventoryValidationReason reason, InventoryLocation src, InventoryLocation dst) | GameInventory | private |
| OnInventoryJunctureFailureFromServer(ParamsReadContext ctx) | GameInventory | private |
| OnInventoryJunctureFromServer(ParamsReadContext ctx) | GameInventory | private |
| OnInventoryJunctureRepairFromServer(ParamsReadContext ctx) | GameInventory | private |
| OnServerInventoryCommand(ParamsReadContext ctx) | GameInventory | private |
| OnServerInventoryCommandStatic(ParamsReadContext ctx) | GameInventory | inlineprivatestatic |
| OnStoreLoad(ParamsReadContext ctx, int version) | GameInventory | inlineprivate |
| OnStoreSave(ParamsWriteContext ctx) | GameInventory | private |
| PrepareDropEntityPos(EntityAI owner, notnull EntityAI item, out vector mat[4], bool useValuesInMatrix=false, int conflictCheckDepth=-1) | GameInventory | privatestatic |
| ReplaceItemWithNew(InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) | GameInventory | inlineprivate |
| ResetFlipCargo() | GameInventory | private |
| ServerHandEvent(notnull Man player, notnull EntityAI item, ParamsWriteContext ctx) | GameInventory | privatestatic |
| ServerLocationMoveEntity(notnull EntityAI item, ParamsWriteContext ctx) | GameInventory | privatestatic |
| ServerLocationSwap(notnull InventoryLocation src1, notnull InventoryLocation src2, notnull InventoryLocation dst1, notnull InventoryLocation dst2, ParamsWriteContext ctx) | GameInventory | privatestatic |
| ServerLocationSyncMoveEntity(Man player, notnull EntityAI item, ParamsWriteContext ctx) | GameInventory | privatestatic |
| SetFlipCargo(bool flip) | GameInventory | private |
| SetGroundPosByOwner(EntityAI owner, notnull EntityAI item, out InventoryLocation ground) | GameInventory | inlineprivatestatic |
| SetGroundPosByOwnerBounds(EntityAI owner, notnull EntityAI item, out InventoryLocation ground, vector halfExtents, float angle, float cosAngle, float sinAngle) | GameInventory | inlineprivatestatic |
| SetGroundPosByTransform(EntityAI owner, notnull EntityAI item, out InventoryLocation ground, vector transform[4]) | GameInventory | inlineprivatestatic |
| SetSlotLock(int slot, bool locked) | GameInventory | private |
| SwapEntities(InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2) | GameInventory | inlineprivate |
| TakeEntityAsAttachment(InventoryMode mode, notnull EntityAI item) | GameInventory | inlineprivate |
| TakeEntityAsAttachmentEx(InventoryMode mode, notnull EntityAI item, int slot) | GameInventory | inlineprivate |
| TakeEntityAsTargetAttachment(InventoryMode mode, notnull EntityAI target, notnull EntityAI item) | GameInventory | inlineprivate |
| TakeEntityAsTargetAttachmentEx(InventoryMode mode, notnull EntityAI target, notnull EntityAI item, int slot) | GameInventory | inlineprivate |
| TakeEntityToCargo(InventoryMode mode, notnull EntityAI item) | GameInventory | inlineprivate |
| TakeEntityToCargoEx(InventoryMode mode, notnull EntityAI item, int idx, int row, int col) | GameInventory | inlineprivate |
| TakeEntityToInventory(InventoryMode mode, FindInventoryLocationType flags, notnull EntityAI item) | GameInventory | inlineprivate |
| TakeEntityToTargetCargo(InventoryMode mode, notnull EntityAI target, notnull EntityAI item) | GameInventory | inlineprivate |
| TakeEntityToTargetCargoEx(InventoryMode mode, notnull CargoBase cargo, notnull EntityAI item, int row, int col) | GameInventory | inlineprivate |
| TakeEntityToTargetInventory(InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item) | GameInventory | inlineprivate |
| TakeToDst(InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst) | GameInventory | inlineprivate |
| TestAddEntityInCargoEx(notnull EntityAI e, int idx, int row, int col, bool flip, bool do_resevation_check, bool do_item_check, bool do_lock_check, bool do_occupancy_test, bool do_script_check, bool do_script_load_check) | GameInventory | private |
| TestAddEntityInCargoExLoc(notnull InventoryLocation loc, bool do_resevation_check, bool do_item_check, bool do_lock_check, bool do_occupancy_test, bool do_script_check, bool do_script_load_check) | GameInventory | private |
| TestDropEntityPos(EntityAI owner, notnull EntityAI item, out vector mat[4], bool useValuesInMatrix=false, int conflictCheckDepth=-1) | GameInventory | privatestatic |
| UnlockInventory(int lockType) | GameInventory | private |
| UnlockInventoryWithKey(notnull EntityAI key) | GameInventory | private |