DayZ 1.24
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Offroad_02RearLight.c
Go to the documentation of this file.
1class Offroad_02RearLight extends CarRearLightBase
2{
4 {
5 // Brake light only
6 m_SegregatedBrakeBrightness = 6;
7 m_SegregatedBrakeRadius = 6;
8 m_SegregatedBrakeAngle = 220;
9 m_SegregatedBrakeColorRGB = Vector(0.95, 0.15, 0.13);
10
11 // Reverse light only
12 m_SegregatedBrightness = 2;
13 m_SegregatedRadius = 15;
14 m_SegregatedAngle = 160;
15 m_SegregatedColorRGB = Vector(0.64, 0.60, 0.62);
16
17 // Brake & Revese lights combined
18 m_AggregatedBrightness = 7;
19 m_AggregatedRadius = 18;
20 m_AggregatedAngle = 170;
21 m_AggregatedColorRGB = Vector(1.0, 0.4, 0.5);
22
23 FadeIn(0.1);
24 SetFadeOutTime(0.05);
25
26 SetVisibleDuringDaylight(false);
27 SetCastShadow(false);
28 SetFlareVisible(false);
29
30 SegregateLight();
31 }
32};
proto native vector Vector(float x, float y, float z)
Vector constructor from components.