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DayZ 1.24
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This is the complete list of members for SEffectManager, including all inherited members.
| Cleanup() | SEffectManager | inlineprotectedstatic |
| CreateSound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false, bool enviroment=false) | SEffectManager | inlineprotectedstatic |
| DestroyEffect(Effect effect) | SEffectManager | inlineprotectedstatic |
| DestroySound(EffectSound sound_effect) | SEffectManager | inlineprotectedstatic |
| EffectRegister(Effect effect) | SEffectManager | inlineprotectedstatic |
| EffectUnregister(int id) | SEffectManager | inlineprotectedstatic |
| EffectUnregisterEx(Effect effect) | SEffectManager | inlineprotectedstatic |
| Event_OnFrameUpdate | SEffectManager | protectedstatic |
| Event_OnFrameUpdate(float time_delta) | SEffectManager | inlineprotectedstatic |
| Event_OnSoundWaveEnded(EffectSound effect_sound) | SEffectManager | inlineprotectedstatic |
| GetCachedSoundParam(string soundset) | SEffectManager | inlineprotectedstatic |
| GetEffectByID(int effect_id) | SEffectManager | inlineprotectedstatic |
| GetFreeEffectID() | SEffectManager | inlineprotectedstatic |
| Init() | SEffectManager | inlineprotectedstatic |
| INVALID_ID | SEffectManager | protectedstatic |
| IsEffectExist(int effect_id) | SEffectManager | inlineprotectedstatic |
| m_EffectsMap | SEffectManager | protectedstatic |
| m_FreeEffectIDs | SEffectManager | protectedstatic |
| m_HighestFreeEffectID | SEffectManager | protectedstatic |
| m_IsCleanup | SEffectManager | protectedstatic |
| m_IsInitialized | SEffectManager | protectedstatic |
| m_ParamsMap | SEffectManager | protectedstatic |
| PlayInWorld(notnull Effect eff, vector pos) | SEffectManager | inlineprotectedstatic |
| PlayOnObject(notnull Effect eff, Object obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_rotation_relative_to_world=false) | SEffectManager | inlineprotectedstatic |
| PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false) | SEffectManager | inlineprotectedstatic |
| PlaySoundCachedParams(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false) | SEffectManager | inlineprotectedstatic |
| PlaySoundEnviroment(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false) | SEffectManager | inlineprotectedstatic |
| PlaySoundOnObject(string sound_set, Object parent_object, float play_fade_in=0, float stop_fade_out=0, bool loop=false) | SEffectManager | inlineprotectedstatic |
| PlaySoundParams(notnull SoundParams params, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false) | SEffectManager | inlineprotectedstatic |
| Stop(int effect_id) | SEffectManager | inlineprotectedstatic |