DayZ 1.24
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SEffectManager Member List

This is the complete list of members for SEffectManager, including all inherited members.

Cleanup()SEffectManagerinlineprotectedstatic
CreateSound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false, bool enviroment=false)SEffectManagerinlineprotectedstatic
DestroyEffect(Effect effect)SEffectManagerinlineprotectedstatic
DestroySound(EffectSound sound_effect)SEffectManagerinlineprotectedstatic
EffectRegister(Effect effect)SEffectManagerinlineprotectedstatic
EffectUnregister(int id)SEffectManagerinlineprotectedstatic
EffectUnregisterEx(Effect effect)SEffectManagerinlineprotectedstatic
Event_OnFrameUpdateSEffectManagerprotectedstatic
Event_OnFrameUpdate(float time_delta)SEffectManagerinlineprotectedstatic
Event_OnSoundWaveEnded(EffectSound effect_sound)SEffectManagerinlineprotectedstatic
GetCachedSoundParam(string soundset)SEffectManagerinlineprotectedstatic
GetEffectByID(int effect_id)SEffectManagerinlineprotectedstatic
GetFreeEffectID()SEffectManagerinlineprotectedstatic
Init()SEffectManagerinlineprotectedstatic
INVALID_IDSEffectManagerprotectedstatic
IsEffectExist(int effect_id)SEffectManagerinlineprotectedstatic
m_EffectsMapSEffectManagerprotectedstatic
m_FreeEffectIDsSEffectManagerprotectedstatic
m_HighestFreeEffectIDSEffectManagerprotectedstatic
m_IsCleanupSEffectManagerprotectedstatic
m_IsInitializedSEffectManagerprotectedstatic
m_ParamsMapSEffectManagerprotectedstatic
PlayInWorld(notnull Effect eff, vector pos)SEffectManagerinlineprotectedstatic
PlayOnObject(notnull Effect eff, Object obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_rotation_relative_to_world=false)SEffectManagerinlineprotectedstatic
PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)SEffectManagerinlineprotectedstatic
PlaySoundCachedParams(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)SEffectManagerinlineprotectedstatic
PlaySoundEnviroment(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)SEffectManagerinlineprotectedstatic
PlaySoundOnObject(string sound_set, Object parent_object, float play_fade_in=0, float stop_fade_out=0, bool loop=false)SEffectManagerinlineprotectedstatic
PlaySoundParams(notnull SoundParams params, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)SEffectManagerinlineprotectedstatic
Stop(int effect_id)SEffectManagerinlineprotectedstatic