DayZ 1.24
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MuzzleFlashLight.c
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1class MuzzleFlashLight extends PointLightBase
2{
3 static float m_Lifetime = 0.04;
4
6 {
7 SetLifetime(m_Lifetime);
8 FadeIn(m_Lifetime * 0.5);
9 SetFadeOutTime(m_Lifetime * 0.5);
10 SetVisibleDuringDaylight(true);
11 SetRadiusTo(15);
12 SetBrightnessTo(1);
13 SetCastShadow(false);
14 SetAmbientColor(0.76, 0.68, 0.31);
15 SetDiffuseColor(0.76, 0.68, 0.31);
16 SetFlareVisible(false);
17 }
18}
19
21{
22 static float m_Lifetime = 0.08;
23
25 {
26 SetLifetime(m_Lifetime);
27 FadeIn(m_Lifetime * 0.2);
28 SetFadeOutTime(m_Lifetime * 0.2);
29 SetVisibleDuringDaylight(true);
30 SetRadiusTo(17);
31 SetBrightnessTo(0.5);
32 SetCastShadow(false);
33 SetAmbientColor(0.56, 0.42, 0.3);
34 SetDiffuseColor(0.56, 0.42, 0.3);
35 SetFlareVisible(false);
36 }
37}
38
39class MuzzleFlashLight_2 extends PointLightBase
40{
41 static float m_Lifetime = 0.01;
42
44 {
45 SetLifetime(m_Lifetime);
46 FadeIn(m_Lifetime * 0.1);
47 SetFadeOutTime(m_Lifetime * 0.1);
48 SetVisibleDuringDaylight(true);
49 SetRadiusTo(12);
50 SetBrightnessTo(0.2);
51 SetCastShadow(false);
52 SetAmbientColor(0.36, 0.32, 0.13);
53 SetDiffuseColor(0.36, 0.32, 0.13);
54 SetFlareVisible(false);
55 }
56}
void MuzzleFlashLight_1()
class MuzzleFlashLight extends PointLightBase m_Lifetime