DayZ 1.24
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UtilityClasses.c
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2{
3 static const int NONE = 0;
4 static const int FLOAT = 0x0001;
5 static const int STRING = 0x0002;
6 static const int BOOL = 0x0004;
7};
8
10{
11 static ref Param1<int> PARAM1_INT;//CachedObjectsParams.PARAM1_INT
12 static ref Param1<bool> PARAM1_BOOL;//CachedObjectsParams.PARAM1_BOOL
13 static ref Param1<float> PARAM1_FLOAT;//CachedObjectsParams.PARAM1_FLOAT
14 static ref Param1<string> PARAM1_STRING;//CachedObjectsParams.PARAM1_STRING
15
16 static ref Param2<int, int> PARAM2_INT_INT; //CachedObjectsParams.PARAM2_INT_INT
17 static ref Param2<int, float> PARAM2_INT_FLOAT; //CachedObjectsParams.PARAM2_INT_FLOAT
18 static ref Param2<int, string> PARAM2_INT_STRING; //CachedObjectsParams.PARAM2_INT_STRING
19 static ref Param2<string, float> PARAM2_STRING_FLOAT; //CachedObjectsParams.PARAM2_STRING_FLOAT
20 static ref Param2<string, string> PARAM2_STRING_STRING; //CachedObjectsParams.PARAM2_STRING_STRING
21 static ref Param2<float, float> PARAM2_FLOAT_FLOAT; //CachedObjectsParams.PARAM2_STRING_STRING
22
37};
38
39
40class CachedObjectsArrays//don't forget to .Clear() your cache object before using it
41{
42 static void Init()
43 {
46 ARRAY_INT = new TIntArray;
47 }
48
49 static ref TStringArray ARRAY_STRING;//CachedObjectsArrays.ARRAY_STRING
50 static ref TFloatArray ARRAY_FLOAT;//CachedObjectsArrays.ARRAY_FLOAT
51 static ref TIntArray ARRAY_INT;//CachedObjectsArrays.ARRAY_INT
52};
static ref TStringArray ARRAY_STRING
static ref TIntArray ARRAY_INT
static ref TFloatArray ARRAY_FLOAT
static ref Param1< bool > PARAM1_BOOL
static ref Param1< int > PARAM1_INT
static ref Param1< string > PARAM1_STRING
static ref Param2< string, string > PARAM2_STRING_STRING
static ref Param2< int, float > PARAM2_INT_FLOAT
static ref Param2< int, int > PARAM2_INT_INT
static ref Param1< float > PARAM1_FLOAT
static ref Param2< string, float > PARAM2_STRING_FLOAT
static ref Param2< int, string > PARAM2_INT_STRING
static ref Param2< float, float > PARAM2_FLOAT_FLOAT
static const int STRING
static const int FLOAT
static const int NONE
static const int BOOL
array< float > TFloatArray
Definition EnScript.c:667
array< string > TStringArray
Definition EnScript.c:666
array< int > TIntArray
Definition EnScript.c:668