DayZ 1.24
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VehicleSmoke.c
Go to the documentation of this file.
bool IsPlaying()
Returns true when the Effect is playing, false otherwise.
Definition Effect.c:189
void SetParticleStateHeavy()
void EffVehicleSmoke()
Definition VehicleSmoke.c:3
void SetParticleState(int state)
void SetParticleStateLight()
Definition VehicleSmoke.c:9
Wrapper class for managing particles through SEffectManager.
override void Stop()
Stops all elements this effect consists of.
override void Start()
Plays all elements this effect consists of.
void SetParticleID(int id)
Sets the id of the particle to be used.
static const int HATCHBACK_COOLANT_OVERHEATED
static const int HATCHBACK_COOLANT_OVERHEATING