ActionCondition(PlayerBase player, ActionTarget target, ItemBase item) | ActionRepairShelter | inlineprivate |
ActionConditionContinue(ActionData action_data) | AnimatedActionBase | inlineprivate |
ActionContinuousBase() | ActionContinuousBase | inlineprivate |
ActionRepairShelter() | ActionRepairShelter | inlineprivate |
ActionRepairTent() | ActionRepairTent | inlineprivate |
AnimatedActionBase() | AnimatedActionBase | inlineprivate |
CreateActionData() | ActionRepairTent | inlineprivate |
CreateAndSetupActionCallback(ActionData action_data) | AnimatedActionBase | inlineprivate |
CreateConditionComponents() | ActionRepairShelter | inlineprivate |
Do(ActionData action_data, int state) | AnimatedActionBase | inlineprivate |
End(ActionData action_data) | AnimatedActionBase | inlineprivate |
GetActionCategory() | ActionContinuousBase | inlineprivate |
GetActionCommand(PlayerBase player) | AnimatedActionBase | inlineprivate |
GetCallbackClassTypename() | AnimatedActionBase | inlineprivate |
GetInputType() | ActionContinuousBase | inlineprivate |
GetProgress(ActionData action_data) | AnimatedActionBase | inlineprivate |
HandleReciveData(ActionReciveData action_recive_data, ActionData action_data) | ActionRepairTent | inlineprivate |
HasAlternativeInterrupt() | ActionContinuousBase | inlineprivate |
HasProneException() | AnimatedActionBase | inlineprivate |
HasTarget() | ActionRepairTent | inlineprivate |
Interrupt(ActionData action_data) | AnimatedActionBase | inlineprivate |
IsUsingProxies() | ActionRepairShelter | inlineprivate |
m_AdminLog | ActionContinuousBase | private |
m_CallbackClass | AnimatedActionBase | private |
m_CommandUID | AnimatedActionBase | private |
m_CommandUIDProne | AnimatedActionBase | private |
m_CurrentDamageZone | ActionRepairTent | private |
m_LastValidComponentIndex | ActionRepairTent | private |
m_LastValidType | ActionRepairTent | private |
OnAlternativeEndClient(PlayerBase player) | AnimatedActionBase | inlineprivate |
OnAlternativeEndServer(PlayerBase player) | AnimatedActionBase | inlineprivate |
OnAnimationEvent(ActionData action_data) | AnimatedActionBase | inlineprivate |
OnEndAnimationLoop(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnEndAnimationLoopClient(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnEndAnimationLoopServer(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnEndInput(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnExecute(ActionData action_data) | AnimatedActionBase | inlineprivate |
OnExecuteClient(ActionData action_data) | AnimatedActionBase | inlineprivate |
OnExecuteServer(ActionData action_data) | AnimatedActionBase | inlineprivate |
OnFinishProgress(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnFinishProgressClient(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnFinishProgressServer(ActionData action_data) | ActionRepairShelter | inlineprivate |
OnInterruptClient(PlayerBase player) | AnimatedActionBase | inlineprivate |
OnInterruptServer(PlayerBase player) | AnimatedActionBase | inlineprivate |
OnJumpStart() | AnimatedActionBase | inlineprivate |
OnStartAnimationLoop(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnStartAnimationLoopClient(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnStartAnimationLoopServer(ActionData action_data) | ActionContinuousBase | inlineprivate |
ReadFromContext(ParamsReadContext ctx, out ActionReciveData action_recive_data) | ActionRepairTent | inlineprivate |
RepairDamageTransfer(PlayerBase player, ItemBase repair_kit, ItemBase item, float specialty_weight, string damage_zone="") | ActionRepairTent | inlineprivate |
Start(ActionData action_data) | AnimatedActionBase | inlineprivate |
WriteToContext(ParamsWriteContext ctx, ActionData action_data) | ActionRepairTent | inlineprivate |