PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
int GetID()
Get the ID registered in SEffectManager.
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
void SyncedValueAgent(string name, string value, int id)
void SyncedValueLevel(string name, float value, float value2)
void SyncedValue(string name, float value, bool state, float val_norm)
void SyncedValueModifier(int id, string name, bool active, bool locked)