DayZ
1.24
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LongHorn.c
Go to the documentation of this file.
1
class
LongHorn_Base
:
SingleShotPistol_Base
2
{
3
override
RecoilBase
SpawnRecoilObject
()
4
{
5
return
new
LongHornRecoil
(
this
);
6
}
7
8
//Debug menu Spawn Ground Special
9
override
void
OnDebugSpawn
()
10
{
11
super
.OnDebugSpawn();
12
GetInventory().CreateInInventory(
"PistolOptic"
);
13
}
14
};
15
16
class
LongHorn
:
LongHorn_Base
{};
LongHorn_Base
Definition
LongHorn.c:2
LongHorn_Base::OnDebugSpawn
override void OnDebugSpawn()
Definition
LongHorn.c:9
LongHorn_Base::SpawnRecoilObject
override RecoilBase SpawnRecoilObject()
Definition
LongHorn.c:3
LongHorn
Definition
LongHorn.c:16
LongHornRecoil
Definition
LongHornRecoil.c:2
Param3
Definition
EntityAI.c:95
RecoilBase
Definition
RecoilBase.c:2
SingleShotPistol_Base
Definition
SingleShotPistol_Base.c:53
scripts
4_World
Entities
Firearms
Pistol
LongHorn.c
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