13 m_LoopInterval =
time;
28 super.OnEnterServer(
object);
AreaDamageOnce m_DeferDuration
Time the damage should be deferred in seconds.
override void OnEnterServer(Object object)
void AreaDamageRegularRaycastedDeferred(EntityAI parent)
override void SetDeferDuration(float time)
override void SetRaycastSources(array< string > raycast_sources)
void EvaluateDamage_DeferLoop(Object object)
void ~AreaDamageRegularRaycastedDeferred()
override void SetLoopInterval(float time)