DayZ 1.24
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AreaDamageRegularRaycastedDeferred.c
Go to the documentation of this file.
1// DEPRECATED: Left for backwards compatibility with mods
2class AreaDamageRegularRaycastedDeferred extends AreaDamageBase
3{
8
10
11 override void SetLoopInterval(float time)
12 {
13 m_LoopInterval = time;
14 }
15
16 override void SetDeferDuration(float time)
17 {
19 }
20
22 {
23 m_RaycastSources = raycast_sources;
24 }
25
26 override void OnEnterServer(Object object)
27 {
28 super.OnEnterServer(object);
29
31 }
32}
AreaDamageOnce m_DeferDuration
Time the damage should be deferred in seconds.
override void OnEnterServer(Object object)
void AreaDamageRegularRaycastedDeferred(EntityAI parent)
override void SetDeferDuration(float time)
override void SetRaycastSources(array< string > raycast_sources)
void EvaluateDamage_DeferLoop(Object object)
Definition AreaDamage.c:86
override void SetLoopInterval(float time)