DayZ 1.24
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const float | SOUND_CONTACT_SKIP = 0.33 |
static ref map< typename, ref TInputActionMap > | m_AdvComTypeActionsMap = new map<typename, ref TInputActionMap> |
ref ScriptInvoker | m_OnItemAddedToHands |
ref ScriptInvoker | m_OnItemRemovedFromHands |
HumanInventory | GetHumanInventory () |
inventory | |
ScriptInvoker | GetOnItemAddedToHands () |
ScriptInvoker | GetOnItemRemovedFromHands () |
void | EEItemIntoHands (EntityAI item) |
void | EEItemOutOfHands (EntityAI item) |
bool | JunctureDropEntity (notnull EntityAI item) |
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override bool | PredictiveDropEntity (notnull EntityAI item) |
override bool | LocalDropEntity (notnull EntityAI item) |
override bool | ServerDropEntity (notnull EntityAI item) |
bool | DropEntityImpl (InventoryMode mode, notnull EntityAI owner, notnull EntityAI item) |
Base native class of all vehicles in game.
Definition at line 5 of file Building.c.
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Definition at line 85 of file AdvancedCommunication.c.
References Debug::ActionLog(), LogManager::IsActionLogEnable(), Debug::LogError(), m_ActionsInitialize, and m_InputActionMap.
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Definition at line 7 of file AdvancedCommunication.c.
References GetGame(), GetPlayer(), and m_ActionsInitialize.
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Definition at line 223 of file Building.c.
References g_Game, GetType(), and m_InteractActions.
Definition at line 143 of file Building.c.
Check if the door is closed and if the door is unlocked.
Definition at line 149 of file Building.c.
Definition at line 125 of file Building.c.
Definition at line 211 of file Building.c.
Definition at line 160 of file Transport.c.
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Definition at line 151 of file Transport.c.
Definition at line 142 of file Transport.c.
Definition at line 133 of file Transport.c.
Handles death of player in vehicle and awakes its physics if needed.
Reads entry point and direction into vehicle on given position in model space.
Reads entry point and direction into vehicle on given position in world space.
Performs transfer of player from world into vehicle on given position.
Performs transfer of player from vehicle into world from given position.
Returns crew member based on position index. Null can be returned if no Human is present on the given position.
Returns crew member index based on player's instance. -1 is returned when the player is not isnide.
Returns crew member index based on action component index. -1 is returned when no crew position corresponds to given component index.
Returns crew transformation indside vehicle in model space.
Returns crew transformation indside vehicle in world space.
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Definition at line 272 of file Transport.c.
References ARGB(), Debug::DrawBox(), Transport::IsAreaAtDoorFree(), and Shape.
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Definition at line 133 of file Man.c.
References HumanInventory::DropEntity(), GetDebugName(), GetHumanInventory(), LogManager::IsSyncLogEnable(), syncDebugPrint(), and UpdateInventoryMenu().
Referenced by JunctureDropEntity(), LocalDropEntity(), PredictiveDropEntity(), and ServerDropEntity().
collisions with character
Sets the item to use the server configured 'networkRangeFar' instead of 'networkRangeNear'.
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Definition at line 566 of file Man.c.
References HumanInventory::ForceSwapEntities(), GetDebugName(), GetHumanInventory(), LogManager::IsSyncLogEnable(), syncDebugPrint(), and UpdateInventoryMenu().
Referenced by JunctureForceSwapEntities(), LocalForceSwapEntities(), PredictiveForceSwapEntities(), and ServerForceSwapEntities().
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Definition at line 123 of file Transport.c.
References Error().
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Definition at line 67 of file AdvancedCommunication.c.
References InitializeActions(), m_ActionsInitialize, and m_InputActionMap.
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Definition at line 105 of file Transport.c.
References Error().
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Definition at line 154 of file Building.c.
References SAT_DEBUG_ACTION.
Returns the number of the doors in the building.
Gets the index of the door based on the view geometry component index.
Audible distance for the door sound.
Position in world space for where the door sounds are played from.
Returns vehicle which this Man object is driving. If this Man object isn't as driver of any vehicle it will return NULL.
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inventory
Definition at line 61 of file Man.c.
Referenced by DropEntityImpl(), ForceSwapEntitiesImpl(), LocalDestroyEntityInHands(), PredictiveMoveItemFromHandsToInventory(), ReplaceItemElsewhereWithNewInHandsImpl(), ReplaceItemInHandsWithNewElsewhereImpl(), ReplaceItemInHandsWithNewImpl(), ReplaceItemWithNewImpl(), SwapEntitiesImpl(), TakeEntityAsAttachmentExImpl(), TakeEntityAsAttachmentImpl(), TakeEntityToCargoImpl(), TakeEntityToHandsImpl(), TakeEntityToInventoryImpl(), and TakeToDstImpl().
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Returns player's identity.
Definition at line 152 of file InventoryItem.c.
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Definition at line 160 of file InventoryItem.c.
References GetGame(), and DayZPhysics::GetHitSurfaceAndLiquid().
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Returns player's input interface.
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Definition at line 71 of file InventoryItem.c.
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Definition at line 66 of file InventoryItem.c.
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Definition at line 76 of file InventoryItem.c.
Definition at line 14 of file Transport.c.
Gets the nearest door based on the sound position (quick and dirty function for debugging)
Definition at line 66 of file Building.c.
References vector::DistanceSq().
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returns ammo (projectile) used in melee if the item is destroyed. Override higher for specific use
Definition at line 182 of file InventoryItem.c.
Definition at line 115 of file Transport.c.
References Error().
Definition at line 169 of file Transport.c.
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Definition at line 91 of file Transport.c.
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Definition at line 100 of file Transport.c.
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Definition at line 55 of file AdvancedCommunication.c.
References m_AdvComTypeActionsMap, m_InputActionMap, SetActions(), and Type.
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Definition at line 114 of file InventoryItem.c.
References AnimSoundLookupTableBank().
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Definition at line 33 of file InventoryItem.c.
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Definition at line 80 of file Transport.c.
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Definition at line 215 of file Transport.c.
References GetGame(), Math3D::MatrixMultiply4(), Math3D::MatrixToAngles(), and vector::Up.
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Definition at line 260 of file Transport.c.
References Transport::IsAreaAtDoorFree().
Definition at line 206 of file Building.c.
When the phase is at the close phase target (0.0)
When the wanted phase is at the close phase target (0.0)
When the door is requested to be fully open (animation wanted phase is greater than 0.5)
When the phase is at the open phase target (1.0)
When the phase is at the ajar phase target (0.2)
When the wanted phase is at the open phase target (1.0)
When the wanted phase is at the ajar phase target (0.2)
Definition at line 216 of file Building.c.
Definition at line 70 of file Transport.c.
Definition at line 65 of file Transport.c.
If the player can't interact (hint: collide) with the object, then it is ignored
Ignore any player that is currently in this vehicle
Definition at line 190 of file Transport.c.
References Class::CastTo(), dBodyGetInteractionLayer(), and dGetInteractionLayer().
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returns true if man is in transport, false otherwise
Definition at line 907 of file Man.c.
References GetParent().
Definition at line 61 of file InventoryItem.c.
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Definition at line 229 of file Building.c.
Definition at line 33 of file Man.c.
Referenced by Entity::CanBeTargetedByAI(), Clothing_Base::CanLoadItemIntoCargoClothingConditions(), ClothingBase::CanPutAsAttachment(), Clothing::CanPutInCargo(), and Clothing_Base::CanPutInCargoClothingConditions().
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Definition at line 86 of file InventoryItem.c.
Definition at line 81 of file InventoryItem.c.
Some inventoryItem devices can be switched on/off (radios, transmitters)
Definition at line 60 of file Transport.c.
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drop juncture
Definition at line 104 of file Man.c.
References DropEntityImpl().
Referenced by PredictiveDropEntity().
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ForceSwap juncture.
Definition at line 535 of file Man.c.
References ForceSwapEntitiesImpl().
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swap juncture
Definition at line 487 of file Man.c.
References SwapEntitiesImpl().
as att juncture
Definition at line 409 of file Man.c.
References TakeEntityAsAttachmentImpl().
Referenced by PredictiveTakeEntityAsAttachment().
as att ex juncture
Definition at line 448 of file Man.c.
References TakeEntityAsAttachmentExImpl().
Referenced by PredictiveTakeEntityAsAttachmentEx().
to cgo juncture
Definition at line 370 of file Man.c.
References TakeEntityToCargoImpl().
Referenced by PredictiveTakeEntityToCargo().
hand juncture
Definition at line 149 of file Man.c.
References TakeEntityToHandsImpl().
Referenced by PredictiveTakeEntityToHands().
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to inv juncture
Definition at line 331 of file Man.c.
References TakeEntityToInventoryImpl().
Referenced by PredictiveTakeEntityToInventory().
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to target att juncture
Definition at line 752 of file Man.c.
References TakeEntityToTargetAttachmentImpl().
Referenced by PredictiveTakeEntityToTargetAttachment().
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to target att ex juncture
Definition at line 713 of file Man.c.
References TakeEntityToTargetAttachmentExImpl().
Referenced by PredictiveTakeEntityToTargetAttachmentEx().
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to target cgo juncture
Definition at line 670 of file Man.c.
References TakeEntityToTargetCargoImpl().
Referenced by PredictiveTakeEntityToTargetCargo().
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to target cgo ex juncture
Definition at line 631 of file Man.c.
References TakeEntityToTargetCargoExImpl().
Referenced by PredictiveTakeEntityToTargetCargoEx().
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to target inv juncture
Definition at line 580 of file Man.c.
References TakeEntityToTargetInventoryImpl().
Referenced by PredictiveTakeEntityToTargetInventory().
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to dst juncture
Definition at line 791 of file Man.c.
References TakeToDstImpl().
Referenced by PredictiveTakeToDst().
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Definition at line 206 of file Man.c.
References GetDebugName(), GetHumanInventory(), LogManager::IsSyncLogEnable(), HumanInventory::LocalDestroyEntity(), syncDebugPrint(), and UpdateInventoryMenu().
Definition at line 123 of file Man.c.
References DropEntityImpl().
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Definition at line 556 of file Man.c.
References ForceSwapEntitiesImpl().
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Definition at line 279 of file Man.c.
References ReplaceItemElsewhereWithNewInHandsImpl().
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Definition at line 299 of file Man.c.
References ReplaceItemInHandsWithNewImpl().
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Definition at line 319 of file Man.c.
References ReplaceItemInHandsWithNewElsewhereImpl().
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Definition at line 259 of file Man.c.
References ReplaceItemWithNewImpl().
Definition at line 508 of file Man.c.
References SwapEntitiesImpl().
Definition at line 428 of file Man.c.
References TakeEntityAsAttachmentImpl().
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Definition at line 467 of file Man.c.
References TakeEntityAsAttachmentExImpl().
Definition at line 389 of file Man.c.
References TakeEntityToCargoImpl().
Definition at line 168 of file Man.c.
References TakeEntityToHandsImpl().
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Definition at line 350 of file Man.c.
References TakeEntityToInventoryImpl().
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Definition at line 771 of file Man.c.
References TakeEntityToTargetAttachmentImpl().
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Definition at line 732 of file Man.c.
References TakeEntityToTargetAttachmentExImpl().
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Definition at line 689 of file Man.c.
References TakeEntityToTargetCargoImpl().
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Definition at line 650 of file Man.c.
References TakeEntityToTargetCargoExImpl().
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Definition at line 616 of file Man.c.
References TakeEntityToTargetInventoryImpl().
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Definition at line 810 of file Man.c.
References TakeToDstImpl().
Referenced by DropNonUsableMaterialsServer().
Locks the door if not already locked, resets the door health. 'force = true' will close the door if open.
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Definition at line 28 of file Man.c.
References SetFlags().
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Definition at line 146 of file Man.c.
Referenced by PredictiveDropEntity(), PredictiveForceSwapEntities(), PredictiveMoveItemFromHandsToInventory(), PredictiveSwapEntities(), PredictiveTakeEntityAsAttachment(), PredictiveTakeEntityAsAttachmentEx(), PredictiveTakeEntityToCargo(), PredictiveTakeEntityToHands(), PredictiveTakeEntityToInventory(), PredictiveTakeEntityToTargetAttachment(), PredictiveTakeEntityToTargetAttachmentEx(), PredictiveTakeEntityToTargetCargo(), PredictiveTakeEntityToTargetCargoEx(), PredictiveTakeEntityToTargetInventory(), and PredictiveTakeToDst().
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Definition at line 169 of file Building.c.
References GetGame().
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Event for when the door finishes opening ajarred (usually after unlock)
Definition at line 101 of file Building.c.
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Event for when the door starts opening ajarred (usually after unlock)
Definition at line 96 of file Building.c.
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Definition at line 42 of file InventoryItem.c.
Definition at line 47 of file InventoryItem.c.
Requires special build as logging is disabled even on internal builds due to memory usage. Used for checking of possible causes of navmesh desync.
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Plays the appropriate sound at the door, based on animation phase and state.
Definition at line 92 of file InventoryItem.c.
References GetPosition, SoundLookupTable::GetSoundBuilder(), PlaySound(), and SoundObject().
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Definition at line 126 of file InventoryItem.c.
References GetGame(), and GetPosition.
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Definition at line 138 of file InventoryItem.c.
References PlaySound(), and SoundObject().
Definition at line 109 of file Man.c.
References ScriptInputUserData::CanStoreInputUserData(), DropEntityImpl(), JunctureDropEntity(), NeedInventoryJunctureFromServer(), and Print().
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Definition at line 540 of file Man.c.
References ScriptInputUserData::CanStoreInputUserData(), ForceSwapEntitiesImpl(), NeedInventoryJunctureFromServer(), and Print().
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returns item to previous location, if available
Definition at line 213 of file Man.c.
References ScriptInputUserData::CanStoreInputUserData(), GetDebugName(), HumanInventory::GetEntityInHands(), GetHumanInventory(), LogManager::IsSyncLogEnable(), NeedInventoryJunctureFromServer(), Print(), syncDebugPrint(), HumanInventory::TakeEntityToInventory(), TakeToDst(), and UpdateInventoryMenu().
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Definition at line 492 of file Man.c.
References ScriptInputUserData::CanStoreInputUserData(), NeedInventoryJunctureFromServer(), Print(), and SwapEntitiesImpl().
Referenced by PredictiveTakeOrSwapAttachment().
Definition at line 414 of file Man.c.
References ScriptInputUserData::CanStoreInputUserData(), JunctureTakeEntityAsAttachment(), NeedInventoryJunctureFromServer(), Print(), and TakeEntityAsAttachmentImpl().
Referenced by PredictiveTakeOrSwapAttachment().
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Definition at line 453 of file Man.c.
References ScriptInputUserData::CanStoreInputUserData(), JunctureTakeEntityAsAttachmentEx(), NeedInventoryJunctureFromServer(), Print(), and TakeEntityAsAttachmentExImpl().
Definition at line 375 of file Man.c.
References ScriptInputUserData::CanStoreInputUserData(), JunctureTakeEntityToCargo(), NeedInventoryJunctureFromServer(), Print(), and TakeEntityToCargoImpl().
Definition at line 154 of file Man.c.
References ScriptInputUserData::CanStoreInputUserData(), JunctureTakeEntityToHands(), NeedInventoryJunctureFromServer(), Print(), and TakeEntityToHandsImpl().
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Definition at line 336 of file Man.c.
References ScriptInputUserData::CanStoreInputUserData(), JunctureTakeEntityToInventory(), NeedInventoryJunctureFromServer(), Print(), and TakeEntityToInventoryImpl().
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Definition at line 757 of file Man.c.
References ScriptInputUserData::CanStoreInputUserData(), JunctureTakeEntityToTargetAttachment(), NeedInventoryJunctureFromServer(), Print(), and TakeEntityToTargetAttachmentImpl().
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Definition at line 718 of file Man.c.
References ScriptInputUserData::CanStoreInputUserData(), GetDebugName(), JunctureTakeEntityToTargetAttachmentEx(), NeedInventoryJunctureFromServer(), Print(), and TakeEntityToTargetAttachmentExImpl().
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Definition at line 675 of file Man.c.
References ScriptInputUserData::CanStoreInputUserData(), GetDebugName(), JunctureTakeEntityToTargetCargo(), NeedInventoryJunctureFromServer(), Print(), and TakeEntityToTargetCargoImpl().
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Definition at line 636 of file Man.c.
References ScriptInputUserData::CanStoreInputUserData(), GetDebugName(), JunctureTakeEntityToTargetCargoEx(), NeedInventoryJunctureFromServer(), Print(), and TakeEntityToTargetCargoExImpl().
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Definition at line 585 of file Man.c.
References ScriptInputUserData::CanStoreInputUserData(), JunctureTakeEntityToTargetInventory(), NeedInventoryJunctureFromServer(), Print(), and TakeEntityToTargetInventoryImpl().
Definition at line 599 of file Man.c.
References PredictiveSwapEntities(), and PredictiveTakeEntityAsAttachment().
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Definition at line 796 of file Man.c.
References ScriptInputUserData::CanStoreInputUserData(), JunctureTakeToDst(), NeedInventoryJunctureFromServer(), Print(), and TakeToDstImpl().
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Definition at line 188 of file InventoryItem.c.
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Definition at line 196 of file InventoryItem.c.
References GetGame().
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Definition at line 115 of file AdvancedCommunication.c.
References GetGame(), GetPlayer(), and m_InputActionMap.
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!hand replace -> hand
Definition at line 271 of file Man.c.
References GetDebugName(), GetHumanInventory(), LogManager::IsSyncLogEnable(), HumanInventory::ReplaceItemElsewhereWithNewInHands(), syncDebugPrint(), and UpdateInventoryMenu().
Referenced by LocalReplaceItemElsewhereWithNewInHands(), and ServerReplaceItemElsewhereWithNewInHands().
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hand replace2
Definition at line 311 of file Man.c.
References GetDebugName(), GetHumanInventory(), LogManager::IsSyncLogEnable(), HumanInventory::ReplaceItemInHandsWithNewElsewhere(), syncDebugPrint(), and UpdateInventoryMenu().
Referenced by LocalReplaceItemInHandsWithNewElsewhere(), and ServerReplaceItemInHandsWithNewElsewhere().
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hand replace
Definition at line 291 of file Man.c.
References GetDebugName(), GetHumanInventory(), LogManager::IsSyncLogEnable(), HumanInventory::ReplaceItemInHandsWithNew(), syncDebugPrint(), and UpdateInventoryMenu().
Referenced by LocalReplaceItemInHandsWithNew(), and ServerReplaceItemInHandsWithNew().
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!hand -> !hand replace
Definition at line 251 of file Man.c.
References GetDebugName(), GetHumanInventory(), LogManager::IsSyncLogEnable(), HumanInventory::ReplaceItemWithNew(), syncDebugPrint(), and UpdateInventoryMenu().
Referenced by LocalReplaceItemWithNew(), and ServerReplaceItemWithNew().
Definition at line 128 of file Man.c.
References DropEntityImpl().
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Definition at line 561 of file Man.c.
References ForceSwapEntitiesImpl().
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Definition at line 284 of file Man.c.
References ReplaceItemElsewhereWithNewInHandsImpl().
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Definition at line 304 of file Man.c.
References ReplaceItemInHandsWithNewImpl().
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Definition at line 324 of file Man.c.
References ReplaceItemInHandsWithNewElsewhereImpl().
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Definition at line 264 of file Man.c.
References ReplaceItemWithNewImpl().
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Definition at line 513 of file Man.c.
References SwapEntitiesImpl().
Definition at line 433 of file Man.c.
References TakeEntityAsAttachmentImpl().
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Definition at line 472 of file Man.c.
References TakeEntityAsAttachmentExImpl().
Definition at line 394 of file Man.c.
References TakeEntityToCargoImpl().
Definition at line 173 of file Man.c.
References TakeEntityToHandsImpl().
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Definition at line 355 of file Man.c.
References TakeEntityToInventoryImpl().
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Definition at line 776 of file Man.c.
References TakeEntityToTargetAttachmentImpl().
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Definition at line 694 of file Man.c.
References TakeEntityToTargetCargoImpl().
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Definition at line 655 of file Man.c.
References TakeEntityToTargetCargoExImpl().
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Definition at line 815 of file Man.c.
References TakeToDstImpl().
Referenced by DropNonUsableMaterialsServer().
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Material that is used on the Man's face and hands.
Texture that is used on the Man's face and hands.
Definition at line 75 of file Transport.c.
Gets counter value of the specified stat type.
[in] | name | The name of the stat type. |
Gets counter value as formatted time string of the specified stat type.
[in] | name | The name of the stat type. |
[out] | value | A formatted string containing stat value. |
Gets counter value as string of the specified stat type.
[in] | name | The name of the stat type. |
[out] | value | A formatted string containing stat value. |
Invokes read stats from server to client.
Stats Registers new stat type for this player.
[in] | name | The name of the stat type. |
Invokes save stats from server to client.
Updates stat counter with given value.
[in] | name | The name of the stat type. |
[in] | value | The specified value. |
Updates stat counter by given position.
[in] | name | The name of the stat type. |
[in] | pos | The specified position. |
Updates stat counter by player's actual position.
Use this to measure player's travelling distance.
[in] | name | The name of the stat type. |
Updates stat counter by time.
Use this to measure play time.
[in] | name | The name of the stat type. |
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Definition at line 518 of file Man.c.
References GameInventory::CanSwapEntitiesEx(), Error(), GetDebugName(), GetHumanInventory(), LogManager::IsSyncLogEnable(), HumanInventory::SwapEntities(), syncDebugPrint(), and UpdateInventoryMenu().
Referenced by JunctureSwapEntities(), LocalSwapEntities(), PredictiveSwapEntities(), and ServerSwapEntities().
Some inventoryItem devices can be switched on/off (radios, transmitters)
Synchronizes car's state in case the simulation is not running.
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Definition at line 477 of file Man.c.
References GetDebugName(), GetHumanInventory(), LogManager::IsSyncLogEnable(), syncDebugPrint(), HumanInventory::TakeEntityAsAttachmentEx(), and UpdateInventoryMenu().
Referenced by JunctureTakeEntityAsAttachmentEx(), LocalTakeEntityAsAttachmentEx(), PredictiveTakeEntityAsAttachmentEx(), and ServerTakeEntityAsAttachmentEx().
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Definition at line 438 of file Man.c.
References GetDebugName(), GetHumanInventory(), LogManager::IsSyncLogEnable(), syncDebugPrint(), GameInventory::TakeEntityAsAttachment(), and UpdateInventoryMenu().
Referenced by JunctureTakeEntityAsAttachment(), LocalTakeEntityAsAttachment(), PredictiveTakeEntityAsAttachment(), and ServerTakeEntityAsAttachment().
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Definition at line 399 of file Man.c.
References GetDebugName(), GetHumanInventory(), LogManager::IsSyncLogEnable(), syncDebugPrint(), GameInventory::TakeEntityToCargo(), and UpdateInventoryMenu().
Referenced by JunctureTakeEntityToCargo(), LocalTakeEntityToCargo(), PredictiveTakeEntityToCargo(), and ServerTakeEntityToCargo().
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Definition at line 178 of file Man.c.
References GetDebugName(), HumanInventory::GetEntityInHands(), GetGame(), GetHumanInventory(), LogManager::IsSyncLogEnable(), syncDebugPrint(), HumanInventory::TakeToDst(), and UpdateInventoryMenu().
Referenced by JunctureTakeEntityToHands(), LocalTakeEntityToHands(), PredictiveTakeEntityToHands(), and ServerTakeEntityToHands().
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Definition at line 360 of file Man.c.
References GetDebugName(), GetHumanInventory(), LogManager::IsSyncLogEnable(), syncDebugPrint(), HumanInventory::TakeEntityToInventory(), and UpdateInventoryMenu().
Referenced by JunctureTakeEntityToInventory(), LocalTakeEntityToInventory(), PredictiveTakeEntityToInventory(), and ServerTakeEntityToInventory().
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Definition at line 742 of file Man.c.
References GetDebugName(), LogManager::IsSyncLogEnable(), syncDebugPrint(), and UpdateInventoryMenu().
Referenced by JunctureTakeEntityToTargetAttachmentEx(), LocalTakeEntityToTargetAttachmentEx(), PredictiveTakeEntityToTargetAttachmentEx(), ServerTakeEntityToTargetAttachmentEx(), and TakeEntityToTargetAttachmentImpl().
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Definition at line 781 of file Man.c.
References TakeEntityToTargetAttachmentExImpl().
Referenced by JunctureTakeEntityToTargetAttachment(), LocalTakeEntityToTargetAttachment(), PredictiveTakeEntityToTargetAttachment(), and ServerTakeEntityToTargetAttachment().
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Definition at line 660 of file Man.c.
References GetDebugName(), LogManager::IsSyncLogEnable(), syncDebugPrint(), and UpdateInventoryMenu().
Referenced by JunctureTakeEntityToTargetCargoEx(), LocalTakeEntityToTargetCargoEx(), PredictiveTakeEntityToTargetCargoEx(), and ServerTakeEntityToTargetCargoEx().
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Definition at line 702 of file Man.c.
References GetDebugName(), LogManager::IsSyncLogEnable(), syncDebugPrint(), and UpdateInventoryMenu().
Referenced by JunctureTakeEntityToTargetCargo(), LocalTakeEntityToTargetCargo(), PredictiveTakeEntityToTargetCargo(), and ServerTakeEntityToTargetCargo().
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Definition at line 621 of file Man.c.
References GetDebugName(), LogManager::IsSyncLogEnable(), syncDebugPrint(), and UpdateInventoryMenu().
Referenced by JunctureTakeEntityToTargetInventory(), LocalTakeEntityToTargetInventory(), and PredictiveTakeEntityToTargetInventory().
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Definition at line 820 of file Man.c.
References InventoryLocation::DumpToStringNullSafe(), GetDebugName(), GetHumanInventory(), LogManager::IsSyncLogEnable(), syncDebugPrint(), HumanInventory::TakeToDst(), and UpdateInventoryMenu().
Referenced by JunctureTakeToDst(), LocalTakeToDst(), PredictiveTakeToDst(), and ServerTakeToDst().
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Definition at line 10 of file Transport.c.
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Definition at line 50 of file AdvancedCommunication.c.
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Definition at line 45 of file AdvancedCommunication.c.
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Referenced by DropEntityImpl(), ForceSwapEntitiesImpl(), LocalDestroyEntityInHands(), PredictiveMoveItemFromHandsToInventory(), ReplaceItemElsewhereWithNewInHandsImpl(), ReplaceItemInHandsWithNewElsewhereImpl(), ReplaceItemInHandsWithNewImpl(), ReplaceItemWithNewImpl(), SwapEntitiesImpl(), TakeEntityAsAttachmentExImpl(), TakeEntityAsAttachmentImpl(), TakeEntityToCargoImpl(), TakeEntityToHandsImpl(), TakeEntityToInventoryImpl(), TakeEntityToTargetAttachmentExImpl(), TakeEntityToTargetCargoExImpl(), TakeEntityToTargetCargoImpl(), TakeEntityToTargetInventoryImpl(), and TakeToDstImpl().
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Definition at line 5 of file AdvancedCommunication.c.
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Definition at line 3 of file AdvancedCommunication.c.
Definition at line 7 of file Transport.c.
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Definition at line 4 of file AdvancedCommunication.c.
Definition at line 221 of file Building.c.
Definition at line 11 of file InventoryItem.c.
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Definition at line 68 of file Man.c.
Referenced by GetOnItemAddedToHands().
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Definition at line 70 of file Man.c.
Referenced by GetOnItemRemovedFromHands().
Definition at line 6 of file Transport.c.
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Definition at line 10 of file InventoryItem.c.
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Definition at line 9 of file InventoryItem.c.
Definition at line 3 of file InventoryItem.c.